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Jerock Theldarn

Personal Information
Name: Jerock Theldarn Player: Fred B Phelps
Race: Human Gender: Male Height: 5'9"
Class: Wizard Level: 21 Weight: 157 lbs
XP: 4,126,763 Next Level: 4,500,000
Kit: Wild Mage Alignment: Chaotic Neutral
Eyes: Green Hair:  Brown Deity: Mystra
Age: 38
Ability Scores
Str: 16 Weight Allowance: 70lbs Bend Bars/Lift Gates: 10%
Attack Adj.: 0 Damage Adj.: +1 Max. Press: 195 lbs Open Doors: 9
Dex: 17 Missile Adjustment: +2 Pick Pockets: +5% Open Locks: +10%
Reaction Adjustment: +2 Armor Class: -3 Move Silently: +5% Climb Walls: +5%
Con: 16 System Shock: 97% Poison Save: +0
Hit Point Adjustment: +2(+3) Resurrection Chance: 98%
Int: 19 Max. Spell Level: 9th Max. Spells Per Level: All Illusion Immunity: 1st Level
Bonus Proficiencies: 8 Chance to Learn New Spell: 95%
Wis: 15 Bonus Clerical Spells: 2, 1, 0, 0, 0, 0, 0 Clerical Spell Failure Chance: 0%
Magic Defense Adjustment: +1 Spell Immunity: None
Cha: 14 Loyalty Base: +1 Maximum Number of Henchmen: 6
Initial Reaction Adjustment: +2
Saving Throws
Paralyzation: 8 Poison: 8 Death Magic: 8 Petrification: 5 Polymorph: 5
Rod: 3 Staff: 3 Wand: 3 Breath Weapon: 7 Spell: 4
Hit Points: 51
Base THAC0: 14
Melee THAC0: 14
Missile THAC0: 12
Natural armor class
DEX Defensive adj.
Bracers of Defense AC0
Earring of Protection +3 -3
-3 \ -6
Weapon Proficiencies
Sword, short

Non-Weapon Proficiencies
Ancient History (Netheril) 19
Ancient History (Mulhorand) 19
Ancient Languages (Netherese) 19
Engineering 16
Etiquette 14
Navigation 17
Painting 15
Reading/Writing (Mulhorandi) 20
Riding, Land 18
Rope Use 17
Spellcraft 17
Native Languages Common, Drow, Undercommon,
   Halfling,  Elven, Mulhorandi



#AT Speed


Range (-2) (-5)
Weapon Melee Missile Factor Sm-Med Large Type Size Short Med. Long
Sword, short of Quickness 12
1 3 1d6+3 1d8+3 P\S S

Class \ Kit Abilities

All standard abilities of the wild mage kit:

  • Can detect magic at will.
  • Create wild zone once per day as spell. 
  • Detect wild magic area or wild magic spell 1 mile

Also has cast permanency on following spells: protection from normal missiles, infravision and feather fall.


    • Items Carried
      • Portable Hole
      • Wand of Wonder
      • Numerous potions and scrolls
    • Items Readied
      • Sword, short of Quickness
    • Items Worn
      • Bracers of Defense AC 0
      • Earring of Protection +3
      • Ring of Spell Turning
      • Ring of Wizardry, 1st and 2nd
      • Robe of Scintillating Colors
Class 1st 2nd 3rd 4th 5th 6th 7th 8th 9th
6 6 6 6
5 5
Character Description and History:

Jerock was born in the city of Nesmae his mother died giving birth . His father was a spice merchant .As a child he showed a interest in magic as fate would have it on a trip to Mulhorand with his father enrolled him in a academy of wizardry rather than having to lug the child on the long & danger filled roads his father traveled. After 12 years of long and costly study in the art Jerock returned home to Nesmae a mage of note but no practical experience. Vary soon after returning home he grew restless and decided to see more of Faerūn. He joined up with a strange halfling warrior named Renzill and together they founded a adventuring group they named the Golden Reserve. After several years of successful adventures Jerock's ability in the art was much greater than most wizards ever achieve in a lifetime of study. He and Renzill then decided to rebuild a old fortress they had cleared out. The fort was in northern Cormyr after gaining a charter from the king they along with a elven ranger named Alexx, as well as a elven mage/thief named Gaylinn, began to rebuild after many moons had past and most of there hard won wealth the old fortress was renamed Golden Rock. Once more Jerock longed for travel and adventure. So it was that four friends began to recruit and train others who longed to see the realms. Who were then hired out as adventures reborn the Golden Reserve ....

Generated by the Advanced Dungeons & Dragons Core Rules CD-ROM 2.0

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