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Staves
Death Flame
(Contributed by Krandor)
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Cost - 90 000 gp
Dmg - 1d6/1d6+3
Crit - x2
Weight - 4lb
Type- Bludgeoning
Description - The staff about 6' tall with a
permanent screaming human skull at the top. Upon utterance of the command
word, a flaming skull shoots from the skull mounted on the staff, causing
2d6+2 initially and 1d4+1 additional per round until extinguished with a
prayer or holy water. The staff can be used only by evil necromancers and
priests. The staff contains 25 charges, rechargeable only by placing the
staff in the blood of an undead monster. For each body the staff is placed
in, it recharges by 5. However, once the staff is taken out, the body of the
fallen monster turns into ash and is unusable for later spells.
Druidic Defender
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Description and
Powers:
Shaped and crafted from a rare species of light wood called the Yegela
tree (which grows only in the heart of the Trollbark Forest), this staff is
covered with all types of druidic runes and symbols. It is a masterwork
quarterstaff with very well worn patches along it's length indicating
significant usage. It's only known abilities function only when wielded by a
female druid. It powers are -
- Confers the
Whirlwind attack feat upon the wielder
- Grants a +1
Caster Level on the bearer usable only once a day
Caster Level:
3rd
Prerequisites:
Craft Magic Arms and Armor
Market
Price:
2,000 gp
Cost to
Create:
1,234 gp + 289 XP
Weight:
???
Background:
Elis
Rorall, a elven Druid from Evereska specially crafted this staff upon her
initiation into the Druidic Order of the Trollbark, a circle of Druids whose
primary purpose is to rid the Trollbark Forest of the monsters that plague
the wood. To this day, the Druidic Defender continues to assist Elis
in this task, giving her the added abilities she needs to return the forest
to the once pristine place of worship it was so long ago.
Staff of Greater Ability and
Might
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This old gray, withered and wooden staff was
found among the personal possessions of the famous Cormyrian Archmage
Beltram the Humble. The Archmage created this staff shortly before his 116th
birthday mainly because he did not want to feel the greater effects of his
advanced age and also to improve his mental faculties.
Caster Level: 10th
Prerequisites: Craft Staff, Bull's
Strength, Cat's Grace, Endurance, Eagle's Splendor, Fox's Cunning, Owl's
Wisdom
Market Price: 40,000 gp
Special:
This staff allows the use of the following
spells -
- Bull's Strength (4 charges)
- Cat's Grace (4 charges)
- Endurance (5 charges)
- Eagle's Splendor (3 charges)
- Fox's Cunning (3 charges)
- Owl's Wisdom (3 charges)
This staff cannot be recharged (although a DM
can alter this restriction if he may so wish).
Journeymen's Friend
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This staff was crafted by merchants in the
service of the
Church of
Shaundakul. It is made of an unknown and unique source of wood, and is
covered with runes in Wild-Elven script. It is approximately six feet in
length and is capped at both ends by silver cast caps. It has been used by
adventures caught in troubling situations while journeying from one
destination to the next.
Damage: 1d6
Caster Level: 5th
Market Price: 3,000 gp
Prerequisites: Craft Magic Arms and
Armor, true strike
Weight: -
Special:
The PC can only use the special ability of this
staff twice per day. At the PC's command, the staff casts a single True
Strike spell on the bearer. A duration of 12 hours must pass however
before the power can be used again.
Staff of the Deathbringer
(Contributed by Darkheyr)
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This jet black staff is decorated with twisted
bloodred runes, and a perfect black pearl at the top. The pearl emits a chill
feeling when touched. This staff only works when used by a divine spellcaster
of evil alignment.
The staff's owner can employ the following
ability by lengthening the spell / action to a full round action:
- All spells utilizing negative energy are cast
at + 2 caster level. This may exceed the normal level-dependant increase of
the spell. (For example, a level 5 cleric's Inflict Light Wounds could deal
1d8+7 damage, duration type damage from negative energy would hold 2 more
rounds etc.)
- Attempts to rebuke or command undead benefit
from a + 2 level increase.
Staff of the Flamelord
(Contributed by Darkheyr)
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This black staff is
decorated with red blazing flames and a shimmering ruby at the top.
While casting a spell, the staff's owner can
employ the following ability by lengthening the spell to a full round action:
- The metamagic feat Elemental Substitution: Fire
is applied to the spell
- Spells with the [Fire] descriptor (including
those resulting from the substitution effect) are cast at +2 caster level.
This bonus may exceed a spells normal damage limit. (for example, a 10th level
caster may cast a Fireball with 12d6 damage)
Spells which cannot be altered by the Elemental
Substitution feat are unaffected by the powers of this staff.
Staff of the Icelord (Contributed by
Darkheyr)
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This black staff is
decorated with icy blue flames and a shimmering sapphire at the top.
While casting a spell, the staff's owner can
employ the following ability by lengthening the spell to a full round action:
- The metamagic feat Elemental Substitution: Cold
is applied to the spell
- Spells with the [Cold] descriptor (including
those resulting from the substitution effect) are cast at +2 caster level.
This bonus may exceed a spells normal damage limit.
Spells which cannot be altered by the Elemental
Substitution feat are unaffected by the powers of this staff.
Staff of the Lifebringer
(Contributed by Darkheyr)
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This brilliant white
staff is decorated with delicate golden runes, and a perfect topaz at the
top. The topaz emits a warm feeling when touched. This staff only works when
used by a divine spellcaster of good alignment.
The staff's owner can employ the following
ability by lengthening the spell / action to a full round action:
- All spells utilizing positive energy are
cast at + 2 caster level. This may exceed the normal level-dependant
increase of the spell. (For example, a level 5 cleric's Cure Light Wounds
could heal for 1d8+7, duration type heals would hold 2 more rounds etc.)
- Attempts to turn or destroy undead benefit
from a + 2 level increase.
Staff of Pious Augustus
(Contributed by
Cardinal Deimos )
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A rather grotesque quarterstaff, made mainly
from the 2 human spinal columns artistically woven together. The Headpiece
is actually a pelvis of one of the unfortunate humans. While not a very
effective weapon, it is the powers that drive people to attempt to uncover.
Powers that do not come without a price that some find all too late...
Damage: 1d6+2
Special: Wielder undergoes a permanent change
from living to Undeath.
Wielder suffers a -4 to 'to hit' rolls
Cursed- cannot be willingly or unwillingly
given away or lost, Wielder becomes extremely possessive of the staff and
will not draw any other weapon in battle, and the staff is always carried at
the ready. Can only be removed from wielder by an remove curse spell.
User is able to Cast as a level 15 caster:
Summon Monster I 5/day
Summon Monster III 3/week
Summon Monster V 1/week
Lightning Bolt 2/day
Protect from Chaos/Evil 1/day
Magic Weapon 2/day
True Seeing 1/month
Cure Light Wounds 2/day
Magic Circle Chaos/Evil 1/month
Dominate Monster 1/ 2weeks
Dispel Magic 1/week
User must make a will save every two days
against Insanity as per a level 15 caster or go insane for a day.
Suffers -4 to all diplomacy checks but gains +4
on intimidate checks
User is Permanently under Geas/Quest Spell
While staff is Wielded
Weight: 8 lbs
Background:
The History of the Staff of Pious Augustus
is both unknown and bloody. What is known was that Pious Augustus was a an
Elvish fighter in the service of on Daruth Winterwood in ages past. The
Staff was Created By Winterwood as he experimented with beings and powers
from the Far Realms. One such being (whose name is both unknown and most
likely indecipherable) heavily enchanted the staff at the request of Daruth
in return for services to be rendered. The unfortunate Pious was given the
staff as a reward for his loyal service. Pious at first disdainful of the
ugly staff merely wanted to lock it in his weapon's chest, but upon his hand
grasping the staff, Pious under-went a change of heart. Pious became
protective of the staff and the main supporter of Daruth's work (some
believe however, that the change of heart was an enchantment placed upon the
staff by the Far Realm entity). After the disappearance of castle Xaxox,
Pious and his enchanted weapon dropped out off the face of the world and so
it has been until the discovery of this Staff. Signs of Augustus there are
none but an eternal Elvish warrior is the least of concerns.... Voices are
heard, whispers carried on the wind that speak of deeds to do and of
servitude now enforced... Servitude to something beyond what the boundaries
of reason and time...
Staff of the Stormlord
(Contributed by Darkheyr)
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This black staff is
decorated with white lightning streaks and a shimmering diamond at the top.
While casting a spell, the staff's owner can
employ the following ability by lengthening the spell to a full round
action:
- The metamagic feat Elemental Substitution:
Electricity is applied to the spell
- Spells with the [Electricity] descriptor
(including those resulting from the substitution effect) are cast at +2
caster level. This bonus may exceed a spells normal damage limit.
Spells which cannot be altered by the Elemental
Substitution feat are unaffected by the powers of this staff.
Staff of Banishment (Contributed by Christopher Villinger)
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This staff can be used to banish any kind of planar traveler especially demons and devils that have been summoned to a battlefield. Considered an act of God, every demonic agency that is seen is sent back to its home dimension. The staff has 40chgs.
Cost: 20,000 g.p.
Staff of Elemental Control (Contributed by Christopher Villinger)
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Initially this staff can control an Air elemental and 6 months later and every subsequent 6 months control will span all the elements. Water elementals are controlled and then Earth elementals and then Fire elementals. It will stay not longer than 4 hours and will leave when there is no mission or has lost half it’s hit points in battle.
The staff has 25 charges.
Cost:
15,000 g.p.
Staff of Undead Turning (Contributed by Christopher Villinger)
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This staff starts out as a first level item that will do 1-10 pts. dmg. to a zombie or skeleton. Add 1-6 points of damage for every level of the staff. At 8th level any number of undead up to 6 h.d are destroyed and at 12th level whole armies of zombies are destroyed or a Lich of any level.. Each level of the staff is 1000 points apart. And the bearer must be using the staff as his primary weapon which demands 1/10 of the bearers experience points at the end of an adventure.
The staff has 30 charges.
Cost:
10,000 g.p.
Staff of Dragon Charming (Contributed by Christopher Villinger)
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This artifact was made 5000 years ago and there are rumors that there are 4 left in the world possessed by gods among the various planes. It is a long ivory staff intertwined with platinum and topped with a 190000 g.p. diamond. It’s power is to turn all of the dragons power against itself and charm it into the service of the wielder. Only dragons of the metallic kind will be overpowered thus. If evil then aggressive and violent tasks may be given but if it is goodly aligned then protective and constructive tasks are rendered. When in war the alignment does not matter. The staff can control up to four dragons and it is advised to either charm only good or evil ones. The charm lasts up to 100 years and the staff can be bestowed to another wizard with the current charms.
Cost: 350000 g.p.
Demon Staff of Meteor Calling (Contributed by Christopher Villinger)
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This staff will summon a storm of meteors about the size of a chest that smash into a 10 mile radius area. The meteors come from another plane of space and burn hotly exploding into a million pieces on impact. Any character or monster caught in the area of effect has a 5 in 20 chance of being unharmed. The damage is 1d10 for every point above 5.
The staff has 20 charges.
Cost 45000 g.p.
Wands
Fake Wand
(Contributed by Icewolf)
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Description: Created in ages past by an elven
mage, this wand has runes and inscriptions that any mage would immediately
associate with a Magic Missile spell. The wand itself is made from oak, with
the runes and symbols are filled in with silver. Any attempts to detect
magic will reveal quite clearly that it is a regular Wand of Magic Missile
Powers: This wand functions exactly as the
magic missile spell would at 20th caster level. That is, until it is used in
an actual battle, at which point, it casts Hold Person on the wand's user,
and an illusory script that reads: "I got you!!"
History: The elven mage, Autumn Redleaf, was
having a conflict with a rival, who seemed to be able to counter every spell
she tried to cast. She hired a shadowdancer to place this wand in the
possession of a monster that would certainly cross the path of her rival's
adventuring band. The next time that the two faced off, the first item used
was the wand, which had served well in all the tests that had been
performed. The wand held Autumn's rival in place until well after the battle
had ended, and Autumn had stripped her rival of everything he
owned-including clothes. But, she was generous and left the wand.
Wand of distortion
(Contributed by Eilinel)
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This strange magic item never stops to move
without any organization. The wielder can make a will check (DC 15) to have
the advantage on it and force the item to take the shape the wielder wants.
The wand can take the shape of an item as small as a dagger and as big as a
half-pick. Even if it can take any shape, it is usually polymorphed in a
weapon, since it allows a +3 bonus during the first 3 rounds of fight per
day, after what it remains a normal weapon. Anybody is proficient with it,
even when the shape is an item with what the wielder is normally not
proficient.
One time a week, the wielder can call the most
powerful power of the wand, which allows the wielder to polymorph self as
the spell. But the main difference is that the wielder changes his shape
every round. He can however make actions, but he does not have a control on
the change. This power lasts ten rounds before ending. Here is the random
table of changes :
1 allip (demon)
2 athach
3 bodak
4 bugbear
5 chokerspawn
6 succubus
7 bebilith (demon)
8 drider
9 ettin
10 gargoyle
11 fire giant
12 girallon
13 harpy
14 howler
15 minotaur
16 ogre
17 owlbear
18 troll
19 umber hulk
20 vampire
Every time the wielder uses this power, he has
to make a Will save or become chaotic evil (DC 18).
cannot be sold.
Wand of Moons
(Contributed by Targon Moonrise)
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This is called the
Wand of Moons. It may be small but it is tricky. I found it in some ruins in
the Eversnow Mountains, north of Silvercourt.
This wand was first made by a apprentice
mage that was tired of his rivals. They would take his stuff and when their
master held duels between them, they would use his own items against him. So
he crafted the Wand of Moons.
One of his rivals did steal the wand and tried
to use it against him. The thief found out his mistake too last. A sticky
web trapped all that was in the room and the thief was kicked out as a thief
and traitor, for it was against the rules to steal other apprentice's items.
The Wand has been duplicated many times but most never used them so the
knowledge of what they did drifted into the background.
The wand looks like a small 6 inch wand of dark
blue wood with stars running up its length, and a 3 inch crescent moon sits
on the top of the wand. It casts Web on the wielder of the wand when
it is used.
Wand of Stone Smashing (Contributed by Christopher Villinger)
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This wand hates stone and does several things to it. The wand can explode an area of rock cracking it deeply in a giant sized area. Or, it can smash an area of wall making it crumble. The wand can also destroy a stone golem or several gargoyles and take on a stone giant alone inflicting massive damage (15d10). The wand can also transmute rock to mud (1000 lbs. per level) that slides like an avalanche.
The staff has 45 charges.
Cost:
25,000 g.p.
Wand of Wondrous Solutions (Contributed by Christopher Villinger)
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This wand went to school. It can decipher script without fail, ascertain a songs meaning, answer any riddle, advise in war games, find hidden levers or trap doors, find secret doors, know a demons heart, learn how to close portals to the planes, and finally advise on how to defeat large monsters.
The staff has 20 charges.
Cost:
15,000 g.p.
Wand of Telekinesis (Contributed by Christopher Villinger)
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This is a wand that can move objects telekinetically. The limits are 100 lbs. per caster level. The spell only lasts 5 rounds meaning you don’t start swinging things around for fun. You could move a large boulder to block an opening, or lift a Hill Giant into the air while archers fire arrows. Dislocate arms and legs and finally break locks from a distance.
The staff has 25 charges.
Cost:
18,000 g.p.
Wand of Star Gazing (Contributed by Christopher Villinger)
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This wand will transport the Wizard to another world; such as the outer planes or to another planet for 1 hour. The wizard must first lay on the ground choose a star and then utilize the wand. He will visit this distant star and go into a trance where time is absurd and space is his and so experience a celestial moment.
The staff has 45 charges.
Cost:
25,000 g.p.