Candlekeep Forum
Candlekeep Forum
Home | Profile | Register | Active Topics | Active Polls | Members | Private Messages | Search | FAQ
Username:
Password:
Save Password
Forgot your Password?

 All Forums
 Forgotten Realms Journals
 Adventuring
 Your most memorable character?
 New Topic  New Poll New Poll
 Reply to Topic
 Printer Friendly
Previous Page
Author Previous Topic Topic Next Topic
Page: of 2

Wooly Rupert
Master of Mischief
Moderator

USA
36874 Posts

Posted - 14 Oct 2011 :  22:02:33  Show Profile Send Wooly Rupert a Private Message  Reply with Quote
That is a nifty concept. Was the name chosen in regards to that, or was that a coincidence?

Candlekeep Forums Moderator

Candlekeep - The Library of Forgotten Realms Lore
http://www.candlekeep.com
-- Candlekeep Forum Code of Conduct

I am the Giant Space Hamster of Ill Omen!
Go to Top of Page

Azuth
Senior Scribe

USA
404 Posts

Posted - 14 Oct 2011 :  23:48:22  Show Profile  Visit Azuth's Homepage Send Azuth a Private Message  Reply with Quote
quote:
Originally posted by Wooly Rupert

That is a nifty concept. Was the name chosen in regards to that, or was that a coincidence?



Well, they started the nickname within minutes, and the DM zapped me with the first ale I ordered, so naturally I had to have some fun with it. I did pass the DM a note saying that "if I suffered 1D2 damage every time I touch something metal, I sure as hell better have some kind of resistance to electrical attack." He went with it, and the rest is history...although the protection was much higher than I had ever anticipated. Regarding the name, I think I changed the final letter of his last name for some reason, but other than that, no. I just wanted to play a Wild Mage and my high-level Priest of Azuth had already chosen his school of magic (evocation of course ) so it was time for a new character.

Azuth


Azuth, the First Magister
Lord of All Spells

The greatest expression of creativity is through Art.
Offense can never be given, only taken.
Go to Top of Page

Alystra Illianniis
Great Reader

USA
3750 Posts

Posted - 29 Nov 2011 :  01:42:57  Show Profile Send Alystra Illianniis a Private Message  Reply with Quote
quote:
Originally posted by Joran Nobleheart

I have a couple. Joran Nobleheart, whose character sheet is here in my signature, along with some of his story. He was my first ever character, as a matter of fact. Another favorite of mine is a fey'ri bladesinger I play, named Telethian Phoenix. Those of you that played at the Inn here know him well, how he is, and the changes that have come over him through his time in the modern Realms. I'm pressed for time right now, but I'll revisit a little later and give a more thorough history on them. Oh, and another that is more than memorable is my drow character, Darkadius Du'Thrax of Menzoberrazan.




That was YOU??!! Man what a difference....

The Goddess is alive, and magic is afoot.

"Where Science ends, Magic begins" -Spiral, Uncanny X-Men #491

"You idiots! You've captured their STUNT doubles!" -Spaceballs

Lothir's character background/stats: http://forum.candlekeep.com/pop_profile.asp?mode=display&id=5469

My stories:
http://z3.invisionfree.com/Mickeys_Comic_Tavern/index.php?showforum=188

Lothir, courtesy of Sylinde (Deviant Art)/Luaxena (Chosen of Eilistraee)
http://sylinde.deviantart.com/#/d2z6e4u
Go to Top of Page

creyzi4zb12
Learned Scribe

Philippines
129 Posts

Posted - 02 Dec 2011 :  05:30:55  Show Profile  Visit creyzi4zb12's Homepage Send creyzi4zb12 a Private Message  Reply with Quote
My first character was in 3.5 edition = a half-orc wizard...I can't remember her name. I really had a hard time with her rolls, especially at early levels. The good thing was that I could dish out a few damages and run away after.

But my most memorable would be a fat human wizard named Jack Black. It's easy picturing him out since you just picture out Jack Black into your mind.

orc orc orc orc orc orc orc orc orc orc orc

Edited by - creyzi4zb12 on 02 Dec 2011 05:32:25
Go to Top of Page

Dinnin
Seeker

Australia
53 Posts

Posted - 03 Aug 2012 :  03:10:22  Show Profile Send Dinnin a Private Message  Reply with Quote
Feldspar the human Blackguard was a memorable one for me.

Quite tall for a human and enjoyed killing would run into battle yelling FELDSPAR as he hacked at people.
thats what i remember of him.

The other would be the first ever character i played.
2nd edition Dwarven Fighter was a gifted smithy. He never died but instead was taken by Moradin i think to somewhere that he just worked and created all these magical items. never to be seen again.

Thats what got me hooked and i have always had a soft spot for playing a dwarf

"Use yer heads! A barnyard goose tastes better 'an a wild one cause it don't use its muscles. The same oughta hold true for a giant's brains!"
Bruenor Battlehammer
Go to Top of Page

Artemas Entreri
Great Reader

USA
3131 Posts

Posted - 16 Jun 2013 :  17:18:09  Show Profile Send Artemas Entreri a Private Message  Reply with Quote
quote:
Originally posted by Dinnin

Feldspar the human Blackguard was a memorable one for me.

Quite tall for a human and enjoyed killing would run into battle yelling FELDSPAR as he hacked at people.
thats what i remember of him.

The other would be the first ever character i played.
2nd edition Dwarven Fighter was a gifted smithy. He never died but instead was taken by Moradin i think to somewhere that he just worked and created all these magical items. never to be seen again.

Thats what got me hooked and i have always had a soft spot for playing a dwarf



Was your character a miner or gemsmith?

Some people have a way with words, and other people...oh, uh, not have way. -Steve Martin

Amazon "KindleUnlimited" Free Trial: http://amzn.to/2AJ4yD2

Try Audible and Get 2 Free Audio Books! https://amzn.to/2IgBede
Go to Top of Page

hashimashadoo
Master of Realmslore

United Kingdom
1155 Posts

Posted - 24 Jun 2013 :  13:28:58  Show Profile  Visit hashimashadoo's Homepage Send hashimashadoo a Private Message  Reply with Quote
My most memorable character was Tarvellas Swampstrider, a moon elf Fighter from Marsember. The guy kicked ass; he was nigh on unbeatable in a fair melee and when we started experimenting with Gestalt rules, his new Wizard levels made him an even more essential asset to the party.

His prowess was such that the other party members began deferring to him (or, in his absence, his Poison Dusk lizardfolk Rogue cohort) in most matters of direction - which was precisely what I didn't want them to do, I just wanted him to hit things.

I remember about 1/3 of the way through our campaign we were on the Plane of Shadow and four of our six party members had just been petrified. Tarvellas and the party Rogue were looking for some way to free them but just managed to attract the attention of a dragon who blasted us both into unconsciousness with its breath weapon. Thinking us dead, it left and we eventually woke up, with 1hp each and still looking for a way to free our fellows. The Rogue decided that we should split up and was taken out by an unlucky saving throw against an Evard's Black Tentacles spell. Tarvellas eventually found him and decided that discretion was the better part of valour, luckily avoiding any random encounters and escaping with the Bag of Holding containing the entire party's valuables - including some as yet unidentified Stone Salve!

When life turns it's back on you...sneak attack for extra damage.

Head admin of the FR wiki:

https://forgottenrealms.fandom.com/
Go to Top of Page

Cbad285
Learned Scribe

161 Posts

Posted - 20 Aug 2013 :  10:00:19  Show Profile Send Cbad285 a Private Message  Reply with Quote
My group has been running a new campaign set in the sea of fallen stars, and i've throughly enjoyed it so far. The pirates life is definitly for me. Anyway, I just wanted to share my character Turel so far in the game. So here is his character sheet and inventory. Its very long, its very detailed, and if at all you plan on being in the moonsea or sea of fallen stars, by all means feel free to use this character as a possible bad guy/npc or to whatever ends you decide.

--------------------------------------------------------
Captain Turel Pearlmade
Personality: Born and raised in Westhaven, Turel's mother was the Ma'daam of a local brothel. In his youth Turel was no stranger to the call of a women, or the coin that often followed such debauchery. His earliest days were spent as a runner for local gangs. It was in this profession that he learned to read lips and mastered his hand at thieves cant.
However Turel was not a loved child, quite the contrary he hardly ever returned home unless in dire strain for easy coin. On many occasions his mother would remark in such distaste as saying "The pittance ye father left me was hardly worth the trouble!" a remark to sting at his senses, knowing full well that his mother's position was only possible thanks to the large sum of gold his absent father left her. To those ends, their deal was simple. She got the gold, he got his anonymity. And to that, she has kept her promise all these years, as not even Turel knows his father's identity. His only memory of the man is of a dark, cloaked figure who would visit him in the night, speaking strange words in a language he did not understand. It's those memories Turel ventures, that are the cause of his regular nightmares.
As a teenager, Turel found his place on a handful of fishing boats, learning to pull nets and skin fish. The work was hard, the pay was low, but it brandished adventure in new coastal waters which eventually brought him to Cormyr. However the world outside of Westhaven slums seemed just as difficult and it was not long before Turel turned up among a band of thieves and highwaymen, poaching rich merchant caravans on the road into Tilverton and beyond. On one such a foray, the band who dubbed themselves 'The Prickly Bastone Bandits' were so lucky to have successfully robbed a very fine coach and in the process, kidnapped a very beautiful young women. Back at their camp, the crew came to learn that the women was none other than Lord Blackwell's niece, a well to do family among Cormy's nobility. The lady did little to deter the bandits from the information and boldly claimed her Uncle would send an entire brigade of Purple Dragons to save her. Of course the Prickly Bastone gang ignored her warnings, so late on the following day when the brigade of one score knights found their hide-away, the Prickly bandits were run down or run off, and so the band broke up. Among the survivors however was Turel, who being somewhat of an influential part of the gang, was so made out by the Lady that he planned on ransoming her to Cormyr. Though Turel protested this accusation, through a gag of course, within the week Turel found himself and two other men on trial in Suzel where they were convicted before a jury of their peers. Turel's sentence was hefty, twenty-five years of servitude as a cook aboard Cormyr's newest sailing fortress, the Hygendrell.
Such is the life of a bandit, though not this bandit in particular.
Two days at sea, a vicious hurricane struck the coast. During which, an amazing maelstrom, the likes of which were beyond all reckoning, sunk the Hygendrell and killed most of it's crew. It was likely that the ships massive size and newly developed 'counter-weight' system was the cause. But on the morning Turel awoke, adrift on a oak door, surrounded by wreckage and a handful of others that managed to survive as well.
In the days that followed Turel vided for whatever advantage he could muster, until a Sembian merchant ship stumbled upon the castaways. As though Umberlee had yet to be sated, it was on that same night while aboard the merchant ship, that she was attacked by pirates aboard a galleon called 'The Nixie Queen' who took the sembian merchants cargo, killed the crew and gave those poor cast aways the chance to join their crew...which they did without pause. In the months that followed Turel was given a position as look out and placed on several shore leave missions to secure funds, men and accomplish Captain Andrew's personal goals. It was on one said leave that Turel, having made several backhanded deals in the port of Scardale, that the would be 'Crow' formed a mutiny against the captain and took with him a handful of sailors, killing the rest who were so played into a trap by the double crossing thief. Turel himself had made good on promises with money lenders and smugglers while in port, and was so lucky to capitalize on a ship during that time. And so with enough gold to be free of the Nixie Queen, and ship to call his own, Turel became the master of his own fate, at least while the wind remained in his favor.
Days turned into weeks, weeks into months, and with a pirates furry and an unbridled thirst of wealth, Turel now captains two ships, The Black Gull and The White Raven. Currently sailing the waters of the Moonsea, the young pirate has established himself as a thorn in the side of his old ship mates, and made a name for himself as a profitable captain.
Where his adventure goes from here, is something I leave to you....



Level 5 Thief (10,000 xp), Level 5 Fighter (29,064 xp)
Human, Male, 5'10, 170lbs, Age 19, Brown Hair, Green Eyes, +3 Reaction Adjustment (Reputation: Profitable Captain '5pnts')
Str 14, Dex 17, Con 15, Int 15, Wis 14, Chr 15
Mv 12, Saves: P/P 11, R/S/W 13, P/Polly 12/ Breath 13/ Spell 14
HP: 43, AC 4 (Leather Armor, Dex adj), Base Thac0 = 16 (14 missile adj)
Weapon skills: Dagger 1, Gaff 1, Throwing Dagger 1, Light Crossbow 1, Rapier 2, Two Weapon Fighting Style 1, Fencing 1, Quick Draw 1, Lasso 1
Non-weapon skills: Swimming 1, Reading Lips 2, Begging (Bonus), Cooking (Bonus), Tumbling 1, Reading/Writing 1, Seamanship 1, Rope Use 1, Crow position (Bonus), Weather Sense 1
Languages: Sembian, Gnomish, Common (Free), Westhaven (Free), 2 open languages
Special Abilities: Back Stab X3 (Enemy gets no Dex adj and attack is at +4 to hit), Thieves Cant, Fighter gains men-at-arms at 9th level provided he has a stronghold, May specialize in a weapon of choice (+2 Att, +1 Dmg, #Att 3/2)

Thief Skills
Pick Pockets: 50
Open Locks: 40
Find/Remove Traps: 35
Move Silently: 65
Hide in Shadows: 60
Detect Noise: 30
Climb Walls: 60
Read Languages: 0

Equipment
CURRENTLY WEARING - Personalized Black leather armor
Black leather Harnesses, Two Black leather arm braces with white seagull crest, Black leather leggings, Black leather greaves with white seagull crest, Black leather gorget
White Daleland undershirt, black cloth breeches, black Frock coat with wooden toggles, black leather Tricorne hat with seagull feather, black leather glove, cutting glove,
-Wrist Sheath
Dagger
- Red cloth baldric
8 throwing daggers
- Black leather belt
Thieves Picks (tucked beneath shirt in leather roll)
Hand Gaff tied to 7 ft of rope and coiled at hip (tied into lasso at one end)
wine skin (12oz)
- Rapier Sheath (Wrapped in red silk)
Rapier
- Dagger sheath
Dagger
- Dagger sheath
Dagger
- Small belt pouch 1
15 PP, quarter bag of tobacco, cob pipe, 2 tooth picks, comb head, Marbles (30),
2 grams of long bottom leaf, Blinding Powder (18 packets)
- Small belt pouch 2
Blinding poison (3 oz in vial), pouch of cotton balls, 6 nails, Rag
- Hollow Black High Soft Boots
Hollowed right boot heel (empty), Dog Pepper (Left boot heel), (6) packet
shank (Inside left boot), Wire Cutters (Inside right boot)



Brigantine: "The Black Gull"

Two-masted sailing ship with square rigging on the foremast and fore-and-aft rigging on the mainmast
Aft Castle
Three deck (Top Deck, Living Deck and Cargo)
110 foot Brigantine. Two mast square sails. Aft castle.
Bow: Black sea-gull in flight
Crew Capacity:15 to 25
Hold Capacity: 25 tons (50,000 lbs)
20,816 lbs of total cargo aboard ='s 29,184 lbs remaining
Current Draft: Nearly half
Flag: A field of black with a white seagull in flight
(http://i44.tinypic.com/6tk3k1.jpg) <--- Flag

Officers
Surgeon: Jesha of FireHollow (5th lv Cleric of Tymora)

First Mate and Sailing Master: 'Hudson' Mormeck 'Human' (3rd lv Bard)
STR 15, DEX 15, CON 12, INT 17, WIS 15, CHR 16
16 hp, AC 9 (no armor), proficient in Rapier and light crossbow, Thief skills: Climb walls 50%, Detect noise 50%, Pick pockets 20%, Read languages 15%, Bark Skills: Influence reactions, Inspire, Counter music, 5% identify magical items, Skills: Helmsman profession, Navigator profession, Reading/writing, Direction Sense, Seamanship, Cartography, Astrology, Musical instrument (Fiddle), Languages: Gnomish, Common, 1 open language, Equipment: Common clothes, Leather vest, leather boots, Rapier, belt

Ships Carpenter and Apprentice Navigator: All-Y pronounced Al'he ("Sea Wolf") From Mulmaster 'Half-Elf', (4th lv '0th lv character'), shipwright/carpenter profession, INT 14, WIS 13, Skills: Craft range weapons (Smith), Carpentry, Swimming, Reading/writing, LANG: Elven common, Common, Gnomish, Equipment: Black cotton shirt, White Cotton Shirt, Breeches, Laced Shoes, Leather Tunic, Apron, White cotton undershirt, Brown cotton pants, Brown leather breeches, Brown cloak, Brown belt, 1 Short Sword, 1 Dagger

Boarding Master: Glamdrick of the Glister Hills - 32, Silver trident+1, 2 Silver hand axes +1 with cross baldric, Round Shield and suit of Grudgbringer chainmail with maroon and gold tabard (AC 4), 14hp

Gunner Master: Dynen Haverstead - Mulmaster-25, veteran gunner, 8 hp, Thaco of 20, profession rigging-1, rope use-1 swimming-1, weapon proficiency -cannons, proficient with the dagger and short sword

Sailors
George Crawhawk - Mulmaster-20, veteran, rigger. 8 hp, Thaco of 20, profession rigging-1, rope use-1 swimming-1, proficient with the dagger and short sword

Henri Shelley - Mulmaster-23, veteran rigger, 8 hp, Thaco of 20, profession rigging-1, rope use-1 swimming-1, proficient with the dagger and short sword

Trayven Urthador - Mulmaster-21, veteran rigger, 8 hp, Thaco of 20, profession rigging-1, rope use-1 swimming-1, proficient with the dagger and short sword

Belvin Fletcher - Firehollow-19, veteran rigger (fisherman), 8 hp, Thaco of 20, profession rigging-1, rope use-1 swimming-1, proficient with the dagger and short sword

Greto Orlinspire - 25, Mulmaster, veteran rigger, 8 hp, Thaco of 20, profession rigging-1, rope use-1 swimming-1, proficient with the dagger and short sword

Magnar - Born a slave, sold in Hulburg, 18 years old, granted freedom after joing Black Gull crew, apprentice rigger, 8 hp, Thaco of 20

Dor - Born a slave, sold in Hulburg, granted freedom after joing Black Gull crew, apprentice rigger, 8 hp, Thaco of 20

Bellick - Born a slave, sold in Hulburg, granted freedom after joing Black Gull crew, apprentice rigger, 8 hp, Thaco of 20

Gunners (All hail from Mulmaster unless specified)
Theadrus - Born a slave, sold in Hulburg, granted freedom after joing Black Gull crew, apprentice gunner, 8 hp, Thaco of 20

Tebryn - Born a alave, sold in Hulburg, granted freedom after joining Black Gull crew, apprentice gunner, 8 hp, Thaco of 20

Donin Hverstead - Mulmaster-23, veteran gunner, 8 hp, Thaco of 20, profession rigging-1, rope use-1 swimming-1, weapon proficiency -cannons, proficient with the dagger and short sword

Ferrick Sulan - Hlammach (Village of Rilagred), veteran gunner, 8 hp, Thaco of 20, profession rigging-1, rope use-1 swimming-1, weapon proficiency -cannons, proficient with the dagger and short sword

Boarding crew
Nevrin Immers - 24 - short sword, short bow, leather (8). 8 hp Ftr.

Beyr Norvidan - 24 - Spear, long sword, St. leather(7) 10 hp. Ftr.

Markon of the Glister hills - 28, spear, chain mail, dagger, short sword, leather and round shild (7) 10 hp.

Taman of the Glister hills - 23, spear, chain mail, daggers, short sword, leather (8) 10 hp.

Apprentice crew
Swab, cook, powder monkey- Adrin,16, Mulmaster.
Adrin also apprentices Bellick as a cook

The Black Gull Floor Plan
(http://i41.tinypic.com/kd2vid.jpg)

BG1: Common Deck - Two masted
BG2: Forward Bow deck
(Two 4 lb swivel guns, 19 ball shots, 9 loads of powder, 9 fuses)
BG3: Aft deck, Helm
BG4: Boarding planks (8 - 4 X 18)
BG5: Bow (Wooden Black Seagull carving)
BG6: Captain's Quarters - Aft Castle (Bed, Table, Chairs) (Turel's Cabin)
Hanging along the wall is a oil painting of a women holding a smoking pot
Hanging along the wall is a Scimitar with a black handle and gold flecking
Tiger skin rug in center of cabin
Raptor Skin hanging on wall with 2 talons
- Personal Chest 1
LOCKED: Excellent lock
TRAPPED: Spring loaded needle (Sv Vs poison 'Hassock poison')
2,089 GP, 65 SP
Hillsfar Captain's Log
Hassocks case (3 vials of liquid)
Slavers book
Black velvet bag #1 - 77,800 GP worth of yellow diamonds (1556 total worth 50 GP each)
Black velvet bag #2 - 11,450 GP worth of Cintrines (458 total worth 25 GP each)
18 tiger agats - worth 30 GP each
- Trunk #1
67,089 GP
- Trunk #2
10,600 SP
- Personal chest 2
350 GP, 20 ft of fishing line, fly fishing lure, 10 light crossbow quarrels, Hacksaw,
Metal File, Funnel, small (brass with steel mesh covering), Leather strap (pair)
Charcoal bundle, Grappling Iron, Climbing Spikes (8),
Crowbar, Lock Chisels (set of 3), 6 Silver Fox furs, 5 bars of lavender soap, 2 kings tear earrings, 9 Black Pearls worth 100 GP each,
- Desk
6 poisoned light Crossbow quarrels (poisoned 1 use each - SV for 11dmg/0dmg)
Scroll tube - (Privateer documents of merit, Seals of guild memberships X2)
Tobacco bag (1/2 oz of Tobacco), 8 oz of long bottom leaf
- Small box
Two black handled flintlock pistols with 4 ball shots
- Armoire
Aquamarine silk sash, Dark blue velvet breeches 'boot cut', High leather boots rivetted with gold, Fancy leather belt with silver buckle, High leather boots with silver buckles, 3 white linen under shirts, 3 dark blue leather over coats with maroon embroidery, Blue cloak with gold trimmings, 3 silk dresses,
Sembian merchant flag
Cormyrian merchant flag
Raven's Bluff merchant flag
Mulmaster flag
Jolly Roger Flag (Black with white seagull)
BG7: Stairs to lower decks
BG8: Gun Deck
9 '12 lb' light cannons (500 lbs each)
27 ball rounds
27 grapeshot rounds
77 powder loads
77 flint locks and fuses
BG9: First Mate's Cabin (Bed, Desk, Cabinet, armoire, nightstand)
BG10: Surgeon's Cabin (Bed, Desk, Cabinet, armoire, nightstand)
BG11: Sailing Master's Cabin (Bed, nightstand, armoire, drafting desk, Water Clock)
Master Cartography kit, Master map making kit, sextant, Master Navigator kit,
Scroll tube (Star charts), Compass (Directional), Hand held weather vain, Hour Glass, 4 maps (Bay of sentia, good map of the Moonsea, X2 Moonsea Starcharts), 40 sheets of partchment,
Hudson's Personal Chest
Light Crossbow, 10 quarrels, Toiletries (comb, soap), Fiddle, Fiddle strings, Fiddle tuning equipment, 377 GP, 45 SP, 1 PP, 1 Yellow Diamond worth 50 GP, 1 Cintrine worth 25 GP, 1 Tigers Eye Agate worth 30 GP, 1 Short Sword
BG12: Boarding Master cabin (Bed, nightstand, armoire)
Glamdrick's Chest
400 Tribal EP
BG13: Carpenter's Cabin (Bed, nightstand, armoire)
Al-y's personal chest
227 GP, 45 SP, 1 PP, 1 Yellow Diamond worth 50 GP, 1 Cintrine worth 25 GP, 1 Tigers Eye Agate worth 30 GP, 1 Short Sword
BG14: Cabin (Bed, nightstand, armoire)
BG15: Cabin (Bed, nightstand, armoire)
BG16: Galley - Dinning table with bench seats
BG17: Galley storage
1 weeks prepared food stores ready for cooking, 40 lbs of Potatoes, 20 lbs of Radishes
BG18: Galley kitchen
All necessary cooking equipment (pots, pans, dishware, kettle), 2 weeks firewood, Flint & Steel, 10 lbs coal, 20 starting tinder bags
BG19: Sailors Cabin (28 bunks)
BG20: Forward Cargo Hold (Brig)
15 shackles
BG21: Main cargo hold
3 tuns of Rum, 40 lbs of tobacco, soap rations (20), 10 lbs rice, 10 lbs grains, 1 tun of Brown Ale, 305 lbs of Oats
4 suits of leather armor, black leather grieves, black leather bracers, 14 spears, 9 short bows, 1 Composite Long bow, 1 Long sword, 1 Gording Axe, 1 whip fixed with steel blade, 8 quivers, 230 flight arrows, 16 sheaf arrows, 6 short swords, 10 daggers, 4 whips
2 weeks sailing food store including water
3 chickens (hens) in cages, 1 goats, 60 lbs of oats, 30 lbs of seed, 4 bales of hay
2 tons of food stores and water, 7 Raptor skins, 14 Raptor claws
BG22: Aft cargo hold
Rigging gear, extra sail, pulleys, stitching, patches, 1 tun of tar, 1 tuns of oil, 1 crate of nails, hammers, saws, 1 tun of glue, 1 tune of black powder, Master Carpenters Kit
BG23: Rudder exchange


Brigantine: The White Raven


95 Ft Brigandine, 2 Masted square sails, aft castle
Bow- Unfinished
Crew- 15 to 20
Hold Capacity- 20 tons
Weapons -4 Scorpions- heavy ballistae 90/180/360 21d12, fired once every other round.
Decks - 2 -living quarters, full kitchen, 4 small state rooms,12 bunks . the hold has a 4 6x6 cell brig. 10 harpoons 20 heavy ballistae.

Roster of Souls:
Under Captain- Hadrin Raven Shire ( Formerly Ser Hadrin of RavensBluff).
Age-28, hieght-6'0, wieght-195
Henchman to Turel Pearlmade, 4th level fighter
Str-17, dex 16, con 15, int 12, wiz 12, chr 15
Professions- Soldier, Helmsman, Deckhand.
NWP- Etiquette, Heraldry, Riding(LB), Reading/Writing,navigation and swimming.
Languages- Chossun, Damaran, Elven common.
WP- Long sword(2), Long bow,1wfs,dagger
+3 attack/+4 damage with Longsword 3/2 rounds, thaco 14
+2 attack/nil damage with Long bow 2/1 rounds, thaco 15
Chain mail +1 ac 4, dex adj-2, 1wpfs -1
Hitpoints - 44
Contract: Holds 25 % of the ships take share so long as he remains loyal to his patron, Turel Pearlmade.
Coffers:
1 tun of rum, 10 lbs tobacco,10 rations soap, 10 lbs rice, 10 lbs of grain, 1 tun brown ale, 125 lbs of oats, 1ton of water, 1 ton of food stores, 1 chicken, 1 goat, 1 tun oil, 8 quivers, 100 flight arrows, 10 short swords, 10 daggers, 8 short bows, 4 suits of leather armor, 1 strong box with 10,000 silver pieces.
Crew:
Master Gunner- Reed Zaryntan, 28- Mulmaster, journeyman gunner +2 to attack, thaco 15.
Captains Attendant- Michen "Mouse" Limris-15, Mulmaster. serves as ships cook, swab, and powder monkey.
Sailors:
Grayvaar Taramikos-26, Mulmaster, veteran rigger and is being considered by Captain Hadrin Ravenshire for a commission.
Zanlannon Droverson-23, Mulmaster, veteran rigger.
Otister Silverkin-18, Mulmaster, novice rigger.
Burrin-20, Born slave (sold in Hulburg), apprentice rigger. Made a freeman by Captain Hadrin Ravenshire on Marpentoth 22, 1402 D.R.
Illin-22, Born slave (Sold in Hulburg), apprentice rigger. Made a freeman by Captain Hadrin Ravenshire on Marpentoth 22, 1402 D.R.
Taxzos-18, Born Slave (Sold in Hulburg), apprentice rigger. Made a freeman by Captain Hadrin Ravenshire on Marpentoth 22, 1402 D.R.
Gunners:
Yhin-Born slave, 20 (sold in Hulburg) apprentice gunner. Made a free man by Captain Hadrin Ravenshire on Marpentoth 22, 1402 D.R.
Boarding Crew:
Brannon-22-born slave (sold in Hulburg). apprentice fighter to Captain Hadrin. Finest speciman of all of the Hulburg slaves. Has an 18 50 str . outfitted with leather armor(8), short bow, short sword, dagger, 20 flight arrows.

"Beware the Dream Fever!"

Edited by - Cbad285 on 20 Aug 2013 10:01:31
Go to Top of Page

Cards77
Senior Scribe

USA
747 Posts

Posted - 23 Aug 2013 :  02:57:26  Show Profile Send Cards77 a Private Message  Reply with Quote
My favorite character was Mourn Moondark, a moon elf from Evermeet. Son of a noble house, he felt he needed to go out in the world and do great deeds to have a chance to wield an elfblade. He volunteered for the Knights in Silver (Silverymoon militia) and quickly rose to patrol leader. On a routine patrol, his group stumbled across a drow scouting party near a surface cavern. The drow slaughtered his patrol and chased him through the forest for days. He evaded them through superior woodcraft, hiding during the day and moving at night to stay ahead.

They finally cornered him on a high cliff against the Rauvin from which there was no escape. Rather than being killed or taken alive, he threw himself backward off the cliff under the full moon into the river that looked like a stream of molten silver, silently praying to Selune.

He woke up sometime later, a wood cutter had found him washed up downstream and pulled him out. He was many days in recovering. He was given the medal "Moon and Star" for exceptional bravery in leading his patrol. He was named a Knight Errant of Silverymoon. Mourn viewed this award as a farce and attempted to refuse. He was from that day forward extremely cynical and bitter, always blaming himself for the slaughter of his comrades.

He left Silverymoon shortly after, wandering the land, dealing with his inner shame. He eventually ended up on Shadowdale where he joined an adventuring group and worked toward the eradication of the trade between the Zhents and the drow.

He was a master archer, and once single handedly defeated a group of ogres that had slaughtered his fellow adventurers.

I don't remember his stats but he had a 20 dex, and he was IIRC Fighter/Peerless Archer

Go to Top of Page

BlackAce
Senior Scribe

United Kingdom
358 Posts

Posted - 06 Nov 2013 :  21:33:57  Show Profile Send BlackAce a Private Message  Reply with Quote
I've got quite a few memorable ones but I think the one who was most interesting would be Scarlet.

I'll post her write up but not bother with her stats as they've changed with each edition.

------
Alarra 'Scarlet' Mistyrrin; Lawful Good, Ruby Rose Paladin of Sune; Tiefling!

Tall, lithe and undeniably attractive, Alarra catches people's eyes wherever she goes and not always for her beauty. Jutting subtly out of her hair are two slender ivory colored horns, a very big clue to her infernal heritage. Her hair itself is striking; natural blood red tresses hang to her mid back and have earned her the nicknames 'Scarlet' and 'Blood Crown'. Epithets that please her immensely.
Whenever her tiefling nature is brought up Alarra will tell the Mistyrrin family legend that holds their demon blood is the result of an ancestor's illicit dalliance with a succubus and a newborn being left on his doorstep nine months later, much to the horrified anger of his wife! Alarra herself seldom dwells much on her heritage nor knows the truth of the matter. Her gregarious manner, easy charm and good looks are enough to offset the wariness with which tieflings are usually greeted so it seldom holds her back.
Although she is as prone to flirting, whimsy and amorous adventures as any other member of Sune's church, Alarra has an inflexible sense of right and wrong and an uncompromising stubborness whenever she feels her faith is being tested. She also revels in attention and public acclaim. When not adventuring or fulfilling her duties, Alarra loves to compete in any jousting tourney that will accept her, once even tilting lances in a Waterdhavian street after a drunken challenge by a jilted suitor.

Background

While growing up in the small town of Secomber, Alarra noticed the effect she had on those around her. Incredibly vain and an outrageous flirt, she frequently landed herself or her friends in trouble. Luckily a local priestess, a Heartwarder of Sune, took the young girl under her wing and turned her wayward charge to more productive past times.
In Sune, Alarra found purpose and threw herself passionately into her faith. Her martial training, which had begun as a whimsical persuit of a handsome young squire, quickly became her true calling. By her 20th birthday she was a graceful and lethal warrior, thoughts of boys and romance long forgotten in favor of pure devotion to her creed.
After three years as an errant adventurer she was inducted into the Order of the Gyron Banner; a multi-faith paladin order dedicated to opposing the Yuan-ti of the Western Heartlands. Although respected for her martial prowess, many of her fellow order members struggle to take her seriously. Alarra's extrovert tendencies combined with Sune's own chaotic nature mean many order members scoff at the very idea of a Sunite paladin and dismiss Alarra as an aberration or even a deliberate mockery of their own vows. Alarra sees their attitude as one more challenge to her resolve and is not the least bit bothered by their suspicion and contempt.

Equipment

Like every Sunite, Alarra has a strong sense of the aesthetic... and her own beauty. Her armor appears to be a contradiction in terms, consisting of a figure-hugging Thorax-type Living Metal cuirass, (low cut to reveal her ample cleavage and delicate neck*); matching pauldrons, bracers and greaves covered in finely engraved roses; fine mesh-like chainmail tassets; an open-faced helm boasting a scarlet horse hair plume; at her waist is a crimson Sunite Sash and a scabbard wrapped in crimson silk.
Her shield is a typical heater shape with an Everbright enchantment and carries a painting of Sune's radiant face and bright red hair. A simple unmarring enchantment keeps the blazon pristine even after a flurry of blows that would otherwise scratch and chip it.
Her main weapon is a masterwork longsword with an electrum plated cross guard and pommel. The pommel features an inlay of a tiny butterfly trapped in amber.
Her steed, Rowan, is a chestnut (Sorrel) stud of Amphalian Destrier stock and is usually seen sporting a red leather saddle and Live Metal chamfron fitted with a slot for a Holy Orb of Sune that Alarra carries in a pouch. The warhorse is sure-footed and fearless and no stranger to either magic or battle, often biting, kicking or trampling threats on his own initiative.

*Alarra is not so foolish as to actually expose herself so, the gorget of her armor carries an invisibility enchantment that can be activated once a day. A blow from a weapon or the usual methods of purging invisibility will reveal its presence.

Edited by - BlackAce on 07 Nov 2013 02:01:43
Go to Top of Page

Alruane
Senior Scribe

USA
434 Posts

Posted - 16 Nov 2013 :  19:15:27  Show Profile Send Alruane a Private Message  Reply with Quote
I cannot remember a lot of him since it has been some time since I played. But bare with me everyone, I do remember his class and he was low level but very good at what he was. He was merely a thief, I made him when I was maybe eleven or twelve. He was created during 2ed or 2.5ed, it had been out for some time. But he got away with doing quite a few sneaky little things, I cannot remember the campaign setting. But that character stuck out in my mind of all the creations I have made. Fond memories everyone!

" I wonder if you are destined to be forgotten. Will your life fade in the shadow of greater beings?"
~Joneleth Irenicus

"Wisdom? My dear boy, wisdom is knowing that you do not know everything. Wisdom is realizing, a wise man ALWAYS has questions. Not answers."

~Alruane
Go to Top of Page

Cards77
Senior Scribe

USA
747 Posts

Posted - 17 Nov 2013 :  22:45:46  Show Profile Send Cards77 a Private Message  Reply with Quote
Full Name: Grinkle
Race: Hobgoblin
Homeland: Unknown, somewhere near Yartar possibly.
Age: 19
Height: 5'8"
Weight: 180 lbs
Hair: Dark brown
Eyes: Yellow
Skin: Reddish-Orange
Class: Rogue 5
Alignment: Chaotic Neutral (with leanings towards Chaotic Good)
Stats: STR 17, DEX 21, CON 16, INT 16, WIS 15, CHA 13

Personality: A gentle hobgoblin. Quiet and intelligent. Not quick to violence but when forced into a corner very few humanoids would stand toe to toe against him. Grinkle has some interesting idiosyncrasies that the humans, half-elves, and others around him find extremely unsettilng. He STILL has no concept of keys, though he's quite fond of locks, and picks locks rather than using keys, even if he has one. The fact that a lock can be opened so easily with only one certain piece of metal is an idea totally foreign to him.

He also has the unsettling habit of eating everything with his hands, bones and all. He does not like the concept of inns, and if forced to stay in one he will push the furniture against the door and sleep in the corner of the room.

He smells HORRIBLE as he does not bathe. His hair is dreadlocked and waxy from being unwashed. He believes that this makes him harder to see, and he refuses to wash his armor for this reason. In fact he often smears wet ashes or mud on his armor to black out any areas that could glint off the sun.

He's extremely hardy, often traveling many miles with little to eat or drink. He often chews flay leaf when he's forced to sleep during the night, as he's primarily nocturnal in nature.

He refers to ALL magic as "elf magic", which he fears and holds in great awe. He refers to all of elven blood as "elveses". He does NOT like "dwarveses" finding them smelly, loud and rude.

He once found a wand of wonder, which he kept for a time calling it "magic stick". He used it to save one of his adventuring companions from a deep bat that was about to kill her. He blasted it with a massive lightning bolt, and then would never touch the wand again after that.

Likes: Finding "shineys", exploring, finding secret places, guiding those in need to safety, anything that aligns with Shaundakul's portfolio

Dislikes: Oppressors of the weak, slavers, elven magic.

Backstory: Grinkle was born into a tribe of hobgoblins somewhere South East of Yartar in 1350 DR. Grinkle was a runt of his tribe, and barely survived. He was mostly kept as a slave, forced to clean, cook and do other tasks for tribe. The tribe eventually occupied an abandoned border keep. Little did they know that one of my old PCs had just inherited the deed for the place, from his deceased uncle in Waterdeep. Kenrick the Younger proceeded to lead a group of adventurers to the keep and liberate it from the hobgoblin tribe. After slaughtering the hobgoblins, he found Grinkle who had locked himself in a secret room. Kenrick couldn't bring himself to kill such a pathetic creature only 12 years old. He could see the scars all over Grinkle's body where he'd been beaten and whipped. Despite Grinkles mistreatment he did not lash out when Kenrick found him, and Kenrick could tell he did not have the hard look of a typical hobgoblin.

Kenrick took him in, taught him to read, write and speak Common. He found Grinkle to be remarkably intelligent, and when fed a diet appropriate for a growing hobgoblin, Grinkle grew to fill his frame with muscle, and was somehow blessed with a remarkable athleticism, along with inheriting the natural toughness of hobs. Together they traveled the Silver Marches adventuring during the field season and trapping during the winter. Kenrick trained Grinkle as a top-notch scout (wilderness rogue). Grinkle served the newly emancipated Keep as it's chief scout and patrol leader. Grinkle would often patrol the areas around the keep for weeks at a time, surviving on very little.

As a hob among the humans of the keep, Grinkle was a loner with few friends. A mercenary named Farl eventually befriended Grinkle. Farl a former knight had a serious drinking problem. While in a drunken stupor one night Farl beat a man in the keep so severely that he died from his injuries. Rather than face murder at the Keep, Farl left almost immediately for the road. Grinkle had grown somewhat bored at the keep and had seen the rangers and clerics of Shaundakul stop at the keep, guiding folk through. He decided to go after Farl, to keep him safe, and find adventure along the way.

Edited by - Cards77 on 18 Nov 2013 00:23:16
Go to Top of Page

genebateman
Acolyte

23 Posts

Posted - 18 Nov 2013 :  21:37:35  Show Profile Send genebateman a Private Message  Reply with Quote
Name: Logan (never gave him a last name)
Race: Human
Homeland: The North
Age: late 60's now
Height: 6'7"
Weight: 280 lbs
Build: medium build walks with a limp
Hair: black
Eyes: one eye brown the other missing

Personality: very rude to every one but his one friend and 2 allies.hates elves and very cold hearted.

History: born to a poor wood cutter outside of the town of Dead Snows him and his little sister was beaten on all the time. when he was 10 he father went to far so he murdered him and set the house on fire. telling his sister to go to town for help she left. when she did not return soon he found out she was captured by some orcs.

the orcs were in the area looking for some elves who raided their camp and killed a few of their kind. he blamed the elves for his sister's kidnapping.

went on a spree of being a killer and when the heat got too hot he changed his looks and settled down a a bar owner.
Go to Top of Page

Madpig
Learned Scribe

Finland
148 Posts

Posted - 19 Dec 2013 :  09:07:07  Show Profile Send Madpig a Private Message  Reply with Quote
My faovorite character was kinda min-maxed, but actually had all the roleplaying reasons for it. He started originally in one homebrew world, and got to FR because that said world came to an end.

Name: Merkid van Boehren
Race: Human (originally, got pact with Archdevil and changed to something else) Have wings with flight 60ft average.
Aligment: originally LE, as things have progressed changed gradually to LG.
Stats ( Rolled better than ever, style was 3d6 and place in the order)
STR 20(started as 18) DEX 20 (started as 18) CON 18 (started as 16) INT 20 (started as 18 +2 from headband of intelect) WIS 14 CHA 15. I think that was pretty epic rolling!
Class FTR 4 SWA 3 DERVISH 10.
Cant remember actual feats, but idea was to use 2scimitars.
Skill wise he was rather diplomatic and charming.
Magical items were +4scimitar and +3scimitar acidic burst and headband of intelect. Also items of note were ring of sustenance and glammered mithral shirt +2.

He started as regular fighter who got himself to be recruited in pirate ship. That explains he's SWA levels. After the ship crashed, he wandered in to large desert and started to live nomadic life. After many bad deeds he begun to work towards redemption, and succeeded.

I had really great fun with this guy. He was really self sustained, because he had such insane stats and could fly later on. Also being diplomatic had lot of help. He actually tried to avoid combat even when still evil. Then he always tried to mislead people, but nowadays tries to be honest and fair to everybody.

I have also used this guy as head villain (in evil form) in numerous campaings.
Go to Top of Page

Wenin
Senior Scribe

585 Posts

Posted - 19 Dec 2013 :  15:26:23  Show Profile Send Wenin a Private Message  Reply with Quote
My Noble Drow fighter that was the weapon master of his house. Davek Dalith'Martel
I had a painting commissioned for this character, one of two in my life. He was from 2nd edition. We attempted to convert over to 3.5, but some of the players in the group weren't happy with their conversion, so the game fell apart due to lack of effort to game and other issues. The GM and I continued the storyline in a PbP over on the WotC boards for several months. Turned out to be the best gaming I'd ever done.

I still want to play that character, but we are kind of the opinion that we should leave well enough alone and allow the memory of the characters to survive than try to resurrect the campaign.

Session Reports posted at RPG Geek.
Stem the Tide Takes place in Mistledale.
Dark Curtains - Takes place in the Savage North, starting in Nesmé. I wrapped my campaign into the Hoard of the Dragon Queen, but it takes place in 1372 DR.
Go to Top of Page
Page: of 2 Previous Topic Topic Next Topic  
Previous Page
 New Topic  New Poll New Poll
 Reply to Topic
 Printer Friendly
Jump To:
Candlekeep Forum © 1999-2025 Candlekeep.com Go To Top Of Page
Snitz Forums 2000