Character
Description and History
Arykard was born and raised a Pirate of the Pirate Isles. His mother, Alyssa, had married a minor pirate lord and the two of them had 4 children, Arykard being the youngest. His mother taught him the basics of magic, and Arykard felt that his life as a pirate was assured.
Then his father and Vurgrom the Mighty, another pirate lord, got into battle over a particularly wealthy ship. Shots were fired, and the powder room on Arykard's ship was hit...
Arykard awoke some time later on the shores of Scardale. His spellbook was gone, but he had somehow come into possesion of the Talonscar family dagger, first stolen by his grandfather, Astyn.
Soon after he awoke, a group of priestesses of Sharess ran across him on their way to the ocean. They invited him to join them, and Arykard, having no food, water, or provisions, was glad to.
The priestesses were kind and gentle. Arykard felt a peace of mind and joy he'd not yet experienced in his young life. They taught him many things (most of which I cannot mention here) including the tenets of the faith of Sharess. Arykard found this faith immediately appealing, and soon joined the priesthood.
During the years Arykard spent with the Sharessen he also had the opportunity to study mage magic. However, the mage who taught him was a Wild Mage. Arykard's chaotic personality revelled in the uncertainty that this magic held. Three
Years ago, Arykard decided that he'd learned all he could. He felt he needed to start adventuring. After all, he'd heard nothing of any of his family members during the time he spent with the Sharessen.
Arykard started a 3 year tour of the dalelands. He hoped to learn all he could, and also find the items, people, and funds necessary to build his own ship, find his family, and take his revenge on Vurgrom. However, his chaotic lifestyle combined with his faith and natural charisma (It's not his fault, he says) have caused him to spend much of his time on the run. Some of those who seek him are city officials seeking recompense for damage Arykards Wild Magic has caused. Others are jealous husbands and lovers of many women he's "spread his faith" to.
Recent News (modules and aventures he's gone through): Arykard, and others were recently embroiled in a plot by the Zhentarim to take over Daggerdale (Module: Doom of Daggerdale?). They rescued Randal Morn and were rewarded handsomely. In addition to land grants (10 acres in Shadowdale, 50 in Daggerdale) and the Brooch Randal gave them. Arykard was also given 3 months training by Elminster himself and sponsership in the Harpers!
He also had a little side trek, thanks to a pesky portal, to Undermountain. We ran like scared schoolchildren. Once we made it into Waterdeep Arykard obtained ship plans. He then had to travel overland with a fop named Marco Volo in order to get back to Shadowdale (another module). On the way his party ran afoul of various nasty beasts and encountered a powerful artifact that Marco had stolen. Before Arykard could play with it it was taken away from us by Torm, Sune, and Corellon Larethan. Sune was, somehow, immune to Arykard's advances. That minx has a will of iron...
Arykard's party has recently travelled from Shadowdale to Cormyr to have a ship built. On the way, the Harpers asked them to investigate some strange incidents (Module: Dark Clouds Gather?). Arykard had great fun, and also aquired his ring of Wizardry, and a staff of the python. The staff made an excellent sacrifice to Sharess.
Now he's in Cormyr, overseeing the construction of his ship...
Roleplaying Notes:
Arykard relies HEAVILY on his spells. He uses them to keep him clean, make his food and drink, and make his life easier. Since finding his ring of wizardry, he has not engaged in melee combat.
Arykard's spellbook it almost entirely drawn from the Wizard's Spell Compendiums. He enjoys interesting spells, no matter if they are effective or not. He always memorizes Nahal's Reckless Dweomer, and Alternate Reality (in case the sure the Dweomer created is harmful to him).
In combat, Arykard enjoys trickery and "Charm"-type spells. He has ensorcelled much of his equipment with the "Wizard Sigil" spell and triggers the explosion power of the spell whenever necessary.
Physical Description:
Arykard is thin and well-muscled, and enjoys showing it off. He wears a sky-blue silk blouse that is open to the waist, and tight dark-blue breeches. He also wears a blue silk cape, lined with violet velvet. For footware he wears high black boots. His hair is straight, and falls to his waist. His holy symbol is on a gold chain around his left wrist.
Mentality Notes: Arykard has a weakness for short women (Thin Halfling women in particular) which is why he learned the Elven and Halfling languages. He's slightly claustrophobic due to his years on the ocean, but only in tight spaces and underground. |