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Aragrym Ravenmane


Personal Information
Name: Aragrym Ravenmane Player: Adam Butler
Race: Human Gender: Male Height: 6'2"
Class: Barbarian Level: 1 Weight: 220 lbs
XP: Next Level: 1000
Prestige Classes: None Alignment: Neutral Good
Eyes: Blue Hair:  Black Deity: Tree Ghost Beast Totem of Uthgar
Age: 20 Hit Points: 13

Ability Scores

Saving Throws

SCORE

MOD

TEMP SCORE

TEMP MOD

TOTAL

BASE SAVE

ABI MOD

MAGIC MOD

MISC MOD

TEMP MOD

STR

13 +1

FORT

(CON)

3

=

2

+

1

+

+

+

DEX

12 +1

REF

(DEX)

3

=

0

+

1

+

+

2

+

CON

12 +1

WILL

(WIS)

1

=

0

+

1

+

+

+

INT

12 +1

SAVING THROW MODIFIERS

WIS

12 +1

CHA

12 +1

Armor Class

14

=

10

+

3

+

+

1

+

+

NORMAL

ARMOR BONUS

SHLD MOD

DEX MOD

SIZE MOD

MISC MOD

AC MODIFIERS

Initiative

+1

=

1

+

Attack Bonuses

INITIATIVE MODIFIERS

DEX MOD

MISC MOD

TOTAL

ATTACK BONUS

BASE

ATTACK BONUS

ABI MOD

SIZE MOD

MISC MOD

TEMP MOD

MELEE

(STR)

+2

=

+

1

+

1

+

+

RANGED

(DEX)

+2

=

+

1

+

1

+

+

Class Abilities

  • Rage Once Per Day
  • + 5 Circumstance bonus to fortitude saving throws against exposure to  cold weather

Feats

  • Lightning Reflexes
  • Combat Reflexes

 

Skills

     

¡ CAN BE USED UNTRAINED

 … ARMOR CHECK PENALTY APPLIES

SKILL MOD

RANKS

ABI MOD

MISC MOD

KEY ABILITY

SYN

SKILL MOD

RANKS

ABI MOD

MISC MOD

KEY ABILITY

SYN

Alchemy = + + INT

Knowledge

=

+

+

INT

Animal Empathy = + + CHA

Knowledge

=

+

+

INT

Appraise ¡

+1

=

+

1

+

INT

Knowledge

=

+

+

INT

Balance ¡ …

+1

=

+

1

+

DEX

Listen ¡

+5

=

+4

+

1

+

WIS

Bluff ¡

+1

=

+

1

+

CHA

Move Silently ¡ …

+1

=

 

+

1

+

DEX

Climb ¡ …

+5

=

+4

+

1

+

STR

Open Lock

=

+

+

DEX

Concentration ¡

+1

=

 

+

1

+

CON

Perform ¡

+1

=

+

1

+

CHA

Craft ¡

+1

=

 

+

1

+

INT

Perform ¡

+1

=

+

1

+

CHA

Craft ¡

+1

=

 

+

1

+

INT

Pick Pocket ...

=   +   +  

DEX

Decipher Script

=

+

+

INT

Profession

=

+

+

WIS

Diplomacy ¡

+1

=

+

1

+

CHA

Profession

=

+

+

WIS

Disable Device

=

+

+

INT

Profession

=

+

+

WIS

Disguise ¡

+1

=

+

1

+

CHA

Read Lips = + +

INT

Escape Artist ¡ …

+1

=

+

1

+

DEX

Ride ¡

+1

=

+

1

+

DEX

Forgery ¡

+1

=

+

1

+

INT

Scry ¡   +1 =   + 1 +  

INT

Gather Information ¡

+1

=

+

1

+

CHA

Search ¡

+1

=

+

1

+

INT

Handle Animal

+5

=

+4

+

1

+

CHA

Sense Motive ¡

+1

=

+

1

+

WIS

Heal ¡

+1

=

+

1

+

WIS

Speak Language

Hide ¡ …

+1

=

 

+

1

+

DEX

Spellcraft

 

=

 

+

 

+

INT

Innuendo     =   +   +  

WIS

Spot ¡

+1

=

+

1

+

WIS

Intimidate ¡

+5

=

+4

+

1

+

CHA

Swim ¡ (-1 for each 5 lbs. of gear)

+1

=

+

1

+

STR

Intuit Direction   +5 = +4 + 1 +  

WIS

Tumble …

 

=

+

 

+

DEX

Jump ¡ …

+1

=

 

+

1

+

STR

Use Magic Device

 

=

+

 

+

CHA

Knowledge (nature)

=

+

+

INT

Use Rope ¡

+1

=

+

1

+

DEX

Knowledge (local history)

=

+

+

INT

Wilderness Lore ¡

+5

=

+4

+

1

+

WIS

Inventory
  • Items Readied /Worn
    • Potion of Hiding
    • Greataxe
    • Shortbow
    • Studded Leather Armor
    • Bedroll
    • Waterskin
    • Backpack
    • Trail Rations (3 days)
    • Arrows (60)
    • Cold Weather Outfit
    • Coins(26 gp, 7 sp, 2 cp)

Character Description:

Aragrym Ravenmane was the third child born of Hakim Ravenmane, a shaman of the Tree Ghost tribe. He was born in a small village just ten miles north of the Grandfather Tree. However, he visited the Grandfather Tree every year during the autumn equinox and had fond memories of there where he was reunited with some of his friends and relatives who lived at or were visiting the larger village there at the time.

He has always had a competitive spirit and enjoyed athletic sports with the other youths of his village. He was a well-rounded person who was somewhat of a “jack-of-all-trades, master of none” as far as his abilities went. He was very fond of nature and enjoyed strolling through the woods and taking in all of the trees and wildlife. He dreamt of one day perhaps becoming a ranger, but he was under pressure from the tribe to become a brave warrior.

Aragrym had only few memories of his mother, Lyssa, because she died giving birth to Aragrym's younger brother, Tarim, when Aragrym was only three years old. All that he remembers is that she was a mysterious woman from the Black Raven tribe, but sometimes he has strange dreams about her that he cannot explain. Because she died in birth of Tarim, Aragrym's sister, Lyrra, was charged with caring for Aragrym and Tarim when they were small children. When Tarim was born, he was very weak and nearly died several times, so Lyrra sacrificed her childhood in caring for him.

Aragrym also had an older brother named Caradrym, but he had few memories of him due to the fact that he left the village to become a druid. He did remember that Caradrym was very attuned with nature, and Aragrym learned some interesting things of it during his older brother’s infrequent visits.

Aragrym, like most of the barbarians of his tribe, worshiped Uthgar and the Tree Ghost beast totem spirit, showing a fierce devotion to his deity. He often looked to the Tree Ghost beast totem for guidance when he had a problem. Also, during his training to be a warrior when he was a youth, his typical response to an enemy would be to charge into the melee with a great roar of “Uthgar!” However, Hakim had taught him not to let his pride outweigh good caution. He would only do this when it was apparent that his side already had the upper hand in the battle. When it was apparent that this was not so, he was also capable of releasing a more discreet, but undoubtedly devastating barrage of arrows from his shortbow.

It quickly became apparent to Aragrym that his younger brother possessed great wisdom and intelligence beyond his young age. Aragrym had always respected him for this, but jokingly called him "the little runt." Tarim usually responded by calling him "the big dummy." It was apparent that Aragrym loved Tarim as a brother, but he tried to keep up his "big, tough barbarian" appearance by hiding his emotions, even though he knew Tarim saw right through the facade. Aragrym often protected Tarim from any village children who tried to tease Tarim, and there were few who would try to hurt Tarim when Aragrym was around. They were all quite aware that Aragrym was capable of fiercely protecting his younger brother.

One time, Hakim had a mysterious graybeard visitor. That night, Aragrym was waiting in his tent when he saw Tarim sitting outside by the campfire. Then the strange man approached Tarim, and Aragrym saw the man hand Tarim a strange-looking book. Aragrym could see that the graybeard spoke to Tarim, but he was too far away to be able to hear what he had said. Aragrym thought he heard a noise behind him and turned around to regard it. When he turned back, the graybeard was gone, and Tarim appeared similarly surprised. After this strange incident, Aragrym noticed a distance growing between Hakim and his youngest son. He began to grow suspicious that for some unknown reason Tarim wasn't fulfilling his father's hopes of becoming a tribal shaman, but Aragrym kept his suspicions to himself.

When Aragrym turned fifteen, he participated in the Ritual of the Runehunt, in which the youths of the tribe compete to seek victory over one of the tribe's ritual enemies. Aragrym decided to use his familiarity of the forest to aid him. He slid through the forest, as quietly as a barbarian of his size would allow, and came upon some orc tracks. He followed them until he came upon a small band of orcs, grunting loudly and gorging on some rancid meat. Most proud barbarians would have stormed in recklessly, and, although Aragrym had a desire to do just that, he knew he should heed Hakim‘s words about not letting his pride outweigh good caution. Aragrym quietly climbed up a tree nearby. He readied his bow with an arrow from his quiver, took aim of one of the orcs, and released his arrow. It streaked through the air and thudded into the orc's chest, collapsing its lung. The orc fell backward, gasping and clutching its wound, and died a few moments later.

The rest of the orcs responded by frantically running around in a frenzy, trying to find out who had killed their companion while Aragrym’s volley of arrows furiously continued. Then a group of Tree Ghost barbarians heard the commotion and stormed in, defeating the orcs by use of greater numbers. However, their victory was due to the arrows that streaked down from Aragrym's bow.

Aragrym was proudly welcomed back to the tribe. Having passed the Ritual of the Runehunt, he was initiated into manhood during the Telhut, a ritual in which the young boys of the tribe become men.

One day, Aragrym's father, Hakim, mistakenly summoned a strange monster, but lost control of it. It went on a rampage through the village, killing and injuring many people before Tarim and Aragrym drove it into the High Forest.

When they went back to consult Hakim about the strange occurrence, they found his mutilated body inside the deer hide tent where he had made his fatal error. Although Lyrra tried to convince them otherwise, the newly-orphaned Ravenmane brothers told her that they must leave to avenge their dear father. With only a short embrace and a good-bye, Tarim and Aragrym started into the High Forest. Shortly after, they found the beast’s tracks and started after it.

Appearance

Aragrym Ravenmane is a twenty-year-old barbarian. He is about six feet tall and moderately muscled. He has thick, jet-black hair, which he neglects to even brush or comb, and its wild, untamed appearance reflects his wild spirit. He wears a coat of studded leather armor, along with an outfit for cold weather, including a wool coat, linen shirt, wool cap, heavy cloak, thick pants, and a pair of furred boots. On his back he carries an overstuffed quiver or arrows for his shortbow, his bedroll, and a backpack containing his trail rations, waterskin, and his potion of hiding, a gift from his father, Hakim. Hanging from his waist are his greataxe and shortbow. Aragrym is fair-skinned and has piercing blue eyes.

 


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