Campaign Journals

Hall of Heroes


Azco


Personal Information
Name: Azco Player: Christopher
Race: Human\Tanar'ri Gender: Male Height: 5'11"
Class: Necromancer\Fighter Level: 7/7 Weight: 165 lbs
XP: 80,000 Next Level: 90,000 \ 125,000
Kit: None Alignment: Neutral Evil
Eyes: Yellow Hair: White Deity: Unknown
Age: 165
Ability Scores
Str: 14 Weight Allowance: 55 lbs Bend Bars/Lift Gates: 7%
Attack Adj.: +0 Damage Adj.: +0 Max. Press: 170 lbs Open Doors: 8
Dex: 10 Missile Adjustment: +0 Pick Pockets: -10% Open Locks: -5%
Reaction Adjustment: +0 Armor Class: +0 Move Silently: -15% Climb Walls: -5%
Con: 8 System Shock: 60% Poison Save: +0
Hit Point Adjustment: +0 Resurrection Chance: 65%
Int: 18 Max. Spell Level: 9th Max. Spells Per Level: 18 Illusion Immunity: None
Bonus Proficiencies: 7 Chance to Learn New Spell: 85%
Wis: 16 Bonus Clerical Spells: 2, 2, 0, 0, 0, 0, 0 Clerical Spell Failure Chance: 0%
Magic Defense Adjustment: +2 Spell Immunity: None
Cha: 5 Loyalty Base: -4 Maximum Number of Henchmen: 2
Initial Reaction Adjustment: -3
Saving Throws
Paralyzation: 10 Poison: 10 Death Magic: 10 Petrification: 11 Polymorph: 11
Rod: 9 Staff: 9 Wand: 9 Breath Weapon: 12 Spell: 10
Combat
Hit Points: 45
Base THAC0: 18
Melee THAC0: 18
Missile THAC0: 18
Armor
Natural armor class 10
unknown armor \ adj. -4
FINAL: 6
Weapon Proficiencies

Long Sword
Dagger
Quarterstaff

Non-Weapon Proficiencies

Archery 9
Brawling 6
Agility 11
Language 18
Reading 17
Writing 14
Lock-picking 5
Melee Combat 15
Stealth 15
Night-vision 16
Medicine 3
Healing 12
Magic Power 17
Weapons

THAC0

#AT Speed

Damage

Range (-2) (-5)
Weapon Melee Missile Factor Sm-Med Large Type Size Short Med. Long
Dagger 18 18 3/2 2 1d4 1d3 P S 2 4 6
Quarterstaff
20
3/2
11
1d6
1d6
B
M
Long Sword
18
3/2
5
1d8
1d12
S
M
Inventory
  • Items Readied
    • Long Sword (In scabbard on waist)
    • Silver Dagger (in right boot)
    • Dark Quarterstaff (carried in left hand, gives +2 to all spells)
  • Items Worn
    • Fire Ring (cast fireball spell rapidly)
    • Regen Ring (heals 3/4 HP every 5 mins)
    • Necklace of Spells (Able to learn and cast spells)
    • Amulet of Undead (Able to call undead monsters)
    • Magi Cloak (halves damage from spells)
    • Shadow Pendant (enables invisibility when activated)
    • Black Ruby (Able to cast Teleport and create portals to other realms)
    • Relic of Speed (able to cast 2 spells or attack 2 times before enemies can attack, +2 to dexterity)
  • Items Carried
    • Enchanted Backpack (holds more and makes items ligher)
      • Flask of Oil
      • Iron Rations (x2)
      • Rope (50')
      • Wineskin (x2)
Spells
Class 1st 2nd 3rd 4th 5th 6th 7th 8th 9th
Necromancer 5 4 3 2
Character Description and History

Azco mostly stays in his human form, he is 5.11ft; dark, yellow eyes; long, white hair; slightly musclar. He hardly ever talks, he uses his intelligence and doesn't run into ever fight, only when he is forced too. He is unaffected by charming spells, poisons, parlysis, sleep,stone, and holy water/symbols.

He is highly skilled in necromancy, melee combat(with sword), and wizardy. In battle, he usually stays on the defensive side until he figures out his enemy's speed, strength, agility, and weakness. He doesn't harm innocent people, or anyone else unless they provoke him to fight or insult him.

Azco was born in the Abyss, his father was a minor sorceror who called his mother that was a tanar'ri balor with great power, and she captured his father and later on, Azco was born, at the time he was crossed between a human and tanar'ri until, before he came to the Material Plane, he was able to learn to change his form to human. He can also change to his tanar'ri form, but he cannot control the bloodlust and savageness, so he stays human. His evil, half-brother that is full tanar'ri known as Melaconic is also a great tanar'ri balor that wants Azco dead for Azco was sent to get a wizard's head for he was annoying his powerful mother, but since Azco went to the Mortal Realm, he doesn't desire to go back to the Abyss. Now, he lives in the Material Plane and explores the wide landscape, he doesn't speak much with humans or any other beings for he is afraid they would try to kill him or they would be afraid.

Azco trains in melee combat, wizardy, and necromancy. Since he has trained in all three major skills, his life has been saved alot over battles. He trained in melee combat, for he knew alot of creatures weren't affected strongly by magic, so he learned how to use a sword so he could protect himself also when he didn't have time to cast a spell or he forgot about his magical rings. He trained in necromancy first, because he was amazed by calling undead creatures to assist him in battle or to help him when he needed help. He trained in wizardy by an old, but powerful wizard called Azartin(when he came to the Mortal Realm/Material Plane). He knows mostly minor spells of wizardy, mostly the spells: fireball, magic missile, dispel magic, invisibility, levitate, hold portal, shield, haste, infravision, water breathing/air breathing, slow, and fly.

Generated by the Advanced Dungeons & Dragons Core Rules CD-ROM 2.0


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