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WalkerNinja
Senior Scribe
USA
575 Posts |
Posted - 16 Feb 2007 : 16:26:25
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I just created a house rule about turning last week and wanted to see what you guys thought of it.
Turning rules in 3.X have always bugged me. They are really cumbersome and I don't know if I've ever understood exactly how they work. However, I took a key word from the 3.X turning system and made it into my new house rule...
Basically, when you attempt to turn undead you deal holy damage to all undead within a 5' radius of 1d6 per cleric level, maxing out at 10d6. The dice cap is doubled for Sun Domain Clerics, as is the damage. No save. (a 10th level lathanderite would deal 20d6 to all undead within 5 feet of him).
Thoughts?
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*** A Forgotten Realms Addict since 1990 *** Treasures of the Past, a Second Edition Play-by-Post game for and by Candlekeep Sages--http://www.rpol.net/game.cgi?gi=52011 |
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Kuje
Great Reader
USA
7915 Posts |
Posted - 16 Feb 2007 : 16:36:29
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Sounds pretty much, kinda, like the turning rules that are in Complete Divine, which I use since they are easier then the 3/3.5e rules. Knight started a thread like this a week or so ago. :)
http://forum.candlekeep.com/topic.asp?TOPIC_ID=8778 |
For some of us, books are as important as almost anything else on earth. What a miracle it is that out of these small, flat, rigid squares of paper unfolds world after world, worlds that sing to you, comfort and quiet and excite you... Books are full of the things that you don't get in real life - wonderful, lyrical language, for instance, right off the bat. - Anne Lamott, Bird by Bird
Scribe for the Candlekeep Compendium |
Edited by - Kuje on 16 Feb 2007 16:38:27 |
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