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Beorn Aedilkulda Garlgaen

Personal Information
Name: Beorn Aedilkulda Garlgaen (Son of Aral-Dur Garlgaen) Player: Lincoln  
Race: Dwarf (Shield) Gender: Male Height: 4'7"
Class: Fighter Level: 8 Weight: 188 lbs
XP: 160,000 Next Level: 250,000
Kit: None Alignment: Lawful Neutral
Eyes: Brown Hair: Slate Grey Deity: Clangeddin Silverbeard
Age: 216
Ability Scores
Str: 18/28 Weight Allowance: 135 lbs Bend Bars/Lift Gates: 20%
Attack Adj.: +1 Damage Adj.: +3 Max. Press: 280 lbs Open Doors: 12
Dex: 15 Missile Adjustment: +0 Pick Pockets: +0% Open Locks: +0%
Reaction Adjustment: +0 Armor Class: -1 Move Silently: +0% Climb Walls: +0%
Con: 18 System Shock: 99% Poison Save: +0
Hit Point Adjustment: +2(+4) Resurrection Chance: 100%
Int: 12 Max. Spell Level: 6th Max. Spells Per Level: 7 Illusion Immunity: None
Bonus Proficiencies: 3 Chance to Learn New Spell: 50%
Wis: 14 Bonus Clerical Spells: 2, 0, 0, 0, 0, 0, 0 Clerical Spell Failure Chance: 0%
Magic Defense Adjustment: +0 Spell Immunity: None
Cha: 12 Loyalty Base: +0 Maximum Number of Henchmen: 5
Initial Reaction Adjustment: +0
Saving Throws
Paralyzation: 7 Poison: 2 Death Magic: 7 Petrification: 8 Polymorph: 8
Rod: 4 Staff: 4 Wand: 4 Breath Weapon: 9 Spell: 5
Hit Points: 103
Base THAC0: 13
Melee THAC0: 12
Missile THAC0: 13
Natural armor class 10
Scalemail Armor -4
Ring of Protection +3 -3
Shield (spiked buckler) -1
DEX Defensive adj. -1
Weapon Proficiencies

Tight Group: Axes*
   (battle axe, throwing/hand axe)
Tight Group: Clubbing Weapons*
   (club, footmans & horsmans mace, morningstar, warhammer)
Warhammer (Specialization)
Light Crossbow
Spiked Buckler

Single Weapon Fighting Style
Two Weapon Fighting Style

Non-Weapon Proficiencies
Animal Handling (mules\donkeys) 13
Blind-fighting N/A
Brewing 12
Cooking 12
Direction Sense 15
Etiquette (Dwarven) 12
Fishing 13
Gaming (dice games) 12
Heraldry (Dwarven) 12
Mining 12
Modern Languages (Common) 12
Modern Languages (Dwarvish Common\High) 12
Modern Languages (Khuzdul: Shield Dwarvish) 16
Mountaineering N\A
Set Snares 14
Stonemasonry* (+2 bonus) 18
Survival (Mountian\Highland) 14
Survival (Subterranean) 14


#AT Speed


Range (-2) (-5)
Weapon Melee Missile Factor Sm-Med Large Type Size Short Med. Long
Warhammer +1
Warhammer +3
Hand Axe +2
Racial Abilities

Infravision - Dwarves have infravision to 60 feet - the ability to see heat patterns given off by living warm-blooded creatures in the dark.
Melee combat - Dwarves have a +1 bonus to their attack rolls vs. orcs, half-orcs, goblins, and hobgoblins. Further, when ogres, half-ogres, ogre magi, trolls, giants, or titans fight dwarves, these aggressors suffer a -4 penalty on all attack rolls. Dwarves are small and have defensive tactics against these large foes.
Mining detection abilities - A character with this skill is familiar with mining, tunnelling and stonework. By concentrating for one round the character can:
Determine the approximate depth underground, 1-3 on 1d6.
Detect any sliding or shifting walls or rooms, 1-4 on 1d6.
Detect any grade or slope in the passage they are passing through, 1-5 on 1d6.
Detect stonework traps, pits, and deadfalls, 1-3 on 1d6
Detect new construction in stonework, 1-5 on 1d6.
Saving throw bonuses - Bonus to saving throws vs. poison, rods, wands, and spells based on their Constitution/Health subability score.


Unique Abilities

Animal Affinity – Wolves: Beorn may naturally attempt to Speak with Wolves as Priestly Speak with Animals twice per day as if 10th Level Priest. May innately cast either Animal Friendship or Hold Animal once a day (also as 10th Level Priest). If that animal is a wolf then the target saves with a –4 Penalty.
Beorn is immune to any form of Lycanthropy, whether as Curse or Disease.
Stone Shape: Beorn may naturally Stone Shape 10 cubic feet of rock once a day.
Stone Passing: May Passwall as if cast by 10th Level Mage, once per day after a full Turn of concentration.
Stone Melding: Beorn may innately Meld into Stone for 10 to 30 minutes (1d3 turns) twice a day.
Stone Speaking: Once a week, Beorn may innately Stone Tell for 10 to 30 minutes (1d3 turns).

  • Items Readied
    • Spiked Buckler
    • "Skull Shatter" (Warhammer +3)
      • ("Skull Shatter" is a well-crafted dwarven warhammer forged of cold iron. If examined closely, fine glyphs can be seen covering most of the hammer’s head and swirling in a spiral down the shaft.
        When in close proximity to any orc or goblin, the glyphs of the warhammer will slightly glow. It increases in intensity as the orcs or goblins get closer. This glimmer will cause no damage to anyone touching the hammer. "Skull Shatter" detects pure blood orcs and goblins at a 30 yard range.
        When wielded in battle, the warhammer glows brightly. It appears as if the metal were red hot. The appearance of heat is only a magical manifestation and does not adversely effect the wielder However, when the weapon is glowing it will cause 1d4 hit points of burn damage to anyone else that so much as touches it. This damage is additional to the bludgeoning damage of the warhammer. It also grants the wielder full immunity to Charm & Hold spells when being wielded.
        It was forged in the year 798 D.R. by Nærgrim Skull Shatter, a master smith of Sundabar. It was his great inspiration. He forged both head and haft of cold iron. The dwarf used every technique he had ever learned to imbue the weapon with magic. It was Nærgrim’s finest achievement. He would later say that he felt that he was following instructions that came from Clangeddin himself. When the weapon was finished, it glowed and pulsed with magical energy. It was then that the dwarven smith realized that all was complete.
        Since that time, first Nærgrim Skull Shatter, then his son and finally his grandson, Ulfast Skull Shatter, carried the warhammer with pride. The hammer was last seen in Master Ulfast’s possession as he adventured north in the winter of 1215 Dales Reckoning.
        Beorn discovered the weapon in an ogre’s lair near Marsh of Chelimer twelve winters past. It is his prized possession).
    • "Uraek" (Death Hammer)
      • (This +1/+1 non-magical Dwarven Warhammer has great sentimental value for Master Ædilkulda Garlgæn. It was during an expedition to the Nether Mountains with a dozen other dwarven warriors that "Uraek" (Death Hammer) was given to him by a dying friend, Boran Torthbur.
        The dwarves were deep within the dark, brooding mountain range searching for the lair of a blue dragon. The group had successfully traversed the home of both the Ripped Gut and Thousand Fist orc tribes. Encountering only a lone verbeeg, the intrepid group of dwarves trekked through the region without being detected. However, they never found a blue dragon lair.
        Instead the dwarves came upon a Squat Stone Monastery tucked away in the mountains. Before they could get closer or state an intention, the dwarves were set upon by thirty or so heavily armed Gnolls. The dwarves fought bravely and killed a number of the overconfident beasts, but an elderly priestess of Loviatar and two cherubic minions cast deadly miracles of Loviatar upon the group and the dwarves were forced to flee.
        A Gnoll axe caught Boran Torthbur in the back as they fled. The mortally wounded dwarf was carried away by his comrades. Beorn was at his friend’s side when he died later that evening. Boran Tortbur gave the axe to his friend just before he expired. That evening as the stout warriors made camp and buried Boran Torthbur).
    • "Yuirak" (Rune Axe)
      • (This hatchet (Hand Axe +2) was crafted many centuries ago by a dwarven smith of Mazar Bul (Thunder Kingdom) named Sigedegn Sturm Brightaxe. The weapon was a gift to his good friend Ruthain Rorn Garlgæn - Beorn’s great, grandfather. This war hatchet is well balanced for throwing but was originally created to be a melee weapon. Dethek runes cover the axe blade, which is of meteoric iron. Down the strange redwood heft of the weapon are spirals and lines that turn into a stylized serpent at its end.
        The Rune Axe was lost for a time and Beorn found it several years ago on one of the Party’s adventures in the Eastern Heartlands. Beorn’s father had never seen the blade, nor had his grandfather.
        "Yuirak" has several powers, which it may grant its wielder when held. The master of the axe has enhanced infravision 120’ when it is wielded for more than a full round).
  • Items Worn
    • Scale mail armor
    • Chain mail coif
    • "Therorauk" ("Oath Shield" - Ring of Protection +3)
      • (The item that means ‘oak shield’ is actually a Ring of Protection +3 created long ago by the dwarven priest Bramgil Flame Beard in the days of ancient Delzoun. Beorn found the item many, many winters past in the Ruins of Ascore).
    • "Daerael" ("Blazing Heart" - Boots)
      • (A pair Boots of the North, embroidered runes (in Dethek) spell out "Blazing Heart". The boots are of soft brown leather, but of sturdy dwarven construction. They are knee length and well worn. In truth the boots are a family heirloom generations old).
    • A plain solid gold band ring.
    • Leather girdle (belt)
    • Sack (Hemp) Breeches
    • High Boots (hard)
  • Items Carried
    • Potion of Extra-Healing
    • Elixer of Health
    • Flint & steel
    • Belt Pouch
    • Cooking Equipment
    • Rucksack
    • Whetstone
    • Wineskin
  • Animals
    • Fell Pony
      • Saddle/Tack/Harness
      • Saddle Blanket
    • Fell Pony
      • Saddlebags (x2)
Character Description and History


Master Ædilkulda’s skin is a rich brown and his hair a distinctive slate gray. He usually wears his hair long in multiple braids, but he keeps his beard trimmed rather short for a dwarf. Clan tattoos adorn his heavily muscled arms and legs. He is missing an eye (battle wound); a scar yet travels from his temple, across the eye socket to his wide gap-toothed smile.

He has a gruff voice and friendly attitude towards most folk. He likes to drink and loves to throw the bones (play dice).



"Bane’s guts lassie! What ails thee? Dunno? Bloody Pits! Well come hitherr an’ I shall prresent miself besser. Mifreunds hitherr - amongst the ‘big folk’ - call miself Beorn. Amongst we Khuzdul, tis’ a clan title, not a name! In mitongue it means ‘warriorr’, so I like it enuf’. Mibirth name is Ædilkulda Garlgæn, the son of Gimloin Aral-Dur Garlgæn. Well met! Minickname amongst many of mikin folk is "Goblinstomper" – aye, I’m prroud of that one!"

"How long hath I dwelt ‘ere? Hath been morre winters than I canna rrememberr out hitherr on ferne strands. I am ‘eastling’ – forr sooth!"

"What? Ho, I cannae tale thee all of miyarn lest I borre thee to death! Aye, aye. Then I shall give the shorrt of it an’ quick. I do it to please a fine lassie."

"I grrew up in a small mining outpost in the Thunderr Peak Mountains. Aye, the Thunderr Kingdom – "Mazarr Bul". Aye! A dwarrven kingdom. Wore it old? Shite! Hath always been! But most ‘big folk’ ne’err paid us no mind. Typical! That is ‘til we helped ourr kin take back the mines of Tethyammarr and gaved King Gwalchemai a bloody black eye! Then thee paid us mind! Ne’err matterr. Well I grrew up in an outpost nigh Hullack Wode. Made freunds with the Highlander Gonomes of the wode, I did."

"As a youth, mistrength had makened a candidate of miself to apprrentice underr the clan smith. Mihouse was verrily pleased. Much of miclan wored tin smiths, or black smiths, and a numberr of silverr smiths! To most Longbeards would hath been an honorable life, but not I."

"Forge worrk bored miself, plain an’ simple. Mipath wore anotherr. I desirred to worrk in the mines themselves. Migrreat, grreat grrandsires worrked the stone. Why not I? Dunno’ how miparents put up with miself! Hah! In youth, would I cease worrk at the forrge an’ sneak off to watch the militia train! Ere, went I to Ironstar Hall to witness Laird Gimm Azaghk of Clan Ironstarr rreturn. To see Laird Gimm trrain our warriors was a delight. ‘Twore quite a trrek! Youthful an’ fulla’ dreams, miparents wore sick with worry!"

"No surprrise that within seven months miapprenticeship wore over, I wore asked not to rreturn to the smithy, ever! Apprenticeship amongst the masons prroved more frruitful, however. Ho! I starrted in the mines, then I rran the mines! ‘Twas a good time. I enjoyed the worrk and the closeness with the stone."

"Whan we wore building a meting place with the Hullack Gnomes, I wore put in charrge of a marrble quarry severral leagues awey in dangerrous territory. Mifamily wore quite prroud at that! ‘Tis easy to fall out of favorr, lassie. ‘Tis what occurred to he that sit beforre thee now."

"A mighty trrading post neded an outer wall of earth, stone, an’ timberr. I was chosen as chief engineerr, but thare wore a bad accident one dawn. Three gnome carrpenters wore killed an’ a numberr of otherrs injurred as parrt of the earrthworks collapsed. The clan chieftain’s son – miferrth cousin Nain – wore badly injurred. Still he hath a limping walk from the injurry this day! The elderrs held an inquirry an’ although I wore not outcaste, it wore a shameful event for miclan and I. I wore taken off that wall! I soon realized thare wore no use forr me. I hath… I became an imbarassment. Buggerr ‘em! Not mifault and ne’err blamed. They regrret it now, I’m surre! But they would not be too pleased if they knew I hath a human woman. Herr name is Caith. Misweet cat."

"Aye, with no place in the clan, I decided to follow in the footsteps of the herroes I hath heard so much about. So I left with ne’err a worrd. Since that day I hath spent many a winter away with nothing to forrsaketh."

"Ho! Whan I hath spent some time with an old freund Boran Torthbur an’ a bunch o’ dwarf brethren from the Sword Coast North! ‘Sundered folk’ mostly. What a time! But one must slepen lightly anon comes the moment then ‘tis gone."

"I met the noble lass, Snowling, and herr bodyguard Wyrr about five yearrs afterr I reached the Western Heartlands. We met at the Singing Nightingale back in the days when Maton of Luskan still owned ‘er. Ho! O’er twelve winterrs hath passed! Now we own parrt of the "coaching inn" with Maton’s daughter Igraine. She’s a good lassie."

"Well I journeyed with my freunds back east to the Stonelands of all places! Yet I cannae’ complain - ‘tis where we discovered milady Caith. Got ‘er out of quite a jam we did! Ne’er thought I could feel this way about a human female, but I do. They’re all good folk. Bloody Pits! Even like the half brred one!"

Generated by the Advanced Dungeons & Dragons Core Rules CD-ROM 2.0

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