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Arethyl


Personal Information
Name: Arethyl (Sairon) Player: Axel
Race: Moon Elf Gender: Male Height: 5'8"
Class: Thief Level: 6 Weight: 140 lbs
XP: 27,380 Next Level:  40,000
Kit:  None Alignment: Chaotic Good
Eyes: Emerald Green Hair: Silvery White Deity: Tymora
Age: 139
Ability Scores
Str: 10 Weight Allowance: 40 lbs Bend Bars/Lift Gates: 2%
Attack Adj.: +0 Damage Adj.: +0 Max. Press: 115 lbs Open Doors: 6
Dex: 18 Missile Adjustment: +2 Pick Pockets: +10% Open Locks: +15%
Reaction Adjustment: +2 Armor Class: -4 Move Silently: +10% Climb Walls: +10%
Con: 11 System Shock: 75% Poison Save: +0
Hit Point Adjustment: +0 Resurrection Chance: 80%
Int: 13 Max. Spell Level: 6th Max. Spells Per Level: 9 Illusion Immunity: None
Bonus Proficiencies: 3 Chance to Learn New Spell: 55%
Wis: 10 Bonus Clerical Spells: 0, 0, 0, 0, 0, 0, 0 Clerical Spell Failure Chance: 15%
Magic Defense Adjustment: +0 Spell Immunity: None
Cha: 13 Loyalty Base: +0 Maximum Number of Henchmen: 5
Initial Reaction Adjustment: +1
Saving Throws
Paralyzation: 12 Poison: 12 Death Magic: 12 Petrification: 11 Polymorph: 11
Rod: 12 Staff: 12 Wand: 12 Breath Weapon: 15 Spell: 13
Combat
Hit Points: 34
Base THAC0: 18
Melee THAC0: 18
Missile THAC0: 16
Armor
Natural armor class 10
DEX Defensive adj. -4
FINAL: 6
Weapon Proficiencies

Dagger
Dart
Long Sword

Non-Weapon Proficiencies
Appraising 13
Direction Sense 11
Reading\Writing 14
Riding, Land-based 13
Weapons

THAC0

#AT Speed

Damage

Range (-2) (-5)
Weapon Melee Missile Factor Sm-Med Large Type Size Short Med. Long
Dagger
18
16
1
2
1d4
1d3
P
S
2
4
6
Dagger +2
16
14
1
2
1d4+2
1d3+2
P
S
2
4
6
Long Sword +2
15
1
3
1d8+2
1d12+2
S
M
Racial Abilities

Bow bonus - +1 bonus to attack rolls with long or short bows.
Infravision - 60' infravision range.
Resistance 90% - 90 percent resistant to sleep and charm-related spells.
Secret doors - Because of their acute senses, elves are quick to spot concealed doors and hidden entranceways. Merely passing within 10' of a concealed door allows an elf a one-in-six chance (a 1 on 1d6) to notice it. If actively searching, an elf's chances improve to a two-in-six chance (1 or 2 on 1d6) to find secret doors, and a three-in-six chance (1, 2, or 3 on 1d6) to notice a concealed door.
Stealth - When the elf is alone and is not wearing metal armor, he gains a bonus to surprise opponents. The opponent suffers a -4 penalty, a -2 if the elf has to open a door.
Sword bonus - +1 bonus to attack rolls when using a long or short sword.

Inventory
  • Items Readied
    • Dagger (x9)
    • Dagger +2 (x2)
    • Long Sword +2, (+4 vs dragons) - "Dragonslayer"
  • Items Carried
    • Wand of Magic Missiles
    • Potion of Extra- Healing (x6)
    • Potion of Human Control
    • Potion of Polymorph
    • Potion of Diminuation
  • Items Worn
    • Tunic (dark green)
    • Breeches (dark green)
    • Cloak (black)
    • Scarf (black)
    • Belt (black)
    • Boots (black)
    • Large Belt Pouch
      • Flint and Steel
      • Flask of Drowsing Liquid (x2)
      • Flask of Poison
    • Small Belt Pouch
      • Coins
      • Pearl (worth 5,000gp)
    • Scroll Case
      • Raven feathers (x5)
Character Description and History

A rather slender and lithe build elf with shoulder-length silvery white wavy hair. Intense emerald green eyes. A black spiral shaped tattoo on his neck (diameter: 1 inch). He is very aware of his surroundings at all times. He speaks in a low soothing, but kind, voice and is usually very polite and decent. The clothes and equipment he is wearing is allmost allways in mint condition.

He has executed several assassinations lately, where he always drops one of his raven feathers at the scene of the murder.

Generated by the Advanced Dungeons & Dragons Core Rules CD-ROM 2.0


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