Author |
Topic |
Steven Schend
Forgotten Realms Designer & Author
USA
1715 Posts |
Posted - 16 Apr 2008 : 23:25:31
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quote: Originally posted by Jeiroth
Hello Mr. Schend,
I had posed this question to the Hooded one in an earlier topic, but after looking at Cormanthyr: Empire of Elves I noticed that you were the glorious author of that magnanimous pice of work.
Therefore I was wondering if you could possibly answer my question, which is:
The family crests/symbols of the Vyshaan and the Irythil. You astutely included ones for most of the rest of the elven noble families (thank you!) but unfortunately my campaign is also centering around Vyshaan, and Irythil. I wanted to make them somewhat authentic adventures, as such I wanted to get an explanation for their crests and include those on shields, doorways etc.
Thank you,
If this conflicts with any previous and/or published lore, know that that should take precedence over a late afternoon brainstorm, okay?
Vyshaan seal/shield/family mark: Round black shield bordered in gold band with six red ovals surrounding a white diamond at the center. This can also be placed on a kite-shaped shield, but the blazon is smaller with more black, obviously.
Irithyl seal/shield/family mark: Blue and black shield rimmed in silver, a diagonal line running top right to lower left puts black in upper left and blue in lower right fields. The emblem itself is a white wolfhound with black eyes rearing up with claws extended to the left (Can't remember for certain, but this might technically be Wolfhound Volant Sinister....but don't quote me on that.)
Hope those work as symbols/family marks for you.
Steven |
For current projects and general natter, see www.steveneschend.com
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Steven Schend
Forgotten Realms Designer & Author
USA
1715 Posts |
Posted - 16 Apr 2008 : 23:34:29
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quote: Originally posted by Ithil
Steven,
As I get back into the latest Realms novels, I chose as my first one, Blackstaff. I've always respected your work as game designer and was happy to discover your excellent talent in writing novels! I especially appreciated the very detailed descriptions of magical items; you really made each item unique even if that item only appeared for a brief moment on the shelf.
I thought that the entire book was a giant treat to history buffs of the Realms. I felt very rewarded for the investment I have in the ancient past of the Realms by what you wrote, particularly about Miyeritar and the subsequent elven dominions.
You brought to my attention in the 4E FR Forum Topic that the happenings in the High Moor took place about 110 miles south of Loudwater. Since that is the site of the starting campaign in the new FRCG, I was wondering if you could extrapolate on the developments in the High Moor? Has the topography/fauna/flora of the entire area changed? Have the South Wood and Misty Forest expanded into the area? Have new settlements come in? Is the area safer?
Thank you for any insights.
First up, thank you for the compliments; they're humbly appreciated.
Most of this has been discussed earlier in this forum and/or under the Blackstaff chapter-by-chapter discussions.
Still, in short, here's the changes:
Highstar Lake is now one mile longer, stretching one mile further west than it used to. In effect, a one-mile by one-mile lagoon opened up to allow Tor Asuor, one of Rhymanthiin's guardian towers, to be a half-mile from any shore of Highstar Lake. This is the most obvious and most notable of the towers marking the boundaries claimed by Rhymanthiin.
In a circular layout, there are nine towers each exactly 25 miles from the city center of Rhymanthiin. Among them (i.e. inside the circle of their protection), the lands have been cleansed and purified and made healthy again for the first time in 12,000 years. Crops grow there now where there are not the roads leading from the hidden city to the towers.
Thus, there's a 50-mile-diameter area of abundantly fertile soil on the High Moor, and that magic is still advancing, cleansing and reviving soil beyond the towers. That progress is very slow, since there's no active magic behind it and it's just the progression of the magic Khelben's workings set in motion. At the rate of progress, it should take only about a dozen centuries or so before the High Moor is eradicated.
I'll have to check with my shadowy masters as to what I'm free to talk about with this topic. To say any more may bump into some NDAs, so I'll check and hopefully come back to add more to the topic. In the meantime, check out the past discussion about the City of Hope for more.
Steven |
For current projects and general natter, see www.steveneschend.com
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Steven Schend
Forgotten Realms Designer & Author
USA
1715 Posts |
Posted - 16 Apr 2008 : 23:42:06
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quote: Originally posted by Jamallo Kreen
I just encountered the Character Name Generator and suggested it to my players on our site, but I'd like to know if you intend to add more professions and more adjectives? I kept getting similar results even when using different letters and professions, not that some of those adjectives weren't bad mo ... "I'm talkin' 'bout Shaft!" ....
(Insert appropriate emoticon here.)
Um, I'm kinda lost as to what you're talking about here, man.
Was this one of those things I scribbled off quickly for the website way back in 2000? If so, I'm afraid I've totally forgotten and have no plans to do much if anything with it.
Heck, give us the link so we can all go check this out. As for adjusting it, I suspect you (or someone) could probably put together a vastly better generator for Candlekeep itself.
Steven who doesn't want to admit where he pulls new names from.... |
For current projects and general natter, see www.steveneschend.com
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Wooly Rupert
Master of Mischief
USA
36809 Posts |
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Jamallo Kreen
Master of Realmslore
USA
1537 Posts |
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Wooly Rupert
Master of Mischief
USA
36809 Posts |
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Ithil
Acolyte
USA
40 Posts |
Posted - 17 Apr 2008 : 04:10:35
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quote: Originally posted by Steven Schend
quote: Originally posted by Ithil <snip the compliments; no need to boost SES's ego any more >
You brought to my attention in the 4E FR Forum Topic that the happenings in the High Moor took place about 110 miles south of Loudwater. Since that is the site of the starting campaign in the new FRCG, I was wondering if you could extrapolate on the developments in the High Moor? Has the topography/fauna/flora of the entire area changed? Have the South Wood and Misty Forest expanded into the area? Have new settlements come in? Is the area safer?
Most of this has been discussed earlier in this forum and/or under the Blackstaff chapter-by-chapter discussions.
Still, in short, here's the changes:
Highstar Lake is now one mile longer, stretching one mile further west than it used to. In effect, a one-mile by one-mile lagoon opened up to allow Tor Asuor, one of Rhymanthiin's guardian towers, to be a half-mile from any shore of Highstar Lake. This is the most obvious and most notable of the towers marking the boundaries claimed by Rhymanthiin.
In a circular layout, there are nine towers each exactly 25 miles from the city center of Rhymanthiin. Among them (i.e. inside the circle of their protection), the lands have been cleansed and purified and made healthy again for the first time in 12,000 years. Crops grow there now where there are not the roads leading from the hidden city to the towers.
Thus, there's a 50-mile-diameter area of abundantly fertile soil on the High Moor, and that magic is still advancing, cleansing and reviving soil beyond the towers. That progress is very slow, since there's no active magic behind it and it's just the progression of the magic Khelben's workings set in motion. At the rate of progress, it should take only about a dozen centuries or so before the High Moor is eradicated.
I'll have to check with my shadowy masters as to what I'm free to talk about with this topic. To say any more may bump into some NDAs, so I'll check and hopefully come back to add more to the topic. In the meantime, check out the past discussion about the City of Hope for more.
Steven
>> At the rate of progress, it should take only about a dozen centuries or so before the High Moor is eradicated.
One down, eleven to go!
Thank you for the summary despite already answering the questions, some of it over a year ago. I've scoured the forums now for news on the City of Hope and have developed a new question.
Do you have in mind what it would take for a hero of pure heart to learn about and enter Rhymanthiin (good name, btw)? Apart from gaining a hopeblade, using Ualair's kiira, or being escorted by a sharn (a scary prospect for someone not in-the-know)? [Assume 4th Edition] Would it be appropriate to allow entry to one of the Paragon path, or should this reward [access to this ancient and magical location] be put off until Epic path? Or will the City of Hope be more open like Myth Drannor of old? No, I'm not equating the Library City of Miyeritar to Myth Drannor, just wondering if Rhymanthiin will open up after being established, or remain "elitist" and predominantly elven.
If you do hear an "ok" from the Shadowmasters of Renton , I'd appreciate the post-back on the other questions. Hmm, does that make Bill Slavicsek the Shadow Hand?
Thank you for your time and involvement in these forums, it's a wonderful thing! |
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Steven Schend
Forgotten Realms Designer & Author
USA
1715 Posts |
Posted - 17 Apr 2008 : 14:21:45
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quote: Originally posted by Markustay
Okay, I could've made a joke there...
but I won't...
Now, before I get myself in trouble, I should ask a question and get this back on topic -
Aside from Blackstaff Tower, are there any other products/novels you are working on currently, and if so, are they FR related?
Mod edit: Joke reference removed; it had too much potential for causing nastiness.
Realized on scanning that I'd missed answering this question. Sorry, Marcus.
I'm not currently working on any FR related projects, alas.
I am finishing up a short story for publication some time next year with DAW; I've also got another due to come out this July in THE DIMENSION NEXT DOOR.
Otherwise, I work on a spec novel all my own and a random assortment of half-started stories that demand to be finished at varying paces.
Steven |
For current projects and general natter, see www.steveneschend.com
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Steven Schend
Forgotten Realms Designer & Author
USA
1715 Posts |
Posted - 17 Apr 2008 : 14:32:06
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Glad you enjoyed Nameless and other elements of BLACKSTAFF, Tim.
quote: Originally posted by HawkinstheDM I found the history of the Sharn illuminating, confusing, and hard to follow. Yes, I know that is a bit contradictory, but that is what it felt like. I really appreciated the above response you gave about the Sharn, because that helped clear most the questions I still had about them.
My apologies for being too oblique with the sharn. They've always been a big time mystery, and while I might have put more in there to make them more clear, it would have not been the story centered on the Blackstaff and Tsarra. It's one of those things that you'll have to come here to read the "extras" so to speak, I'm afraid.
quote:
While I am eagerly anticipating Blackstaff Tower, I would also be interested in a work about Sharn, perhaps dealing with their war against the Phaerimm (though with WotC pushing the 4e Realms and post-Spellplague novels, I am sad to say I doubt I will ever see it ).
P.S. Is Blackstaff the book for which you actually went and visited Ed to get insights from him on the character?
I doubt that phaerimm/sharn story will happen any time soon either, unless I can figure out A) a story worth writing and B) a pitch that makes it fit/suitable in the new continuity.
And no on your last question. I went up to visit to talk through the details on BLACKSTAFF TOWER. I was writing BLACKSTAFF from late 04 through 05, while BT kept me busy 06-07.
Steven |
For current projects and general natter, see www.steveneschend.com
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Steven Schend
Forgotten Realms Designer & Author
USA
1715 Posts |
Posted - 17 Apr 2008 : 14:40:39
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quote: Originally posted by Markustay
To add my two cents in here, there were only two points of contention I had with the book (the rest was GOLDEN) -
The incredibly confusing history of the Sharn (which I believe Hawkins is also referring to). I wasn't able to follow that part too clearly (with all the 'flash-back' scenes mingling with 'real time'), and I think I may have to go back and read it a third time (just that part) to figure out who those people were (They seemed to be priests of a bunch of gods; which indicates to me that the Sharn's magic should be more along the lines of Divine, NOT Arcane). Maybe thats why they are so powerful - they blur the lines between different types of magic?
The Pentad were a group of closely affiliated religious orders to the five gods in attendance at the final ritual. They (along with the Seven Wizards of Myth Drannor) safeguarded much of the lore regarding sharn and/or what their purpose was. The Pentad probably existed for less than a thousand years, and bear in mind that those involved were most likely considered heretics (or at least outsiders) by those of the same faith, even if their god did not. (I.E. Other priests of Dumathoin thought them crazy, but Dumathoin blessed them regardless.)
They became sharn when their stronghold was under attack and escape was hopeless. They used the knowledge they had to summon the sharn and transform everyone into sharn. The final five high priests of the Pentad lingered and delayed their final transformations to inform the Nameless Chosen (aka Khelben) of their safe fate.
Yes, this could potentially mean that sharn could cast divine magics (and in one of their incarnations across two editions, I could swear they could). Still, given the unique/odd nature of the sharnmind, I suspect that they no longer worshipped/prayed/thought the same way and thus did not maintain their links with their individual gods.
Any more questions on the Pentad? I could swear I had some notes around here somewhere....
Steven |
For current projects and general natter, see www.steveneschend.com
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Steven Schend
Forgotten Realms Designer & Author
USA
1715 Posts |
Posted - 17 Apr 2008 : 15:00:55
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quote: Originally posted by AlorinDawn
Steven,
I sent you an email via the forums, but wasn't real sure it went, so I'm gonna bug ya here too. I posted this in Eric Boyd's thread beacsue he authored the book, but would very much welcome you opinion on the matters Moonstar.
quote: Eric,
In the Waterdeep, City of Splendors 3.5 book the Moonstar Prc lists stealthy and investigator as required feats. I think this is a bit too rogue/bard focused for the amount of spellcasters involved with the group and it goals/aims. While I agree both feats certainly assist in the group goals, could you perhaps provide an alternate feat for spellcasting member who achieves stealth & snooping via his spells rather than a feat that requires them to take CC skills?
Thanks
While I'm loathe to tinker with Eric's often-quite-carefully-crafted mechanics, I'll suggest this--At least one of those mentioned above is essential, given the history than most Moonstars were once Harpers (hence, the r/b link). And since it's still useful for the Moonstars' mission, take one of those feats and try these others on for spellcasting types:
Spell Focus (Abjuration or Illusion) or Greater Spell Focus in same
Skill Focus (Hide, Listen, Move Silently, Search, or Spot)
Those are the only ones that seems to make any sense to me--a focus on defensive/deceptive magics and skills.
Of course, this is also one of those places where story supercedes rules, and most of the membership got in because they were hand-picked by Khelben, not by meeting skill prerequisites. I suspect most of them might not have both feats unless they were rewritten to fit the prestige class.
If you want your characters in the Moonstars, make it so, and either forego using that prestige class (or adjust it as discussed above).
Steven
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For current projects and general natter, see www.steveneschend.com
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Steven Schend
Forgotten Realms Designer & Author
USA
1715 Posts |
Posted - 17 Apr 2008 : 15:04:43
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quote: Originally posted by Jamallo Kreen
It's at http://www.wizards.com/default.asp?x=dnd/dnd/20010208b . Someone mentioned it in a recent post, so I thought it was a recent creation. I'd like to see you do more with it -- it has a lot of great possibilities.
Yeah, wrote that apparently back in 2001; I'll have to go dig up the files, as they're probably just simple lists that are randomly pulled from and could easily be added. Hmph. Had totally forgotten about that until you'd mentioned it.....
Steven |
For current projects and general natter, see www.steveneschend.com
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Steven Schend
Forgotten Realms Designer & Author
USA
1715 Posts |
Posted - 17 Apr 2008 : 15:22:50
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quote: Originally posted by Ithil Do you have in mind what it would take for a hero of pure heart to learn about and enter Rhymanthiin (good name, btw)? Apart from gaining a hopeblade, using Ualair's kiira, or being escorted by a sharn (a scary prospect for someone not in-the-know)? [Assume 4th Edition] Would it be appropriate to allow entry to one of the Paragon path, or should this reward [access to this ancient and magical location] be put off until Epic path? Or will the City of Hope be more open like Myth Drannor of old?
Last question first--it was my intention that this was to be even more egalitarian and shared than MD was. Whether or not it lives up to its promise depends on what WotC does with it.
As the bulk of the folk in the Realms who know of the city's existence are affiliated with the Moonstars or three prominent temples, one could expect to be recruited by any of them or their agents. If they're accepted as "suitable for entry," they'll be escorted toward the city.
All that's visible to those not attuned to it are the roads and towers. The walls that encircle the city are not visible, but their foundations are visible as a circular road to which the nine roads are attached. Folks can walk on that road and on the plant-filled land inside it (even though that's technically where the city is) because Rhymanthiin isn't entirely in phase with the material world.
First time entry is allowed only if you're in contact with someone who is accepted by the city (but holding someone hostage to force your way in doesn't work) or if the city itself accepts you on her own (It's my opinion that the city has a mild sentience/spirit of its own; whether that's part of the sharnmind that's part of the city's substance, a touch of Danthra the Dreamer, or something else entirely is left open.) Escorting by sharn, a kiira that's part of the Highfire Crown, or by someone holding a hopeblade are all valid.
As for the Paragon path, I don't know enough about it to say. If someone was a paladin interested in gaining and sharing knowledge, there's always a chance he could try and make a speech or appeal to the empty air at the center circle. Someone in the city might take pity on that person and bring them in, or the city itself might possibly expose her gate and allow entry. (But it's not likely someone could approach that point unnoticed/unescorted by the elves, halflings, and centaurs on patrol.)
Here's an important point--Unless you're going to tie your character to a life commanding a defensive garrison, managing its resources, and scheduling patrols and scouting parties, you're not getting your hands on a hopeblade. There are nine in existence, and all nine are claimed by the commanders of the towers that protect Rhymanthiin and her territories. The only one currently named is the Ilbaereth in charge of Tor Asuor. They are powerful blades and they have named heirs determined by the wielder, but their use is meant exclusively for Rhymanthiin.
Steven |
For current projects and general natter, see www.steveneschend.com
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AlorinDawn
Learned Scribe
USA
313 Posts |
Posted - 17 Apr 2008 : 15:50:42
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quote: Originally posted by Steven Schend
quote: Originally posted by AlorinDawn
Steven,
I sent you an email via the forums, but wasn't real sure it went, so I'm gonna bug ya here too. I posted this in Eric Boyd's thread beacsue he authored the book, but would very much welcome you opinion on the matters Moonstar.
quote: Eric,
In the Waterdeep, City of Splendors 3.5 book the Moonstar Prc lists stealthy and investigator as required feats. I think this is a bit too rogue/bard focused for the amount of spellcasters involved with the group and it goals/aims. While I agree both feats certainly assist in the group goals, could you perhaps provide an alternate feat for spellcasting member who achieves stealth & snooping via his spells rather than a feat that requires them to take CC skills?
Thanks
While I'm loathe to tinker with Eric's often-quite-carefully-crafted mechanics, I'll suggest this--At least one of those mentioned above is essential, given the history than most Moonstars were once Harpers (hence, the r/b link). And since it's still useful for the Moonstars' mission, take one of those feats and try these others on for spellcasting types:
Spell Focus (Abjuration or Illusion) or Greater Spell Focus in same
Skill Focus (Hide, Listen, Move Silently, Search, or Spot)
Those are the only ones that seems to make any sense to me--a focus on defensive/deceptive magics and skills.
Of course, this is also one of those places where story supercedes rules, and most of the membership got in because they were hand-picked by Khelben, not by meeting skill prerequisites. I suspect most of them might not have both feats unless they were rewritten to fit the prestige class.
If you want your characters in the Moonstars, make it so, and either forego using that prestige class (or adjust it as discussed above).
Steven
Steven,
Many thanks for your input. Also...Great info on Rhymanthiin! I hope that the Shadowmasters you speak of decide to let you share more info with us. What we wouldn't give for a sourcebook on the area =(.
Do you intend to be at any cons this year?
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Ithil
Acolyte
USA
40 Posts |
Posted - 17 Apr 2008 : 15:51:42
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quote: Steven Schend wrote: It's my opinion that the city has a mild sentience/spirit of its own; whether that's part of the sharnmind that's part of the city's substance, a touch of Danthra the Dreamer, or something else entirely is left open.
We'll see if WotC leaves it open for DM's to determine -- I like that approach. For me, I love the idea that Danthra survives and grows stronger through the city and the lore it accumulates, and thus acts as that sentience. It gives it a very personal touch and also ensures that Tsarra will return often to converse with her friend.
quote: Steven Schend wrote: Rhymanthiin isn't entirely in phase with the material world.
Is Rhymanthiin fully in phase with any plane -- like the Feywild or Shadowfell? Or is it separated into a unique demi-plane or pocket dimension? If it is fully in phase somewhere, is the city accessible through normal means at that location (i.e. walk through gate without escort)?
You offered some more great ideas about the city, thanks as always! I hope either WotC leaves it alone (and thus to you to build out) or does it justice in official material. It's a really special feeling to have essentially been at the groundbreaking of this majestic site.
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Rinonalyrna Fathomlin
Great Reader
USA
7106 Posts |
Posted - 17 Apr 2008 : 16:26:19
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Indeed, thanks for the information on the Hidden City, as always!
But Steve, I have to ask...what is a "spec novel"? |
"Instead of asking why we sleep, it might make sense to ask why we wake. Perchance we live to dream. From that perspective, the sea of troubles we navigate in the workaday world might be the price we pay for admission to another night in the world of dreams." --Richard Greene (letter to Time) |
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AlorinDawn
Learned Scribe
USA
313 Posts |
Posted - 17 Apr 2008 : 16:46:05
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Steven,
It seems we are delving into the Hidden City atm, so... I did read Blackstaff, and if this question has already been asked, please forgive me. I imagine the few folk that live within the High Moor would notice some change in their travels within the moor. What do folk see when they approach the 50 mile radius of renewed land? Do they see the towers and the crops growing? As I remember it, there was some charm that only allowed certain folk to find the city wasn't there?
Thanks |
Edited by - AlorinDawn on 17 Apr 2008 16:48:14 |
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Rinonalyrna Fathomlin
Great Reader
USA
7106 Posts |
Posted - 17 Apr 2008 : 18:51:20
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I have to admit, I thought the same thing--I thought the changes were hard to spot, if visible at all, to any who were "not in the know". If people suddenly see towers, roads and cultivated land, what's to stop the news that something strange has happened on the High Moor? Having structures of that significance be visible to anyone doesn't seem to me to be conducive to keeping the city a very tightly kept secret.
Or did I miss something? |
"Instead of asking why we sleep, it might make sense to ask why we wake. Perchance we live to dream. From that perspective, the sea of troubles we navigate in the workaday world might be the price we pay for admission to another night in the world of dreams." --Richard Greene (letter to Time) |
Edited by - Rinonalyrna Fathomlin on 17 Apr 2008 19:04:56 |
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Steven Schend
Forgotten Realms Designer & Author
USA
1715 Posts |
Posted - 17 Apr 2008 : 20:59:49
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quote: Originally posted by Rinonalyrna Fathomlin
I have to admit, I thought the same thing--I thought the changes were hard to spot, if visible at all, to any who were "not in the know". If people suddenly see towers, roads and cultivated land, what's to stop the news that something strange has happened on the High Moor? Having structures of that significance be visible to anyone doesn't seem to me to be conducive to keeping the city a very tightly kept secret.
Or did I miss something?
I'll answer you and Alorin both here:
The CITY is impossible to spot, as it exists in its pocket dimension beside Faerun (similar to that mythal city I put in Amn chock full of werewolves). Those natives of the city can pierce that veil at will, but unwelcomes pass right through it (or get teleported to the other side of the unseen city or perhaps even as far away as the farthest tower 25 miles off).
The towers, the roads, and the crops are all fully visible and physically present. Given that the High Moor's not been a high traffic area, there's not too many to stumble across it quickly, but once word gets out, folks may flock there a bit. (One of the reasons BLACKSTAFF happens so late in the year is so Rhymanthiin would be protected by a full winter before anyone would be wandering around to notice it.)
The city's existence is a secret, and anyone encountering the troops/scouts that patrol around it is told that they are there for the City of Hops and if you prove worthy, you may be gifted with a view of the city's spires or perhaps even entrance, depending on how they interact with and treat these people.
Think of it like this: Many speak of Brigadoon or Shangri-La but very few can ever say they've seen it or been there. That's the sort of spin you can put on Rhymanthiin--it's there, but you have to earn your entrance. (And no, you can't buy your way in with books, like at Candlekeep, though someone might always be watching on the walls and could possibly be interested in escorting you in exchange for reading said book.) |
For current projects and general natter, see www.steveneschend.com
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Steven Schend
Forgotten Realms Designer & Author
USA
1715 Posts |
Posted - 17 Apr 2008 : 21:02:51
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quote: Originally posted by Rinonalyrna Fathomlin But Steve, I have to ask...what is a "spec novel"?
Novel written on speculation i.e. it's not contracted, it's not owned by anyone but me, and it might not interest anyone but me (though I certainly hope to surf a wave of zeitgeist one of these days).
In short, it will hopefully become a novel I can shop around to other publishers in hopes of turning it into a real book. This novel builds off of my short stories in FELLOWSHIP FANTASTIC, THE DIMENSION NEXT DOOR, and a third anthology I'm not cleared to name yet, all from DAW this year.
Steven |
For current projects and general natter, see www.steveneschend.com
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Steven Schend
Forgotten Realms Designer & Author
USA
1715 Posts |
Posted - 17 Apr 2008 : 21:05:49
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And yes, Alorin, I'll definitely be at Gen Con this year; don't know of any others I can afford monetarily or temporally.
SES |
For current projects and general natter, see www.steveneschend.com
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AlorinDawn
Learned Scribe
USA
313 Posts |
Posted - 18 Apr 2008 : 00:25:24
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quote: Originally posted by Steven Schend
And yes, Alorin, I'll definitely be at Gen Con this year; don't know of any others I can afford monetarily or temporally.
SES
I will be there as well. Looking forward to meeting you!
You know, The Origins Game Fair is just south of you, and just happens to be in my hometown =) |
Edited by - AlorinDawn on 18 Apr 2008 00:27:01 |
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Markustay
Realms Explorer extraordinaire
USA
15724 Posts |
Posted - 18 Apr 2008 : 01:05:54
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quote: Originally posted by Steven Schend
The city's existence is a secret, and anyone encountering the troops/scouts that patrol around it is told that they are there for the City of Hops... <snip>
So I assume this will be the new BEER MAKING capital in the north in the coming century?
I had originally planned to attend Gencon this year for the first time (I want one of those Candlekeep shirts!), but since it will probably be all about 4e, I reconsidered.
But maybe I'll set my animosity aside and go just to meet people like you and Ed. I had always wanted to meet Gary Gygax, and now that oppotunity is lost. I don't want this to be another one of those 'paths not taken'. |
"I have never in my life learned anything from any man who agreed with me" --- Dudley Field Malone
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Edited by - Markustay on 18 Apr 2008 22:19:43 |
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Rinonalyrna Fathomlin
Great Reader
USA
7106 Posts |
Posted - 18 Apr 2008 : 01:22:07
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quote: Originally posted by Steven Schend
Think of it like this: Many speak of Brigadoon or Shangri-La but very few can ever say they've seen it or been there. That's the sort of spin you can put on Rhymanthiin--it's there, but you have to earn your entrance. (And no, you can't buy your way in with books, like at Candlekeep, though someone might always be watching on the walls and could possibly be interested in escorting you in exchange for reading said book.)
All right, that explanation makes a bit more sense to me. Thanks. |
"Instead of asking why we sleep, it might make sense to ask why we wake. Perchance we live to dream. From that perspective, the sea of troubles we navigate in the workaday world might be the price we pay for admission to another night in the world of dreams." --Richard Greene (letter to Time) |
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Rinonalyrna Fathomlin
Great Reader
USA
7106 Posts |
Posted - 18 Apr 2008 : 01:22:50
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quote: Originally posted by Steven Schend
Novel written on speculation i.e. it's not contracted, it's not owned by anyone but me, and it might not interest anyone but me (though I certainly hope to surf a wave of zeitgeist one of these days).
In short, it will hopefully become a novel I can shop around to other publishers in hopes of turning it into a real book. This novel builds off of my short stories in FELLOWSHIP FANTASTIC, THE DIMENSION NEXT DOOR, and a third anthology I'm not cleared to name yet, all from DAW this year.
Steven
Thanks for the enlightenment. And of course, good luck with getting the book published. |
"Instead of asking why we sleep, it might make sense to ask why we wake. Perchance we live to dream. From that perspective, the sea of troubles we navigate in the workaday world might be the price we pay for admission to another night in the world of dreams." --Richard Greene (letter to Time) |
Edited by - Rinonalyrna Fathomlin on 18 Apr 2008 01:23:16 |
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AlorinDawn
Learned Scribe
USA
313 Posts |
Posted - 18 Apr 2008 : 02:25:57
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quote: Originally posted by Rinonalyrna Fathomlin
quote: Originally posted by Steven Schend
Think of it like this: Many speak of Brigadoon or Shangri-La but very few can ever say they've seen it or been there. That's the sort of spin you can put on Rhymanthiin--it's there, but you have to earn your entrance. (And no, you can't buy your way in with books, like at Candlekeep, though someone might always be watching on the walls and could possibly be interested in escorting you in exchange for reading said book.)
All right, that explanation makes a bit more sense to me. Thanks.
/Agree. I can now see the area much more clearly in my mind's eye.
Thank you |
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Jamallo Kreen
Master of Realmslore
USA
1537 Posts |
Posted - 18 Apr 2008 : 07:12:11
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Steven, would you p[lease tell us more about THE DIMENSION NEXT DOOR. and your cointribution to it? Is the book primarily modern or near future science fiction, or is it good ole Medieval-Renaissance fantasy?
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I have a mouth, but I am in a library and must not scream.
Feed the poor and stroke your ego, too: http://www.freerice.com/index.php.
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Steven Schend
Forgotten Realms Designer & Author
USA
1715 Posts |
Posted - 18 Apr 2008 : 16:55:00
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quote: Originally posted by Jamallo Kreen
Steven, would you p[lease tell us more about THE DIMENSION NEXT DOOR. and your cointribution to it? Is the book primarily modern or near future science fiction, or is it good ole Medieval-Renaissance fantasy?
Can't tell you much about the other stories in the collection as I've not read any--that's the editor's job.
However, I've a cover copy so I'll transcribe the info here:
Author list: Anton Strout, Jody Lynn Nye, Nina Kiriki Hoffman (a fave of mine--SES), Chris Pierson, Steven Schend, Irene Radford, Donald Bingle, Lillian Stewart Carl, Brad Beaulieu, Paul Genesse, Brenda Cooper, Fiona Patton, Alexander B. Potter
Of these all, I think at least 33% of us write standard fantasy or of some stripe, while the others might be more of an SF bent. Here's the cover copy--which I assume was written by esteemed editor Kerrie Hughes.
"Movements glimpsed out of the corner of your eye, inexplicable sounds, things that mysteriously vainsh and just as mysteriously reappear, knowledge for which there is no rational explanation, dreams that seem as real as our own everyday life--products of overactive imaginations or unexpected glimpses into dimensions beyond our own?
Join thirteen intrepid writers as they explore those unknown territories that may be found in any of countless Dimensions Next Door. From Benjamin Franklin's best kept secret...to a Celtic knot maze that could trap an unwary archaeologist...to a young woman who has inadvertently become a counselor for ghosts...to a virtual reality anti-terrorist expert...to an Internet site that offers to bring karmic balance to one man's life...to a man bespelled to walk the future in the service of his queen...to voices and a vision that can open the way to the hells and beyond, here are tales of the strange, challenging, and often wondrous worlds just waiting to be discovered by those with the precious ability to perceive them."
In case you're wondering, no, my story is not noted among the back cover blurb (though it was in Fellowship Fantastic).
So to answer J's question, I suspect it's a random mix of F/SF together with more weight away from standard fantasy and more toward contemporary F/SF.
My story itself--"Unreadable" is the title--involves a library with cursed books in it, and what happens when those who are unaware of the power of books cross paths with those who safeguard humanity from such evils. Oscar Kharm, one of the characters from a previous short story, appears in this one as well.
Steven |
For current projects and general natter, see www.steveneschend.com
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Steven Schend
Forgotten Realms Designer & Author
USA
1715 Posts |
Posted - 18 Apr 2008 : 17:10:50
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quote: Originally posted by Markustay
quote: Originally posted by Steven Schend
The city's existence is a secret, and anyone encountering the troops/scouts that patrol around it is told that they are there for the City of Hops... <snip>
So I assume this will be the new BEER MAKING capital in he north in the coming century?
Darnit. You mean my typo-sense failed me? Rats.
quote:
I had originally planned to attend Gencon this year for the first time (I want one of those Candlekeep shirts!), but since it will probably be all about 4e, I reconsidered.
But maybe I'll set my animosity aside and go just to meet people like you and Ed. I had always wanted to meet Gary Gygax, and now that oppotunity is lost. I don't want this to be another one of those 'paths not taken'.
Do come, Marcus. Gen Con is far too vast an experience to miss, and quite honestly, there's SO MUCH going on that avoidance of 4E shouldn't be too hard. You'll find the oddest dice you've ever seen, play a lot of games that you'd normally miss, and perhaps even try out some new MMOs or RPGS that the computer game guys bring along. Besides, I'm sure the True Dungeon needs another victi--er, party member.
I think it's safe to say that Wizards doesn't dominate the show the way TSR used to in days of yore, and plus Ed and I want to meet our fans as much as they want to meet us.
Steven |
For current projects and general natter, see www.steveneschend.com
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AlorinDawn
Learned Scribe
USA
313 Posts |
Posted - 18 Apr 2008 : 17:39:53
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quote: Do come, Marcus. Gen Con is far too vast an experience to miss, and quite honestly, there's SO MUCH going on that avoidance of 4E shouldn't be too hard. You'll find the oddest dice you've ever seen, play a lot of games that you'd normally miss, and perhaps even try out some new MMOs or RPGS that the computer game guys bring along. Besides, I'm sure the True Dungeon needs another victi--er, party member.
I think it's safe to say that Wizards doesn't dominate the show the way TSR used to in days of yore, and plus Ed and I want to meet our fans as much as they want to meet us.
Steven
I'd have to agree Marcus, the sheer enormity of Gencon is far from dominated by WotC. There are sooo many different booths to visit, ton's of games you are likely unfamilar with to delve into, and a few fair vixens clad in chainmail to oogle >=)
I hope to see you there! |
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