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Kasnar Drenor

Personal Information
Name: Kasnar Drenor Player: Stoffie
Race: Half-Elf Gender: Male Height: 5'5"
Class: Mage \ Thief Level: 1 \ 1 Weight: 126 lbs
XP: 0 Next Level: 1,250 \ 2,500
Kit: None Alignment: Chaotic Neutral
Eyes: Green with red pupils Hair: White Deity: Mask
Age: 24
Ability Scores
Str: 10 Weight Allowance: 40 lbs Bend Bars/Lift Gates: 2%
    Attack Adj.: +0 Damage Adj.: +0 Max. Press: 115 lbs Open Doors: 6
Dex: 16 Missile Adjustment: +1 Pick Pockets: +0% Open Locks: +5%
    Reaction Adjustment: +1 Armor Class: -2 Move Silently: +0% Climb Walls: +0%
Con: 10 System Shock: 70% Poison Save: +0
    Hit Point Adjustment: +0 Resurrection Chance: 75%
Int: 16 Max. Spell Level: 8th Max. Spells Per Level: 11 Illusion Immunity: None
    Bonus Proficiencies: 5 Chance to Learn New Spell: 70%
Wis: 8 Bonus Clerical Spells: 0, 0, 0, 0, 0, 0, 0 Clerical Spell Failure Chance: 25%
    Magic Defense Adjustment: +0 Spell Immunity: None
Cha: 16 Loyalty Base: +4 Maximum Number of Henchmen: 8
    Initial Reaction Adjustment: +5
Saving Throws
Paralyzation: 13 Poison: 13 Death Magic: 13 Petrification: 12 Polymorph: 12
Rod: 11 Staff: 11 Wand: 11 Breath Weapon: 15 Spell: 12
Hit Points: 5
Base THAC0: 20
Melee THAC0: 20
Missile THAC0: 19
Natural armor class 10
DEX Defensive adj. -2
Weapon Proficiencies
Sword, long
Non-Weapon Proficiencies
Dancing 16
Disguise 15
Forgery 15
Tightrope Walking 16
Tumbling 16
Native Languages  
  Common, Dwarf, Orc
Reading/Writing 18
  Common, Dwarf

  THAC0 Attacks/ Speed Damage     Range (-2) (-5) (-10)
Weapon Melee Missile Round Factor Sm-Med Large Type Size PB / S / M / L / EX
Dagger 20 19 1 2 1d4 1d3 P S   2 4 6  
Sword, long 20   1 5 1d8 1d12 S M          

Racial Abilities
    Backstab - Surprise attack may inflict double damage. For every four levels beyond first, the damage multiplier increases by one.
    Climb walls* 70% - Able to climb vertical or smooth surfaces.
    Detect noise* 15% - May hear faint noises.
    Find/remove traps* 5% - Skill at finding and disarming traps.
    Followers - Attracts followers when a stronghold is built and name level is reached.
    Hide in shadows* 15% - Grants the ability to hide in shadows.
    Move silently* 20% - May move without making a sound.
    Open locks* 15% - Skill at opening locks with the proper tools.
    Pick pockets* 30% - Skill at pilfering small items from pockets or purses.
    Read languages* - Skill at deciphering unknown texts.
    Scroll Use - May use magic scrolls at 10th level.
    Thieves' cant - Knowledge of the secret language of thieves.
    Schools of Magic - Abjuration, Alteration, Conjuration/Summoning, Enchantment/Charm, Greater Divination, Illusion/Phantasm, Invocation/Evocation, Necromancy


  • Items Worn
    • Amulet with the Symbol of Mask
    • Satchel
      • 2 Blank Books
      • Spellbook
      • Component Pouch
    • Backpack
      • Grappling hook
      • Rope, hemp (50 ft)
      • Sack, large
      • Sack, large
      • Torch x5
      • Whetstone
      • Wineskin
      • Wineskin
      • Winter blanket x2
    • Belt
      • 2 Daggers
      • Belt pouch, large
        • Chalk x4
        • Flint and steel
        • Map or scroll case
          • Writing ink (per vial)
          • Ink Pen
        • Map or scroll case
        • Signal whistle
      • Belt pouch, small
        • Caltrops (Spoiler)
        • Thieves' picks
    • Black Boots
      • Dagger x2
    • Dark Brown Pants
    • Scabbard, hanger, baldric
      • Sword, long
    • Signet ring/personal seal
    • Brown Surcoat
    • White Tunic
Class 1st 2nd 3rd 4th 5th 6th 7th 8th 9th
Mage 1              
Character Description and History

Kasnar is a tall and slender man, handsome, with white greasy hair that reaches his shoulders. He has green eyes with red pupils. He wears a brown surcoat, a stuffed backpack and satchel, and a longsword. Under his coat, he has two daggers in his belt and two in his boots.

Kasnar's life hasn't been an easy one. He was raised by his father, an alcoholic and rather angry man. There were few good days in Kasnar's life at that point. Kasnar survived by stealing and mugging people. But one day his father sold his son to a slaver, Kasnar was about 10-11 at the time. Kasnar was transported to Selgaunt, where he one night managed to escape the slave caravan. He was hiding in the city one night, sitting in a corner, where he one night was discovered by Daskonar Redvals, a local mage. Daskonar brought Kasnar into his home after Kasnar tried to steal his spellbook. Kasnar told Daskonar his story and why he was here all alone, and Daskonar went down to the slave caravan and bought Kasnar. Daskonar had decided to take Kasnar as his apprenticed since he had survived all these years alone. Kasnar was about 12-13 years at the time. 11-12 years later, all washed up and cleaned, is Kasnar Drenor on his way to Cormyr seeking fame and glory, and gold of course.

Generated by the Advanced Dungeons & Dragons Core Rules CD-ROM 2.0

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