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 Anauroch: The Sundering of the World
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Wooly Rupert
Master of Mischief
Moderator

USA
36798 Posts

Posted - 31 Jul 2009 :  03:55:37  Show Profile Send Wooly Rupert a Private Message  Reply with Quote
quote:
Originally posted by Purple Dragon Knight

quote:
Originally posted by Jakk
stuff
Forget the unexplained pyramids with maybe a lich in it and check out the Osirion Pathfinder Companion for some very well explained pyramids.



Or maybe stay on topic and discuss Realms material, since this is a Forgotten Realms forum.

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The Sage
Procrastinator Most High

Australia
31727 Posts

Posted - 31 Jul 2009 :  05:25:03  Show Profile Send The Sage a Private Message  Reply with Quote
quote:
Originally posted by Wooly Rupert

quote:
Originally posted by Purple Dragon Knight

quote:
Originally posted by Jakk
stuff
Forget the unexplained pyramids with maybe a lich in it and check out the Osirion Pathfinder Companion for some very well explained pyramids.



Or maybe stay on topic and discuss Realms material, since this is a Forgotten Realms forum.

Or, alternatively, use the Osirion material to plot something out for the Realms.

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Balabanto
Acolyte

1 Posts

Posted - 25 Aug 2009 :  06:26:03  Show Profile  Visit Balabanto's Homepage Send Balabanto a Private Message  Reply with Quote
My biggest problem with Anauroch is the general lack of information on it's inhabitants other than Shades. They talk about the Bedine like it's taboo to talk about them, and didn't even bother explaining some of the other voodoo that went into this adventure, which barely made sense in the first place.

The worst part was that if you used material beyond the PHB, the master villains died to orb spells in less than two rounds.
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Copper Elven Vampire
Master of Realmslore

1078 Posts

Posted - 16 Oct 2009 :  05:45:30  Show Profile Send Copper Elven Vampire a Private Message  Reply with Quote
Are these three modules any good at all? My group plays mostly elves and other non-human races, but I don't know how they would do with Cormyr and Shadowdale, let alone the last one.

Can I have some insight possibly?
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Ashe Ravenheart
Great Reader

USA
3243 Posts

Posted - 16 Oct 2009 :  13:59:51  Show Profile Send Ashe Ravenheart a Private Message  Reply with Quote
I enjoyed running them for my group. But, like any published adventure/module, you need to be able to tweak things for your group to make it more enjoyable. For instance, the group I ran for fell into the 'Monty Haul' category, so I spent a lot of time in Shadowdale finding ways for them NOT to be able to fly off to Cormyr to sell their swag and upgrade their gear. Of course, this lead to the beginning of Anauroch being them going to Myth Drannor and hiring smiths and artificers to spend a couple of weeks getting them everything they wanted. And that, my friends, led to me needing to increasing the CR's of the rest of Anauroch's encounters.

I actually DO know everything. I just have a very poor index of my knowledge.

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Amraz one arm
Acolyte

Netherlands
42 Posts

Posted - 26 Oct 2009 :  13:45:13  Show Profile  Visit Amraz one arm's Homepage Send Amraz one arm a Private Message  Reply with Quote
Yeah like the bit of lore crunch here in there in the book, loved the windsung tower. Cause it was more role-playing then my players did in the entire adventure. But like Ashe, the players became just to powerful. With them plane shifting to Waterdeep constantly to buy and sell their goods.
Which is a sign that my players now to much about Faerun than I would like...
But hey to stop them from storming the twisted-towers. (30 banite priest be damned) I had to put a huge false image of a red-dragon on top of it.

"You smell human to me."
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