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Besshalar
Learned Scribe

Finland
166 Posts

Posted - 02 Dec 2006 :  10:11:15  Show Profile  Visit Besshalar's Homepage Send Besshalar a Private Message  Reply with Quote  Delete Topic
Could anyone tell me about known wildmages in the realms ? Especially in the silvermarches and surrounding areas. I guess some of the Harpell family might be wildmages but I was wondering about others.

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Dargoth
Great Reader

Australia
4607 Posts

Posted - 02 Dec 2006 :  10:39:01  Show Profile  Visit Dargoth's Homepage Send Dargoth a Private Message  Reply with Quote
I believe theres a bunch of Drow Wild Mages living in the Drow city under Cormyr (Im pretty sure its in Drizzts guide to the Underdark)

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Besshalar
Learned Scribe

Finland
166 Posts

Posted - 02 Dec 2006 :  10:42:40  Show Profile  Visit Besshalar's Homepage Send Besshalar a Private Message  Reply with Quote
That's definately interesting. Not quite what I was looking for though but they might definately have their uses.

The large print giveth , and the small print taketh away.
-Tom Waits
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Asgetrion
Master of Realmslore

Finland
1564 Posts

Posted - 02 Dec 2006 :  16:54:31  Show Profile  Visit Asgetrion's Homepage Send Asgetrion a Private Message  Reply with Quote
I seem to recall that my DM statted the mysterious Sabbar of Waterdeep as a wild mage (tutoring one of our PCs for years). It may not be canon, though?

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Rinonalyrna Fathomlin
Great Reader

USA
7106 Posts

Posted - 03 Dec 2006 :  23:04:14  Show Profile  Visit Rinonalyrna Fathomlin's Homepage Send Rinonalyrna Fathomlin a Private Message  Reply with Quote
This thread makes me wonder what happened to the old 2E wild mages.

"Instead of asking why we sleep, it might make sense to ask why we wake. Perchance we live to dream. From that perspective, the sea of troubles we navigate in the workaday world might be the price we pay for admission to another night in the world of dreams."
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Kuje
Great Reader

USA
7915 Posts

Posted - 03 Dec 2006 :  23:12:09  Show Profile Send Kuje a Private Message  Reply with Quote
quote:
Originally posted by Rinonalyrna Fathomlin

This thread makes me wonder what happened to the old 2E wild mages.



Well, I believe there's a wild mage prestige class now... Yeah in Complete Arcane

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Wooly Rupert
Master of Mischief
Moderator

USA
36996 Posts

Posted - 03 Dec 2006 :  23:51:10  Show Profile Send Wooly Rupert a Private Message  Reply with Quote
quote:
Originally posted by Kuje

quote:
Originally posted by Rinonalyrna Fathomlin

This thread makes me wonder what happened to the old 2E wild mages.



Well, I believe there's a wild mage prestige class now... Yeah in Complete Arcane



I wasn't really happy with that spin on them, myself, since the wild surges were gone. I played a wild mage in 2E, and the wild surges made it a lot of fun. IMO, taking those away took away a large part of the feel of the wild mage.

Sean K Reynolds did a 3E version, too, but I still wasn't entirely satisfied with it. His version is here:
http://www.seankreynolds.com/rpgfiles/prestige/wildmagic_open.html


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Edited by - Wooly Rupert on 03 Dec 2006 23:58:01
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Besshalar
Learned Scribe

Finland
166 Posts

Posted - 04 Dec 2006 :  12:46:46  Show Profile  Visit Besshalar's Homepage Send Besshalar a Private Message  Reply with Quote
I definately agree with Wooly especially when you modified the wildsurge charts. The prestige class took away almost everything that was so great about the wild mages..... And so infuriating. I'm using the old style wildmage still when I need them.

The large print giveth , and the small print taketh away.
-Tom Waits
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Rinonalyrna Fathomlin
Great Reader

USA
7106 Posts

Posted - 04 Dec 2006 :  18:07:13  Show Profile  Visit Rinonalyrna Fathomlin's Homepage Send Rinonalyrna Fathomlin a Private Message  Reply with Quote
Thanks for the info...no wild surges? I thought that the randomness was the whole appeal of the class! :-/ I DO see what SKR was getting at, though, when he felt the class needed to be serious and consistent (up to a point).

"Instead of asking why we sleep, it might make sense to ask why we wake. Perchance we live to dream. From that perspective, the sea of troubles we navigate in the workaday world might be the price we pay for admission to another night in the world of dreams."
--Richard Greene (letter to Time)

Edited by - Rinonalyrna Fathomlin on 04 Dec 2006 18:09:33
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Wooly Rupert
Master of Mischief
Moderator

USA
36996 Posts

Posted - 04 Dec 2006 :  19:17:31  Show Profile Send Wooly Rupert a Private Message  Reply with Quote
Yeah, but he misstates what would happen, at least with a 2E wild mage. His example of an 18th level wizard being unable to pull off a cantrip simply couldn't happen. The casting level might fluctuate, with effects based on that, but at no point did that mean a caster couldn't cast spells that would otherwise beyond their abilities, or be unable to cast spells they could normally cast. The spells just might not function as well as normal -- or they might be more effective.

I don't see how having the caster level be variable is unbalancing... And that feature, plus wild surges, were what the class was all about.

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Edited by - Wooly Rupert on 04 Dec 2006 19:18:16
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Rinonalyrna Fathomlin
Great Reader

USA
7106 Posts

Posted - 04 Dec 2006 :  19:33:35  Show Profile  Visit Rinonalyrna Fathomlin's Homepage Send Rinonalyrna Fathomlin a Private Message  Reply with Quote
OK, thanks for pointing that out, Wooly.

"Instead of asking why we sleep, it might make sense to ask why we wake. Perchance we live to dream. From that perspective, the sea of troubles we navigate in the workaday world might be the price we pay for admission to another night in the world of dreams."
--Richard Greene (letter to Time)
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Wooly Rupert
Master of Mischief
Moderator

USA
36996 Posts

Posted - 04 Dec 2006 :  19:43:56  Show Profile Send Wooly Rupert a Private Message  Reply with Quote
Not only that, but you had to cast high level spells to have the most serious level variation -- which was plus or minus five levels (so an 18th level wizard, on an incredibly unlucky day, would still be tossing 9th level spells, but the variables like range and damage would be those for a 13th level mage).

You can check the original level variation table and wild surge effects; they're on the Wizards downloads page under the "Classic Errata" section.

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Aglaranna
Learned Scribe

166 Posts

Posted - 04 Dec 2006 :  23:51:50  Show Profile  Visit Aglaranna's Homepage Send Aglaranna a Private Message  Reply with Quote
They removed wild surges...*sigh* No more cows falling out of the sky!

"You can choose a ready guide
In some celestial voice
If you choose not to decide
You still have made a choice

You can choose from phantom fears
And kindness that can kill
I will choose the path that's clear
I will choose freewill." -'Freewill' by Rush
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KnightErrantJR
Great Reader

USA
5402 Posts

Posted - 05 Dec 2006 :  00:02:10  Show Profile  Visit KnightErrantJR's Homepage Send KnightErrantJR a Private Message  Reply with Quote
quote:
Originally posted by Aglaranna

They removed wild surges...*sigh* No more cows falling out of the sky!



There may still be cows falling out of the sky, you just can't blame them on wildmages anymore . . .
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Rinonalyrna Fathomlin
Great Reader

USA
7106 Posts

Posted - 05 Dec 2006 :  19:56:56  Show Profile  Visit Rinonalyrna Fathomlin's Homepage Send Rinonalyrna Fathomlin a Private Message  Reply with Quote
Thanks for the pointer, Wooly.

"Instead of asking why we sleep, it might make sense to ask why we wake. Perchance we live to dream. From that perspective, the sea of troubles we navigate in the workaday world might be the price we pay for admission to another night in the world of dreams."
--Richard Greene (letter to Time)
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