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Talwyn DragonFriend

Personal Information
Name: Talwyn DragonFriend Player: Tyrone Lambert
Race: Human Gender: Male Height: 6'1"
Class: Paladin Level: 11 Weight: 194 lbs
XP: 941778  
Kit: Knight Errant Alignment: Lawful Good
Eyes: Green Hair: Sandy Blonde Deity: Torm \ Xymor
Age: 34
Ability Scores
Str: 18/97 Weight Allowance: 235 lbs Bend Bars/Lift Gates: 35%
Attack Adj.: +2 Damage Adj.: +5 Max. Press: 380 lbs Open Doors: 15(3)
Dex: 17 Missile Adjustment: +2 Pick Pockets: +5% Open Locks: +10%
Reaction Adjustment: +2 Armor Class: -3 Move Silently: +5% Climb Walls: +5%
Con: 19 System Shock: 99% Poison Save: +1
Hit Point Adjustment: +2(+5) Resurrection Chance: 100%
Int: 12 Max. Spell Level: 6th Max. Spells Per Level: 7 Illusion Immunity: None
Bonus Proficiencies: 3 Chance to Learn New Spell: 50%
Wis: 14 Bonus Clerical Spells: 2, 0, 0, 0, 0, 0, 0 Clerical Spell Failure Chance: 0%
Magic Defense Adjustment: +0 Spell Immunity: None
Cha: 17 Loyalty Base: +6 Maximum Number of Henchmen: 10
Initial Reaction Adjustment: +6
Saving Throws
Paralyzation: 5 Poison: 2 Death Magic: 5 Petrification: 6 Polymorph: 6
Rod: 7 Staff: 7 Wand: 7 Breath Weapon: 6 Spell: 8
Hit Points: 116
Base THAC0: 10
Melee THAC0: 8
Missile THAC0: 8
Natural armor class 10
Full armor, plate mail +3 -7
Magic Armor adj. -3
Shield, medium +2 magic adj. -2
Shield, medium +2 adj. -1
Misc. Magical Adjustment -2
DEX Defensive adj. -3
Weapon Proficiencies
Lance, medium (Specialist)
Long bow
Mace, footman's (Specialist)
Sword, long (Specialist)
Sword, two-handed (Specialist)
Non-Weapon Proficiencies
Direction Sense 15
Hunting 13
Jousting 19
Mountaineering 14
Musical Instrument (Lute) 16
Reading/Writing 13
Riding, Airborne 12
Riding, Land 17
Tracking 14
Native Languages
Human - Regional dialect
THAC0 Attacks/ Speed Damage Range (-2) (-5) (-10)
Weapon Melee Missile Round Factor Sm-Med Large Type Size PB / S / M / L / EX
Sword, long +3 Frost Brand 4 3/2 2 1d8+10 1d12+10 S M
Axe, hand/throwing +3 7 7 3/2 4 1d6+8 1d4+8 S M 2 4 6
Mace of Disruption 6 3/2 7 1d6+9 1d6+8 B M
Sword, two-handed +2 5 3/2 8 1d10+9 3d6+9 S L

Class \ Kit Abilities

    Circle of power - If in possession of a holy sword, it will project a 10 foot diameter sphere which repels hostile magic.
    Curative - Grants power to cure any natural disease once per week for every five experience levels. For example, a 10th level paladin can use  his 'cure disease' ability two times a week (this ability is ineffective against lycanthropy.)
    Detection - By concentrating, may detect evil creatures up to 60 feet away.
    Faithful mount - May summon special steed at 4th level.
    Healing - May heal two hit points per paladin's level to anyone once per day with a touch.
    Health - Immune to all natural disease.
    Protection from evil - Radiate an aura 10 feet in diamater of Protection from Evil.
    Saving throw bonus - +2 bonus to all saves.
    Turn undead - Turn undead at two levels lower in ability.
    Major Spheres of Magic - Combat, Divination, Healing, Protection

  • Items Carried
    • Axe, hand/throwing +3
    • Elixir of Health
    • Mace of Disruption
    • Musical Instrument (Lute)
    • Sword, two-handed +2
  • Items Readied
    • Sword, long +3 Frost Brand - Spidersbane
  • Items Worn
    • Cloak of Arachnida
    • Full armor, plate mail +3; Fire Resistance 30%
    • Helm of Defense
    • Ring of Regeneration (2 per turn)
    • Shield, medium +2; 10% Magic Resistance - Saving Grace
Character Description and History

Talwyn grew up near Baldur's Gate and first joined Lord Jaeger von Meister, an adventuring Paladin from Waterdeep. Lord Jaeger taught Talwyn how to be a Paladin, what is required for service to Torm and how to dispense Justice & Law to the world. After serving 3 years, Talwyn was granted leave to go forth and find his way in the world. He became a Knight Errant, selling his sword to those of good & lawful alignment, who needed a strong & fearless warrior to aid their cause. During this time he met up with a Half Eleven female Fighter/Mage/Cleric, Felvin, from the desert lands to the east. She proclaimed that there was only one god over all, Ao, and that all the other gods where but parts of the greater whole. Talwyn was at first repulsed by this attitude yet Felvin was also Lawful Good and helped Talwyn during many adventures. An old acquaintance of Talwyn's, Perspex the Opaque-a mage of some power, came to seek his aid when dealing with a band of Fire Giants & 2 Red Dragons in the mountains south of Baldur's Gate. A party was formed which also included the invoker Harq al-Arda, Vasse the Elven Archer and Basil the thief from Waterdeep. Together they defeated the Giants and slew both dragons in a series of battles using both magic and hack & slash. While looting the Red Dragons lair, Talwyn found a stone statue of a young silver dragon. After a bit of investigation it was determined that the dragon had been petrified by the Reds some time ago and was now a part of their "decoration" for their lair. Talwyn persuaded Perspex to turn the silver dragon back to normal, which Perspex did. Once free of the enchantment the silver was very grateful to Talwyn and his companions and introduced herself as AnnaPhalaxus. Talwyn was also using his share of the loot to rebuild a part of the giants fortress and had planned to settle in the mountain valley so as to keep it from falling into the hands of evil creatures once they had left the region. AnnaPhalaxus decided to stay in the valley and help Talwyn with his goal. Over the next two years they became close friends and allies, to the extent that she agreed to become his special bonded mount for 10 years. She also was aiming at joining up with the Talons of Justice, and having a high level Paladin with a stronghold would help her in her quest to gain acceptance to that group. Talwyn and Anna have recently become full fledged members of the order.

Generated by the Advanced Dungeons & Dragons Core Rules CD-ROM 2.0

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