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Aden Sahr Donzait

Personal Information
Name: Aden Sahr Donzait Player: Kristian
Race: Human Gender: Male Height: 6'2"
Class: Mage \ Cleric Level: 18 \ 6 Weight: Not Given
XP: 3,009,857 \ 29,876 Next Level: 3,375,000 \ 55,000
Kit: None Alignment: Neutral Evil
Eyes: Star Sapphire Blue Hair: Summer Blond Deity: Cyric, Mystra & Azuth
Age: 34 (born in Year of the Wanderer: 1338DR)
Ability Scores
Str: 10 Weight Allowance: 40 lbs Bend Bars/Lift Gates: 2%
Attack Adj.: +0 Damage Adj.: +0 Max. Press: 115 lbs Open Doors: 6
Dex: 17 Missile Adjustment: +2 Pick Pockets: +5% Open Locks: +10%
Reaction Adjustment: +2 Armor Class: -3 Move Silently: +5% Climb Walls: +5%
Con: 15 System Shock: 90% Poison Save: +0
Hit Point Adjustment: +1 Resurrection Chance: 94%
Int: 18 Max. Spell Level: 9th Max. Spells Per Level: 18 Illusion Immunity: None
Bonus Proficiencies: 7 Chance to Learn New Spell: 85%
Wis: 17 Bonus Clerical Spells: 2, 2, 1, 0, 0, 0, 0 Clerical Spell Failure Chance: 0%
Magic Defense Adjustment: +3 Spell Immunity: None
Cha: 12 Loyalty Base: +0 Maximum Number of Henchmen: 5
Initial Reaction Adjustment: +0
Saving Throws
Paralyzation: 6 Poison: 6 Death Magic: 6 Petrification: 4 Polymorph: 4
Rod: 2 Staff: 2 Wand: 2 Breath Weapon: 6 Spell: 3
Hit Points: 41
Base THAC0: 18
Melee THAC0: 18
Missile THAC0: 16
Natural armor class 10
Robe of the Archmagi -7
Ring of Protection +2 -2
DEX Defensive adj. -3
Unknown adj. -1
Weapon Proficiencies

Long Sword

Non-Weapon Proficiencies
Ancient History 17
Astrology 18
Engineering 15
Etiquette 12
Gem Cutting 15
Herbalism 16
Local History (Amn, Zhentil Keep) 12
Navigation 16
Reading\Writing (Common, Undercommon, Thorass) 19
Religion (Zultzs, Cyric, Lyachtu, Xvim) 17
Riding, Land-based 20
Spellcraft 16
Weather Sense 16


#AT Speed


Range (-2) (-5)
Weapon Melee Missile Factor Sm-Med Large Type Size Short Med. Long
Dagger +3
Long Sword +2
  • Items Readied
    • Long Sword of Lightning +2
      • ((+1 Electricity damage, +2 THAC0, #AT 2) Gains the ability to use the longsword from the belief of Cyric)
    • Dagger +3
  • Items Worn
    • Robe of the Archmagi (Special)
      • (Grants the wearer AC 2, +1 to Saves, 10% MR, Permanant protection from normal missiles in radius of 4', The Robe also reduces the victims MR by 5% and Saving Throws by -1 when the wearer casts any of the following spells: charm monster, charm person, friends, hold monster, hold person, polymorph other, suggestion, fear, dispel magic)
    • Belt of Many Pouches
      • Potion of Alter Self (x13)
      • Potion of Healing (x3)
      • Potion of Extra-Healing (x14)
      • Potion of Health Restoration (x7) (functions like Heal spell)
      • Spell Components
    • Belt of Accessability
    • Boots of Levitation
    • ** Each of these rings listed are thin gold rings with no ornametal jewelery attachted, there is only a small carving on the inside of the rings that uses command words, were with the command word is written:
    • Ring of Teleport Without Error (16 charges, Aden frequently recharges this)
    • Ring of Free Action
    • Ring of Wizardry x2 (doubles 3rd and 4th level spells)
    • Ring of Feather Falling
    • Ring of Mind Sheilding
    • Ring of Protection +2
    • Ring of Improved Invisibility (9 charges)
    • Ring of Spell Turning (7 charges)
    • Ring of True Seeing (9 charges)
  • Items Carried
    • Crystal ball
    • Wand of Disintigrate (13 charges)
    • Wand of Magic Missiles (5 missiles, 15 charges)
    • Wand of Fire (7 charges)
    • Wand of Lightning (13 charges)
    • Wand of Acid (14 charges)
      • (This wand can function like two of the following: melf's acid arrow: an arrow of acid springs out and deals the resipient 1d4+4 damage for 3 rounds. Acidball: the use of this ability causes a ball of acid that streaks out to the desired range (to a maximum of 120´) and explodes in a splash. this ability expends 3 charges. The acidball deals 6d6 acid damage and 2d6 splash damage + an additional 1d4 for 2 round there after. a save vs. wand is appliciable. if succeded the victim suffers half damage)
    • Magic Scrolls (x25)
Turning Undead
Skeleton or 1 HD: D Wight or 5 HD: 7 Mummy or 7 HD: 16 Ghost or 10 HD: -
Zombie: T Ghast: 10 Spectre or 8 HD: 19 Lich or 11+ HD: -
Ghoul or 2 HD: T Wraith or 6 HD: 13 Vampire or 9 HD: 20 Special: -
Shadow or 3-4 HD: 4 # = Roll less than # on a 1d20 to turn 2d6 undead. T = Automatically turns 2d6 undead.
D = Automatically destroys 2d6 undead. D* = Automatically destroys 2d6+2d4 undead.
Class 1st 2nd 3rd 4th 5th 6th 7th 8th 9th
Character Description and History


A coward in combat, Aden prefer ambushes to soften up his opponetns. He will often levitate above the ground somewhere so his opponents cannot reach him and cannnot hit him with arrows and rocks. Aden value his magical items and will only use them in extreme circumstances. Aden is also very quick to redraw from combat if something happens that he didn't expect. Aden loves to torture and inspire fear in his weaker enimies but if he knows that he is dealing with powerful beings he will not hesitate to destroy them utterly: "rather have a dead enemy than a tortured one alive" has become his saying over the years. Some of Aden's favorite spells is: burning hands, magic missile, alter self, esp, levitate, web, delude, fireball, vampiric touch, confusion, improved invisibility, chain lightning, sunfire, teleport without error and maze.

Aden often looses his temper if something happens that he did not see coming.appearance: Aden is below avarege in height and weight for a human, with blond hair. He has no noticeable facial features except that when something does not proceed with his plans he often smiles irronically and start loosing his temper. Aden often wears a black robe with red lines and wears his belt of many pouches. If someone who knows him crosses Aden in the street, they've proberly won't notice him, because he is a master in disguise, and know how to keep a low profile.


Aden is a coward, cruel, mean and vicious.

He has a very short temper when events doesn't go his way and he often finds someone to take his anger out on.

Aden is not truly evil however. His is able to do good deeds if it doesn't take to much of him and if it doesn't comes in way with his own plans. He can enjoy himself and laugh, he understands the beauty in life and when times is not to stressing for him he will often go and look on the simple people and their joys. He does not think of killing and torture as a good thing and he is disgusted by human sacrifices and the like. When he tortures his enemies it is anger and revenge he lets out on them - he kills not for pleasure.


Aden Sahr Donzait was born in Athkatla, the city of coin in amn in the year of the wanderer 1338 dr as the last of three children. His father was a rich merchant and after Aden at a fest a waukeens promenade in the Year of the Morningstar 1350 had shown flair for magic, his father sent him to study at a friend of the familiy. After five years of intense study, Aden was sent away by his master to seek knowlegde elsewhere since he had learned all what his master had to give. Aden then studied in calimport and baldur's gate, his studies founded by his fathers fortune. At the age of 26 in the year of the bow, Aden fell in love with the half-elven apperentice Shenndar, but Shenndar did not return his feelings and she married an other the exact same date that the news reached Aden that his father had gone bankrupt and had burned himself together with Aden's mother and brothers. Aden then visited Shenndar's wedding and he furios slayed the groom in anger. (this was the first sign of Aden's uncontrolleble anger.) Shenndar then killed herself in sorrow of loosing her husbond and Aden devastated. After some time Aden visited his cousin Phegercast, in Berdusk, a conjurer who was known to many as a fanatic person, who was obsessed with power. His cousin was at that time member of a cult that worshipped the drowelf half god Zultzs, a god that needed worshippers and in exchange for that he promised power, and in Aden's case understanding and revenge.

Aden became a member of the cult and quickly rose in the ranks among the other fanatics.

Aden's cousin Phegercast, moved at this time to sembia to establish a new base for the cult to attract new members.

After only a few days in sembia phegercast sent a message to his newly refound cusin that someone had broke in to the base and that Aden should check in on him as soon as possible to help. Aden dropped everythig he was working on but at the time he arrived at the new base (because of a failed teleport spell he was very late) it was too late, he found his cousin in a pile of rock that should have been the new base. His cousin was dead.

Aden then used severel scrying spells to track down his cusins killers, and it did not take him long.

The killers an adventuring band lead by the fighter rexanius tempusson called rex, was only a few hours away from the crime scene.

Aden's first meeting with this group was voilent and full of destruction. Though he did not manage to kill even one of the low-level adventures, the battle was not something they would forget easily.

Aden realised that since his cusin did not have the power to destroy these beings, he wouldn't be able to just kill them. Instead he thought out a well-laid plan.

Once again Aden did not succed in destroying the ones he saw as murderes evn though they had just defended them selves. Instead they survived and Aden was furius. He got that ideear to get close to the victims. Using a alter self spell he presented him self as a ranger and travelded with rex and his friends in months, sometimes setting traps and arrengin deathfalls, untill the party, venturing in the underdark was attacked by more than 20 mind flayers and he revealed him self in his true form and escaped to let the adventures be killed and/or eaten by the vicius illithids, thinking them dead. Once again Aden underestimated the adventures. They managed to escape the mind flayers together with a female drow and an old ranger.

Believing them dead, Aden whent back to the cult of zultzs and again rose in their ranks.

But filled with the revenge he always had sought, he now reliesed that his dealings in the cult had no meaning and understood that the only thing he could gain beeing there was power, so that became his single goal - power.

After some time zultzs decided that it was time to invoke a ritrual that would take his avatar and his godly might down to the underdark to enslave the worshippers of the other drow gods and the other race roaming there. After making several deals with yuan-tis, kobolds and goblins and the like they gathered in the only temple to the drow half-god. When the time came to start the ceremonie him and the other members of the cult including some drow priests where interrupted by the same group of adventures Aden had spent so much time destroying.

The fanatics of zultzs mamaged to summon the half-gods avatar, and turned together with the avartar to face the enemies. Just as the adventures were loosing, a man appaered. It was amphidrogan, the adventures former wizard who left them to serve mystra. Mystra had given him the status of a magister and used him to uphold the magic in the realms. Amphidrogan fought with the avartar, exchanging leathal spells every minute and just as the drow god was gaining the upper hand rex tempusson hit him in the back with his sword - the avartar was killed. During the battle Aden was killed but because Zultzs' priest was so near their gods presence they easily resurrected him, but Aden had seen the uppertunties of death, or that hs enamies thought he was dead and changed his form to look like the priest who resurrected him and killed him. The adventures had won the entire war, Aden decided, but the revenge was soon to come. Aden returned to athkatla knowing the party would come there sooner or later and began plotting. Exploring his place of birth Aden made an aquiantance with the god cyric and he soon converted to cyric's faith and again quickly rose in the priests rank like before and the evil god is happy.

Generated by the Advanced Dungeons & Dragons Core Rules CD-ROM 2.0

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