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 Please take a look at these spells and help fix em
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Tifus Artwin
Acolyte

USA
40 Posts

Posted - 01 Nov 2006 :  20:51:26  Show Profile  Visit Tifus Artwin's Homepage Send Tifus Artwin a Private Message  Reply with Quote  Delete Topic
Greetings all Learned Sages,
Ive been working on a few spells and have developed them as far as I can myself so I was hopping that some here would like to take a look at my work and help me fix them a bit (for game balance and such).

The First spell Ill present before the assembly is Repair Text, it is a spell that repairs non-magical text restoring them to original removing unsightly ink blots, coffee stains, wyrm bite marks, and will even restore the original text in locations that it has lost those important words (was that milk or mink?).
So here is the first of my spells, Repair Text

Repair Text
Transmutation/Divination
Level: Sor/Wiz1
Casting Time: 1 Full Round
Range: Touch
Target: 10 pages /2 caster levels
Duration: Instantaneous
Saving Throw: Will negates (object)
Spell Resistance: No

This spell repairs damage to non-magical text and illustrations in a book or scroll, completely mending any rips, tears, moisture damage, soiling, fading, and small missing sections. The spell returns the book to mint condition as it was after first being penned, removing all secondary markings and corrections that were not made by the original author. This spell does not restore any hidden messages from sources such as invisible ink, nor will it restore hidden pages that resulted from spells such as Secret Page. If cast on a magical book/scroll only the non-magical portions within are restored. At least 3/4 of the page must be present for this spell to affect that page. This spell also treats books/scrolls it is cast on so that normal wear and tear is reduced (same treatment most spell books receive).

Im sure the first thing you will notice when looking over this spell its that it is formed using not the traditional single school of magic, but two. This is not an over sight, I felt that a single school of magic would be unable to accomplish what I was needing the spell to do (dual spells first appeared in PHB2).
The second spell was developed in an attempt to get a pesky rat out of a hole, and is named Priadan's Gelatinous Filler, here is what I have on it so far.

Priadan's Gelatinous Filler
Conjuration (Creation)
Level: Sor/Wiz 2
Components: V, S
Casting Time: 1 Minute
Range: Short 25' +5' / 2 levels
Area: 5' radius +5' / 2 caster levels (S)
Duration: 1 Hour/Caster Level (D)
Saving Throw: None (See Text)
Spell Resistance: No

Upon completion of this spell, the area fills with a semi-liquid transparent gel that forms around objects and creatures in the area, slowing their movement and cushioning them from impacts.
To move in the area or to avoid being pushed from an area when this spell is first cast a creature must make a strength check of 11 to move 5 feet, for every 5 points that a creature exceeds this check that creature can move an additional 5 feet up to its normal movement. Those with a swim speed may move through the gel at half their normal movement without having to make a strength check. Creatures that can burrow may use that mode of movement with no reduction to their speed. The gel fills back in behind the creature so each creature wishing to pass must make its own path through the gel. It is possible, though difficult, to travel upward in the gel for those creatures that can not burrow or swim, and they must make a successful climb check against a DC of 15 to move 5 feet upward, for each 5 points they pass this check they can climb another 5 feet upward to a maximum of half their normal movement in a round.
The gel cushions anything falling into it negating any damage that creature/object might have taken negating 20ft of fall for every 5ft of its depth. Such a creature/object ends its movement within the gel at a depth equal to what was negated, i.e. a creature that falls 40ft into 10ft of gel ends its fall laying prone on the ground with 10ft of gel above it, while a creature that falls 60ft into 10ft of gel still takes 20ft worth of falling damage.
Creatures inside the area of effect are unable to breath and must hold their breath within the gel. Only piercing weapons are effective at attacking creatures and objects within the gel, all other weapon types take a -4 on their attack and damage rolls. Anything within the gel has cover relative to the attacker’s position, those more then 5ft away have partial cover while those 10ft or more have total cover relative to the attacker. To cast spells with somatic components within the area of the effect, the caster must make a concentration check of 15 or lose the spell.
Any uncovered non-magical flames in the area are immediately extinguished.
This spell must be cast on a solid surface capable of supporting it.

So, those are the spells that Ive been working on, and would appreciate any feed back. Thank You.

Edited by - Tifus Artwin on 03 Nov 2006 07:48:38

Tifus Artwin
Acolyte

USA
40 Posts

Posted - 02 Nov 2006 :  07:03:37  Show Profile  Visit Tifus Artwin's Homepage Send Tifus Artwin a Private Message  Reply with Quote
deleted on grounds of poster being stupid

Edited by - Tifus Artwin on 03 Nov 2006 07:50:04
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Alaundo
Head Moderator
Admin

United Kingdom
5696 Posts

Posted - 02 Nov 2006 :  08:52:34  Show Profile  Visit Alaundo's Homepage Send Alaundo a Private Message  Reply with Quote
quote:
Originally posted by Tifus Artwin

You know, posting on these boards was sposta be better then the wizards forums, but from what I can tell wizards is better, atleast there I got a reply, so thanks for showing that a bunch of bickering brats was better then everyone over here.



Well met

Your comment is uncalled for, Tifus. Your topic is relatively new and your request was for detailed assistance. Expecting immediate responses for something, and then shouting off with this comment when a response doesn't come in less than half a day is quite rude and disrespectful!

Alaundo
Candlekeep Forums Head Moderator

Candlekeep - The Library of Forgotten Realms Lore
http://www.candlekeep.com
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An Introduction to Candlekeep - by Ed Greenwood
The Candlekeep Compendium - Tomes of Realmslore penned by Scribes of Candlekeep
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Ergdusch
Master of Realmslore

Germany
1720 Posts

Posted - 02 Nov 2006 :  08:57:29  Show Profile Send Ergdusch a Private Message  Reply with Quote
Now Now! Instead of harsh words you might want to wait a little while longer so that the people abroad might even get a chance to answer. As you might know there is a time difference between the states and some other parts in the world like Europe!
Further, this board's community is by far not as big as that on at wizards and it might just happen to be that during the 9 and somewhat hours between your first and second posting noone came about that was interested in your post. That happens, to you and to others as well. No reason to bitch around on first chance! That's for that now.

To your spells:

To the first one (Repair text):
I like it and I think it is worked out well. However, I would change the target from ´one book/2 caster lvl' to '10 or 15 pages/caster level' and the range to 'Touch'. Due to that changes I would make it a cantrip instead of a 1st-level spell.

to the second spell (Gelatinous Filler):
I think it is inconsistend if the gel fills the area surround objects ect. but creatures get pushed out of it. Either the gel pushes everything or surrounds everything. Think about it. Further I would change the casting time to '1 action' or 'Full round'. Reasoning behind this is the aim of the spell: to hamper or stop charging foes it is not very practical to cast a spell that takes 1 minute to complete. other than that it is good, not to say a great idea. I really like it. One last thing though:
quote:
This spell must be cast on a solid surface capable of supporting it.
Why that? I don't understand the reasoning behind such a limitation?

Ergdusch

"Das Gras weht im Wind, wenn der Wind weht."

Edited by - Ergdusch on 02 Nov 2006 10:18:46
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KnightErrantJR
Great Reader

USA
5402 Posts

Posted - 02 Nov 2006 :  15:31:18  Show Profile  Visit KnightErrantJR's Homepage Send KnightErrantJR a Private Message  Reply with Quote
I usually take a quick look at the boards on the days that I am working, and if I chime in its either an opinion I have had for a while that a given topic allows me to throw into, or its something that just inspires me to comment on off the cuff. Those topics are usually opinion peices or theories about events.

When it comes to rules comments, I usually note the thread, but unless something jumps out at me, I tend to wait until I have a day off, since analyzing something for balance, comparing it to other spells, and trying to see if it alters other parts of the game in ways that are unforseen takes time and a lot of my rulebooks. I've written a few spells, and it takes me a while to scour all the other spells and comments on spell theory in 3.5, to make sure everything makes sense.

If you want a well thought out opinion, come here. If you want the opinion of a bunch of guys throwing together five different classes, feats from everywhere, and obscure and questionable rule interpretations so that they can have a character that can kill anything in one round but is almost impossible to justify from a role playing standpoint, well, there is WOTC's boards.
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Dhomal
Senior Scribe

USA
565 Posts

Posted - 02 Nov 2006 :  15:46:04  Show Profile Send Dhomal a Private Message  Reply with Quote
Hello-

I understand thatthe lack of responce in 10 hours may seem disheartening - but it Does take some time - especially if y ou want good, constructive feedback.

Some of the sages here live in other parts of teh world, and 10 hours could even be their sleepy-time, or their work-time - and not all sages have 'net access at work. (*I don't, unfortunately*) Even with that - some may work different shifts. I did happen to see your post last night when I got home from work, and at that time - there were no replies - but at least a score of views. Look at the View count - its a pretty good idea as to whether or not it is being looked at.

As for actual comments about your spells - I am not very well-versed in 3.5 edition (though - oddly - I am running a game in it - but I let the players guide me more with the crunch!) and ballance issues, so I was not feeling qualified to make specific comments.

I hope that Ergdusch's comments are helpful, and that you thank him.

Dhomal

I am collecting the D&D Minis. I would be more than willing to trade with people. You can send me a PM here with your email listed - and I can send you my minis list. Thanks!

Successfully traded with Xysma!
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Kuje
Great Reader

USA
7915 Posts

Posted - 02 Nov 2006 :  16:26:02  Show Profile Send Kuje a Private Message  Reply with Quote
quote:
Originally posted by Dhomal

As for actual comments about your spells - I am not very well-versed in 3.5 edition (though - oddly - I am running a game in it - but I let the players guide me more with the crunch!) and ballance issues, so I was not feeling qualified to make specific comments.

Dhomal



And that was why I didn't comment. :)

For some of us, books are as important as almost anything else on earth. What a miracle it is that out of these small, flat, rigid squares of paper unfolds world after world, worlds that sing to you, comfort and quiet and excite you... Books are full of the things that you don't get in real life - wonderful, lyrical language, for instance, right off the bat. - Anne Lamott, Bird by Bird

Scribe for the Candlekeep Compendium
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Wooly Rupert
Master of Mischief
Moderator

USA
36877 Posts

Posted - 02 Nov 2006 :  16:59:59  Show Profile Send Wooly Rupert a Private Message  Reply with Quote
quote:
Originally posted by Kuje

quote:
Originally posted by Dhomal

As for actual comments about your spells - I am not very well-versed in 3.5 edition (though - oddly - I am running a game in it - but I let the players guide me more with the crunch!) and ballance issues, so I was not feeling qualified to make specific comments.

Dhomal



And that was why I didn't comment. :)



Same here. The last time I played, 2E was still going strong.

Candlekeep Forums Moderator

Candlekeep - The Library of Forgotten Realms Lore
http://www.candlekeep.com
-- Candlekeep Forum Code of Conduct

I am the Giant Space Hamster of Ill Omen!
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Garen Thal
Master of Realmslore

USA
1105 Posts

Posted - 02 Nov 2006 :  18:00:18  Show Profile  Visit Garen Thal's Homepage Send Garen Thal a Private Message  Reply with Quote
Repair text, in my opinion, needs quite a bit of work. As a 1st-level spell, it should not be more capable than make whole at restoring destroyed objects. The latter spell "does not repair items that have been warped, burned, disintegrated, ground to powder, melted, or vaporized," while repair text seems to do nearly all of these things.

More importantly, a spell of this degree of use should not, in my opinion, be rated so low, if purely for its roleplaying uses. Imagine the ease with which scribes of Candlekeep, heralds in various realms, and genealogists could restore records damaged by rats, flooding, fire, or the tearing out of pages--none of which are barriers to repair text in this incarnation.

Even amanuensis, a 3rd-level spell (see Magic of Faerûn), only copies 2,500 words per caster level--and that's from a fully intact text.

To do what the spell is capable of, I'd probably place it at 5th level, and set its speed of copying or restoring text at approximately the same rate as amanuensis; the casting time would be 1 minute, its duration "Concentration up to 1 minute/caster level" restoring pages and text at 250 words per minute. Thus, great texts would take a long time and much focus to restore, if possible at all. Personally, I'd also add the caveat that text is restored page-by-page, not by book, and that 75% of a given page must be present to restore any text from that page (so that removed pages are forever lost).
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WalkerNinja
Senior Scribe

USA
577 Posts

Posted - 02 Nov 2006 :  22:44:53  Show Profile Send WalkerNinja a Private Message  Reply with Quote
I whole heartedly concur with Garen Thal, but will take his suggestions a step further.

I am unconvinced that this is a Wizard/Sorcerer spell. In general, restorative magics are the provinces of priests, thus divine restorative magic should always outstrip arcane restorative magic.

I tend to see this as a 5th level cleric spell, restricted to clerics that have the Initiate of Deneir feat. A wizard could then later create an arcane analog of this spell, probably 2-4 levels higher than the original divine spell.

Question: Where does the divination element enter in to this spell? Seems straight transmutation to me...

Priadan's Gelatinous Filler seems as if it is too low level a spell for the sheer utitlity. It appears to mimic the slow spell in effect, while eliminating the usefullness of piercing/slashing weapons, and when cast in tactically favorable situations causes the victim to drown (to say nothing of its feather fall like effects). Further, there is no saving throw versus any of these effects, and Spell Resistance is negated.

Kick it up to 5th or 6th, I'd say, other than that it seems to be fine.

Finally, consider me to have echoed Alaundo's comments.

-Walker-

*** A Forgotten Realms Addict since 1990 ***
Treasures of the Past, a Second Edition Play-by-Post game for and by Candlekeep Sages--http://www.rpol.net/game.cgi?gi=52011

Edited by - WalkerNinja on 02 Nov 2006 22:47:04
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KnightErrantJR
Great Reader

USA
5402 Posts

Posted - 02 Nov 2006 :  22:57:05  Show Profile  Visit KnightErrantJR's Homepage Send KnightErrantJR a Private Message  Reply with Quote
I agree that that one should be a dual school spell (first reintroduced in Player's Handbook II). I also like your comment about divine versus arcane. In general divine spells tend to complete the "intent" of the caster, while arcane spells produce a specific effect, usually very specialized.

Without going into too much detail on the second spell, comparing the spell side by side with web is a good thing to try. If its considerably better than web, then there would be a problem.

Edited by - KnightErrantJR on 02 Nov 2006 22:59:03
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Tifus Artwin
Acolyte

USA
40 Posts

Posted - 03 Nov 2006 :  07:42:18  Show Profile  Visit Tifus Artwin's Homepage Send Tifus Artwin a Private Message  Reply with Quote
First I'll apologize for my comments, I know not everyone is capable of repling at once and alot of others need a bit of time to ponder what they wish to say about general questions, let alone the rules and mechanics of spells. I got impatient and likely ran off alot of potental posters, it was that I was getting more replies from WotC and that irritated me, WotC is not generaly worth the effort and it seems in my time over there I have become just like them, and thats not something I want, so again I apologize for my comments.

As for the lateness of this post I attempted to reply last night but my comp crashed in the middle and it took me some hours to get it to let me get back here again.

@Ergdusch: Thank you for the comments I have made the suggested changes for Repair Text and will change the spell in my original post to match.
As for the second spell, Im not really sure what Im wanting with it, the reason it must be cast on a solid surface is that most conjuration spells must be cast upon a surface capable of supporting it, and so I added that into this spell as well.

@Garen Thal: If you look at the last part of the repair text spell youll notice this line "At least 3/4 of the page must be present for this spell to affect that page". The spell is only ment to repair a non-living object restoring it to the way it was after its original penning removing all other writings, including corrections and the like, it will not replace a page in a text that has been lost or torn out, nor will it put a blank page in its place, so maybe that needs to be added to the spell as well.

@walkerninja: "I am unconvinced that this is a Wizard/Sorcerer spell. In general, restorative magics are the provinces of priests, thus divine restorative magic should always outstrip arcane restorative magic." I agree with that to an extent, if the spell dealt with living or even undead the spell would be a divine spell, but as it deals with an object I have to stand by my first opinion and say that its a Sor/Wiz spell through and through though maybe a spell for clerics of denir/boccob/(everyother god/dess of magic/knowledge in the DnD worlds).
Straight Transmutation would make this a spimple cantrip version of Mending, and thats not what the spell does, it restores the text/illistrations of a page and thus divination is needed to find what the missing parts should be.
As for the second spell Im wanting it weaker this are spells created by a low level apprentice and Im wanting them to reflect that, maybe leave this spell as is and kick its level up, but also make a weaker version of it as well so that a 2-3rd level wizard would be capable of creating the spell.

@Knighterrantjr: I agree with the first spell needing to be a dual school spell, doesnt seem to fit the bill other wise. Do you have any idea on how to distingush the spell so that it fits more into the arcane instead of having a divine flavor?
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