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The Sage
Procrastinator Most High

Australia
31799 Posts

Posted - 27 Apr 2003 :  11:12:06  Show Profile Send The Sage a Private Message  Reply with Quote  Delete Topic
Greetings,

I have just returned from a friends house where we were discussing Forgotten Realms (obviously). The reason I am posting this here is to inform the general FR public here (first) that a group of like- minded computer nerds have started preliminary work on the first (of what will be a series, hopefully) Drizzt-themed adventure module for Neverwinter Nights.

The planning is still in the infant stage, but the important thing is that it has started. I can't provide very many details at the moment as the brain-storming sessions are still continuing. But the basic idea is to set the modules around Drizzt and his novel adventures, and maybe even craft some new adventures for everyones(?) favorite drow ranger.

So the idea of this post which I hope will become a thread and a fountain of good ideas is for those interested to tell me what exactly you are looking for with regards to these modules:-
  • what do you think should be included
  • what should be ommitted
  • do we include all the events in the novels
  • should all the characters be utilised
Let me know here so that I can check up on suggestions and hopefully incorporate your suggestions into the modules.

We also plan to launch a temporary website with all the information, but that is also in the development stage, so for the time being post your suggestions here. I will also let all those interested know everything that's going on with semi-regular updates. But now it's back to work...

Good learning...



- The Sage of Perth: For all your Realms lore needs


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The Sage
Procrastinator Most High

Australia
31799 Posts

Posted - 27 Apr 2003 :  11:16:41  Show Profile Send The Sage a Private Message  Reply with Quote
Whoops! I forgot to say something.

We may be looking for extra help in this little project, but until things are definite and everybody I know has an assigned task we can't put out the call for help. But stay tuned as things like this often develop really quickly.

Until next time,

Good learning...



- The Sage of Perth: For all your Realms lore needs


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Edain Shadowstar
Senior Scribe

USA
455 Posts

Posted - 27 Apr 2003 :  20:51:54  Show Profile  Visit Edain Shadowstar's Homepage Send Edain Shadowstar a Private Message  Reply with Quote
Well, an interesting idea, to say the least. Well, obviously, you should probably include the other 'Companions of the Hall' in a Drizzt mod., but until you can provide a little more information on exactly what you intend to do, I can not really suggest what to add, or leave out. I would not recommend trying to implement all the things that occur in the books, since it would be just, well a lot.

Beyond that all i can say is, if you want my help you can have it. Good luck with this, and as soon as you have some mor einformation, post it, since I could give you better feedback with just a little more information.

Edain Shadowstar
Archwizard of Rel Astra and Waterdeep


"Mmm…pie…"
- Gaius Solarian, Captain General
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Yasraena
Senior Scribe

USA
388 Posts

Posted - 28 Apr 2003 :  05:09:11  Show Profile  Visit Yasraena's Homepage Send Yasraena a Private Message  Reply with Quote
This project sounds really cool SoP. I have to say though, after playing through some really cool mods out there for this game, you guys have got your hands full in making this a 'professional' module, instead of like the amateur ones that are out there. Creating modules is easy. Creating truly great ones is extremely hard. Drizzt and friends deserve no less.

Some suggestions would be................
Utilize ALL the main characters from the novels if possible. From Bruenor to Artemis. It wouldn't be the same without 'em. Stay as true to the stories as possible. The ideal sequence (for me anyway) would be to start with 'Homeland' and go through the novels in order, ending with the latest, 'A Thousand Orcs'.
If creating new new stories, decide on where in Drizzt's timeline they would take place. Adventures while he was still in the underdark would be really cool IMO.
Decide on whether Drizzt would be the only main character, or if there would be a chance to play any of the other characters as a main PC.

Can't think of any more off the top of my head.
Good luck man. And be sure to post the website once it gets up.

"Nindyn vel'uss malar verin z'klaen tlu kyone ulu naut doera nindel vel'bolen nind malar."
Yasraena T'Sarran
Harper of Silverymoon
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The Sage
Procrastinator Most High

Australia
31799 Posts

Posted - 28 Apr 2003 :  08:37:00  Show Profile Send The Sage a Private Message  Reply with Quote
Greetings,

Yasraena said -
quote:
This project sounds really cool SoP. I have to say though, after playing through some really cool mods out there for this game, you guys have got your hands full in making this a 'professional' module, instead of like the amateur ones that are out there. Creating modules is easy. Creating truly great ones is extremely hard. Drizzt and friends deserve no less.
Agreed. That is why we are all (my friends and I) taking our time with this project. I myself have run several disappointing modules created by others for the Neverwinter Nights game, but I mainly attribute the poor construction of these modules to the excitement some module makers undergo while working on a project and then rushing to get it out for use. They sometimes miss critical aspects of module creation and this sometimes lets their creations down.

Also a good understanding of the background material used for module construction is vital. Understanding the relationships of the characters, their feelings and attitudes and the interactions they have with the outside world, all must be understood at the fundamental level.

I have never deluded myself into thinking this will be an easy task, and all my friends seem highly committed to the trials ahead, all I can say at this point is we intend to make these modules the best that they can possibly be, but in the end it is the end work itself that is the best judge of our abilities.

That's all for now,

Good learning...



- The Sage of Perth: For all your Realms lore needs


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The Sage
Procrastinator Most High

Australia
31799 Posts

Posted - 28 Apr 2003 :  08:51:09  Show Profile Send The Sage a Private Message  Reply with Quote
Also,

Edain Shadowstar said -
quote:
Well, an interesting idea, to say the least. Well, obviously, you should probably include the other 'Companions of the Hall' in a Drizzt mod., but until you can provide a little more information on exactly what you intend to do, I can not really suggest what to add, or leave out. I would not recommend trying to implement all the things that occur in the books, since it would be just, well a lot.

I agree with you Edain.

I have no intention of including every single detail that the novels covered, because as you say - that is a lot. What I do intend to include is major battle scenes, major character development plots, the main plots of every novel (which will be the division of the series of modules itself - one module for every novel), basic dialogue, NPC's (to an extent), and only the major characters.

Characters such as the dwarves, Cobble and Pwent, or various Drow underlings, will most likely not be included as their roles were either short, or secondary to the main characters themselves.



Yasraena said -
quote:
The ideal sequence (for me anyway) would be to start with 'Homeland' and go through the novels in order, ending with the latest, 'A Thousand Orcs'.
This has been discussed at length among the group. I personally disagree with including the Dark Elf Trilogy as a module, I was instead thinking of covering all the major events of the trilogy in one special module adventure, not connected with the rest of the module series. Others in the group believe that it is necessary to include them as part of the main series, but we are willing to entertain suggestions -

What do you think? - Let me know here.

Until next time,

Good learning...



- The Sage of Perth: For all your Realms lore needs


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Hymn
Senior Scribe

Sweden
514 Posts

Posted - 28 Apr 2003 :  20:55:11  Show Profile Send Hymn a Private Message  Reply with Quote
Sounds really interesting. I have just started reading the Icewind Dale Trilogy for the x time. I tried to make some modules with Aurora. But kind of laid the hole thing down since it just expanded over my head. Since I didn't want to compromise on the quality to much. (and the fact that my C++ demon of friend dropped out.) But the more the merrier.

Sauro moki kara ochiro - Even monkeys falls from trees.

The path that leads to truth is littered with the bodies of the ignorant - Miyamoto Musashi
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The Sage
Procrastinator Most High

Australia
31799 Posts

Posted - 30 Apr 2003 :  04:12:54  Show Profile Send The Sage a Private Message  Reply with Quote


Doesn't anyway else have a few suggestions on the comments that have been made in this thread. I am only asking because we want these modules to be the best that can be done. And the wider field of suggestions and feedback we get, the better to incorporate into the modules and improve their design.

Good learning...



- The Sage of Perth: For all your Realms lore needs


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Yasraena
Senior Scribe

USA
388 Posts

Posted - 30 Apr 2003 :  20:25:02  Show Profile  Visit Yasraena's Homepage Send Yasraena a Private Message  Reply with Quote
quote:
Originally posted by Sage of Perth

Characters such as the dwarves, Cobble and Pwent, or various Drow underlings, will most likely not be included as their roles were either short, or secondary to the main characters themselves.



Yasraena said -
quote:
The ideal sequence (for me anyway) would be to start with 'Homeland' and go through the novels in order, ending with the latest, 'A Thousand Orcs'.
This has been discussed at length among the group. I personally disagree with including the Dark Elf Trilogy as a module, I was instead thinking of covering all the major events of the trilogy in one special module adventure, not connected with the rest of the module series. Others in the group believe that it is necessary to include them as part of the main series, but we are willing to entertain suggestions -

What do you think? - Let me know here.



Not including Cobble and Pwent?!?!? They were two of the funniest characters in the series. Given, they weren't really intregal to the story arc, but it would still be cool for them to make a cameo or something. Maybe make it so that they would have only scripted diolouge, so that when you went to talk to them, all they woud do is argue back and forth. (Kind of like they did in the books) This is something to think about in regard to the 'secondary' characters in the books. They should really be included, but at a lesser involvement than the main characters. Have them appear in the mods, just not take an active role. More like NPC's to talk to or get story info from, etc.
I know, I know, just more on your guys' plate.

IMO, the Dark Elf Trilogy should be included as separate modules as they were really the building blocks of the character. Drizzt became what he is in those novels. It's basically his origin. Putting the events from them into one module would be like putting all three novels into a Reader's Digest condensed version. NOT good. It would almost be like selling him short.

Like I said before, to do this right, you should be as close to the novels as possible that's allowed by the NWN toolset. There is A LOT that can be done with it, and probably a lot more when the expansion comes out in June. It just translates into A LOT of work for the developers.
I don't envy the job you guys have in front of you, but DO look forward to the fruits of your labors!

"Nindyn vel'uss malar verin z'klaen tlu kyone ulu naut doera nindel vel'bolen nind malar."
Yasraena T'Sarran
Harper of Silverymoon
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The Sage
Procrastinator Most High

Australia
31799 Posts

Posted - 02 May 2003 :  15:08:09  Show Profile Send The Sage a Private Message  Reply with Quote
Greetings,

Yasraena said -
quote:
Not including Cobble and Pwent?!?!? They were two of the funniest characters in the series. Given, they weren't really intregal to the story arc, but it would still be cool for them to make a cameo or something. Maybe make it so that they would have only scripted diolouge, so that when you went to talk to them, all they woud do is argue back and forth. (Kind of like they did in the books) This is something to think about in regard to the 'secondary' characters in the books. They should really be included, but at a lesser involvement than the main characters. Have them appear in the mods, just not take an active role. More like NPC's to talk to or get story info from, etc.
I know, I know, just more on your guys' plate.

IMO, the Dark Elf Trilogy should be included as separate modules as they were really the building blocks of the character. Drizzt became what he is in those novels. It's basically his origin. Putting the events from them into one module would be like putting all three novels into a Reader's Digest condensed version. NOT good. It would almost be like selling him short.

Like I said before, to do this right, you should be as close to the novels as possible that's allowed by the NWN toolset. There is A LOT that can be done with it, and probably a lot more when the expansion comes out in June. It just translates into A LOT of work for the developers.
I don't envy the job you guys have in front of you, but DO look forward to the fruits of your labors!
You will be happy to know Yasraena, that after a lot of scribbling notes, mock-designs and discussion, we have decided to do pretty much all you just said. I now realise that keeping the Dark Elf Trilogy out of the series would decrease the overall enjoyment of the project.

And as for poor old Cobble and Pwent, well after re-reading some of their more memorable moments I have decided to include these as well, more-so for Pwent due to the amount of fighting he was involved in.

But anyway more updates should be coming so stay logged in.

Good learning...



- The Sage of Perth: For all your Realms lore needs


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The Sage
Procrastinator Most High

Australia
31799 Posts

Posted - 10 May 2003 :  07:45:07  Show Profile Send The Sage a Private Message  Reply with Quote
Just thought I'd update all those who are interested with this project that things are proceeding more or less smoothly. We should have a basic trial version ready for limited play testing by at least mid-to-late June. During that period we may require some help from interested forum members who wish to help out with the play-testing. I'll let you know as soon as things become more solid.

Despite all the good work that is happening, there is still some trouble surrounding the NPC character of Pwent. The camp here is split into two factions, one wishes to make him a fighter, the other group barbarian. I am still as yet undecided.

What do the rest of you think?.




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Mournblade
Master of Realmslore

USA
1288 Posts

Posted - 10 May 2003 :  17:33:31  Show Profile Send Mournblade a Private Message  Reply with Quote
The battlerager prestige class in Races of Faerun, has alot of info about the Battlerager, and they stress the RAGE aspect. I think that Pwent should be a Barbarian, but if it is an issue make him a multiclass.

But Barbarian should be priority.

My only problem with it is I only see the RAGE aspect of Pwent being Barbaric, he does not seem to have the other barbaric traits.

But Computer games are very difficult to convert from tabletop, because of their limitations.


A wizard is Never late Frodo Baggins. Nor is he Early. A wizard arrives precisely when he means to...
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The Sage
Procrastinator Most High

Australia
31799 Posts

Posted - 11 May 2003 :  10:15:26  Show Profile Send The Sage a Private Message  Reply with Quote
Greetings,

mournblade94 said -
quote:
The battlerager prestige class in Races of Faerun, has alot of info about the Battlerager, and they stress the RAGE aspect. I think that Pwent should be a Barbarian, but if it is an issue make him a multiclass.

But Barbarian should be priority.

My only problem with it is I only see the RAGE aspect of Pwent being Barbaric, he does not seem to have the other barbaric traits.

But Computer games are very difficult to convert from tabletop, because of their limitations.
I had thought about the Battlerager PrC, but some of the others here thought it might confuse those people who don't have access to Races of Faerun. We will probably stick with barbarian, even though he doesn't fit the standard model for a barbarian (excluding RAGE). It just seems to fit better than a standard fighter class does.

Multiclassing is a good idea, perhaps we will trial run the process and see what the outcome is. I let you all know the outcome.


Thanks.

Good learning...



- The Sage of Perth: For all your Realms lore needs


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Yasraena
Senior Scribe

USA
388 Posts

Posted - 11 May 2003 :  19:50:27  Show Profile  Visit Yasraena's Homepage Send Yasraena a Private Message  Reply with Quote
quote:
Originally posted by Sage of Perth

You will be happy to know Yasraena, that after a lot of scribbling notes, mock-designs and discussion, we have decided to do pretty much all you just said. I now realise that keeping the Dark Elf Trilogy out of the series would decrease the overall enjoyment of the project.

And as for poor old Cobble and Pwent, well after re-reading some of their more memorable moments I have decided to include these as well, more-so for Pwent due to the amount of fighting he was involved in.

But anyway more updates should be coming so stay logged in.

Good learning...



- The Sage of Perth: For all your Realms lore needs


Haha! Someone's finally listening to my ideas!
It all sounds great so far, SoP. I don't know why, but when I posted the last time, I was thinking Pwent was Cobble's brother, that crazy druid. But yeah! The Battlerager MUST be included! Making him a Barbarian would be the easiest on you guys, I think. But I'm with Mournblade, the rage is the only thing I see barbaric about him. Good luck either way bud!
Again, be sure to post the website when you guys get it up. If you're looking for playtesters, I officially volunteer.

"Nindyn vel'uss malar verin z'klaen tlu kyone ulu naut doera nindel vel'bolen nind malar."
Yasraena T'Sarran
Harper of Silverymoon
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The Sage
Procrastinator Most High

Australia
31799 Posts

Posted - 12 May 2003 :  09:25:55  Show Profile Send The Sage a Private Message  Reply with Quote
Thanks Yasraena,

As I said before, the work is slow going so we probably won't have anything solid until at least late June. We will most likely be looking for play-testers, but I'll put out the call when we get closer to the launch date.

The way things are at the moment, though may delay us a bit. Each member of the design group has other commitments (seeing X-Men 2 - again) so sometimes our priorities lie elsewhere.

We still have many bugs to work out of the trial module which is just starting into the development stage, but we may preview a few screen shots before that at my Legends of Amasaria website.

Special note - don't try to access that site as it has been temporarily taken down for some re-coding.

Until next time,

Good learning...



- The Sage of Perth: For all your Realms lore needs


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The Sage
Procrastinator Most High

Australia
31799 Posts

Posted - 19 May 2003 :  07:51:50  Show Profile Send The Sage a Private Message  Reply with Quote
Just a quick note about the Legends of Amasaria website.

It was back up and working at the end of last week, but I received several emails about the navigation on the site not working correctly. Therefore the site has come down again, for some repair work.

If the problems persist I may have to recode the entire site, which should take about a week, two weeks at maximum. Once this work is completed there should be a playable demo of the module we are working on. The demo will not be the a part of the adventure itself, just a quick game which tests all the major workings of the modules. We will need play testers soon, so I'll let you know.

Thanks.

Good learning...



- The Sage of Perth: For all your Realms Lore needs


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The Sage
Procrastinator Most High

Australia
31799 Posts

Posted - 24 May 2003 :  16:21:05  Show Profile Send The Sage a Private Message  Reply with Quote
Just a quick update,

As it happens, the website was having grave problems indeed, so I will have to recode the entire portion of the site that was having problems which should take about a week.

Work is proceeding well on the demo module, and when the website is back up, a play-test version should be ready for download.

That's all for now...




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Zaknafein
Seeker

USA
77 Posts

Posted - 26 May 2003 :  22:53:20  Show Profile  Visit Zaknafein's Homepage Send Zaknafein a Private Message  Reply with Quote
hm, sounds interesting, i honestly can't give any opinions, but i must say that i look forward to the completion of these modules


Zaknafein Do'Urden: mentor, teacher, friend....To Zak, the one who inspired my courage. -Drizzt Do'Urden

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The Sage
Procrastinator Most High

Australia
31799 Posts

Posted - 27 May 2003 :  08:25:47  Show Profile Send The Sage a Private Message  Reply with Quote
Thanks Zaknafein,

Actually on a related note, your namesake - Drizzt's actual father - was the topic of one of our module programming groups latest brainstorms. We were thinking about adding a module to the series, which had Zaknafein as the main character, allowing those fans, who enjoy the ancient exploits of Drizzt's father a chance to play NWN as him in a fan-created module.

Of course details surrounding some of his past adventurers are sketchy at best, and I can't really find that much covered in the novels, so we may have to create a purely fiction adventure scenario.

This is a great idea, I am going to tinker with this a while.




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Zaknafein
Seeker

USA
77 Posts

Posted - 27 May 2003 :  23:11:44  Show Profile  Visit Zaknafein's Homepage Send Zaknafein a Private Message  Reply with Quote
alright, sounds great. a module centered around one of my favorite characters. True, it is hard finding information about Zaknafein from the novels. Salvatore didnt go into too much detail with his life...really wish he did. Making a fictious scenario would work out fine, and i would still enjoy it.


Zaknafein Do'Urden: mentor, teacher, friend....To Zak, the one who inspired my courage. -Drizzt Do'Urden

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The Sage
Procrastinator Most High

Australia
31799 Posts

Posted - 28 May 2003 :  07:43:43  Show Profile Send The Sage a Private Message  Reply with Quote
Great, that's good to hear.

Thanks for the support Zaknafein.




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The Sage
Procrastinator Most High

Australia
31799 Posts

Posted - 04 Jun 2003 :  14:33:07  Show Profile Send The Sage a Private Message  Reply with Quote
Okay, time for an update.

Everything is proceeding without too much problems, so far. The major designs for the demo are nearly complete, and the recoding for the website is also finished. From what we have seen so far, the group has decided that we will require three play-testers to try out the demo.

Before you sign up, please bear in mind, that you need a fast internet connection, a specific amount of free time (to be determined), and have basic knowledge about the toolset for the NWN game. On top of that, and perhaps the most important of all, a through knowledge about Drizzt and the Companions of the Hall would also be necessary as well. This is so you can suggest/criticise/comment on anything that may contradict what we know about everybody's favorite drow ranger. We have tried very hard to make the demo as close to canon R A Salvatore material as we can.

Now for those interested, please leave your name and email here, and when everything is done we will randomly select three playtesters who have accepted the aspects we mentioned previously.

Thanks,

We hope to hear from you soon.




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The Sage
Procrastinator Most High

Australia
31799 Posts

Posted - 11 Jun 2003 :  09:04:18  Show Profile Send The Sage a Private Message  Reply with Quote
Submissions for play-testing have now closed. The chosen play-testers can expect to connect online to a special site in one week from this Friday, to try the demo module out. I will post further information dealing with this here at the forum for easy reference for those five play-testers involved.

The play-testers will have only two weeks for official testing, and beta-processing, to determine bugs, problems etc.

There will be more details soon.



May all your learning be free and unfettered


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Candlekeep - The Library of Forgotten Realms Lore
http://www.candlekeep.com
-- Candlekeep Forum Code of Conduct

Scribe for the Candlekeep Compendium -- Volume IX now available (Oct 2007)

"So Saith Ed" -- the collected Candlekeep replies of Ed Greenwood

Zhoth'ilam Folio -- The Electronic Misadventures of a Rambling Sage
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The Sage
Procrastinator Most High

Australia
31799 Posts

Posted - 13 Jun 2003 :  14:17:00  Show Profile Send The Sage a Private Message  Reply with Quote
Good News

After a lot of revision and hard work, the Legends of Amasaria website should be back up and operating starting from midnight Pacific time Sunday morning. Most of my own information has not been uploaded yet, but the site should have some excellent screen shots of the upcoming first Drizzt NWN module, due for release sometime this month.

Keep a look out for it.



May all your learning be free and unfettered


Candlekeep Forums Moderator

Candlekeep - The Library of Forgotten Realms Lore
http://www.candlekeep.com
-- Candlekeep Forum Code of Conduct

Scribe for the Candlekeep Compendium -- Volume IX now available (Oct 2007)

"So Saith Ed" -- the collected Candlekeep replies of Ed Greenwood

Zhoth'ilam Folio -- The Electronic Misadventures of a Rambling Sage
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The Sage
Procrastinator Most High

Australia
31799 Posts

Posted - 22 Jun 2003 :  13:23:33  Show Profile Send The Sage a Private Message  Reply with Quote
Just a quick update -

Since the play-testing is nearing completion, the website has been taken down. This is so it can be re-tooled for the upcoming first module based on Drizzt's adventures.

I will be providing a link shortly for reviews and screenshots based on what the play-testers thought, but since the testing doesn't finish until next Thursday or Friday, it will have to wait until then.

More to come...




Candlekeep Forums Moderator

Candlekeep - The Library of Forgotten Realms Lore
http://www.candlekeep.com
-- Candlekeep Forum Code of Conduct

Scribe for the Candlekeep Compendium -- Volume IX now available (Oct 2007)

"So Saith Ed" -- the collected Candlekeep replies of Ed Greenwood

Zhoth'ilam Folio -- The Electronic Misadventures of a Rambling Sage
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The Sage
Procrastinator Most High

Australia
31799 Posts

Posted - 26 Jun 2003 :  15:17:02  Show Profile Send The Sage a Private Message  Reply with Quote
The final touches have been added, and the first full Drizzt module is nearing final preparations before release. We are at present deciding whether to hold off release for a further few weeks so that the design group (myself, and the collected computer-buffs) can spend some time reviewing the NWN new expansion module, and determining whether there is anything in it that may look good in the module.

Anyway, I'll let you all know what the decision will be, and also let you know more as it happens.



May all your learning be free and unfettered


Candlekeep Forums Moderator

Candlekeep - The Library of Forgotten Realms Lore
http://www.candlekeep.com
-- Candlekeep Forum Code of Conduct

Scribe for the Candlekeep Compendium -- Volume IX now available (Oct 2007)

"So Saith Ed" -- the collected Candlekeep replies of Ed Greenwood

Zhoth'ilam Folio -- The Electronic Misadventures of a Rambling Sage
Go to Top of Page

The Sage
Procrastinator Most High

Australia
31799 Posts

Posted - 08 Jul 2003 :  08:31:55  Show Profile Send The Sage a Private Message  Reply with Quote
The group has decided to delay release of the module for a few more weeks, as several members (myself included) have seen some interesting things in the new NWN expansion that we wish to add into the module.

The project will be going slowly because two members (myself and another) have a series of exams approaching, and productivity will obviously suffer because of this. We are starting the revised module this weekend. It should be ready mid-July (hoping) .


Candlekeep Forums Moderator

Candlekeep - The Library of Forgotten Realms Lore
http://www.candlekeep.com
-- Candlekeep Forum Code of Conduct

Scribe for the Candlekeep Compendium -- Volume IX now available (Oct 2007)

"So Saith Ed" -- the collected Candlekeep replies of Ed Greenwood

Zhoth'ilam Folio -- The Electronic Misadventures of a Rambling Sage
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