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 N1 Against the Cult of the Reptile God
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EltonRobb
Learned Scribe

USA
149 Posts

Posted - 03 Feb 2025 :  18:34:14  Show Profile Send EltonRobb a Private Message  Reply with Quote  Delete Topic
I'm running this module now on a PBP on Paizo's forums set in Greyhawk. I acquired the module in electronic form last year (which is why I'm running it). I'd like to run it in the Realms some time.

Any advice on where to set it? I'd like to set it in the South of Faerun. Some place where the winters are softer. I don't want to set it in the Mere of Dead Men.

Delnyn
Master of Realmslore

USA
1027 Posts

Posted - 04 Feb 2025 :  08:36:02  Show Profile Send Delnyn a Private Message  Reply with Quote
How about Chult? The Reptile God is perhaps an alias of Sseth.
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sleyvas
Skilled Spell Strategist

USA
11977 Posts

Posted - 04 Feb 2025 :  13:01:15  Show Profile Send sleyvas a Private Message  Reply with Quote
Yeah, the Mhair and Black Jungles on the Chultan peninsula are rife with snake folk.

Alavairthae, may your skill prevail

Phillip aka Sleyvas
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EltonRobb
Learned Scribe

USA
149 Posts

Posted - 04 Feb 2025 :  17:06:35  Show Profile Send EltonRobb a Private Message  Reply with Quote
quote:
Originally posted by sleyvas

Yeah, the Mhair and Black Jungles on the Chultan peninsula are rife with snake folk.



I1 Dwellers of the Forbidden City would work perfectly in Chult. It's set in a jungle area (originally Hepmonaland in the World of Greyhawk). I1 introduced the yuan-ti. Yeah, I also have the Vilhon Reach accessory for 2e and Serpent Kingdoms for 3e, so I'm aware that Hlondeth is a stronghold for the Yuan-ti, but the Jungles of Chult could have a number of them.

Perhaps I can string both together. Orlane could be a Chondathian outpost in Chult. (I also have the Jungles of Chult FR sourcebook). Other than the pterra-men (pterrafolk) of Chult, it's possible to put a stronghold of Yuan-ti (the forbidden city) in Chult. Chult's big enough (FR is plenty big). Just need to brainstorm an adventure that will take the players from 3rd level to 5th level, so that they could be ready to brave the Forbidden City.
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The Arcanamach
Master of Realmslore

1878 Posts

Posted - 18 Feb 2025 :  20:01:40  Show Profile Send The Arcanamach a Private Message  Reply with Quote
So, Tomb of Annihilation is basically a composite of Dwellers of the Forbidden City and Tomb of Horrors. I'd set Cult of the Reptile God in the Mhair Jungle just to spread it out a bit.

I have a dream that one day, all game worlds will exist as one.
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Ozreth
Learned Scribe

206 Posts

Posted - 25 Feb 2025 :  20:51:05  Show Profile  Visit Ozreth's Homepage Send Ozreth a Private Message  Reply with Quote
Are you running this in 3.x (assuming PF1e because Paizo boards)? I am about to run this in 3.5 and am curious if you've started any conversion work and what issues yuo may have seen.
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EltonRobb
Learned Scribe

USA
149 Posts

Posted - 05 Mar 2025 :  18:22:07  Show Profile Send EltonRobb a Private Message  Reply with Quote
quote:
Originally posted by Ozreth

Are you running this in 3.x (assuming PF1e because Paizo boards)? I am about to run this in 3.5 and am curious if you've started any conversion work and what issues yuo may have seen.



Sorry about getting to this late, but . . . I have a conversion document ready. I got it from a fellow DM.
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Ozreth
Learned Scribe

206 Posts

Posted - 05 Mar 2025 :  21:57:35  Show Profile  Visit Ozreth's Homepage Send Ozreth a Private Message  Reply with Quote
quote:
Originally posted by EltonRobb

quote:
Originally posted by Ozreth

Are you running this in 3.x (assuming PF1e because Paizo boards)? I am about to run this in 3.5 and am curious if you've started any conversion work and what issues yuo may have seen.



Sorry about getting to this late, but . . . I have a conversion document ready. I got it from a fellow DM.



What are you doing about the Naga the end? In 3.x their charm is not permanent as it is in 1e, which is kind of the whole point of the Naga in the module. Further, they are CR9, investable by low level characters. Will you have the old wizard step in to take it out?
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EltonRobb
Learned Scribe

USA
149 Posts

Posted - 05 Mar 2025 :  23:54:07  Show Profile Send EltonRobb a Private Message  Reply with Quote
quote:
Originally posted by Ozreth

quote:
Originally posted by EltonRobb

quote:
Originally posted by Ozreth

Are you running this in 3.x (assuming PF1e because Paizo boards)? I am about to run this in 3.5 and am curious if you've started any conversion work and what issues yuo may have seen.



Sorry about getting to this late, but . . . I have a conversion document ready. I got it from a fellow DM.



What are you doing about the Naga the end? In 3.x their charm is not permanent as it is in 1e, which is kind of the whole point of the Naga in the module. Further, they are CR9, investable by low level characters. Will you have the old wizard step in to take it out?



Maybe. Sounds like Deus Ex Machina, though.
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Ozreth
Learned Scribe

206 Posts

Posted - 06 Mar 2025 :  00:11:59  Show Profile  Visit Ozreth's Homepage Send Ozreth a Private Message  Reply with Quote
quote:
Originally posted by EltonRobb

quote:
Originally posted by Ozreth

quote:
Originally posted by EltonRobb

quote:
Originally posted by Ozreth

Are you running this in 3.x (assuming PF1e because Paizo boards)? I am about to run this in 3.5 and am curious if you've started any conversion work and what issues yuo may have seen.



Sorry about getting to this late, but . . . I have a conversion document ready. I got it from a fellow DM.



What are you doing about the Naga the end? In 3.x their charm is not permanent as it is in 1e, which is kind of the whole point of the Naga in the module. Further, they are CR9, investable by low level characters. Will you have the old wizard step in to take it out?



Maybe. Sounds like Deus Ex Machina, though.




It is, but it’s what the module expects as written unfortunately.

Edited by - Ozreth on 06 Mar 2025 00:20:54
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The Arcanamach
Master of Realmslore

1878 Posts

Posted - 12 Mar 2025 :  23:44:29  Show Profile Send The Arcanamach a Private Message  Reply with Quote
That's the thing with older modules, they expected groups to play cautiously/sensibly as the game was deadly. Today, players expect to overcome every challenge or, at least, have a reasonable chance to do so. I don't think this is a bad thing, but there's something to be said about not everything being solved through spell and sword.

That said, I'd seed at least 3 different things into the game to make slaying the naga possible. Some one-shot items that might make it easier to beat. I say one-shot items so as not to give the group too many powerful/permanent items early in their careers. An arrow of naga slaying, a high level spell scroll, maybe a scroll of protection vs. whatever powers the naga might bring to bear against the party, etc.

I have a dream that one day, all game worlds will exist as one.
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The Arcanamach
Master of Realmslore

1878 Posts

Posted - 12 Mar 2025 :  23:47:19  Show Profile Send The Arcanamach a Private Message  Reply with Quote
You can also maker her a 'younger' naga and thereby weaker, but with a strong ability to charm others (maybe that power 'matured' early).

I have a dream that one day, all game worlds will exist as one.
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