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Bixon Lightfoot


Personal Information
Name: Bixon Lightfoot Player: Derek Chapman
Race: Halfling Gender: Male Height: 3'1"
Class: Thief Level: 18 Weight: 60 lbs
XP: 1,906,350 Next Level: 1,980,000
Kit: Adventurer Alignment: Neutral Good
Eyes: Brown Hair: Brown Deity: None
Age: 40
Ability Scores
Str: 19 Weight Allowance: 485 lbs Bend Bars/Lift Gates: 50%
Attack Adj.: +3 Damage Adj.: +7 Max. Press: 640 lbs Open Doors: 16(8)
Dex: 19 Missile Adjustment: +3 Pick Pockets: +15% Open Locks: +20%
Reaction Adjustment: +3 Armor Class: -4 Move Silently: +15% Climb Walls: +15%
Con: 9 System Shock: 65% Poison Save: +0
Hit Point Adjustment: +0 Resurrection Chance: 70%
Int: 14 Max. Spell Level: 7th Max. Spells Per Level: 9 Illusion Immunity: None
Bonus Proficiencies: 4 Chance to Learn New Spell: 60%
Wis: 13 Bonus Clerical Spells: 1, 0, 0, 0, 0, 0, 0 Clerical Spell Failure Chance: 0%
Magic Defense Adjustment: +0 Spell Immunity: None
Cha: 16 Loyalty Base: +4 Maximum Number of Henchmen: 8
Initial Reaction Adjustment: +5
Saving Throws
Paralyzation: 6 Poison: 6 Death Magic: 6 Petrification: 5 Polymorph: 5
Rod: 1 Staff: 1 Wand: 1 Breath Weapon: 9 Spell: 2
Combat
Hit Points: 52
Base THAC0: 12
Melee THAC0: 9
Missile THAC0: 9
Armor
Natural armor class 10
Leather armor +3 -2
Magic Armor adj. -3
Ring of Protection +5 -5
DEX Defensive adj. -4
Unknown adj. -2
FINAL: -6

Weapon Proficiencies

Dagger
Dart
Shuriken
Sling
Short Sword

Non-Weapon Proficiencies

Appraising 14
Blind Fighting 13
Cooking 14
Disguise 15
Reading\Writing 15
Swimming 19
Tightrope Walking 19
Tumbling 19

 

Weapons

THAC0

#AT Speed

Damage

Range (-2) (-5)
Weapon Melee Missile Factor Sm-Med Large Type Size Short Med. Long
Dagger +3
5
5
1
2
1d4+10
1d3+10
P
S
2
4
6
Short Sword of Sharpness
8
1
2
1d6+8
1d8+8
P
S
Racial Abilities

Attack Bonus - + 1 bonus to attack rolls with hurled weapons.
Infravision [Halfling] - Infravision with 60' range, which indicated some stout blood in the characters linage.
Mining detection abilities - A character with this skill is familiar with mining, tunneling and stonework.  By concentrating for one round the character can:
Determine approximate direction underground, 1-3 on 1d6.
Detect any grade or slope in the passage they are passing through, 1-3 on 1d4.
Saving Throw bonuses - For every 3.5 points of a Halflings Constitution/Health, they will receive a +1 to saves vs. wand, staves, rods and spells.
Stealth - When the halfling is alone and is not wearing metal armor, he gains a bonus to surprise opponents.  The opponent suffers a -4 penalty, or a -2 if the halfling has to open a door or move aside some other obstruction.

Inventory
  • Items Readied
    • Short Sword of Sharpness
    • Dagger +3 (x2)
    • Sling +3
  • Items Worn
    • Ring of Protection +5
    • Leather Armor +3
    • Ring of Fire Elemental Command
    • Girdle of Hill Giant Strength
    • Boots of Jumping
    • Ring of Djinni Summoning
    • Ring of Earth Elemental Command
  • Items Carried
    • Portable Hole
    • Bag of Holding
    • Winged Boots
    • Merylunds Spoon
    • Potion of Red Dragon Control
    • Gloves of Missile Snaring
    • Figurine of Wondrous Power
    • Cloak of the Bat
    • Cloak of Arachnida

Character Description and History

Bixon started off as a very poor halfling with nothing but stroke after stroke of bad luck. When his last living reletive died after several weeks of suffering at the hands of the plague While all the nobles and rich fold were able to afford magical cures Bixon decided it was time for him to be one of those rich and well off people. And thus his adventuring career began. He hooked up with a band of like minded travelers, and They were known as The Golden Purse Adventuring Party. Although it started as a simple quest for treasure, the party of the Golden Purse was soon drawn into an epic struggle with the dying church of the dead god bane. It was lain upon him and his fellow adventurers to Stop the Evil Banite priest, Falleron Blackblood, from ressurecting the dead god. After a long and drawn out battle with the banites the Golden Purse adventuring party saved the realms from the reascention of the lord of murder.

Now Bixon Runs a Guild of Adventuring Rogues and spins tales of his Legendary quest's while he draws a large proffit from his underlings adventures.

So in the end Bixon got what he wanted.
He is filthy stinking rich.

Generated by the Advanced Dungeons & Dragons Core Rules CD-ROM 2.0


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