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 is it just me or epic lvl royally sucks
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brjr2001
Learned Scribe

106 Posts

Posted - 10 Jan 2007 :  23:55:24  Show Profile  Visit brjr2001's Homepage Send brjr2001 a Private Message  Reply with Quote  Delete Topic
like for all classes they royally suck. i was checking it and it just seemed like they could have done a better job at epic lvl

on second thought lets not go to candlekeep it is a silly place

Dreamstalker
Acolyte

USA
47 Posts

Posted - 11 Jan 2007 :  00:44:43  Show Profile Send Dreamstalker a Private Message  Reply with Quote
I agreed they could have done better. Personally, I think it came rather too early in the system. For what they did at the time I find they did fairly decent.

A few of my points of contention was they did not support 11th to 20th level warriors before they got around to Epic, Epic Spellcasting is based off of a skill rather than a Caster Level Check, they did not spend enough time balancing out Saving Throw DCs of Spells and they mostly gave boss monsters with few fodder monsters.

I am very pleased with the focus over to a feat based class feature system. The steadying off of base saves and base attack made a lot of sense though there are a few quirks.

Hardly perfect yet some good innovative ideas in my opinion.
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Sanishiver
Senior Scribe

USA
476 Posts

Posted - 11 Jan 2007 :  02:28:39  Show Profile  Visit Sanishiver's Homepage Send Sanishiver a Private Message  Reply with Quote
Having run a Realms Campaign with 8 Epic PCs in it, I have to say based on my player's feedback that it does not suck.

You've got lots of gold, lots of reputation, lots of NPC contacts, lots of spells, lots of magic items and you can pick up Epic Spellcasting and/or Epic Feats....

Look past the adjusted progression to actual play and you'll see it's not so bad.


09/20/2008: Tiger Army at the Catalyst in Santa Cruz. You wouldn’t believe how many females rode it out in the pit. Santa Cruz women are all of them beautiful. Now I know to add tough to that description.
6/27/2008: WALL-E is about the best damn movie Pixar has ever made. It had my heart racing and had me rooting for the good guy.
9/9/2006: Dave Mathews Band was off the hook at the Shoreline Amphitheater.

Never, ever read the game books too literally, or make such assumptions that what is omitted cannot be. Bad DM form, that.

And no matter how compelling a picture string theory paints, if it does not accurately describe our universe, it will be no more relevant than an elaborate game of Dungeons and Dragons. --paragraph 1, chapter 9, The Elegant Universe by Brian Greene
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Kaladorm
Master of Realmslore

United Kingdom
1176 Posts

Posted - 11 Jan 2007 :  03:25:44  Show Profile  Visit Kaladorm's Homepage Send Kaladorm a Private Message  Reply with Quote
Any chance you could give us some specifics that you don't like? Kinda hard to discuss
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Xysma
Master of Realmslore

USA
1089 Posts

Posted - 27 Feb 2007 :  16:45:14  Show Profile  Visit Xysma's Homepage Send Xysma a Private Message  Reply with Quote


Having run and played in epic level campaigns, I don't have any problem with the epic level ruleset at all. What specifically do you think "royally sucks"?

War to slay, not to fight long and glorious.
Aermhar of the Tangletrees
Year of the Hooded Falcon

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ShadezofDis
Senior Scribe

402 Posts

Posted - 27 Feb 2007 :  18:30:52  Show Profile  Visit ShadezofDis's Homepage Send ShadezofDis a Private Message  Reply with Quote
The only problem that I have with the whole "epic levels" thing is that if I were to want to incorperate it into my campaign I'd need to rework a lot of NPCs.

Personally I don't think I'm going to ever use epic levels unless I decide to run a planar game, which is VERY unlikely ;)
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Xysma
Master of Realmslore

USA
1089 Posts

Posted - 27 Feb 2007 :  19:33:23  Show Profile  Visit Xysma's Homepage Send Xysma a Private Message  Reply with Quote
quote:
Originally posted by ShadezofDis

The only problem that I have with the whole "epic levels" thing is that if I were to want to incorperate it into my campaign I'd need to rework a lot of NPCs.

Personally I don't think I'm going to ever use epic levels unless I decide to run a planar game, which is VERY unlikely ;)



The way our group works we start completely new campaigns every few months, so we would never have the chance to become epic level. On the rare occasion that we play an epic level campaign, we start out that way, so whoever is running just creates the NPCs to match. Otherwise I would feel your pain. I know in the current campaign I am running, there are far too many NPCs for me to want to update and I've only been running this campaign since November.

War to slay, not to fight long and glorious.
Aermhar of the Tangletrees
Year of the Hooded Falcon

Xysma's Gallery
Guide to the Tomes and Tales of the Realms download from Candlekeep
Anthologies and Tales Overviews

Check out my custom action figures, hand-painted miniatures, gaming products, and other stuff on eBay.


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Asgetrion
Master of Realmslore

Finland
1564 Posts

Posted - 01 Mar 2007 :  00:41:00  Show Profile  Visit Asgetrion's Homepage Send Asgetrion a Private Message  Reply with Quote
I personally think that there two primary reasons why the Epic Level Handbook sucks:

1) Non-existent epic class features... come on, more Remove Diseases for the epic paladin? Just some extra feats for some of the classes? Excerpt from the back cover: "...using powers and abilities that rival even the Gods"

2) Too-high stat requisites for some of the epic feats. Alright, your epic fighter might have STR 25 with insight and/or enhancement bonuses, but it has surely been very rare in our campaigns.

"What am I doing today? Ask me tomorrow - I can be sure of giving you the right answer then."
-- Askarran of Selgaunt, Master Sage, speaking to a curious merchant, Year of the Helm
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Weiser_Cain
Seeker

87 Posts

Posted - 06 Mar 2007 :  10:28:04  Show Profile  Visit Weiser_Cain's Homepage Send Weiser_Cain a Private Message  Reply with Quote
I don't like how abrupt the cut off on additional attacks is or how you suddenly gain access to new abilities. It should have smoothed out the transition to epic or at least explain why 20 is such a magical number. The same with epic spells, they shouldn't be so different from normal spells I would have like to have seen some of the restrictions on magic in general lifted as you progressed, revisit those lower level spell slots.

I'm always the Wizard!
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Drew.Davis
Acolyte

USA
7 Posts

Posted - 04 May 2007 :  06:09:15  Show Profile  Visit Drew.Davis's Homepage Send Drew.Davis a Private Message  Reply with Quote
Yeah... you have to re-work some things... like the cure disease stops and add more to the number of smites or up his turning abilities for the Paladin. The 4 attacks is a time saver and nothing more think someone with perfect two weapon fighting and the speed ability on their swords thats 10 attacks a round... and EXTRA attacks on that... thats just no in my eyes... and you give the characters a choice thats given in the FR campaign book, +1 to attack OR a +1 level to spell casting OR a bonus feat ONLY from the epic handbook (my own rule on the feats) lets them pick and choose. And especially in the FR campaign setting the epics become more of nation building then actual fighting so you kinda point them in the direction of leaderhip feats... power of faerun helps out with that!

To compensate for the high ability mods required... yer the DM, fudge the numbers abit, like if a fighter needs 25STR make it 23 its more easily attainable.

The epic level handbooks helps out ALOT!!!

The only job of the military man is to fix the mistakes of the politition!
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warlockco
Master of Realmslore

USA
1695 Posts

Posted - 04 May 2007 :  18:17:02  Show Profile  Visit warlockco's Homepage Send warlockco a Private Message  Reply with Quote
For those that don't like WotC's rules for Epic play, Sword & Sorcery did put out their own Epic Rules: Advanced Player's Guide http://www.amazon.com/Advanced-Players-Guide-Sorcery-Studios/dp/1588469611/ref=pd_bbs_sr_1/104-2176262-2268727?ie=UTF8&s=books&qid=1178298955&sr=8-1

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sleyvas
Skilled Spell Strategist

USA
11830 Posts

Posted - 04 May 2007 :  21:40:18  Show Profile Send sleyvas a Private Message  Reply with Quote
>>For those that don't like WotC's rules for Epic play, Sword & Sorcery did put out their own >>Epic Rules: Advanced Player's Guide http://www.amazon.com/Advanced-Players-Guide-Sorcery->>Studios/dp/1588469611/ref=pd_bbs_sr_1/104-2176262-2268727?>>ie=UTF8&s=books&qid=1178298955&sr=8-1

I really liked the concepts that Sword & Sorcery put out with their world with all the titans and the gods at war. If I couldn't play in the realms, I'd love to run a campaign there (or one of the offshoot continents of Eberron.. I like the idea of the Inspired, even if it is kinda Stargate'ish). However, I found a lot of their stuff was lacking in balance (I remember their variant of bloodmage making me want one as a player but saying no to myself as a DM). I'm betting they cleaned it up more when 3.5 came out. Do you know how old these rules are?

Alavairthae, may your skill prevail

Phillip aka Sleyvas
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warlockco
Master of Realmslore

USA
1695 Posts

Posted - 05 May 2007 :  21:57:39  Show Profile  Visit warlockco's Homepage Send warlockco a Private Message  Reply with Quote
It is supposed to be 3.5E compliant.

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