Forgotten Realms Top 10

Well, here it is, the results of the Forgotten Realms Top 10 votes.  First of all we'd like to thank everyone who took part in the voting. The response was much better than we'd expected.

The two voting categories are Forgotten Realms 'RPG Products' and 'Novels', each having five slots for the items with the highest number of votes. Although the total number of votes figures appear to be quite low, there is a grand total of 23 RPG Products and 27 novels which were voted for, the lowest of had no less than 4 votes, altogether thats a lot of people voting!!

Thanks again to everyone who participated. Email us and tell us of your views on the results and of the voting system.

Forgotten Realms Top 10 Results (Nov 1999)

RPG Products Top 5

Pos. Title Votes
1st Faiths and Avatars 118
2nd Forgotten Realms Campaign Set (New edition) 106
3rd Menzoberranzan boxed set 95
4th The Ruins of Undermountain 82
5th City of Splendors 71


Novels Top 5

Pos. Title Votes
1st Homeland 104
2nd The Crystal Shard 72
3rd Streams of Silver 70
4th Prince of Lies 64
5th The Silent Blade 51

Entries falling just short of the top 5 were 'The North: Guide to the Savage Frontier' for the RPG Products with 68 votes. 'Spellfire' and 'Elminster: The Making of a Mage' joinly running at 6th place in the novels category with 49 votes.

A message from the Scribes of Candlekeep

And there you have it!  It certainly shows that TSR were onto a good thing with the old boxed sets, I think the fact that there were numerous books, maps, handouts etc. all in a box gave good, enjoyable reading and value for money, I definately prefered this format and must say that most of the Realms boxed sets (and indeed other campaign world boxed sets) are my favorite and most enjoyable TSR products of all time.  In my humble opinion, I believe it was a bad move for TSR to scrap the boxed set idea and just stick to 128-page sourcebooks, still, they have their reasons (financially expensive to produce, which I guess if fair enough!).  

We were quite surprised to find 'Homeland', at the top of the Novels votes, and by quite a long lead from 'The Crystal Shard', and with its sequel 'Streams of Silver' which was battling away for second place right from the beginning! There was certainly a love for books containing a certain drow ranger! ;-)

Views and Comments

If you wish to comment on the voting results and have your opinions and views listed on the site then please Email us.  Also, why not leave your review of one of the winning products or indeed any Forgotten Realms title at The Scribes Desk.

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Just an observation, the way this seems is that the people who play Dungeons and Dragons are obsessed with Drizzt, which only goes to show that a lot of them are new, not in the older stuff. 

Whatever happened to the guy who is on the CD for core rules. I doubt 90 percent of them have no idea who is on that CD. I do, for it is Fain Flinn and Verdilith, with the Castle of the Three Suns in the background. Ah, such young people 

Slanti Uth Malain

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The entire Drizzt Do'Urden phenomenon, I feel, is on the whole detrimental to D&D society. Since the advent of the ranger with the 20 dexterity running around with Scimitars of Speed Frostbrand Defenders, PC's have increasingly been striving to make Melee God characters. Those elements which dominated the game for so long (ingenuity, caution, checking for traps) have fallen to a single character running through a giant's cave murdering them all by the bushel. 

This also causes DM's to hurl bigger and badder monsters out there just to appease the Melee gods that don't want to retire too powerful characters. Granted, Drizzt Do'Urden is a complex character with many facets to his attitudes and history, but your average 16yr old gamer does not recognize these virtues. 

Also, have you noticed, as I have that the above ground population of drow has quintupled in the last five years? 

No one plays thieves anymore, because they have become nearly obsolete in an adventuring party. All people play is artillery (Mages and Invokers), Killers (Fighters and Rangers) and Combat Medics (clerics). 

Try putting a first edition character against a second edition character. The first edition character will get slaughtered. 

Second Edition is unbalanced. Specialization is supposed to be rare, but every first level warrior has it. Monsters can't specialize. Dragons in second edition are virtually the same as in First Edition. The characters have gotten badder, and the monsters have had their balls cut out. 

The new writers need to read the original D&D and AD&D rules, learn the f***ing mechanics, and write based upon it, not just create new and more powerful stuff. 

Remember in first edition when you couldn't backstab with magic swords? It was done for a reason.


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