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see
Learned Scribe

235 Posts

Posted - 02 Dec 2021 :  05:36:35  Show Profile Send see a Private Message  Reply with Quote
quote:
Originally posted by Wooly Rupert

quote:
Originally posted by see

quote:
Originally posted by Wooly Rupert

but this multiversal thing is far larger in scale than anything they've done before. By opening up the possibility of parallel universes with echoes present in each, they're throwing the doors wide open to do every cheesy thing we've ever seen in a comic book or sci-fi novel, show, or movie.

This isn't opening it up any wider than the infinite number of alternate Prime Material Planes in the 1987 Manual of the Planes (pages 117-119). Which, among other things, explicitly included alternate Primes with a Temporal Factor of 0, which meant "Continents, life, and society similar to home plane. Individuals who resemble companions exist, though their actions, attitudes, and alignments may vary from those of the traveler's Prime plane."



Yeah, but that book didn't explicitly say there are full-on duplicates on each world or that they could kill each other to get stronger. Also, that was a possibility that was never touched on again, while this is saying it's definitive and pushing the concept hard.

Hell of a difference between "there could be something similar, somewhere" and "there are definitely multiples out there, they can be communicated with or worked with, and killing them makes an echo stronger."


In the 1987 Manual of the Planes it was established that there are infinite numbers of alternate Material planes in a "Polyverse", which includes alternate Primes full of close echoes of all the beings of your home plane (every Temporal Factor 0 alternate Prime), plus alternate Primes that were very similar to your world but offset in time (all the alternate Primes with negative Temporal Factors).

In Fizban's, it is established that dragons, and quite specifically only dragons (because of dragons' unique link to the material plane), have a mysterious link to dragons on other prime worlds that they may or may not resemble, whose actions might have an effect on the dragon, and that they might be able to absorb for power.

I do not understand how anyone could conclude that the first is somehow less "throwing the doors wide open to do every cheesy thing we've ever seen in a comic book or sci-fi novel, show, or movie" than the second. The Manual of the Planes set up every variant of the parallel universe trope plus de facto time travel. Fizban's just says that any given dragon on Toril is (at least theoretically) linked to a dragon on Oerth.
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Wooly Rupert
Master of Mischief
Moderator

USA
36787 Posts

Posted - 02 Dec 2021 :  11:08:30  Show Profile Send Wooly Rupert a Private Message  Reply with Quote
quote:
Originally posted by see

I do not understand how anyone could conclude that the first is somehow less "throwing the doors wide open to do every cheesy thing we've ever seen in a comic book or sci-fi novel, show, or movie" than the second. The Manual of the Planes set up every variant of the parallel universe trope plus de facto time travel. Fizban's just says that any given dragon on Toril is (at least theoretically) linked to a dragon on Oerth.



Because Manual of the Planes was quickly replaced by Planescape, which did not have that idea, and because every other page of the book wasn't pushing the idea hard, and because the design teams for that book and for this book are very, very different.

Manual of the Planes did not take that idea and make it canon for all published D&D worlds, and it did not explicitly lift an idea based on the concept from a mediocre sci-fi movie and not only say it's possible but that it has already happened more than once. And the earlier book was not written by a design team willing to toss aside any other creative views -- including established canon -- for their own views, or by a team willing to insert anachronistic pop culture elements or inside jokes into a setting for the hell of it.

Also, Fizban's does not say this is limited to dragons -- it doesn't address whether or not it extends to other sentient beings at all. It does, however, extend the idea to dungeons.

So why it Fizban's more expansive? Because they make the idea canon for every setting and run hard with it, and the book has already started mining movies and comic books for ideas based on it.

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Zeromaru X
Great Reader

Colombia
2468 Posts

Posted - 02 Dec 2021 :  18:39:48  Show Profile Send Zeromaru X a Private Message  Reply with Quote
You say "established canon", as is such a thing existed nowadays.

Instead of seeking change, you prefer a void, merciless abyss of a world...
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Zeromaru X
Great Reader

Colombia
2468 Posts

Posted - 16 Dec 2021 :  02:50:54  Show Profile Send Zeromaru X a Private Message  Reply with Quote
Bringing this topic up again, is there anything about the Underdark below the Old Empires area? If you know me (lol), I'm specifically interested in places in the Underdark below Unther/Tymanther.

At this point, I don't care if it's fanmade, as the books I have and the Wiki seem to imply there is nothing worth mentioning in these areas.

Instead of seeking change, you prefer a void, merciless abyss of a world...

Edited by - Zeromaru X on 16 Dec 2021 02:51:36
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sleyvas
Skilled Spell Strategist

USA
11770 Posts

Posted - 16 Dec 2021 :  23:33:48  Show Profile Send sleyvas a Private Message  Reply with Quote
quote:
Originally posted by Zeromaru X

Bringing this topic up again, is there anything about the Underdark below the Old Empires area? If you know me (lol), I'm specifically interested in places in the Underdark below Unther/Tymanther.

At this point, I don't care if it's fanmade, as the books I have and the Wiki seem to imply there is nothing worth mentioning in these areas.



Not official, but with drow and trolls in the riders to the sky mountains, I'd definitely put some links there.

Alavairthae, may your skill prevail

Phillip aka Sleyvas
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Zeromaru X
Great Reader

Colombia
2468 Posts

Posted - 17 Dec 2021 :  01:25:51  Show Profile Send Zeromaru X a Private Message  Reply with Quote
I have found nothing, so I guess I'm going to steal stuff from the 4e Underdark book.

Instead of seeking change, you prefer a void, merciless abyss of a world...
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sleyvas
Skilled Spell Strategist

USA
11770 Posts

Posted - 17 Dec 2021 :  02:16:33  Show Profile Send sleyvas a Private Message  Reply with Quote
quote:
Originally posted by Zeromaru X

I have found nothing, so I guess I'm going to steal stuff from the 4e Underdark book.



There is the area under the capital (its undercity where the lamia were).


Then this from Old empires which I was mentioning before.

The eastern portions of the Riders to the Sky have mostly been cleared, though some bandit and outlaw tribes use them as bases to wage raids on Unther and Chessenta. The western portions, along the edge of the Winding River, are much wilder. There are troll villages, and duergar inhabit underground caverns.

Half-drow who were exiled from Yuirwood long ago are rumored to live among the trolls.


One thing to bear in mind is that lots of the area is very low lying (Unthalass flooded a lot). Therefore digging down more than a few feet might hit water (a problem we have down here where I live, thus noone can have a basement). Granted, that should in theory make the underdark in most places pretty impossible except under mountainous areas, but it might be why there isn't much of an underdark presence in this one.

Alavairthae, may your skill prevail

Phillip aka Sleyvas
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Zeromaru X
Great Reader

Colombia
2468 Posts

Posted - 17 Dec 2021 :  05:04:12  Show Profile Send Zeromaru X a Private Message  Reply with Quote
Good to know. This gives me an idea of what could be below there. Abolethic and kuo-toan stuff, me thinks.

Instead of seeking change, you prefer a void, merciless abyss of a world...
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sleyvas
Skilled Spell Strategist

USA
11770 Posts

Posted - 17 Dec 2021 :  13:12:24  Show Profile Send sleyvas a Private Message  Reply with Quote
quote:
Originally posted by Zeromaru X

Good to know. This gives me an idea of what could be below there. Abolethic and kuo-toan stuff, me thinks.



could make sense if you accept the abolethic sovereignty thing that was just off the coast of Chessenta. Could also link back to the time when the batrachi ruled in this region (as they DID have a civilization there after the Sarrukh). Some have even hinted that the portals of the Imaskari relate back to portals they studied of batrachi origin.

Also, with the land rise and great rift, its always been my story that something slammed into the earth of the shaar and basically shifted the whole region askew. There's a lake in the Great Rift as well, but we don't exactly know HOW it gets continually refilled, but it basically causes the river Shaar to flow out underground and then come out the side of the landrise (This is why I have a river valley where the cliffside city Peleveran was). If the water of the inner sea were going underground, some going to the great rift, going to the river shaar, and eventually ending in the shaar.... might make sense.

Alavairthae, may your skill prevail

Phillip aka Sleyvas
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Zeromaru X
Great Reader

Colombia
2468 Posts

Posted - 18 Dec 2021 :  01:19:01  Show Profile Send Zeromaru X a Private Message  Reply with Quote
Well, you have to take into account that not all aboleths like the Abolethic Sovereignty. The FRCG even says that the aboleths native to Toril are scared of the ones from the Sovereignty, and some even oppose them. That said, Xxiphu makes more sense in the Glimmersea (the sea just below the Sea of Fallen Stars) than below Unther or Tymanther. This would explain why nobody has seen the monolith in the early 1490s: the Sovereignty is doing something in the Underdark, something that even the drow fear.

Anyways, I've been reading the 4e Underdark sourcebook, and so far, the only place that makes sense without too much work is Hraak Azul, a living fungal forest that moves across the "shallows" region of the 4e Underdark, the equivalent to the Upperdark/Middledark. It's filled with all kinds of monsters, some unique (like occasional dragons), and its main inhabitants are tribes of troglodytes who worship Torog (Ed has said Torog do exist in the Realms, so here we go!). I imagine Hraal Azul will be moving around the whole Old Empires area cyclically, and even around some lands of the Shaar, visiting Tymanther just by the time I need it for my campaign.

I'm also thinking about putting a dwarven citadel below the Smoking Mountains, near the point where I put Ustraternes (another 4e location, this one related to the dragonborn), but I'm not that creative about dwarven stuff...

Instead of seeking change, you prefer a void, merciless abyss of a world...

Edited by - Zeromaru X on 18 Dec 2021 01:24:02
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Zeromaru X
Great Reader

Colombia
2468 Posts

Posted - 07 Apr 2022 :  03:58:17  Show Profile Send Zeromaru X a Private Message  Reply with Quote
I was thinking about my next campaign set in the Old Empires (5e, new set of players), and it occurred to me "what if Messemprar, instead of being fully destroyed or sent to Abeir, was sent into the future during the Spellplague?" I mean, that was one of the many consequences of the Spellplague: some stuff got frozen in time until the late 1400s, when they were released from the blue fires. And I guess the Second Sundering must have forzed that "defrosting" in any stuff that wasn't defrosted at that time.

I mean, it's a good idea to have Messemprar without recurring to handwavium, and it allow us to use the older material on the place just as written: for the people of Messemprar, time didn't moved for a century. They were still in 1385 and after blinking they are in 1487. The ruins mentioned in the 4e materials were those places that weren't affected by the Spellplague (not all of the city was frozen in time, but most of it was). It also gives us a foil to Gilgeam and his Untherites. More variety to play an Untheran that is not an escaped slave or a racial supremacist.

Any feedback would be appreciated, as always.

Instead of seeking change, you prefer a void, merciless abyss of a world...

Edited by - Zeromaru X on 07 Apr 2022 04:01:20
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Zeromaru X
Great Reader

Colombia
2468 Posts

Posted - 12 Apr 2023 :  20:14:27  Show Profile Send Zeromaru X a Private Message  Reply with Quote
My players want to re-start the campaign after a long hiatus, and they want to visit Messemprar, a place I'm not that familiar with (despite having read The Alabaster Staff). This made start thinking on what to do with Messemprar, as in canon the status of the city is undecided.

I don't like the idea of "it went into Abeir and now has returned as if nothing happened", that's the usual answer the current canon give us. I'd like to see consequences for past history, that's what gives verisimilitude to a fantasy setting.

So, I was thinking that perhaps the Spellplague may have suspended the inhabitants of Messemprar in stasis, and they were released in the Second Sundering. This way, we can use Messemprar as it was in 3e. Obviously this means I have to work on their current status, their stance on Gilgeam and the Untherans in Unthalass, etc.

As always, ideas are welcome!

Instead of seeking change, you prefer a void, merciless abyss of a world...
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sleyvas
Skilled Spell Strategist

USA
11770 Posts

Posted - 13 Apr 2023 :  14:51:57  Show Profile Send sleyvas a Private Message  Reply with Quote
I look at it this way... we know SOME things went to the Feywild .... we know SOME things went to Abeir .... so I don't have a problem saying that some places went to other worlds, other planes, etc....

Now, along those lines... I personally also have no problem with sending Messemprar even to other campaign worlds. For instance, in Mystara there is the "hollow world", which brings cultures there and keeps them in a kind of stasis (they still function, but they don't significantly change). They could have gone there (not necessarily great, but its an idea worth a ponder... putting them near the Nithians could be interesting).

Another idea might be that there was a temple of Ptah in the city (and despite some things, there ARE references to Ptah's temples in the realms) and he pulled the city to the original world where the Mulan people were stolen from (which may or may not be earth... I prefer not). This may not even have been of his knowledge and could have been something like a failsafe on an artifact like the ship of the gods which carried the gods to Toril. They wouldn't even necessarily have gone to the original home world... they could have had their bit of land and its surrounding territory transferred into wildspace and hooked onto something like a very large asteroid. Without spelljamming vessels they may have been trapped there for a bit, but you could just as well have them come back with several flying pyramids and turn their little section of the world into people aware of spelljamming.

That all being said, we do know that a good portion of Unther went to Abeir, and we also have some references that the Untheric peoples were being lorded over by the Mulhorandi.... so anything you do should be relatively small scale.

Alavairthae, may your skill prevail

Phillip aka Sleyvas
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Zeromaru X
Great Reader

Colombia
2468 Posts

Posted - 13 Apr 2023 :  21:26:46  Show Profile Send Zeromaru X a Private Message  Reply with Quote
I like the idea about Ptah. Actually, we can use both ideas and say that the artifact brought half of the city to the Astral Plane (timeless place, so the untherans there wouldn't have aged). I say half of the city, so the other half are the ruins that canonically existed in the place during 4e. Then, during the SS, Ao brought back the city (that was semi-restored by the untherans during their timeless stance in the Astral). Now, the Messemprar untherans have to deal with a guy they though they had rid off in the past.

Though, it makes me wonder why Ptah would care about the untherans and did nothing about the mulhorandi.

Instead of seeking change, you prefer a void, merciless abyss of a world...
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sleyvas
Skilled Spell Strategist

USA
11770 Posts

Posted - 14 Apr 2023 :  21:49:54  Show Profile Send sleyvas a Private Message  Reply with Quote
quote:
Originally posted by Zeromaru X

I like the idea about Ptah. Actually, we can use both ideas and say that the artifact brought half of the city to the Astral Plane (timeless place, so the untherans there wouldn't have aged). I say half of the city, so the other half are the ruins that canonically existed in the place during 4e. Then, during the SS, Ao brought back the city (that was semi-restored by the untherans during their timeless stance in the Astral). Now, the Messemprar untherans have to deal with a guy they though they had rid off in the past.

Though, it makes me wonder why Ptah would care about the untherans and did nothing about the mulhorandi.



Again, I would say it has to do with the artifact itself and Ptah putting an "anti-theft" ward on it. That being said, it might not have even been just Ptah. If we were to say that the artifact were the Galley of the Gods, then its believed that this artifact was created by an Untheric god Enki who CHOSE to NOT come to Toril with the other Untheric gods (or rather, he chose not to split off a portion of himself into a separate manifestation). So, maybe Enki put a ward on it that prevents the ship from leaving "this reality"... as Abeir is in some other weird phase of the universe. Enki was a god of knowledge, crafts, but also rivers and earth (so he would have been a bit redundant with Ishtar... which may have been why he didn't come). So, throwing it out there, the galley of the gods may have been a joint creation of Enki and Ptah to make a ship which could sail the astral seas.

So, in this idea, maybe the people of Messemprar come back, but with a fervent worship of Ptah and Enki as gods of craftsmanship, wildspace, etc.... and maybe they taught their people in the meantime to not like Gilgeam. The first thoughts I have there would be "and they have a lot of artificers", but I think their crafting should be more of crafting wood, stone, cloth, paper, etc... Maybe some of their people are the wizards that have pet books from one of the 5e sources. I also like them coming back using magic in the form seen in the DM's guild book "Priestess: Ancient World Divine Class"... basically they have to sacrifice to and be near a divine idol of their deities to get their spells, and some learn to animate these idols for really really short spans... and the idols have to be bigger and more extravagant to get back higher level spell slots. I picture something where golems carry horse sized idols on a metal sled following priests around the countryside. Not a requirement mind you, but something to make a change that will definitely be something people may not be used to. The reason why they maybe have to use this innately weaker form of divine magic is because Enki and Ptah both are not officially sanctioned realms gods, and they're using this method to bypass Ao's strictures. Just a thought.

Alavairthae, may your skill prevail

Phillip aka Sleyvas
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Vinzor Burrow
Acolyte

8 Posts

Posted - 15 Apr 2023 :  23:28:16  Show Profile Send Vinzor Burrow a Private Message  Reply with Quote
quote:
Originally posted by Zeromaru X
So, I was thinking that perhaps the Spellplague may have suspended the inhabitants of Messemprar in stasis, and they were released in the Second Sundering. This way, we can use Messemprar as it was in 3e. Obviously this means I have to work on their current status, their stance on Gilgeam and the Untherans in Unthalass, etc.

As always, ideas are welcome!


Gilgeam did form a pact with Grazzt, so that could easily be seen as evil, regardless of what his intentions were

Signed,
Vinzor Burrow of Chavyondat
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Zeromaru X
Great Reader

Colombia
2468 Posts

Posted - 22 May 2023 :  00:29:37  Show Profile Send Zeromaru X a Private Message  Reply with Quote
The new Ed video has unveiled a lot of info that will benefit my campaign. Glolmarra will definitely will be part of my campaign, as I always wondered what was located in the Underdark below the Old Empires. Also, weird like undeads and a super blue dragon!

https://youtu.be/fGDt-VLY1Ms

Instead of seeking change, you prefer a void, merciless abyss of a world...
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sleyvas
Skilled Spell Strategist

USA
11770 Posts

Posted - 30 May 2023 :  18:34:49  Show Profile Send sleyvas a Private Message  Reply with Quote
quote:
Originally posted by Zeromaru X

The new Ed video has unveiled a lot of info that will benefit my campaign. Glolmarra will definitely will be part of my campaign, as I always wondered what was located in the Underdark below the Old Empires. Also, weird like undeads and a super blue dragon!

https://youtu.be/fGDt-VLY1Ms



Thanks... so notes on the "super blue dragon"... name is Meirytraukkrul (Meer for short) and when the Untheric manifestation of Ki (goddess of Nature) lay dying during the orcgate wars, devoured the manifestation's torso. She gained the ability to basically phase through earth and see through it while doing so, summon a half dozen "monsters" every round to fight for her, regenerate 4d4 hit points a round. She also gains some bit of Ki's personality.

Alavairthae, may your skill prevail

Phillip aka Sleyvas
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Zeromaru X
Great Reader

Colombia
2468 Posts

Posted - 02 Jul 2024 :  06:37:43  Show Profile Send Zeromaru X a Private Message  Reply with Quote
A bit of update on this, but Erin Evans ran an special adventure set in Tymanther in 2020, known as the Qal Contracts Murder. Long story short, there is a series of murders in Djerad Kethendi just the same day the dragonborn are celebrating their Qal (marriage) contracts. There are some details about the city of Djerad Kethendi, and some stuff that affects the future of clan Kanjentellequor, but the stuff that I found most interesting is that:

1. Erin killed Gilgeam off-screen. Basically, the dragonborn behead him in some battle and that was all, lol. His followers fled to the ruins of Messemprar. The adventure takes place after this event.
2. By the end of the adventure, the players found the vestige of Inanna, and there is a hint that maybe Inanna would be fully revived and added to the "Tymantheran pantheon" (currently, just Bahamut, Enlil and Tiamat). - I think sleyvas would be interested in this, lol

For those interested, the game was recorded on Youtube:
https://www.youtube.com/watch?v=KyC4csDIdRQ

Instead of seeking change, you prefer a void, merciless abyss of a world...
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sleyvas
Skilled Spell Strategist

USA
11770 Posts

Posted - 04 Jul 2024 :  01:32:46  Show Profile Send sleyvas a Private Message  Reply with Quote
Hmmm... I am interested, but I don't want to sit through 4 hours of this. What I wonder is how does she portray Inanna. From what I've seen, treatments of Inanna are very different. Any point I should fast forward to?

Alavairthae, may your skill prevail

Phillip aka Sleyvas
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Zeromaru X
Great Reader

Colombia
2468 Posts

Posted - 04 Jul 2024 :  19:51:24  Show Profile Send Zeromaru X a Private Message  Reply with Quote
I have to rewatch the whole thing, because yes, 4 hours is too much and between my bad hearing, my non-native English and horrible AI translated transcript, I have had problems to understand the whole thing (I'm not sure if the Kanjentellequor's Scion is Bahar, Lahar or Mahar, lol), but IIRC, Inanna appears around the 3:50 hour mark.

Anyways, the adventure ends with Hencin, one of the characters, being the potential chosen of Inanna, and clan Kanjentellequor being patriarch-less, lol

Instead of seeking change, you prefer a void, merciless abyss of a world...

Edited by - Zeromaru X on 04 Jul 2024 19:56:01
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Zeromaru X
Great Reader

Colombia
2468 Posts

Posted - 04 Jul 2024 :  22:21:01  Show Profile Send Zeromaru X a Private Message  Reply with Quote
So, ok, I rewatched the relevant part of the video. The Inanna thing starts at 3:44:00/3:45:00 mark. But, there is a lot of context from the rest of the video that you need to understand what's happening, so I'm going to try to summarize here as best as a I can.

The leaders of the dragonborn clan Kanjentellequor seems to have been investigating the god-tombs of the old Untheric gods on their own, without nobody (not even the other members of the clan or the dragonborn government) knowing what they were doing. They have already found Nanna-Sin's tomb (that they rebuilt as Djerad Thymar), Marduk and Tiamat's tombs (that they found empty, logically), and Utu and Inanna's tombs. Utu's body is protected by a wall of fire and the dragonborn were unable to get closer to him. The dragonborn have the tomb heavily guarded, however.

The tomb of Inanna was different, as the body of Inanna was not as protected as Utu's. Her tomb is located below the place where the dragonborn built one of the pyramids of Djerad Kethendi, btw. (specifically, her tomb-room is connected to a section of the catacombs that's were the clanless (thrikominaki) dragonborn are interred).

The patriarch of clan Kanjentellequor, Baishir, and his two sons, tried to resurrect Inanna with a spell that could have controlled her as well (I guess, to try to gain more power?), because nothing could "possa-bly" go wrong, right? Well, things went wrong and they were unable to correctly resurrect her, and all of Inanna's consciousness and divinity were transferred to a cat (lol). Cat-Inanna wasn't happy with all this stuff, and used her powers (however diminished) to influence Baishir's oldest son, Lahar (Bahar? Mahar?) and made his passions go wild, and in this state he killed his father and his younger brother (and a dragonborn female who was helping them), and the cat uses this opportunity to flee and gets lost in Djerad Kethendi, despite Lahar's best efforts to locate it.

Then we are on Ash Day (no date for the day given) of 1496 DR, a year or so after the dragonborn killed Gilgeam. Ash Day is the day that dragonborn celebrate their independence from the dragon lords of Abeir and make their marriage contracts with a big festival. A group of young dragonborn that were looking for their potential grooms/brides, by whims of fate found the cat and followed it to the tomb. There, they learn the truth of what happened, and Cat-Inanna chooses (as in, makes a Chosen) one of the young dragonborn, Verthisathurgiesh Hencin, to try to do what Enlil did with Dumuzi and return as a full goddess (Hencin influences her to become a female dragonborn goddess, the same way Dumuzi influenced Enlil into becoming a dragonborn warrior).

The youngs then go and tell it to the Adjudicators (Tymanther's equivalent to the War Wizards of Cormyr), that are like the police force of the dragonborn. Lahar is arrested and clan Kanjentellequor gets patriarch-less (Baishir is death and Lahar was the next on line for the patriach/matriarch seat, plus he killed his brother, leaving no one next in line).

As an aside, Inanna is not that happy that the dragonborn are worshiping Enlil, lol. Seems things between them ended badly before the Battle of the Gods.

So, in the political landscape of things, now three dragonborn clans have their "own personal" gods. Daardendrien has Bahamut/Marduk (as Medrash is basically in charge of the Platinum Cadre by the end of the Brotherhood of the Griffon novels, and I can see the dragonborn saying now that the Platinum Cadre and Bahamut's fate are "Daardendrien's"); Kepeshkmolik has Enlil (as Dumuzi is Kepeshkmolik), and now Verthisathurgiesh now has Inanna. And I'm sure they are going to use them as political tools in the future.

I guess that this can work even if we don't kill Gilgeam (that I don't see WotC doing that canonically), and the Kanjentellequor trying to revive and control Untheran gods makes more sense if they want to use them as weapons against Gilgeam.

Instead of seeking change, you prefer a void, merciless abyss of a world...

Edited by - Zeromaru X on 04 Jul 2024 22:38:30
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sleyvas
Skilled Spell Strategist

USA
11770 Posts

Posted - 06 Jul 2024 :  03:12:32  Show Profile Send sleyvas a Private Message  Reply with Quote
hmmmm, yeah, not big on this variation of Inanna if they just focus on her as a love goddess. When I read the things about her, Inanna is a royal b-word, who is lawful evil, expects everyone to do what she wants them to do, uses her "womanly wiles" to seduce men to get what she wants, but then also orders people about like she's a queen, and is also a war goddess. So, reducing her to just another Bast or Sune etc.... not my cup of tea. Now Ishtar, she's been portrayed in D&D as more neutral to possibly good and more like other love gods. Since in real world myth Inanna and Ishtar are often confused, but in realms they are two distinct entities, I'd prefer to keep them different like this. Inanna should more closely resemble Loviatar (which oddly, we see Loviatar PLAYING the role of Inanna in the short story in Complete Book of Necromancers).

Alavairthae, may your skill prevail

Phillip aka Sleyvas
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Zeromaru X
Great Reader

Colombia
2468 Posts

Posted - 06 Jul 2024 :  06:04:00  Show Profile Send Zeromaru X a Private Message  Reply with Quote
Is there any sourcebook depicting the D&D version of Inanna? I've only found her in 1e Deities and Demigods, and there is not much about her personality and her religion in that book, just her stats and battle tactics; and in On Hallowed Ground, and this book doesn't even talk about her, but about her domain and what the souls there fight between them...

Instead of seeking change, you prefer a void, merciless abyss of a world...
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sleyvas
Skilled Spell Strategist

USA
11770 Posts

Posted - 08 Jul 2024 :  22:34:44  Show Profile Send sleyvas a Private Message  Reply with Quote
quote:
Originally posted by Zeromaru X

Is there any sourcebook depicting the D&D version of Inanna? I've only found her in 1e Deities and Demigods, and there is not much about her personality and her religion in that book, just her stats and battle tactics; and in On Hallowed Ground, and this book doesn't even talk about her, but about her domain and what the souls there fight between them...



To my knowledge... no. It does give her alignment though as Lawful Evil and her home to be in the nine hells. My judgment of her personality comes entirely from what I've read of her on the web based on the stories from their myths, and I'd agree with a lawful evil assessment. She's depicted as a power hungry and demanding goddess with a spiteful streak against anyone who crosses her. That being said, I'm no expert on that section of mythology either, having only really started haphazardly learning about it in the last 6 to 8 years.

Alavairthae, may your skill prevail

Phillip aka Sleyvas
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Zeromaru X
Great Reader

Colombia
2468 Posts

Posted - 09 Jul 2024 :  04:52:37  Show Profile Send Zeromaru X a Private Message  Reply with Quote
I see. For what I understand, Erin's Inanna may be based on D&D Ishtar (who is also called Inanna in some sources, like Dragon mag #329), who is said to be a Chaotic Neutral deity.

Instead of seeking change, you prefer a void, merciless abyss of a world...
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sleyvas
Skilled Spell Strategist

USA
11770 Posts

Posted - 09 Jul 2024 :  19:14:22  Show Profile Send sleyvas a Private Message  Reply with Quote
quote:
Originally posted by Zeromaru X

I see. For what I understand, Erin's Inanna may be based on D&D Ishtar (who is also called Inanna in some sources, like Dragon mag #329), who is said to be a Chaotic Neutral deity.



So, we specifically AND canonically for the realms have those two individuals as NOT the same entity. By that, I mean that Ishtar is still worshipped in NAME in Unther. But its noted that "she left and turned over her power to Isis". So, at present, Isis is accepting her prayers. She, like Ramman, is noted as a "Babylonian" god who was accepted by the people of Unther whenever they lost so many of their gods in the orcgate wars. So, she came after the orcgate wars and got run off. She was a river goddess. This is why I like the story that for Ishtar that she was a prime material bound goddess... aka Eldath. It puts a nice bow on where Eldath came from. So, just like Hoar, we may have a handful of gods that fled Unther's pantheon when Gilgeam started to become a problem and changed their names in order to do it. In her instance, she may have given up her "name rights" to Isis to not screw over her worshippers, since I don't see Gilgeam as willing to take on the whole Mulhorandi Pantheon.

As an irony, many of the "Untheric" gods that died and that are noted as travelling on the ship of the gods with Enlil are in fact Babylonian "gods". Nergal, Marduk, Girru....Gilgamesh whom Gilgeam is modeled from.. these are all listed as Babylonian pantheon (that being said, Deities and Demigods does note that that sumerian and babylonian pantheons are a D&D created difference). So, its also kind of odd that the old empires references that the "Untheric" Pantheon imported Babylonian gods, because it had them already.... but at the same time, the list of those gods and their deaths were actually put in by a different author (i.e. I believe it came in Powers and Pantheons). The D&D Sumerian gods THAT WE KNOW OF who were part of the "Untheric Pantheon" were only Enlil, Inanna, Ki,Nanna-Sin, and Utu.... and we explicitly know that Enki didn't come over from powers and pantheons. That leaves Nin-Hursag as the one "Sumerian" pantheon goddess that's unclear if she came or not (an earth goddess with control of gravity, magnetism, and flight per D&D lore, but actual mythology focuses on her as a nurturing/fertility/mother goddess and wife/consort of Enki OR sometimes wife of Enlil).

Inanna is canonically claimed to have died in the orcgate wars, so in the realms, she is NOT Ishtar. I know in OUR world there's a lot of stuff that claims the two are the same on the web.... but generally the myths that I read... when I see stuff about Ishtar its more "kind" and when I see stuff about Inanna, she's typically portrayed as a B word.

By the way, this concept that the Untheric Pantheon started "taking in" Babylonian Pantheon gods... that's one thing where I like to personally think that we kind of have the story wrong. By that, I mean that there weren't TWO groups of deities that came over for the Mulan people. There were THREE OR MORE .... so maybe there was another group that followed Anu. This fits in well with the canon lore that Anu was worshipped down in Durpar from Desert of Desolation (which yes, was shoehorned into the realms... but take lemons, make lemonade). So, we may have had Anu, Ishtar, Ramman, Assuran, and maybe a few others (Anshar becoming Shar, Dahak becoming Null, Druaga as another name for possibly Gargauth). I ALSO wouldn't be surprised if many of these "gods" were ascended dragons and that's an even further hidden part of this story... as in the manifestations that they used were draconic bodies that they possessed like ToT Avatars... and I state that because so many instances of "dragon gods" seem to appear in THAT section of the realms. So, unlike the other mulan gods who "spelljammed" here in magically created (or possibly mortal grown) manifestation bodies, these gods may have come through via possessing draconic bodies.... which may have also been what "Primordials" did in having "dragon mounts". It might even be something where these "deities" were already existent in the realms, but trapped in Abeir, and their method of coming to their worshippers was via "crossing over" in the shared body of a dragon.... and maybe this was possible because there's some ties between the old empires land and Abeir from a prior crossover.


Alavairthae, may your skill prevail

Phillip aka Sleyvas

Edited by - sleyvas on 09 Jul 2024 21:31:07
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