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Bookwyrm
Great Reader

USA
4740 Posts

Posted - 01 Jun 2003 :  12:14:51  Show Profile  Visit Bookwyrm's Homepage Send Bookwyrm a Private Message  Reply with Quote
I made it for my Forgotten Realms fan fiction, though, if I ever get back to writing it, I might actually drop it. I also wrote the powers out before I ever knew how the gaming system worked, so I don't have the same explanation of how to use the powers in a campaign. It doesn't really matter, since it was for a story and not gameplay, but looking back over it I think I'll do it anyway. Just for kicks.

Anyway, here are the five runes and the powers the represent:




“Danger”

Power:

When the moonblade is on the holder’s person, a vague sense of possible dangers aimed at that person is felt. When it is held in the holder’s hand, the dangers become more clarified. (Basically, like a combination of detect evil, detect monster, and other spells.)


History:

The first possessor of this moonblade was a scholar, specializing in finding information on lost civilizations. (We would say an archeologist.) Working as he did in the field, where things can become somewhat dangerous, he usually traveled with a band of adventurers for protection. This was especially necessary due to the fact that this elf was often too absorbed to notice danger; however, after he had been accepted by the moonblade, this changed with the power that developed.



“Speed”

Power:

Equivalent to a haste spell when drawn.


History:

The second holder of this moonblade was a female warrior, who, lacking the strength of most, made up for it in speed. After being accepted by the moonblade, its power enhanced that ability even further.



“Dispel”

Power:

Can be used to block unfriendly magics; however, the wielder has to be prepared to do so.


History:

The third to be chosen by this moonblade was also a warrior, one who had made it his duty to fight against evil mages. When he found himself standing alone against one, the moonblade granted him the power to block that mage’s magics.



“Position”

Power:

The possessor of the moonblade can remember every place he or she has been to since the moonblade came to that person, and can navigate any such place without consulting a map. (Compare to mapping in a campaign.)

History:

The fourth person to hold this moonblade was a mage who was also absent-minded like the first holder. Often he got lost on the way to places familiar to him, much less to places foreign. However, after the moonblade accepted him, this changed.

(He remained absent-minded to the end of his days, however, which were ended prematurely and ultimately led to this blade’s discovery by the fifth and most recent holder, as shown below.)



“Knowing”

Power:

The bearer of this moonblade can tap into the skills, mostly martial in nature but also some others, of those who once possessed it as well.

(Note that this rune means “knowing,” but not “knowledge.” Knowledge is to have facts, while this manifests as more of a feeling; basically an idea of the best moves in a fight, etc.)


History:

The current possessor of this moonblade did not know what it was when he drew it. Attacked by a party of drow in the halls of Undermountain, he drew a sword being which had been carried by one (now dead) in an attempt to protect his companions. (These drow had recently killed the last holder of the moonblade, and knowing what it was, were taking it back to the Underdark as a trophy.) Unknowing of the danger, he simply saw it as the only weapon within reach, and drew it in time to parry a blow that would have killed him.

The moonblade, sensing his desire to defend his wounded companions, did not kill him, even though he was only distantly related to the moonblade’s family. He was also granted his power almost at once, for even though he was a good fighter with a quarterstaff, he only had a passing familiarity with blade work. As such, he was granted access to the collective fighting skills of the spirits still in the sword.

Hell hath no fury like all of Candlekeep rising in defense of one of its own.

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The Sage
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Posted - 01 Jun 2003 :  12:25:31  Show Profile Send The Sage a Private Message  Reply with Quote
Thanks Bookwyrm.

Actually some of these blades may be of use.

I am already thinking up some great combinations for the 'Dispel' and 'Knowledge' blades. Maybe I can have the 'Knowledge' blade enhance the Knowledge [any] skill.

The 'Dispel' blade would automatically seem to suggest dispel magic, but maybe something a bit more creative can be done.

I'll tinker with these ideas and see what I can create.

Also if you ever finish the FR fanfic, I'd love to read it. I am finding alot of the fanfiction presented here, and at the WotC FR forums are of great quality - well thought out and well presented.

Anyway,




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Bookwyrm
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Posted - 01 Jun 2003 :  12:43:22  Show Profile  Visit Bookwyrm's Homepage Send Bookwyrm a Private Message  Reply with Quote
It's not 'Knowledge' -- it's 'Knowing.' I was having a hard time thinking of one-word descriptions at the time, okay? I was in class when I typed that one out.

And the 'Dispel' suffers from a similar problem. It's not an actual dispel. It's sort of an absorbtion effect. Think of it as the sword can absorb a certain number of spell-levels each round. (I'm thinking that it would bleed off at a rate of one or two levels per round.) However, it's a standard action, so the sword's owner has to know it's comming.

Hell hath no fury like all of Candlekeep rising in defense of one of its own.

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The Sage
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Posted - 01 Jun 2003 :  12:51:54  Show Profile Send The Sage a Private Message  Reply with Quote
I understood what you meant, I was simply relating how I saw these blades in my FR gaming terms . Although your thoughts on the dispel-absorption effect does have some promising potential for game development.




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Brynweir
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436 Posts

Posted - 02 Jun 2003 :  03:13:55  Show Profile Send Brynweir a Private Message  Reply with Quote
I recently read a book by Mercedes Lackey, Winds of Fate, that had swords with special abilities.

One was Calm, which allowed the bearer to keep a cool head in any situation

Another was Luck, which simply attracted good luck to the bearer.

A third was Warding (self-explanatory, I think), like Bookwyrm's 'Dispel' but worked even if they were asleep.

And finally, Healing (also self-explanatory)

Along the lines of what Bookwyrm said with 'Knowing', one of the swords possessed all four abilities, and the forger cast her soul into the sword, in effect making it sentient. The current bearer was then able to access the fighting knowledge of all previous users as that knowledge was contained in the sword.

I don't know if this helps you or not, but it was interesting that I found your topic shortly after reading this book.

Anyone who likes to read something that's really dark and gritty and completely awesome ought to read The Night Angel Trilogy by Brent Weeks. You can check out a little taste at www.BrentWeeks.com I should probably warn you, though, that it is definitely not PG-13 :-D

He also started a new Trilogy with Black Prism, which may even surpass the Night Angel Trilogy in its awesomeness.

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Bookwyrm
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Posted - 02 Jun 2003 :  03:53:59  Show Profile  Visit Bookwyrm's Homepage Send Bookwyrm a Private Message  Reply with Quote
Dang -- I hate it when someone steals my ideas before I ever think of them!

I'll have to look into that, I think. It sounds interesting. A bit like Fred Saberhagen's 'Books of Swords' though that's only a guess. I haven't actually read those books, since I haven't been able to find the first one.

Does this book have any same-sex relationships, though? She seems pretty hot and heavy on the male-male ones sometimes. I stopped reading Knight of Ghosts and Shadows because it was just getting in the way of the plot -- and I have to admit that I don't like it when that happens. Pity. That was a good book at first.

There's only been one book (actually a trilogy) where I've ever been able to ignore that in favor of the plot. It's S. M. Stirling's 'Event' trilogy. (NOTE: that's my name for it. I hate it when they don't use series names!) It's a really superior story of time travel/alternate history. I won't go into that here, for fear of attracting a bit of 'bearded wrath' (), but I will say that it's not for everyone.

(To give you an idea, I created a little ratings system for books to help a friend's mom decide what was good or not. It's like the American ratings system for movies, except I added a 'PG-17' and two levels of 'R.' R2 was put in because of those three books. They're the only ones under that listing that I own. It's a good story, but it can be very dark.)

[Bookwyrm, hearing some familiar footsteps out in the hall, ducks and pretends to be polishing one of the swords on display. ]

Hell hath no fury like all of Candlekeep rising in defense of one of its own.

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The Sage
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Posted - 02 Jun 2003 :  11:54:17  Show Profile Send The Sage a Private Message  Reply with Quote
There's some interesting ideas there Brynweir. Thankyou.

Anyway, my Moonblade designs are coming together nicely, utilising a few ideas that both you and Bookwyrm have mentioned. I have also incorporated a few ideas from the Darksword described in the Weis & Hickman Darksword Trilogy. The sword used in those books had some unique properties that...

::The Sage also hears the same footsteps echoing further down the hall away from Bookwyrm. The Sage then removes a small cloth from the folds of his robes and approaches the sword and shield display where he then begins to assist Bookwyrm in polishing and dusting the collected swords and shields on display within the library::

And finally, I am still looking for contributions to the shop. I am willing to provide an entire shelf for the displaying of your item, and I charge no up-front costs.




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Brynweir
Senior Scribe

USA
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Posted - 02 Jun 2003 :  18:08:39  Show Profile Send Brynweir a Private Message  Reply with Quote
Not to continue off topic, but yes Bookwyrm, she seems to really like same-sex relationships, though they are not as prevalent in this book. You may want to check out the Last Herald-Mage trilogy, as well. Some same-sex, but not detailed, and I didn't find it interfering with the story.

Also, I read a series called the Rune Lords by David Farland, in which they use certain runes to transfer abilities to other people, usually nobles, and the transfer lasts until one of them dies. They transfer things that would effect abilities, like brawn (strength), intelligence, stamina, beauty and voice (charisma), etc. Someone might be interested in magical artifacts that could perform similar functions (if they don't already exist).

To get back on topic, Sage of Perth, I am looking to "purchase" an artifact that would let a non-magic user wield magic? Is there anything like this available? If not that would be something I would be interested in seeing created. (I'm not very familiar with magic, since I rarely play a magic user)

*Sorry, Aluando, I really tried. I actually made it eight whole days without jumping off-topic.*

Anyone who likes to read something that's really dark and gritty and completely awesome ought to read The Night Angel Trilogy by Brent Weeks. You can check out a little taste at www.BrentWeeks.com I should probably warn you, though, that it is definitely not PG-13 :-D

He also started a new Trilogy with Black Prism, which may even surpass the Night Angel Trilogy in its awesomeness.

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Bookwyrm
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4740 Posts

Posted - 03 Jun 2003 :  05:58:02  Show Profile  Visit Bookwyrm's Homepage Send Bookwyrm a Private Message  Reply with Quote
Well, 'rods' can be wielded by anyone, if you want straight spells. What sort of magic are you looking for? I'm always ready for inspiration.

Hell hath no fury like all of Candlekeep rising in defense of one of its own.

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The Sage
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Posted - 03 Jun 2003 :  06:42:28  Show Profile Send The Sage a Private Message  Reply with Quote
Brynweir, I actually have one or two magic items for non-magic users in the next batch of items to be posted at the end of the week. I am still putting the final touches to them, so nothing is definite yet. But now that you have made the request I'll try extra hard in creating something special for you.

As Bookwyrm said, magic rods can be wielded by pretty much any character class, so if this is something you are looking for, I'll try and make it good. If you have anything specific in mind however, then consider my creative energies now at your personal disposal.

Thanks,




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The Sage
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Posted - 03 Jun 2003 :  08:36:41  Show Profile Send The Sage a Private Message  Reply with Quote
Well, it seems as though Tymora's blessing has indeed visited the Magic Shop today for I am proud to announce another fine magical item from the Bookwyrm.



Lightning Dagger
As you continue to walk through the aisles of the Magic Shop -- a shop you swear seems to be growing by the day -- you come upon an assortment of daggers. These appear to be non-unique items, and perhaps within your budget? It certainly couldn’t help to look.

You pick up one that seems to have an unusual shape to the sheath; drawing it, you see why. The handle is unassuming and unremarkable, but the blade was formed in the shape of a stylized lightning bolt. You’ve never seen such a blade; it must have been hard to forge like that. However, it is well-balanced, and its points look wickedly sharp. It is a thing of simple elegance and lethal beauty.

While you are distracted by this blade, the Sage himself steps up to you. You are embarrassed at how easily this happened, but then the Sage has a very quiet step.

“Ah. The lightning dagger,” he says, peering at the weapon you hold. “Yes, a new addition to my shop. A shipment of them just arrived by ethereal-mail from my colleague, the Bookwyrm. This one is merely the floor model. It has some interesting electrical powers. A very good buy, I assure you . . . .”.

Caster Level: 3rd
Prerequisites: Craft Wondrous Item, shocking grasp, endure elements.
Weight: 2 lbs.
Special:
The powers of the Lightning Dagger are as follows -

  • The wielder casts shocking grasp on the blade as a third-level sorcerer once per round, for a total of ten times in a 24-hour period. This is chosen before a hit; the charge stays in place for one minute, or it is expended on a target (activated by a successful hit), or it is dismissed by the holder. If dismissed, it counts as having been used. If not dismissed or expended after one minute, the wielder of the dagger suffers the effect of the shocking grasp spell as if he had been attacked with it
  • The wielder can, once per day, cast endure elements (electricity) on himself
  • This item can be used by a specialist wizard, even if the powers of this dagger fall under one or more prohibited schools





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Brynweir
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USA
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Posted - 03 Jun 2003 :  18:29:37  Show Profile Send Brynweir a Private Message  Reply with Quote
Believe it or not, I forgot about the rods.

I wasn't really looking for anything specific (although a good ring of invisibility would be great). I was thinking about running an assassin, heavy on the fighting and stealth abilities, and I really didn't want to multi-class as a wizard or anything. Although since I have only used a wizard once, I might need to consider it just to learn more about the class.

And as for Bookwyrm's Lightning Dagger, it sounds cool. I actually have had a dagger with a blade shaped like a lightning bolt. I say had because my brother took it (even though he swears he didn't, I know he has it). I bought it at a store called Whatchamacallit. Really!

Anyone who likes to read something that's really dark and gritty and completely awesome ought to read The Night Angel Trilogy by Brent Weeks. You can check out a little taste at www.BrentWeeks.com I should probably warn you, though, that it is definitely not PG-13 :-D

He also started a new Trilogy with Black Prism, which may even surpass the Night Angel Trilogy in its awesomeness.

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Artalis
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USA
444 Posts

Posted - 03 Jun 2003 :  21:09:46  Show Profile Send Artalis a Private Message  Reply with Quote
Greater Ring of Regeneration
Usually crafted of the purest gold with a ruby stone in the center these rings are rare in the extreme. They simply heal the wearer of any damage done to him or her at a very rapid rate. The wearer of one of these rings regenerates at 1hp/round, Wearer does not age, even magical aging is reversed to the wearers prime. The wearer has a healthy glow +2 to appearance-based reactions due to the fact that skin cells are always healthy and do not die. Wearer cannot die of starvation, asphyxiation or dehydration but is in constant burning agony (-10 to all checks) as his body regenerates dead cells that are starved for nourishment. Cannot be removed except by Dispel Magic, Wish or Limited Wish)

Caster Level: 18th
Prerequisites: Craft Wondrous Item, Regeneration, Permanency, Wish
Market Price: 250,000 gp or more depending on availability
Weight: Neg


Artalis

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Brynweir
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Posted - 04 Jun 2003 :  02:45:57  Show Profile Send Brynweir a Private Message  Reply with Quote
OUCH!

Anyone who likes to read something that's really dark and gritty and completely awesome ought to read The Night Angel Trilogy by Brent Weeks. You can check out a little taste at www.BrentWeeks.com I should probably warn you, though, that it is definitely not PG-13 :-D

He also started a new Trilogy with Black Prism, which may even surpass the Night Angel Trilogy in its awesomeness.

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Bookwyrm
Great Reader

USA
4740 Posts

Posted - 04 Jun 2003 :  06:27:35  Show Profile  Visit Bookwyrm's Homepage Send Bookwyrm a Private Message  Reply with Quote
Is the wearer in agony all the time, or only when (s)he doesn't eat enough to power the regeneration?

Hell hath no fury like all of Candlekeep rising in defense of one of its own.

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The Sage
Procrastinator Most High
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Posted - 04 Jun 2003 :  12:54:52  Show Profile Send The Sage a Private Message  Reply with Quote
Great work Artalis, I really like this.

I like the twist at the end as well, simply cunning.

Anyway, I've got some great stuff coming for Friday so keep this scroll handy.




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The Sage
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Posted - 04 Jun 2003 :  12:57:10  Show Profile Send The Sage a Private Message  Reply with Quote
Oh and Brynweir, I'll try a work a special ring in with the latest additions as per your request.

Check back on Friday, I should have something by then.




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The Sage
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Posted - 04 Jun 2003 :  14:59:31  Show Profile Send The Sage a Private Message  Reply with Quote
Greetings, I am proud to announce another fine addition to the Magic Shop, courtesy of the Bookwyrm.

Here it is -

Piercer
This short sword is simple and unadorned, save for an inscription on the blade in Draconic: That Which Pierces the Metal Shell. Who forged it is unknown, but it has been dubbed “the Piercer.”

Caster Level: 9th
Prerequisites: Craft Magical Arms and Armor, lesser ironguard
Weight: 3 lbs.
Market Cost: 17,245 gp
Special:
This sword acts in all ways as if it were the permanent subject of a lesser ironguard spell, thus treating any nonmagical metal as if it were not there. If, however, you were to attack an opponent wearing metal armor with a +1 enhancement bonus, the sword is slowed, resulting in half-damage only. If the enhancement is +2 or higher, the lesser ironguard spell is of no use against that target. This sword confers no bonuses or effects on the wielder.






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Edited by - The Sage on 04 Jun 2003 16:00:12
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The Sage
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Posted - 04 Jun 2003 :  16:01:41  Show Profile Send The Sage a Private Message  Reply with Quote
Yes Bookwyrm, I had taken notice of the error in the 'Prerequisites' section. I made the changes soon after posting.




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The Sage
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Posted - 05 Jun 2003 :  07:55:17  Show Profile Send The Sage a Private Message  Reply with Quote
Well, the new items have arrived, a day early in fact. There are some really special items in this lot, so please pay extra attention, and as usual, let me know what you think.



The should be on the shelves and ready to display shortly ,


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The Sage
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Posted - 05 Jun 2003 :  08:02:36  Show Profile Send The Sage a Private Message  Reply with Quote
Here's the first item for today -

Dark Justice
Brax the dwarf, fashioned this magical mace after something he'd seen in one of the Sage's many history tomes detailing the Dwarven wars against the goblin hordes in the ancient days of the Savage Frontier. It is constructed of black iron, and has no distinguishing features other than Brax's sigil on the pummel of the mace and the three green emeralds embedded within the head of the mace.

Damage: 1d6+2
Caster Level: 5th
Prerequisites: Craft Magic Arms and Armor, darkness
Market Price: 35,345 gp
Cost to Create: 18,879 gp + 2,134 XP
Weight: 5 lbs.
Special:
The Dark Justice is a +2 light mace that can cast a darkness spell up to three times per day as if the mace were an item enchanted with spell storing. It can recharge its own spell. The green emeralds indicate how many charges are left for the day.






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The Sage
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Posted - 05 Jun 2003 :  08:03:58  Show Profile Send The Sage a Private Message  Reply with Quote
Now, for the second -

Bane of Sight
This greatsword was the personal possession of Silmagard Orcslayer, a well-known adventurer of Northman blood from the northern Moonshae Isles. Orphaned at the age of 10 by an orc raid on his village on the northern coast of the Isle of Norland, Silmagard quickly fell in with his barbaric half brother who roamed the Isle lands and the lands of Northern Faerun with his band of Uthgardt barbarians. Silmagard wanted a chance at revenge for his dead parents, and so set about learning the ways of the barbarian warriors of his adoptive tribe. Soon Silmagards prowess with a blade grew, and he left the tribe to hunt orcs on his own, slaughtering any village, camp or patrol he came into contact with.

The greatsword he carried was said to be a gift from a grateful wizard whose caravan had been attacked by orcs heading for Silverymoon. Silmagard readily accepted the gift quickly realising the potential benefits such a weapon would provide in combat against his hated enemies. The sword is of standard appearance except for the line of dwarven runes running down along the middle of the silvery blade. The handle and grip are fashioned of polished obsidian and covered by dried orc skins, and the hand-guard is crafted from an Orc skullcap, fashioned by Silmagard himself.

Damage: 2d6+2
Caster Level: 6th
Prerequisites: Craft Magic Arms and Armor, locate object
Market Price: 32,156 gp
Cost to Create: 14,665 gp + 978 XP
Weight: 12 lbs.
Special:
Bane of Sight is a +2 bane greatsword. It can cast a blindness spell five times per day.






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The Sage
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Posted - 05 Jun 2003 :  08:05:31  Show Profile Send The Sage a Private Message  Reply with Quote
The third item for today,

Also, Brynweir here is my attempt at a invisibility magical item I crafted for your rogue as per your request. Please let me know what you think -

Brooch of the Unseen
This magical item was among the recent cache of items brought in by adventurers from the east, possibly Cormyr. The only things known about this brooch was that it once belonged to a well-known swashbuckling rogue/assassin from Westgate who used to ply his trade in Sembia, for his masters, the Night Masks. Ghelbin the Quick was his name, and it this brooch that allowed him to sneak into some of the most secure areas in the city-states of Sembia to carry out the contracts assigned to him by his employers.

The brooch is made of solid gold, and has a laughing jesters-face cast on the front of it. The jesters eyes are made from rubies and reflects the light shone upon them. It is approximately 7cm in width and weighs 1/2 lbs.

Caster Level: 5th
Prerequisites: Craft Wondrous Item, improved invisibility, seeming, silence
Market Price: 29,000 gp
Special:
This specially crafted brooch is a standard magical jewelry piece. It has the following magical abilities -

  • Once per day it can be commanded to cast seeming on the caster
  • Twice per day it can be commanded to cast improved invisibility
  • Three times per day it can be commanded to cast silence
Only two of these abilities can be used at any one time.






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The Sage
Procrastinator Most High
Moderator

Australia
31701 Posts

Posted - 05 Jun 2003 :  08:06:33  Show Profile Send The Sage a Private Message  Reply with Quote
Here's the next item -

Helm of Dwarven Might
This specially crafted Helm was the property of Brax, used during his days of adventuring. Along with his equally special chainmail (detailed on Page 1 on this scroll) Brax used the helm while a part of Dunthars' Ironband. The helm is silver in colour but dull in appearance, with a poor reflective surface. There is a line of green filagree running along the edge of the opening face of the helm, and a collection of red and orange Aarakocra feathers bundled on the top of the helm as a tassel.

Prerequisites: Craft Wondrous Item
Market Price: 18,654 gp
Weight: 3 lbs
Special:
This helm provides a +2 AC bonus to any non-Evil dwarf who wears it.






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The Sage
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Moderator

Australia
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Posted - 05 Jun 2003 :  08:07:35  Show Profile Send The Sage a Private Message  Reply with Quote
The final item for today -

Milil's Singing Statue
Forged after the Time of Troubles, these silver statues were found in all the temples dedicated to the Lord of Song, Milil, as well as bardic colleges across the Realms. Milil's Singing Statue is a 1/2 foot tall. It is carved in the image of Milil, that of a young male holding a lute appearing to put words to some beautiful tune. When the powers of the statue are employed, a light pleasant tune seems to emanate from the insides of the statue.

Caster Level: 12th
Prerequisites: Craft Wondrous Item, 10th-level cleric, cure moderate wounds
Market Price: 32,143 gp
Weight: 4 lbs
Special:
These statues allow a cleric to turn (but not rebuke) undead as if the cleric were of two levels higher than his/her normal caster level. It is claimed by the clerics of Milil that the tune coming from the Singing Statue is responsible for this ability. Also, on command, the statue can cure moderate wounds (2d8+10 hit points) once per day.



Please let me know what you think of all these new items,




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The Sage
Procrastinator Most High
Moderator

Australia
31701 Posts

Posted - 05 Jun 2003 :  08:10:00  Show Profile Send The Sage a Private Message  Reply with Quote
Well, that's it for today customers, I should have some new items by next Friday, so as always, keep this scroll handy.



May your learning be free and unfettered


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-- Candlekeep Forum Code of Conduct

Scribe for the Candlekeep Compendium -- Volume IX now available (Oct 2007)

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Targon Moonrise
Learned Scribe

163 Posts

Posted - 05 Jun 2003 :  14:48:03  Show Profile  Visit Targon Moonrise's Homepage Send Targon Moonrise a Private Message  Reply with Quote
Sage, you've dazzled me again with your items. I love all of them, especially the statue. It sounds awesome!

May Melkor smile upon every spell you cast.
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Brynweir
Senior Scribe

USA
436 Posts

Posted - 05 Jun 2003 :  19:21:53  Show Profile Send Brynweir a Private Message  Reply with Quote
quote:
Originally posted by Sage of Perth

The third item for today,

Also, Brynweir here is my attempt at a invisibility magical item I crafted for your rogue as per your request. Please let me know what you think -

Brooch of the Unseen

Caster Level: 5th
Prerequisites: Craft Wondrous Item, improved invisibility, seeming, silence
Market Price: 29,000 gp
Special:
This specially crafted brooch is a standard magical jewelry piece. It has the following magical abilities -

  • Once per day it can be commanded to cast seeming on the caster
  • Twice per day it can be commanded to cast improved invisibility
  • Three times per day it can be commanded to cast silence
Only two of these abilities can be used at any one time.








Thank you, Sage of Perth, this is fabulous , and a full day ahead of schedule (at least in my time zone). I just have one question, what are the durations for each of the castings?

As for the other items, I think they look great. I especially like the description of the greatsword, "The handle and grip are fashioned of polished obsidian and covered by dried orc skins, and the hand-guard is crafted from an Orc skullcap, fashioned by Silmagard himself." Perfect.

The mace, Dark Justice looks good, and I like that you added the emeralds to tell how many castings were left. I can just picture a lone dwarf surrounded by goblins. He casts darkness and just starts swinging.

*Where do you find the time?*


Anyone who likes to read something that's really dark and gritty and completely awesome ought to read The Night Angel Trilogy by Brent Weeks. You can check out a little taste at www.BrentWeeks.com I should probably warn you, though, that it is definitely not PG-13 :-D

He also started a new Trilogy with Black Prism, which may even surpass the Night Angel Trilogy in its awesomeness.

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Brynweir
Senior Scribe

USA
436 Posts

Posted - 06 Jun 2003 :  01:38:33  Show Profile Send Brynweir a Private Message  Reply with Quote
quote:
Originally posted by Brynweir

Thank you, Sage of Perth, this is fabulous , and a full day ahead of schedule (at least in my time zone). I just have one question, what are the durations for each of the castings?





Sorry, ignore that, I found it.

Anyone who likes to read something that's really dark and gritty and completely awesome ought to read The Night Angel Trilogy by Brent Weeks. You can check out a little taste at www.BrentWeeks.com I should probably warn you, though, that it is definitely not PG-13 :-D

He also started a new Trilogy with Black Prism, which may even surpass the Night Angel Trilogy in its awesomeness.

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Bookwyrm
Great Reader

USA
4740 Posts

Posted - 06 Jun 2003 :  09:44:04  Show Profile  Visit Bookwyrm's Homepage Send Bookwyrm a Private Message  Reply with Quote
A hooded figure walks into the Shop, a small spellbook under one arm. He pauses a moment to admire some objects on display, such as the sword Eyetooth and the lightning dagger. Then, seeing the Sage, he walks over to him.

"Well met, Sage," he says warmly. "As promised, I've brought some spells to be sold here."




Kinetic shield
Abjuration
Level: Sor/Wiz 5
Components: V, S, F
Casting Time: 1 action
Range: Touch
Target: You
Duration: 24 hours or until discharged

As energy buffer, but absorbs force damage instead. This includes all subdual damage, damage from a non-piercing projectile or a bull rush, or even from a fall.

Focus: a small metal replica of a shield, worth at least 50 gp.

Hell hath no fury like all of Candlekeep rising in defense of one of its own.

Download the brickfilm masterpiece by Leftfield Studios! See this page for more.

Edited by - Bookwyrm on 06 Jun 2003 09:54:03
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