On this Friday the 13th of 2022, the 13th lore pamphlet in the Gods of the Realms series on Dungeon Masters Guild has been released, including one of the most detailed overviews of the plane of Baator AKA the Nine Hells ever published.
ASMODEUS, Lord of the Nine Hells #10023; Forgotten Realms 5e
(Please forgive the typo of "Lords" on the page if the site hasn't fixed it yet)
This is a lore pamphlet for players that play clerics, paladins, or worshippers of Asmodeus, god of sin and devils in the Forgotten Realms. Updated to post-Sundering status quo. A compilation of lore based on established canon lore published across all editions of Dungeons & Dragons, combined with non-canon gap fillers.
This document contains the following:
• a poem for Asmodeus worshippers
• lore about Asmodeus and his exarchs
• lore about Asmodeus' realm
• the tenets of Asmodeus' faith
• lore about the clergy of Asmodeus
• two special feats for clerics and paladins that worship Asmodeus
• two signature magic spells for clerics and paladins that worship Asmodeus
Are these details specific to Asmodeus's priests in the Realms? Do they apply to his priests on other worlds? Has he established his diefic station on other worlds? How are Asmodeus's priests affected on the plane of Baator itself?
I still am getting used to the idea that Asmodeus ever wanted to be a Realms god. Why would he put himself under Ao's thumb? He had a great deal with the gods via the Pact Primeval.
I still am getting used to the idea that Asmodeus ever wanted to be a Realms god. Why would he put himself under Ao's thumb? He had a great deal with the gods via the Pact Primeval.
Maybe he figured out part of Jergal's plan and this is part of his to make sure that no one takes away something that he has already decided is his.
"Iriaebor is a fine city. So what if you can have violence between merchant groups break out at any moment. Not every city can offer dinner AND a show."
Basically. There isn't a detailed plan laid out but there is a end goal that is worked towards.
That is one of the things that I like about having gods active in the Realms. They can have representatives (open and known or unknown/hidden) be the driving force behind the story to progress their own goals. AND, those story nudges may seem to be counter to what would be expected by the god but may actually put something else in the right position to really help the god decades from now. That "long planning" is a great way to keep the gods mysterious since the players won't be able to figure out what is going on.
"Iriaebor is a fine city. So what if you can have violence between merchant groups break out at any moment. Not every city can offer dinner AND a show."