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The Arcadian


Personal Information
Name: The Arcadian Player: Peter
Race: Human Gender: Male Height: 5'10"
Class: Cleric Level: 7 \ 4 \ 1 Weight: 137 lbs
XP: Not Given Next Level: 78,000
Prestige Classes: Divine Disciple \ Contemplative Alignment: Neutral Good
Eyes: Brown Hair:  Dark Brown Deity: Mystra
Age: 27 Hit Points: 75

Ability Scores

Saving Throws

SCORE

MOD

TEMP SCORE

TEMP MOD

TOTAL

BASE SAVE

ABI MOD

MAGIC MOD

MISC MOD

TEMP MOD

STR

12

+1

FORT

(CON)

12

=

9

+

2

+

+

1

+

DEX

16

+3

REF

(DEX)

7

=

3

+

3

+

+

1

+

CON

14

+2

WILL

(WIS)

16

=

11

+

4

+

+

1

+

INT

18

+4

SAVING THROW MODIFIERS

WIS

18

+4

Permanent Resistance (+1) to all Saves

CHA

17

+3

Armor Class

27

=

10

+

+

+

3

+

+

14

NORMAL

ARMOR BONUS

SHLD MOD

DEX MOD

SIZE MOD

MISC MOD

AC MODIFIERS

ARCANE SPELL FAIL

FLAT FOOTED

Armor, Shield, Dex, Ring and Misc. Magic

ARMOR CHECK PEN

VS TOUCH ATTACKS

Initiative

+3

=

3

+

Attack Bonuses

INITIATIVE MODIFIERS

DEX MOD

MISC MOD

TOTAL

ATTACK BONUS

BASE

ATTACK BONUS

ABI MOD

SIZE MOD

MISC MOD

TEMP MOD

MELEE

(STR)

9/4

=

+

8/3

+

1

+

+

RANGED

(DEX)

11/6

=

+

8/3

+

3

+

+

Class Skills

Cleric: Domain Access (2); Simple weapon proficiency; Light armor proficiency; Medium armor proficiency; Heavy armor proficiency; Shield proficiency; Spontaneous casting; Spells; Turn or rebuke undead (3+Cha.Mod/day)

Divine Disciple: Bonus caster level; Divine Emissary; New Domain; Sacred Defense +2; Imbue with Spell Ability (Sp)

Contemplative: Simple weapon proficiency; Bonus caster level; Divine Health; Prestige Domain (1); Domain Power; All Knowledge skills are class skills; Use magic devices as a wizard; +2 bonus on Concentration and Spellcraft checks; Scribe Scroll feat

 Feats

Brew Potion; Combat Casting; Craft Magic Arms and Armor; Extend Spell; Magical Artisan (Arms and Armor); Martial Weapon Proficiency: Longsword; Shield Proficiency

Special Conditions

Effects from a permanency spell: +1 Resistance to all saves, Comprehend Languages, Detect Magic, Protection from Arrows, Darkvision

 

Skills

     

¡ CAN BE USED UNTRAINED

 … ARMOR CHECK PENALTY APPLIES

SKILL MOD

RANKS

ABI MOD

MISC MOD

KEY ABILITY

SYN

SKILL MOD

RANKS

ABI MOD

MISC MOD

KEY ABILITY

SYN

Alchemy = + + INT

Knowledge (Planes)

13

=

9

+

4

+

INT

Animal Empathy = + + CHA

Knowledge (The Silver Marches)

7

=

3

+

4

+

INT

Appraise ¡

4

=

+

4

+

INT

Knowledge (Silver Marches History)

6

=

2

+

4

+

INT

Balance ¡ …

3

=

+

3

+

DEX

Listen ¡

4

=

+

4

+

WIS

Bluff ¡

5

=

2

+

3

+

CHA

Move Silently ¡ …

3

=

+

3

+

DEX

Climb ¡ …

1

=

+

1

+

STR

Open Lock

=

+

+

DEX

Concentration ¡

18

=

16

+

2

+

CON

Perform ¡

3

=

+

3

+

CHA

Craft ¡ (Calligraphy)

9

=

5

+

4

+

INT

Perform ¡

3

=

+

3

+

CHA

Craft ¡

=

+

+

INT

Pick Pocket ...

  =   +   +  

DEX

Decipher Script

=

+

+

INT

Profession

=

+

+

WIS

Diplomacy ¡

8

=

5

+

3

+

CHA

Profession

=

+

+

WIS

Disable Device

=

+

+

INT

Profession

=

+

+

WIS

Disguise ¡

3

=

+

3

+

CHA

Read Lips = + +

INT

Escape Artist ¡ …

3

=

+

3

+

DEX

Ride ¡

3

=

+

3

+

DEX

Forgery ¡

4

=

+

4

+

INT

Scry ¡   13 = 9 + 4 +  

INT

Gather Information ¡

3

=

+

3

+

CHA

Search ¡

4

=

+

4

+

INT

Handle Animal

=

+

+

CHA

Sense Motive ¡

4

=

+

4

+

WIS

Heal ¡

8

=

4

+

4

+

WIS

Speak Language

Hide ¡ …

3

=

+

3

+

DEX

Spellcraft

21

=

17

+

4

+

INT

Innuendo     =   +   +  

WIS

Spot ¡

4

=

+

4

+

WIS

Intimidate ¡

3

=

+

3

+

CHA

Swim ¡ (-1 for each 5 lbs. of gear)

1

=

+

1

+

STR

Intuit Direction     =   +   +  

WIS

Tumble …

=

+

+

DEX

Jump ¡ …

1

=

+

1

+

STR

Use Magic Device

=

+

+

CHA

Knowledge (Arcana)

14

=

10

+

4

+

INT

Use Rope ¡

3

=

+

3

+

DEX

Knowledge (Religion)

17

=

13

+

4

+

INT

Wilderness Lore ¡

4

=

+

4

+

WIS

Inventory
  • Long Sword +3 Defending/Spell Storing
  • Mitheral Breastplate +3
  • Mitheral Lion's Shield +2
  • Ring of Mind Shielding
  • Ring of Protection +2
  • Cloak of Resistence +3
  • Periapt of Wisdom +2
  • Adrath Token

Character Description:

The Arcadian was born a normal farm boy to a normal family near the Delimbyr Vale. The family was saved from a goblin attack by a traveling arcane devotee of Mystra who was at the time not happy about his servitude to the Lady of Spells. As payment for rescuing the family, the mage took the boy who was to become the Arcadian as an apprentice against the wishes of the parents. The Arcadian grew up in the church in Neverwinter and on his 18th birthday set out with a young group of friends calling themselves the TriBlade Band. The Arcadian developed a close relationship with Thena, a half-elven fighter/sorceress and they eventually have a daughter together. The band was latter betrayed by Nexal, a human rogue who killed the bands leader Montegue, a human ranger for the three magical returning daggers. Two of them could grow to the size of long swords. Montegues lover, Pen-Drew, a half-elven druid and the Arcadian went after Nexal. The Arcadian found him first and after defeating him, let him live, but not before taking his left hand and the three daggers. Because he let him live, this has caused a rift between the Arcadian and Pen-Drew. Seeing the weakness in men, the Arcadian retreats in seclusion for the next 2 years. It is during this time that he begins to use the name the Arcadian. Also during this time he has many meetings with celestials that he himself summons. From them he learns his first arcane spells (the domain of spells) and begins to actively seek wrongs that need to be made right.

 


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