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Braxis Montar


Personal Information
Name: Braxis Montar Player: Eric McCubbin
Race: Dwarf Gender: Male Height: 4'
Class: Priest (speciality priest) Level: 8 Weight: 190 lbs
XP: Next Level: 225,000
Kit: Warrior Priest Alignment: Chaotic Good
Eyes: Brown Hair: Black Deity: Mystra
Age: 78
Ability Scores
Str: 18 Weight Allowance: 110 lbs Bend Bars/Lift Gates: 16%
Attack Adj.: +1 Damage Adj.: +2 Max. Press: 255 lbs Open Doors: 11
Dex: 16 Missile Adjustment: +1 Pick Pockets: +0% Open Locks: +5%
Reaction Adjustment: +1 Armor Class: -2 Move Silently: +0% Climb Walls: +0%
Con: 18 System Shock: 99% Poison Save: +0
Hit Point Adjustment: +2(+4) Resurrection Chance: 100%
Int: 15 Max. Spell Level: 7th Max. Spells Per Level: 11 Illusion Immunity: 6th Level
Bonus Proficiencies: 4 Chance to Learn New Spell: 65%
Wis: 18 Bonus Clerical Spells: 2, 2, 1, 1, 0, 0, 0 Clerical Spell Failure Chance: 0%
Magic Defense Adjustment: +4 Spell Immunity: None
Cha: 8 Loyalty Base: -1 Maximum Number of Henchmen: 3
Initial Reaction Adjustment: +0
Saving Throws
Paralyzation: 7 Poison: 2 Death Magic: 7 Petrification: 10 Polymorph: 10
Rod: 6 Staff: 6 Wand: 6 Breath Weapon: 13 Spell: 7
Combat
Hit Points: 70
Base THAC0: 16
Melee THAC0: 15
Missile THAC0: 15
Armor
Natural armor class 10
Unknown armor\magic -11
DEX Defensive adj. -2
FINAL: -3
Weapon Proficiencies

Mace
Warhammer
Non-Weapon Proficiencies
Blacksmithing 18
Mining 15
Endurance 18
Herbalism 13
Spellcraft 13
Weapons

THAC0

#AT Speed

Damage

Range (-2) (-5)
Weapon Melee Missile Factor Sm-Med Large Type Size Short Med. Long
Warhammer +3 12 12 1 4 1d4+6 1d4+5 B M 2 4 6
Racial Abilities

Infravision - Dwarves have infravision to 60 feet - the ability to see heat patterns given off by living warm-blooded creatures in the dark.
Melee combat - Dwarves have a +1 bonus to their attack rolls vs. orcs, half-orcs, goblins, and hobgoblins. Further, when ogres, half-ogres, ogre magi, trolls, giants, or titans fight dwarves, these aggressors suffer a -4 penalty on all attack rolls. Dwarves are small and have defensive tactics against these large foes.
Mining detection abilities - A character with this skill is familiar with mining, tunnelling and stonework. By concentrating for one round the character can:
Determine the approximate depth underground, 1-3 on 1d6.
Detect any sliding or shifting walls or rooms, 1-4 on 1d6.
Detect any grade or slope in the passage they are passing through, 1-5 on 1d6.
Detect stonework traps, pits, and deadfalls, 1-3 on 1d6
Detect new construction in stonework, 1-5 on 1d6.
Saving throw bonuses - Bonus to saving throws vs. poison, rods, wands, and spells based on their Constitution/Health subability score.

Turning Undead
Skeleton or 1 HD: D* Wight or 5 HD: T Mummy or 7 HD: 10 Ghost or 10 HD: 19
Zombie: D Ghast: 4 Spectre or 8 HD: 13 Lich or 11+ HD: 20
Ghoul or 2 HD: D Wraith or 6 HD: 7 Vampire or 9 HD: 16 Special: -
Shadow or 3-4 HD: T # = Roll less than # on a 1d20 to turn 2d6 undead. T = Automatically turns 2d6 undead.
D = Automatically destroys 2d6 undead. D* = Automatically destroys 2d6+2d4 undead.
Inventory
  • Items Readied
    • Warhammer +3
  • Items Worn
    • Boots of Levitation
    • Ring of Invisibility
  • Items Carried
    • Silver Holy Symbol
    • Vial of Greek Fire (x20)
Spells
1st 2nd 3rd 4th 5th 6th 7th 8th 9th
Cleric 5 5 4 3
Character Description and History

The only true priest of Mystra for his clan. He was caught in a cave in at the age of 35. Since that fateful experience he was clausterphobic and scarred (CHA: 8) He was ugly even for a dwarf. He was working for a band of gnomes to eliminate a tribe of trolls, when he suffered his greatest loss. While scouting ahead of the party, he encountered 2 trolls. Before getting a chance to leave and warn the party of the upcoming battle, a fellow member of the party threw greek fire towards the trolls... but he missed. The greek fire lit the greek fire and oil skins on Braxis and instantly they detonated. This is tale of woe for poor Braxis, the only clausterphobic mountian dwarf to turn his back on Moradin. Now he is remembered well as the jester at Moradin's tavern.

Generated by the Advanced Dungeons & Dragons Core Rules CD-ROM 2.0


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