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Arazn Blair


Personal Information
Name: Arazn Blair Player: Joe Parker
Race: Half- Elf Gender: Male Height: 5'10"
Class: Fighter \ Mage Level: 8/9 Weight: 133 lbs
XP: 165,350 / 165, 350 Next Level: 250,000 / 250,000
Kit: None Alignment: Neutral Evil
Eyes: Brown Hair:  Brown Deity: Mystra
Age: 53
Ability Scores
Str: 16 Weight Allowance: 70 lbs Bend Bars/Lift Gates: 10%
Attack Adj.: +0 Damage Adj.: +1 Max. Press: 195 lbs Open Doors: 9
Dex: 15 Missile Adjustment: +0 Pick Pockets: +0% Open Locks: +0%
Reaction Adjustment: +0 Armor Class: -1 Move Silently: +0% Climb Walls: +0%
Con: 15 System Shock: 90% Poison Save: +0
Hit Point Adjustment: +1 Resurrection Chance: 94%
Int: 19 Max. Spell Level: 9th Max. Spells Per Level: All Illusion Immunity: 1st Level
Bonus Proficiencies: 8 Chance to Learn New Spell: 95%
Wis: 14 Bonus Clerical Spells: 2, 0, 0, 0, 0, 0, 0 Clerical Spell Failure Chance: 0%
Magic Defense Adjustment: +0 Spell Immunity: None
Cha: 17 Loyalty Base: +6 Maximum Number of Henchmen: 10
Initial Reaction Adjustment: +6
Saving Throws
Paralyzation: 10 Poison: 10 Death Magic: 10 Petrification: 11 Polymorph: 11
Rod: 9 Staff: 9 Wand: 9 Breath Weapon: 12 Spell: 10
Combat
Hit Points: 59
Base THAC0: 13
Melee THAC0: 13
Missile THAC0: 13
Armor
Natural armor class 10
DEX Defensive adj. -1
Unknown adj. -7
FINAL: 2
Weapon Proficiencies

Dagger
Long Bow
Bastard Sword

Non-Weapon Proficiencies
Bowyer\Fletcher 11
Hunting 8
Navigation 11
Reading\Writing 13
Seamanship 10
Spellcraft 12
Swimming 12
Weapons

THAC0

#AT Speed

Damage

Range (-2) (-5)
Weapon Melee Missile Factor Sm-Med Large Type Size Short Med. Long
Bastard Sword +2 (Nine Lives Stealer)
11
3/2
4
1d8+3
1d12+3
S
M
Racial amd Class Abilities

Detect secret doors - Because of their acute senses, half-elves are quick to spot concealed doors and hidden entranceways.  Merely passing within 10' of a concealed door allows and elf a one-in-six chance (a 1 on 1d6) to notice it.  If actively searching, and elf's chances improve to a two-in-six chance (1 or 2 on 1d6) to find secret doors, and a three-in-six (1, 2, or 3 on 1d6) to notice a concealed door.
Infravision - Infravision with a range of 60'.
Resistance - 30% resistance to sleep and charm spells.

Inventory
  • Items Readied
    • The CatsEye Bastard Sword +2 - Nine Lives Stealer (8 lives left)
    • "Flameheart" - Long Bow
      • Creates its own sheaf arrows which cause 1d4 points of fire damage)
  • Items Worn
    • Bracers of Defence AC3
    • Ring of Fire Resistance
    • Waterdeep Symbol
  • Items Carried
    • Vial of Extra Healing (3x/day)
    • Traveling Spellbooks
Spells
Class 1st 2nd 3rd 4th 5th 6th 7th 8th 9th
Mage
4
3
3
2
1
Character Description and History

Abandoned in the city of Zhentil Keep, I was raised by a merchant family. I left at the age of 15 to learn to fight. Early on it was discovered that I had a talent for magic and so I was taken by a junior mage of Lord Manshoons court. Later I was given an assignment by the lord of the keep, to locate an amulet of unknown power. I joined a party of four most unlikely companions ever found. A drow cleric, a minotaur, a paladin and a ranger.

We travel together for months working our way south towards Shadowdale and beyound. As we traveled I learned many things about life outside of Zhentil. I decided that I was not going to help Lord Manshoon but travel with my party to find and destroy this amulet. While in the city Lord Manshoon's anger at my betrayel struck in the form of an assasin. Manshoons lackey was defeted.

Traveling with dwarves, took us to the Thunderpeaks where we were able to destroy the amulet (which the minatour had the whole time). After leaving the mountains I left the party traveling east when a strang multitude of lights found me. Latter I woke up to a large Eye looking at me. A beholder. I lived with the beholder for years as a servant to a master, learning of its life and language. It turned out that I was somehow transported to the Undermountain. It was here that Halaster took a fancy to me. Or should I say it was a game to him. I left the Undermountain with a party of dwarves up a ladder into a tavern called "The Yawning Portal" where I met Durnan.

I ended up meeting the Lord and Lady Mages of Waterdeep and a powerfull friend Radick (10th Lvl Elven Mage). Radick and I were attacked many times by assasins sent from Zhentil. Each time we defeated them. We never tryied to stay in the same place for long. Traveled by sea towards Maztica and ended up on Evermeet.

Our last journey took us back in time to Myth Drannor and the final days of the war. Both Radick and myself have decided to retire from adventuring (the threat of assasins from Zhentil being long over) and buy a tavern.

Generated by the Advanced Dungeons & Dragons Core Rules CD-ROM 2.0


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