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Corleone


Personal Information
Name: Corleone Player: Rob Davenport
Race: Grey Elf Gender: Male Height: 5'1"
Class: Thief / Illusionist Level: 11 Weight: 105 lbs
XP: 486,606 Next Level:
Kit: Spellfilcher Alignment: True Neutral
Eyes: Light Grey Hair: Silvery White Deity: Mask
Age: 29
Ability Scores
Str: 14 Weight Allowance: 55 lbs Bend Bars/Lift Gates: 7%
Attack Adj.: +0 Damage Adj.: +0 Max. Press: 170 lbs Open Doors: 8
Dex: 19 Missile Adjustment: +3 Pick Pockets: +15% Open Locks: +20%
Reaction Adjustment: +3 Armor Class: -4 Move Silently: +15% Climb Walls: +15%
Con: 13 System Shock: 85% Poison Save: +0
Hit Point Adjustment: +0 Resurrection Chance: 90%
Int: 19 Max. Spell Level: 9th Max. Spells Per Level: All Illusion Immunity: 1st Level
Bonus Proficiencies: 8 Chance to Learn New Spell: 95%
Wis: 16 Bonus Clerical Spells: 2, 2, 0, 0, 0, 0, 0 Clerical Spell Failure Chance: 0%
Magic Defense Adjustment: +2 Spell Immunity: None
Cha: 15 Loyalty Base: +3 Maximum Number of Henchmen: 7
Initial Reaction Adjustment: +3
Saving Throws
Paralyzation: 11 Poison: 11 Death Magic: 11 Petrification: 9 Polymorph: 9
Rod: 7 Staff: 7 Wand: 7 Breath Weapon: 11 Spell: 8
Combat
Hit Points: 29
Base THAC0: 15
Melee THAC0: 15
Missile THAC0: 12
Armor
Natural armor class 10
DEX Defensive adj. -4
Unknown armor\magic -7
FINAL: -1
Weapon Proficiencies

Short bow
Scimitar
Short Sword
Lasso
Non-Weapon Proficiencies
Rope Use 19
Riding, Land-based 19
Gaming 15
Engineering 16
Appraising 19
Reading Lips 17
Set Snares 18
Tightrope Walking 19
Tumbling 19
Spellcraft 17
Reading \ Writing 20
Swimming 14
Weapons

THAC0

#AT Speed

Damage

Range (-2) (-5)
Weapon Melee Missile Factor Sm-Med Large Type Size Short Med. Long
Scimitar, flame-tongue 17 1 4 1d8+1 1d8+1 S M
Short Sword of Quickness +2 15 1 2? 1d6+2 1d8+2 P/S S
Lasso 12 1/2 10 B L 2 4 6
Short Bow 11 2 7 P M
Inventory
  • Items Readied
    • Scimitar, flame-tongue
  • Items Carried
    • Lasso
    • Short Sword of Quickness +2
    • Short bow
Racial Abilities

Bow bonus - +1 bonus to attack rolls with long or short bows.
Infravision - 60' infravision range.
Resistance 90% - 90 percent resistant to sleep and charm-related spells.
Secret doors - Because of their acute senses, elves are quick to spot concealed doors and hidden entranceways. Merely passing within 10' of a concealed door allows an elf a one-in-six chance (a 1 on 1d6) to notice it. If actively searching, an elf's chances improve to a two-in-six chance (1 or 2 on 1d6) to find secret doors, and a three-in-six chance (1, 2, or 3 on 1d6) to notice a concealed door.
Stealth - When the elf is alone and is not wearing metal armor, he gains a bonus to surprise opponents. The opponent suffers a -4 penalty, a -2 if the elf has to open a door.
Sword bonus - +1 bonus to attack rolls when using a long or short sword.

Character Description and History

An account of Corleone is given in an extensive and very well written 'Personal Diary of Harlyn Harrigan' by Rob Davenport.

Generated by the Advanced Dungeons & Dragons Core Rules CD-ROM 2.0


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