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Wooly Rupert
Master of Mischief
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Posted - 18 Nov 2020 :  22:20:23  Show Profile Send Wooly Rupert a Private Message  Reply with Quote
quote:
Originally posted by Gary Dallison

Cheers George, i looked up that article but was disappointed to find it contained nothing more than she became an exarch.

On to other things. The Plesiosaur in Maer Dualdon as detailed in Rime of the Frostmaiden. Its awakened recently but doesnt say when it first arrived.

Given the general temperature of the region i'd be tempted to say a Plesiosaur shouldnt be able to live here, its just too cold. But the Ten Towns is a volcanic hotspot so the depths of Maer Dualdon might be warm enough to support a Plesiosaur.

However, a single warm lake is not enough to support an ecosystem including many plesiosaurs that have survived over millennia from the time of the dinosaurs in Faerun. So the Plesiosaur must have arrived by chance or by design.

Its slightly possible there could be watery tunnels in the depths of Maer Dualdon, but they would lead into the frozen environs and so be too cold.

Which means someone put the dinosaur there. The question is who, and for what purpose. Initial thoughts are the Arcane Brotherhood put it there, hoping it would do significant damage to the fishing and scrimshaw busines so that they, or one of their local agents could be hired to deal with the monster and gain huge popularity, perhaps enough to become Speaker and thereby control the entire scrimshaw trade of a town.



It's possible that it could be a one-off survivor from when the local environ was different.

Maybe the area used to be much warmer, during the time of the sarrukh, and one of them did something that allowed this one dinosaur to survive.

It could have been that several survived initially, but died out over the millennia... Or it could be that there are more of them tucked away nearby, but still in stasis.

Really going wild here -- what if there's an underwater cavern that was a sarrukh workshop? Several plesiosaurs could have been kept in stasis, in this magically-warmed cavern. The magic is beginning to fade, though, so one of them woke up.

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cpthero2
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Posted - 18 Nov 2020 :  22:24:20  Show Profile  Visit cpthero2's Homepage Send cpthero2 a Private Message  Reply with Quote
Master Rupert,

quote:
Really going wild here -- what if there's an underwater cavern that was a sarrukh workshop? Several plesiosaurs could have been kept in stasis, in this magically-warmed cavern. The magic is beginning to fade, though, so one of them woke up.



I actually like that one the most. It sounds by far the most fun! Something to connect the two times together sounds pretty interesting. It has been awakened though, I would imagine it would be quick and easy to get to the bottom of that mystery! If it was from a Sarrukh workshop, the things it could share!

Best regards,





Higher Atlar
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Gary Dallison
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Posted - 19 Nov 2020 :  21:13:39  Show Profile Send Gary Dallison a Private Message  Reply with Quote
Ta for the bit about Plesiosaurs.

I'm not convinced about the sarrukh lab, as far as i'm aware there is mention of them not being able to survive too far north because of the cold, and that Thaymount / Old Owl Well is the limit of their territory north.
Thus far i've not seen any indication of any sarrukh presence in Icewind Dale, not even any lizardmen which is usually a good indicator of former sarrukh presence.

The Spine of the World has always seemingly been cold (although not necessarily glacial). Ostoria had troubles with the climate here.

I normally use the creator races but this region should be ancient giant territory, its part of the ancestral heart of Ostoria, and there are mentions of giant ruins around here.

So while i could put a sarrukh lab underneath (it would still be a stretch to imagine a single lake could maintain 30000 years of plesiosaurs surviving here without them degenerating due to huge amounts of inbreeding), i think i'm going to have to go with a foreign introduction. It makes sense that the Arcane Brotherhood would want to take secret control of Icewind Dale and extend its territory, then they would have easy access to the giant and netherese artefacts that turn up here.

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Gary Dallison
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Posted - 19 Nov 2020 :  21:21:48  Show Profile Send Gary Dallison a Private Message  Reply with Quote
Rime of the Frost Maiden has an awful lot of tieflings in it. I counted something like 20 named tieflings, which is an unusually high concentration for an isolated region.

You could argue these tieflings are all foreign visitors coming here for the Knights of the Black Sword (although i've made that organisation part of Icewind Dale's history now), or it could be that Icewind Dale has a resident tiefling population for some reason.

The Legion of the Chimera from Icewind Dale 2 was run by two cambions and home to many half breeds so i presume that includes tieflings (even though they didnt exist in 2e).
Now the events for Icewind Dale 2 are not good, but the history from the Accursed Tower mentions two fiends being summoned by Damien Morienus and i already made the link between those two and Belhifet and Yxunomei (the fiends from Icewind Dale 1).
Belhifet was the father of Isair and Madae (founders of the Legion of the Chimera) so it is possible that he fathered a lot of children on many beings before he was dealt with (or before he left for elsewhere). There are a few shaman and unexplained powers among the Reghedmen and dwarves in Icewind Dale so that could be down to demonic taint.

Thus tieflings are a legacy of Damien Morienus and the fiends he summoned.

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Wooly Rupert
Master of Mischief
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Posted - 19 Nov 2020 :  21:49:39  Show Profile Send Wooly Rupert a Private Message  Reply with Quote
quote:
Originally posted by Gary Dallison

Ta for the bit about Plesiosaurs.

I'm not convinced about the sarrukh lab, as far as i'm aware there is mention of them not being able to survive too far north because of the cold, and that Thaymount / Old Owl Well is the limit of their territory north.
Thus far i've not seen any indication of any sarrukh presence in Icewind Dale, not even any lizardmen which is usually a good indicator of former sarrukh presence.

The Spine of the World has always seemingly been cold (although not necessarily glacial). Ostoria had troubles with the climate here.

I normally use the creator races but this region should be ancient giant territory, its part of the ancestral heart of Ostoria, and there are mentions of giant ruins around here.

So while i could put a sarrukh lab underneath (it would still be a stretch to imagine a single lake could maintain 30000 years of plesiosaurs surviving here without them degenerating due to huge amounts of inbreeding), i think i'm going to have to go with a foreign introduction. It makes sense that the Arcane Brotherhood would want to take secret control of Icewind Dale and extend its territory, then they would have easy access to the giant and netherese artefacts that turn up here.



Ah, but if they were in stasis for all that time, then it's an original batch of them, and the issues of breeding and feeding them are taken out of the equation.

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Gary Dallison
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Posted - 19 Nov 2020 :  22:01:52  Show Profile Send Gary Dallison a Private Message  Reply with Quote
Stasis could work, and the great thaw could have been the catalyst that unfroze the lab and ended the stasis. But, I'd still want some or any indication of sarrukh presence before placing a lab this far north. I'll keep it in mind in case i find anything sarrukh or other creator race

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cpthero2
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Posted - 19 Nov 2020 :  23:46:17  Show Profile  Visit cpthero2's Homepage Send cpthero2 a Private Message  Reply with Quote
Great Reader Dallison,

quote:
But, I'd still want some or any indication of sarrukh presence before placing a lab this far north. I'll keep it in mind in case i find anything sarrukh or other creator race


I think you may be in luck with that "indication of sarrukh presence". The map at the url below, in the year -34,200DR shows the sarrukh empire of Isstosseffifil appearing to be approximately in the right area that you're looking at.

http://dnd.eizzn.com/

Best regards,




Higher Atlar
Spirit Soaring
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PattPlays
Senior Scribe

469 Posts

Posted - 20 Nov 2020 :  04:42:32  Show Profile  Visit PattPlays's Homepage Send PattPlays a Private Message  Reply with Quote
quote:
Originally posted by cpthero2

Great Reader Dallison,

quote:
But, I'd still want some or any indication of sarrukh presence before placing a lab this far north. I'll keep it in mind in case i find anything sarrukh or other creator race


I think you may be in luck with that "indication of sarrukh presence". The map at the url below, in the year -34,200DR shows the sarrukh empire of Isstosseffifil appearing to be approximately in the right area that you're looking at.

http://dnd.eizzn.com/

Best regards,







^This site was a godsend when I found it first earlier this year. One of my many favored resources!

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cpthero2
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Posted - 20 Nov 2020 :  06:05:50  Show Profile  Visit cpthero2's Homepage Send cpthero2 a Private Message  Reply with Quote
Learned Scribe PattPlays,

Agreed. There are several out there that in different ways are definitely powerhouses for Realms lore.

Candlekeep is definitely my favorite for community, and access to amazing sages. The feel of the 'Keep is something quite awesome!

Best regards,




Higher Atlar
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maransreth
Learned Scribe

Australia
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Posted - 20 Nov 2020 :  07:01:24  Show Profile Send maransreth a Private Message  Reply with Quote

Books in the Icewind Dale computer game - https://icewinddale.fandom.com/wiki/Category:Books
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cpthero2
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Posted - 20 Nov 2020 :  07:35:10  Show Profile  Visit cpthero2's Homepage Send cpthero2 a Private Message  Reply with Quote
Learned Scribe maransreth,

For people that have started their path to the Realms with computer games, that is pretty awesome indeed, that compilation of information there. I didn't even know it existed!

Best regards,




Higher Atlar
Spirit Soaring
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Gary Dallison
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Posted - 20 Nov 2020 :  13:29:57  Show Profile Send Gary Dallison a Private Message  Reply with Quote
The maps on http://dnd.eizzn.com/ come from Brian James' early draft of Grand History of the Realms, they didnt make it into the final version. Its difficult to extrapolate exact positioning for the empires there without any geographic references (and the fact that all the continents are joined up before the Sundering.

Isstosseffifil was centred around the anauroch basin, which is quite a way from the sword coast and Icewind Dale. Looking at later versions of the map in the pre official GHoTR i would guess that Isstosseffifil in -35000 DR actually covers only Anauroch and the High Ice (which wasnt present back then) as far north as the mountains and as far west as the high forest.


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Baltas
Senior Scribe

Poland
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Posted - 20 Nov 2020 :  14:45:43  Show Profile Send Baltas a Private Message  Reply with Quote
About Sarrukh and Yxunomei, I wonder if they didn't have a contact.
Yxunomei has a connher also claiming to be very old (older than Toril), which even if we claim as a exaggerated boast, could mean she's old enough to had been active during the Days of Thunder.
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Gary Dallison
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Posted - 21 Nov 2020 :  19:08:03  Show Profile Send Gary Dallison a Private Message  Reply with Quote
The age of a demon doesnt necessarily map to any time in Toril. Yxunomei could have been in the abyss or anywhere else for many many millennia, and only arrived on the realms when she was summoned.

I'm not discounting a link at this time, but given the total absence of sarrukh in icewind dale I'm not sure I'll make any such link between the sarrukh and yxunomei at this time.

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Baltas
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Poland
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Posted - 21 Nov 2020 :  20:10:20  Show Profile Send Baltas a Private Message  Reply with Quote
Well, I more meant as being generally involved with Sarrukh, specifically possibly in what is current North-West Faerun, rather than just precisely ones that could have dwelt (theoretically) in Icewind Dale and it's surroundings, but I get your point.
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cpthero2
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Posted - 21 Nov 2020 :  23:39:01  Show Profile  Visit cpthero2's Homepage Send cpthero2 a Private Message  Reply with Quote
Great Reader Dallison,

quote:
Its difficult to extrapolate exact positioning for the empires there without any geographic references (and the fact that all the continents are joined up before the Sundering. Isstosseffifil was centred around the anauroch basin, which is quite a way from the sword coast and Icewind Dale. Looking at later versions of the map in the pre official GHoTR i would guess that Isstosseffifil in -35000 DR actually covers only Anauroch and the High Ice (which wasnt present back then) as far north as the mountains and as far west as the high forest.


After reading your comment, examining the FRIA and trying my best to try to overlay, I believe you to be correct for sure. I can tell from the maps that the location of the Sword Coast and where Icewind Dale would be on that old map, puts it a good 800 to 900 miles away. It makes me wonder though: even though Isstosseffifil controlled the area you posited is far off from where the Plesiosaur was discovered at, I wonder if those creatures just lived in those area, apart from a controlling influence?

Best regards,




Higher Atlar
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Wooly Rupert
Master of Mischief
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Posted - 22 Nov 2020 :  04:24:16  Show Profile Send Wooly Rupert a Private Message  Reply with Quote
It doesn't have to be with the Sarrukh's area of influence. It could have been an isolated workshop/research station/outpost. It could have been just one sarrukh active there or several.

Maybe this sarrukh research station created a new material, and some later event turn that new material into the so-called "black ice."

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cpthero2
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Posted - 22 Nov 2020 :  06:40:39  Show Profile  Visit cpthero2's Homepage Send cpthero2 a Private Message  Reply with Quote
Master Rupert,

I concur there. The clearly controlled area of the empire is one thing, but plenty else could be going on outside of that strongly controlled area, just as you mentioned.

I actually really like the notion of a research station. Quite cool!

Best regards,




Higher Atlar
Spirit Soaring
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Gary Dallison
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6350 Posts

Posted - 23 Nov 2020 :  20:23:32  Show Profile Send Gary Dallison a Private Message  Reply with Quote
I might have found that slight sarrukh link after all.

The Icewind Dale games introduce the Heartstone Gem, a green (although the description says amber the graphics show it as green) gemstone about the size of a head.

Its got amazing powers of divination, it projects an area of climate control, and it is incredibly difficult to use. Supposedly an artifact of Silvanite make although i will be changing that.

The Great Oak was linked to this Heartstone Gem, its an enormous tree that i presume is an Arakhora of some sort, although maybe not a true Arakhor, perhaps a super intelligent tree created through over saturation of magic.


In the roots of the Great Oak is a portal to Chult that is used by yuan-ti to gain access to Kuldahar.




So, in my Chult research i discovered some artifacts known as the Emeralds of Merrshaulk which i made a kind of prototype nether scrolls (basically portable weave anchors). The emeralds are of course green gemstones and they were lost when Merrshaulk fell, carried away by the Tashalar slaves 30000 years ago.

The Heartstone gem is of course a green gem, very large, very powerful, with a gateway to Chult nearby.

What if the Heartstone Gem was one of these Emeralds of Merrshaulk, spirited away by magic to the far flung corners of Faerun, and buried inside a tree to hide it.
The tree grows into an enormous oak tree and becomes semi-sentient and the guardian of this gem (with the ability to use it).

Yxunomei is a marillith supposedly which is a part reptilian demon. What if she was a sarrukh version of such a demon (the tanar'ri are just the most recent evolution of demons in the abyss, there were precursors before them and there are newer demons after). Yxunomei's ultimate goal could have been to retrieve the Heartstone Gem for her ancient masters (the sarrukh of Mhairshaulk). When she was summoned by Damien Morienus she stalks around Icewind Dale once Damien dies eventually stumbling across the legend of the Heartstone Gem. Her ultimate goal is to retrieve the Heartstone Gem and get it to Chult (she gets the gem but can't find an easy way to get to Chult without using the portal beneath the Great Oak).

While there are no sarrukh outposts in Icewind Dale there is a possible link to the sarrukh through the Heartstone Gem.


Not sure about Belhifet, i think him as a servant of Errtu makes sense for now as that explains his goal of retrieving Crenshenibon for his master or to use against his master.

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Baltas
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Poland
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Posted - 23 Nov 2020 :  20:45:54  Show Profile Send Baltas a Private Message  Reply with Quote
I like how you used Yxunomei.
I wonder though, is she a Obyrith, or a Sarrukh that became a demon?

With Belhifet, I think either Icewind Dale 2 or the Dragon magazine established that "demon" was misnomer, with him being a devil (which makes sense, seeing he looks like 2e Pit Fiend without wings, especially his head/horns being similar:
https://baldursgate.fandom.com/wiki/File:Anims-belhifet-animated.gif
https://1.bp.blogspot.com/-1odEiEm-mxQ/Xi6-FpQXKFI/AAAAAAAADUE/ZSz6HDU8BsE6ea9CeCWH7Q__4E3C2RLeACLcBGAsYHQ/s1600/belhifetbanish.jpg
https://www.mojobob.com/roleplay/monstrousmanual/images/baatpitf.gif
http://archive.wizards.com/dnd/images/alumni_pitfiend_2b.jpg


Edited by - Baltas on 23 Nov 2020 21:03:04
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Gary Dallison
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Posted - 23 Nov 2020 :  21:17:42  Show Profile Send Gary Dallison a Private Message  Reply with Quote
On to Dorns Deep and Severed Hand.

I figure Dorns Deep was originally an outpost of Gharraghaur, left abandoned for a long time. Then the fall of Ironstar leads to a group of dwarves led by the Doraunlor (Iron Hammer Lord) gradually moving west and north. They head to Mirabar first (which is an abandoned Gharraghaur hold as well, but its full of monsters), so they head up along the mountains and rivers until they find this warm valley in the Spine of the World with a dwarven outpost on the edge.

Doraunlor gets corrupted to Dorn and so Dorn's Deep is born.

Then around 894 DR elves from fallen Eaerlann arrive in the Vale of Kuldahar, pursued by orcs from Hellgate Keep. They get to the Fields of Slaughter and prepare to make their final stand when the dwarves appear and kill the orcs and save the elves, thus forging an alliance between the two.

The elves create the Hand of the Seldarine in honour of the dwarves that saved them. I reckon a number of the elves lived in Kuldahar near the Great Oak and the Heartstone Gem, but gradually retreat back to the Hand when humans arrive.

The elves and dwarves make some of the best magic items in the north (which is why i picked dwarves from Ironstar), but as they find more and more of their magic items in the hands of nearby orcs they become suspicious of each other and the alliance breaks down.

When an orc horde arrives later the elves and dwarves stand alone and fall alone. All i need is a suitably timed orc horde. There is just before 955 DR with the horde from the Orcgates Affair, but that is a bit soon for elves and dwarves to make awesome magic items (i figure they take a long time to craft).

After that there is Uruth Ukrypt which is a bit too far south and i can't see any reason why they would know about Kuldahar Vale.

There is 1090 and the orcs of the Battle of the Bones but that is even further away.

1131 DR is an orc horde that assails Longsaddle but is destroyed by a single Harpell. Its possible this came from the Spine of the World and headed south but it might not have been that large if a single mage destroyed it.

And then finally is 1235 DR the year of the Black Horde which is very possibly big enough in size and came from the Spine of the World, but its very late in the day, although it might provide another link to Belhifet who could have taken up residence in the abandoned hold immediately after.


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Gary Dallison
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Posted - 23 Nov 2020 :  21:29:54  Show Profile Send Gary Dallison a Private Message  Reply with Quote
Yes i'm going with Belhifet being a devil of some kind, providing a link to the portal to the nine hells in Easthaven.

He is a bit like Gargauth in that he dabbles with demons to get that extra edge. If he serves Errtu then Yxunomei (who maybe also served Errtu) could have exposed him and got him thrown out of Baator while she then got exiled by Errtu.

I dont think Yxunomei as an obyrith works, i think keep her as a demon, but i vaguely recall demons like the Palrethee from Monster manual II were a proto version of a Balor that has been replaced. So whatever Yxunomei is she is made from a sarrukh soul and it is different to a marillith, older, less adaptable, being replaced by the marillith. And then there are the Loumara, a new type of demon in the abyss that has the potential to replace the tanar'ri.


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Baltas
Senior Scribe

Poland
955 Posts

Posted - 24 Nov 2020 :  04:30:06  Show Profile Send Baltas a Private Message  Reply with Quote
quote:
Originally posted by Gary Dallison

Yes i'm going with Belhifet being a devil of some kind, providing a link to the portal to the nine hells in Easthaven.

He is a bit like Gargauth in that he dabbles with demons to get that extra edge. If he serves Errtu then Yxunomei (who maybe also served Errtu) could have exposed him and got him thrown out of Baator while she then got exiled by Errtu.

I dont think Yxunomei as an obyrith works, i think keep her as a demon, but i vaguely recall demons like the Palrethee from Monster manual II were a proto version of a Balor that has been replaced. So whatever Yxunomei is she is made from a sarrukh soul and it is different to a marillith, older, less adaptable, being replaced by the marillith. And then there are the Loumara, a new type of demon in the abyss that has the potential to replace the tanar'ri.





This makes sense - Gary Gygax even set precedence for precursors/pro-Balors like Palrethee in his Gord novels with conflagrati and their Prince Pavlag, with possibly Palrethee being meant to be a "canon" version of conflagrati, like Kadrum was of the Prince of Balors Marduk:
https://greyhawkonline.com/gord/outer.html#pavlag
https://greyhawkonline.com/gord/outer.html#conflagrati

Curiously, it does seem Demogorgon himself (as well as possibly Zuggtmoy and Juiblex) being rather Proto-tanar'ri/pre-tanar'ri, at least in late 2E and 3E lore.
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cpthero2
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Posted - 24 Nov 2020 :  18:12:28  Show Profile  Visit cpthero2's Homepage Send cpthero2 a Private Message  Reply with Quote
Great Reader Dallison,

Wow. So, I want to make sure I am getting this right. Icewind Dale has an oak, with that green gem in it. That green gem is an artifact (the Heartstone Gem) that creates portals to Chult. I mean, I know the connection you are shooting for between the Heartstone Gem being an Emerald of Merrshaulk. I am just wanting to confirm that the Heartstone from your research opens a portal to Chult.

Thanks, and best regards,





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Gary Dallison
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Posted - 24 Nov 2020 :  18:24:46  Show Profile Send Gary Dallison a Private Message  Reply with Quote
The Great Oak has a portal to chult in its roots according to the wiki which I presume takes a steer from icewind dale 2. The Great Oak and the Heartstone Gem are linked somehow but it's not really understood or explained. Together they seem to project the aura of warmth that protects Kuldahar.

Arakhor may be able to create portals themselves as a defence mode. Thus far every Arakhor we have details of involves a portal to somewhere (Grandfather Tree has portals to the abyss in its roots, the Hosttower has excellent summoning capability and portals to a demiplane where the ancient ones reside).

Because it suits my needs I've made the link to Chult at least involve the Heartstone Gem. I'm thinking Arakhor are like huge, intelligent, tree elemental of the most powerful kind. The presence of the heart stone gem in this tree fro so long awakened it and made it powerful and like a pseudo arakhor.

When the heart stone gem is near the tree it remains awake and powerful, when it is moved away the tree loses power and intelligence until it becomes a tree again. The portal to chult was probably at least partly influenced by the gem and its origin. The aura of warmth is likely a power the tree possesses rather than the gem itself but only while the gem is nearby.

As a proto weave anchor the emeralds of merrshaulk project their own miniature weave, so this tree is highly attuned to that proto weave, like the netherese that got innate magic powers from being born near mythallar for centuries, or like people from ravens bluff getting innate magic powers because of the presence of the annasherion.

Most of the above is all my own musing however so feel free to ignore it, I'm just making links with obscure and explained lore to try and make sense of very lore broken computer games.

Not quite figured out what to do with that valley of shadows or the cultists of myrkul or the forgotten god yet.

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cpthero2
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Posted - 24 Nov 2020 :  19:12:06  Show Profile  Visit cpthero2's Homepage Send cpthero2 a Private Message  Reply with Quote
Great Reader Dallison,

Thanks for the clarification. That makes sense.

I really like the idea of connecting Chult with that Arakhor. In fact, that does add in some value to the notion of that Plesiosaur being up there if that portal is there to Chult.

Best regards,




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Gary Dallison
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Posted - 01 Dec 2020 :  20:32:05  Show Profile Send Gary Dallison a Private Message  Reply with Quote
Coming to the Duergar, there appears to be a lot of duergar interest in the Ten Towns.

Rime of the Frost Maiden says the duergar are searching for Chardalyn to destroy the Ten Towns, all because Deep Duerra (or Asmodeus) says so.


Seems a bit flimsy to me. I was wondering if perhaps the goal of the duergar is not to destroy the Ten Towns but actually to destroy the dwarves of Kelvin's Cairn, because without the Ten Towns and the trade it brings, the dwarves would almost certainly dwindle and die.



So if they are there to kill the dwarves it seems a missed opportunity not to link the duergar of Icewind Dale with the duergar of Mithril Hall, come seeking vengeance. Which means Clan Sunblight is the name of the clan from Mithril Hall (not BukBukken which could be a duergar slang translation).

I'm thinking that Shimmergloom was actually the descendant of another shadow dragon that took part in the destruction of Ironstar and got sent to find some super artefact that the dwarves of Mithril Hall happened to own. Shimmergloom was a powerful lord of the shadow plane as well as a super old dragon so he should have a distinguished lineage and place of import in history beyond being a place to put Bruenor's hammer.

Bruenor Battlehammer and the dwarves took this cursed artefact with them and so Shimmergloom sent his duergar after it while he lazed in luxury in the depths of Mithril Hall.

So the duergar are still after this artefact, and are trying to destroy the Ten Towns to finish off the dwarves and retrieve this artefact (probably not caring that Shimmergloom is now dead, although i'm not convinced that a powerful lord of the shadow plane can be killed by a Mary Sue dwarf).


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Gary Dallison
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Posted - 08 Dec 2020 :  19:10:27  Show Profile Send Gary Dallison a Private Message  Reply with Quote
Dougan's Hole next.

Rime of the Frost Maiden has this as the point to acquire a quest to explore a frost giant lodge where the giant in question had an awakened mammoth.

The frost giant thing is easy enough, frost giants used to own the land of Icewind Dale before the Reghedmen arrived.

THe awakened mammoth is yet another creature given intelligence by an unknown "frost druid". Only the bit about the sperm whale gave any indication of a druid's name or age (Anga, under 200 years old). I've pegged Anga to the aged barbarian shaman Kinnuki from the Accursed Tower module (he struck me as a druid type and was already over a century old).

The question is why would someone waste all that time and effort awakening a sperm whale, a pleisosaurus, a mammoth, a huge deer, etc. It doesnt seem to be malicious, the whale is beneficial even if the pleisosaurus and mammoth have gone a different path. Could there be multiple druids, if so why would two druids do the same thing in the same area. Is there some sort of unknown druidic tradition about awakening animals.

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Gary Dallison
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Posted - 08 Dec 2020 :  20:40:12  Show Profile Send Gary Dallison a Private Message  Reply with Quote
Anyone know what to refer to a giant clan as.

I know we have the Ordning, which is split into the various giant subraces (called tribes, although i think it should be "Ords").

But within that tribe / Ord, there must be a further breakdown of family structure such that giants from one place can distinguish themselves from nearby but unrelated giants.

Anyone know of a name i've missed.

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Wooly Rupert
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Posted - 08 Dec 2020 :  22:15:51  Show Profile Send Wooly Rupert a Private Message  Reply with Quote
As I understand it, the meaning of ordning is order... So I'd not go with Ords.

I presume Giantcraft would have the terminology you seek, though I can't say for certain that it does -- it's not a book I've paid much attention to, and I never bothered to get it on pdf (giants are of no interest to me).

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