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Lord Teclis
Acolyte

United Kingdom
24 Posts

Posted - 07 Oct 2006 :  10:03:08  Show Profile  Visit Lord Teclis's Homepage Send Lord Teclis a Private Message  Reply with Quote  Delete Topic
AVYSTERVAN THE CITY OF GRAVES


Avystervan is an Undead metroplois on the Plane of Ash. It is a magically hidden city that is near impossible to detect and in essence travel to for those that are not invited.

This city and some of its NPC's are described in the supplement of the same name.

I am trying to flesh out this city including it's NPC's.

I would be greatful if ANYONE could design a City Map so that I can start to bring this place to life. It should be about the size of Menzo and there should be three university sized buildings (will come to later) that should have a very gothic feeling, maybe alittle like Notaradame (Franch).

People are more than welcome to submit NPC's to help develope this city. Remember that not just undead live here, evil human's/monsters and even those clever enough non-evil beings.

The City is Controlled by the Black Cabal. This comprises of 'THE FIRST', these are epic class level several thousand year old Vampires. Once numbering 11 now 8. Also The black Cabal includes some of the other most powerful and evil creatures in the City.





THE FIRST

ISHTYX: Female Vampire Clr29; CR 36; Medium Undead ; HD 29d12 (Cleric) ; hp 348; Init +11; Spd 70; AC 48; Atk +42/+37/+32 (1d8+15+3d6+3d6, +6 Adamantine Mace, heavy); SA: Children of the Night (Su) , Create Spawn (Su) , Dominate Person (Su) , Energy Drain (Su) , Blood Drain (Ex) ; SQ: Resistance: Turn (Ex): +20, Resistance: Cold (Ex): 30, Gaseous Form (Su), Damage Reduction (Su): 35/Magic, Damage Reduction (Su): 35/+5, Spider Climb (Ex), Resistance: Electricity (Ex): 30, Alternate Form (Su), Fast Healing (Ex): 15; AL CE; SV Fort +20, Ref +23, Will +35; STR 28, DEX 24, CON --, INT 24, WIS 40, CHA 27.
Possessions:
Weapons: +6 Adamantine Mace, heavy: Acidic Blast, Fiery Blast.
Magic: Ring of Mind Shielding; Ring of Protection +4; Vestments of Steadfast Spellcasting.
Skills:
Concentration +25, Craft (Alchemy) +21, Craft (Blacksmithing) +36, Craft (Weaponsmithing) +37, Decipher Script +23, Diplomacy +16, Disable Device +8, Gather Information +24, Heal +29, Hide +25, Intimidate +24, Jump +12, Knowledge (Arcana) +39, Knowledge (Demonology) +28, Knowledge (Ghost Lore) +9, Knowledge (History) +22, Knowledge (Religion) +49, Knowledge (The Planes) +45, Listen +20, Lucid Dreaming +16, Open Lock +10, Sleight of Hand +9, Speak Language +6, Spellcraft +41, Spot +18, Survival +17, Tumble +23, Use Magic Device +12.
Feats:
Alertness, Armor Proficiency: heavy, Armor Proficiency: light, Armor Proficiency: medium, Blind-Fight, Circle Magic, Combat Reflexes, Delay Spell, Dodge, Empower Spell, Enlarge Spell, Epic Spellcasting (Religion), Epic Weapon Focus: Mace, heavy, Extend Spell, Heighten Spell, Improved Heighten Spell, Improved Initiative, Improved Spell Capacityx5, Intensify Spell, Lightning Reflexes, Maximize Spell, Shield Proficiency, Simple Weapon Proficiency, Skill Focus: Knowledge (Arcana), Skill Focus: Knowledge (Religion), Weapon Focus: Mace, heavy.

Spells Prepared (Clr 6/9/9/9/8/8/7/7/6/6/3/2/2/2/2 Dc26+spell level): 0 - Detect Magic x2, Light x3, No Light; 1st - Bane, Command, Comprehend Languages, Deathwatch, Obscuring Mist (d), Obscuring Mist x3, Shield of Faith, Summon Monster I; 2nd - Boneblast, Bull`s Strength, Darkbolt (d), Darkbolt, Hold Person, Lava Missile, Silence x2, Summon Monster II, Zone of Truth; 3rd - Animate Dead (d), Animate Dead, Darkfire, Inflict Serious Wounds, Mace of Odo, Prayer, Searing Light, Speak with Dead, Summon Monster III, Wrack; 4th - Damning Darkness (d), Diamond Spray x2, Dread Blast, Planar Ally, Lesser, Shadowblast x2, Summon Bearded Devil x2; 5th - Break Enchantment, Charnel Fire, Dispel Good, Flame Strike x2, Insect Plague, Plane Shift, Summon Monster III (d), Wall of Stone; 6th - Banishment, Blade Barrier, Create Undead, Dispel Magic, Greater x2, Heal, Prying Eyes (d), Word of Recall; 7th - Azuth`s Spell Shield, Death by Thorns, Death Dragon, Destruction, Nightmare (d), Plane Shift, Greater, Rain of Embers, Shield of the Archons; 8th - Create Greater Undead, Dragon Cloud, Earthquake, Planar Ally, Greater, Power Word, Blind (d), Summon Monster VIII, Symbol of Death; 9th - End to Strife, Gate, Hellish Hordes, Implosion x2, Storm of Vengeance, Wail of the Banshee (d) 10th – Maximize & Silent Flame Strikex3 11th – Silent Destructionx2 12th – Intensified Flame Strikex2 13th – Silent Implosionx2 14th – Intensified Storm of Vengencex2



Lord Agoravaal, Male Vampire Wiz31/Acm5: CR 44; Medium Undead ; HD 31d12(Wizard) , 5d12(Archmage) ; hp 361; Init +12; Spd 30; AC:52 (Flatfooted:44 Touch:36); Atk +31/26 base melee, +30/25 base ranged; +37/32 (1d4+15, +6 Adamantine Dagger); SA: Blood Frenzy , Change Size (Sp) , Children of the Night (Su) , Charm Person (Su) , Create Spawn (Su) , Dominate Person (Su) , Draining Touch (Su) , Gaze (Su) , Spell-like Abilities Teleport, Greater 36 2 ; SQ: See in Darkness (Su), Gaseous Form (Su), Immunity: Ability Damage (Ex), Immunity: Death from Massive Damage (Ex), Immunity: Charm (Ex), Keen Vision (Ex), Know Alignment (Su), Low-light Vision (Ex), Spell Resistance (Ex): 18 + 10, Regeneration (Ex): 10; AL CE; SV Fort +17, Ref +25, Will +32; STR 28, DEX 26, CON --, INT 41, WIS 28, CHA 26.
Skills: Balance +12, Bluff +27, Concentration +45, Craft (Alchemy) +55, Craft (Armorsmithing) +52, Craft (Weaponsmithing) +52, Decipher Script +52, Diplomacy +29, Disable Device +15, Disguise +18, Gather Information +20, Handle Animal +9, Heal +14, Hide +27, Intimidate +23, Jump +22, Knowledge (Arcana) +49, Knowledge (Architecture and Engineering) +28, Knowledge (Demonology) +44, Knowledge (Dungeoneering) +19, Knowledge (Geography) +46, Knowledge (History) +44, Knowledge (Local) +54, Knowledge (Nature) +22, Knowledge (Nobility and Royalty) +25, Knowledge (Psionics) +20, Knowledge (Religion) +28, Knowledge (The Planes) +47, Listen +20, Move Silently +16, Perform (Act) +14, Search +25, Speak Language +14, Spellcraft +54, Spot +19, Survival +21, Tumble +10, Use Magic Device +11, Use Rope +9.

Feats: Alertness, Augment Summoning, Blind-Fight, Brew Potion, Cleave, Combat Casting, Combat Expertise, Combat Reflexes, Craft Construct, Craft Magic Arms and Armor, Craft Rod, Craft Staff, Craft Wand, Craft Wondrous Item, Deflect Arrows, Dodge, Empower Spell, Empower Spell-Like Ability, Enlarge Spell, Eschew Materials, Extend Spell, Familiar Spell (Cha-Based) x2, Forge Ring, Greater Spell Focus: Conjuration, Greater Spell Penetration, Heighten Spell, Improved Counterspell, Improved Familiar, Improved Initiative, Improved Metamagic x2, Improved Spell Capacity x8, Improved Sunder, Leadership, Magical Aptitude, Maximize Spell, Power Attack, Quicken Spell, Run, Scribe Scroll, Silent Spell, Skill Focus: Spellcraft, Spell Focus: Conjuration, Spell Knowledge(15), Spell Mastery(15), Spell Penetration, Spring Attack, Still Spell, Widen Spell.

Spells Prepared (Wiz 4/8/8/8/11/7/7/7/6/6/3/3/3/3/2/2/2/2): 0 - Acid Splash (s), Acid Splash, Dancing Lights, Detect Magic x2; 1st - Burning Hands, Charm Person, Disguise Self, Identify, Magic Missile, Magic Missile x2, Obscuring Mist, Summon Monster I (s), True Strike; 2nd - Alter Self, Arcane Lock, Blur, Cat`s Grace, Command Undead, Detect Thoughts, Flaming Sphere, Fog Cloud, Web (s); 3rd - Daylight, Dispel Magic x3, Fireball x2, Lightning Bolt, Phantom Steed (s), Vampiric Touch; 4th - Animate Dead, Arcane Eye, Charm Monster, Crushing Despair, Dimension Door x2, Evard`s Black Tentacles (s), Evard`s Black Tentacles, Invisibility, Greater, Phantasmal Killer, Summon Monster IV, Wall of Fire; 5th - Cloudkill, Cone of Cold x2, Feeblemind, Summon Monster V (s), Teleport, Wall of Force, Waves of Fatigue; 6th -- Acid Fog, Antimagic Field, Chain Lightning, Disintegrate, Dispel Magic, Greater, Planar Binding (s), True Seeing; 7th - Arcane Sight, Greater, Banishment, Drawmij`s Instant Summons (s), Finger of Death, Forcecage, Limited Wish, Plane Shift, Teleport, Greater; 8th - Create Greater Undead, Horrid Wilting x2, Incendiary Cloud, Maze, Planar Binding, Greater (s), Polar Ray; 9th - Gate (s), Gate, Meteor Swarm, Power Word, Kill, Time Stop, Wish.
Possessions:
Weapons: +6 Adamantine Dagger: Unholy, Wounding, Speed.
Magic: Wondrous: Amulet of Natural Armor+10;Bag of Holding, type IV; Bead of Force; Boots of Levitation; Bracers of Armor +10; Ring: Protection +8; Ring: Wizardry IV ;Staff of the Magi (Charges: 50); Censer of Controlling Air Elementals.



KYNOSH: Male Vampire Drd28; CR 35; Medium Undead ; HD 28d12 (Druid) ; hp 336; Init +16; Spd 70; AC 42; Atk +42/+37/+32 (2d4+21+1d4, +6 Adamantine Scythe); SA: Children of the Night (Su) , Create Spawn (Su) , Dominate Person (Su) , Energy Drain (Su) , Blood Drain (Ex) ; SQ: Resistance: Turn (Ex): +20, Resistance: Cold (Ex): 30, Gaseous Form (Su), Damage Reduction (Su): 35/Magic, Damage Reduction (Su): 35/+5, Spider Climb (Ex), Resistance: Electricity (Ex): 30, Alternate Form (Su), Fast Healing (Ex): 15; AL NE; SV Fort +20, Ref +24, Will +33; STR 30, DEX 26, CON --, INT 24, WIS 37, CHA 30.
Possessions:
Weapons: +6 Adamantine Scythe: Vorpal, Vampiric, Quick Draw, Mighty Cleaving, Keen, Invisible.
Armor: +5 Leather: Silent Moves, Greater, Shadow, Greater.
Magic: Ring: Djinni Calling; Ring: Dragon Friendship; Amulet of the Planes; Staff: Great Druid`s Staff (Charges: 50).
Skills:
Concentration +31, Control Shape +28, Decipher Script +14, Diplomacy +40, Disable Device +10, Gather Information +17, Handle Animal + 27, Heal + 20, Hide + 38, Knowledge (Arcana) + 24, Knowledge (Nature) +42, Knowledge (Religion) +11, Knowledge (Undead) +22, Knowledge (Underdark) +11, Listen +45, Lucid Dreaming +16, Move Silently +38, Open Lock +7, Psicraft +8, Ride +21, Sleight of Hand +9, Speak Language +8, Spellcraft +40, Spot +19, Survival +43, Tumble +26, Use Magic Device +19.
Feats:
Alertness, Armor Proficiency: light, Armor Proficiency: medium, Combat Reflexes, Diminutive Wild Shape, Dodge, Dragon Wild Shape, Epic Spellcasting (Nature), Epic Weapon Focus: Scythe, Improved Critical: Scythe, Improved Initiative, Improved Spell Capacity x5, Lightning Reflexes, Martial Weapon Proficiency: Scythe, Maximize Spell, Natural Spell, Shield Proficiency, Superior Initiative, Weapon Focus: Scythe.
Spells Prepared (Drd 6/9/8/8/8/8/6/6/6/6/2/2/2/2/1 Dc24+spell level): 0 - Cure Minor Wounds, Detect Magic x3, Know Direction, Naturewatch; 1st - Camouflage, Faerie Fire x2, Hawkeye, Produce Flame, Sandblast, Summon Nature`s Ally I, Traveler`s Mount, Vigor, Lesser; 2nd - Animal Messenger, Animal Reduction, Bull`s Strength, Creeping Cold, Flame Blade, Lava Missile x2, Zone of Glacial Cold; 3rd - Poison, Protection from Energy, Speak with Plants x2, Summon Nature`s Ally III x2, Weather Eye, Wind Wall; 4th - Bear`s Heart, Blight, Dispel Magic x3, Flame Strike x3; 5th - Animal Growth, Awaken, Call Lightning Storm, Death Ward, Kiss of Death, Poison Thorns, Summon Nature`s Ally V, Wall of Coldfire; 6th - Crumble, Dispel Magic, Greater, Greater Call Lightning, Miasma, Storm of Shards, Summon Greater Elemental; 7th - Aura of Cold, Greater, Creeping Doom, Fire Storm, Summon Nature`s Ally VII x2, True Seeing; 8th - Bombardment, Earthquake, Fimbulwinter, Finger of Death, Summon Nature`s Ally VIII, Word of Recall; 9th - Cometstrike x2, Elemental Swarm, Shambler, Summon Nature`s Ally IX, Thunderswarm. 10th – Maximize Fire Storm, Quickened Finger of Death 11th – Silent Earthquakex2 12th – Maximize Cometstrikex2 13th – Maximize & Extended Greater Call Lightningx2 14th – Silent Destruction



RAXX: Male Vampire Rog28/Asn2; CR 37; Medium Undead ; HD 28d12 (Rogue) , 2d12 (Assassin) ; hp 360; Init +22; Spd 70; AC 47; Atk +45/+40/+34 (1d6+15+3d6, +6 Adamantine Rapier) and +44/+39/+34 (1d4+9, +5 Dagger, Adamantine) or +38/+33/+28 (1d10+11+ drain 4 levels- touch[Dc32]); SA: Children of the Night (Su) , Create Spawn (Su) , Dominate Person (Su) , Energy Drain (Su) , Blood Drain (Ex) ; SQ: Resistance: Turn (Ex): +20, Resistance: Cold (Ex): 20, Gaseous Form (Su), Damage Reduction (Su): 35/Magic, Damage Reduction (Su): 35/+5, Spider Climb (Ex), Resistance: Electricity (Ex): 30, Alternate Form (Su), Fast Healing (Ex): 18; AL CE; SV Fort +15, Ref +37, Will +22; STR 28, DEX 39, CON --, INT 26, WIS 24, CHA 28.
Possessions:
Weapons: +6 Adamantine Rapier: Wounding, Keen, Fiery Blast; +5 Dagger, Adamantine: Wounding.
Armor: +5 Leather: Silent Moves, Greater, Shadow, Greater.
Magic: Gloves of Dexterity +4; Amulet of the Planes.
Death Attack: Dc21
Undead Control: usable 7/day (Will save Dc33)
Skills:
Appraise +20, Balance +32, Bluff +18, Climb +28, Concentration +6, Decipher Script +26, Diplomacy +15, Disable Device +36, Disguise +20, Escape Artist +24, Forgery +10, Gather Information +32, Handle Animal +10, Hide +60, Intimidate +23, Jump +42, Knowledge (Arcana) +12, Knowledge (Demonology) +12, Knowledge (History) +12, Knowledge (Illithid Lore) +9, Knowledge (Local) +23, Knowledge (Monsters) +12, Knowledge (Nature) +18, Knowledge (Nobility and Royalty) +9, Knowledge (Portals & Gates) +14, Knowledge (Religion) +9, Knowledge (The Planes) +24, Knowledge (Undead) +17, Listen +17, Move Silently +60, Open Lock +41, Psicraft +9, Search +17, Sense Motive +17, Sleight of Hand +48, Speak Language +5, Spellcraft +23, Spot +38, Survival +23, Swim +13, Tumble +46, Use Magic Device +40, Use Rope +16.
Feats:
Alertness, Armor Proficiency: light, Combat Reflexes, Deft Hands, Dodge, Epic Weapon Focus: Dagger, Epic Weapon Focus: Rapier, Greater Two-Weapon Fighting, Improved Critical: Dagger, Improved Critical: Rapier, Improved Death Attack, Improved Initiative, Improved Two-Weapon Fighting, Legendary Leaper, Lightning Reflexes, Perfect Two-Weapon Fighting, Simple Weapon Proficiency, Staggering Strike, Two-Weapon Fighting, Two-Weapon Rend, Weapon Finesse, Weapon Focus: Dagger, Weapon Focus: Rapier.
Spells Known (Asn --/3 Dc23+spell level): ; 1st - Disguise Self, Obscuring Mist, True Strike.




Lord Volik, Male Vampire Ftr26: CR 34; Medium Undead ; HD 26d12 (Fighter) ; hp 298; Init +14; Spd 30; AC:47 (Flatfooted:43 Touch:19); Atk +43/+43/+38/+33/+28 (1d8+22, +5 Adamantine Longsword) and +38/+33/+28 (1d8+15+1d6, +5 Adamantine Longsword); SA: Blood Frenzy , Change Size (Sp) , Children of the Night (Su) , Charm Person (Su) , Create Spawn (Su) , Dominate Person (Su) , Draining Touch (Su) , Gaze (Su) , Spell-like Abilities Teleport, Greater 26 2 ; SQ: See in Darkness (Su), Gaseous Form (Su), Immunity: Ability Damage (Ex), Immunity: Death from Massive Damage (Ex), Immunity: Charm (Ex), Keen Vision (Ex), Know Alignment (Su), Low-light Vision (Ex), Spell Resistance (Ex): 18 + 10, Regeneration (Ex): 10; AL NE; SV Fort +25, Ref +29, Will +26; STR 34, DEX 30, CON --, INT 26, WIS 24, CHA 26.
Skills: Balance +15, Climb +21, Concentration +6, Craft (Alchemy) +14, Craft (Armorsmithing) +35, Craft (Weaponsmithing) +35, Decipher Script +9, Diplomacy +32, Disable Device +10, Disguise +19, Escape Artist +24, Forgery +9, Gather Information +20, Handle Animal +13, Heal +8, Hide +38, Intimidate +26, Jump +31, Knowledge (Arcana) +19, Knowledge (Architecture and Engineering) +9, Knowledge (Demonology) +12, Knowledge (Dungeoneering) +10, Knowledge (Geography) +12, Knowledge (History) +10, Knowledge (Local) +22, Knowledge (Nature) +12, Knowledge (Nobility and Royalty) +10, Knowledge (Psionics) +9, Knowledge (Religion) +15, Knowledge (The Planes) +22, Listen +18, Move Silently +38, Open Lock +15, Ride +20, Search +17, Sleight of Hand +10, Speak Language +13, Spellcraft +23, Spot +17, Survival +33, Swim +12, Tumble +25, Use Magic Device +21.

Feats: Alertness, Armor Proficiency: heavy, Armor Proficiency: light, Armor Proficiency: medium, Blind-Fight, Cleave, Combat Expertise, Deflect Arrows, Dodge, Great Cleave, Greater Two-Weapon Fighting, Greater Weapon Focus: Longsword, Greater Weapon Specialization: Longsword, Improved Bull Rush, Improved Disarm, Improved Feint, Improved Initiative, Improved Overrun, Improved Sunder, Improved Trip, Improved Two-Weapon Fighting, Leadership, Power Attack, Run, Shield Proficiency, Simple Weapon Proficiency, Spring Attack, Superior Two-Weapon Fighting, Tower Shield Proficiency, Track, Two-Weapon Defense, Two-Weapon Fighting, Weapon Finesse, Weapon Focus: Dagger, Weapon Focus: Greataxe, Weapon Focus: Longsword, Weapon Focus: Trident, Weapon Specialization: Dagger, Weapon Specialization: Greataxe, Weapon Specialization: Longsword.
Possessions:
Weapons: +5 Adamantine Longsword: Mighty Cleaving, Wounding, Unholy, Speed (NaN gp); +5 Adamantine Longsword: Vorpal, Unholy, Shocking Burst (NaN gp).
Armor: +7 Mithral Chainmail: Slick, Greater, Silent Moves, Greater, Shadow, Greater, Invulnerability (NaN gp).
Magic: Ring: Protection +5 (50,000 gp); Ring: Shooting Stars (50,000 gp); Wondrous: Boots of Elvenkind (2,500 gp); Wondrous: Chime of Opening (3,000 gp); Wondrous: Cloak of Resistance +7 (52,000 gp); Wondrous: Efreeti Bottle (145,000 gp); Wondrous: Iron Bands of Bilarro (26,000 gp); Wondrous: Keoghtom`s Ointment (4,000 gp); Wondrous: Necklace of Fireballs, Type VII (8,700 gp); Wondrous: Scarab of Death (80,000 gp); Wondrous: Stone of Controlling Earth Elementals (100,000 gp); Wondrous: Vest of Escape (5,200 gp).



Lord Toth, Male Vampire Bbn23/Ftr4: CR 35; Medium Undead ; HD 23d12(Barbarian) , 4d12(Fighter) ; hp 324; Init +12; Spd 60; AC:43 (Flatfooted:43 Touch:19); Atk +55/+50/+45/+40 (1d12+39, +8 Adamantine Greataxe); SA: Blood Frenzy , Change Size (Sp) , Children of the Night (Su) , Charm Person (Su) , Create Spawn (Su) , Dominate Person (Su) , Draining Touch (Su) , Gaze (Su) , Spell-like Abilities Teleport, Greater 27 2 ; SQ: See in Darkness (Su), Gaseous Form (Su), Immunity: Ability Damage (Ex), Immunity: Death from Massive Damage (Ex), Immunity: Charm (Ex), Keen Vision (Ex), Know Alignment (Su), Low-light Vision (Ex), Spell Resistance (Ex): 18 + 10, Regeneration (Ex): 10; AL CE; SV Fort +21, Ref +21, Will +20; STR 46, DEX 26, CON --, INT 24, WIS 24, CHA 24.
Skills: Balance +12, Climb +27, Concentration +6, Craft (Alchemy) +13, Craft (Armorsmithing) +33, Craft (Weaponsmithing) +33, Decipher Script +11, Diplomacy +19, Disable Device +5.5, Disguise +17, Escape Artist +24, Gather Information +19, Handle Animal +15, Hide +23, Intimidate +49, Jump +25, Knowledge (Arcana) +22, Knowledge (Architecture and Engineering) +8, Knowledge (Demonology) +22, Knowledge (Dungeoneering) +22, Knowledge (Geography) +8, Knowledge (History) +22, Knowledge (Local) +22, Knowledge (Nature) +10, Knowledge (Nobility and Royalty) +22, Knowledge (Psionics) +8, Knowledge (Religion) +21, Knowledge (The Planes) +21, Listen +19, Move Silently +31, Open Lock +9, Ride +18, Search +15, Sleight of Hand +9, Speak Language +12, Spellcraft +22, Spot +17, Survival +45, Swim +20, Tumble +10, Use Magic Device +13.

Feats: Alertness, Armor Proficiency: heavy, Armor Proficiency: light, Armor Proficiency: medium, Awesome Blow, Blind-Fight, Cleave, Combat Expertise, Deflect Arrows, Dodge, Great Cleave, Greater Weapon Focus: Greataxe, Greater Weapon Specialization: Greataxe, Improved Bull Rush, Improved Critical: Greataxe, Improved Disarm, Improved Initiative, Improved Overrun, Improved Sunder, Improved Trip, Leadership, Mobility, Overwhelming Critical: Greataxe, Power Attack, Quick Draw, Run, Shield Proficiency, Simple Weapon Proficiency, Spring Attack, Terrifying Rage, Tower Shield Proficiency, Weapon Focus: Greataxe, Weapon Specialization: Greataxe, Whirlwind Attack.
Possessions:
Weapons: +8 Adamantine Greataxe: Vorpal, Wounding (NaN gp).
Armor: +5 Dragonhide Studded leather: Slick, Greater, Silent Moves, Greater, Shadow, Greater (126,600 gp).
Magic: Wondrous: Belt of Giant Strength +6 (36,000 gp); Wondrous: Boots of Striding and Springing (5,500 gp); Wondrous: Bracers of Armor +8 (64,000 gp); Ring: Protection +8 (110,000 gp).


THE BLACK COUNCIL
KET UTH MAKKAR: Male Mind Flayer Telepath18; CR 25; Medium Aberration ; HD 8d8+16 (Aberration) , 18d4+36 (Psion) ; hp 146; Init +5; Spd 30; AC 28; Atk +16 (1d4+1, 4 Tentacle); SA: Mind Blast (Sp) , Improved Grab (Ex) , Extract (Ex) , Psionics (Sp) Astral Projection, Charm Monster, Detect Thoughts, Levitate, Plane Shift, Suggestion At Will (18th Level) SQ: Spell Resistance (Ex): 25, Telepathy (Su): 200 ft., Darkvision (Ex): 60 ft.; AL LE; SV Fort +11, Ref +14, Will +21; STR 12, DEX 20, CON 14, INT 25, WIS 20, CHA 24.
Possessions:
Magic: Amulet of Natural Armor +4; Bracers of Armor +4; Cognizance Crystal: Max Power Point Storage of 9; Ring of Ethereal Travel; Ring of Mind Shielding.
Skills:
Bluff +16, Concentration +29, Diplomacy +15, Disable Device +6, Gather Information +36, Handle Animal +8, Knowledge (Arcana) +32, Knowledge (Demonology) +23, Knowledge (Dragonkind) +13, Knowledge (Dreams) +20, Knowledge (Dungeoneering) +10, Knowledge (Geography) +9, Knowledge (Ghost Lore) +9, Knowledge (History) +12, Knowledge (Local) +13, Knowledge (Monsters) +12, Knowledge (Nature) +8, Knowledge (Nobility and Royalty) +11, Knowledge (Portals & Gates) +16, Knowledge (Religion) +12, Knowledge (The Planes) +17, Knowledge (Undead) +29, Knowledge (Underdark) +9, Listen +19, Lucid Dreaming +8, Move Silently +10, Psicraft +36, Sense Motive +14, Speak Language +5, Spot +6.
Feats:
Body Fuel, Empower Power, Enlarge Power, Epic Expanded Knowledge, Epic Psionic Focus, Greater Power Penetration, Improved Manifestation, Maximize Power, Power Penetration, Psionic Talent 1st, Simple Weapon Proficiency, Twin Power, Unconditional Power.
Spells Known (Psion): ; 1st - Deja Vu, Mind Thrust, Prescience, Offensive, Telempathic Projection, Vigor; 2nd - Bestow Power, Identify, Psionic, Thought Shield, Tongues, Psionic; 3rd - Energy Bolt, Psionic Blast, Telekinetic Force, Time Hop; 4th - Aura Sight, Dimension Door, Psionic, Dominate, Psionic, Trace Teleport; 5th - Plane Shift, Psionic, Power Resistance, Shatter Mind Blank, True Seeing, Psionic; 6th - Contingency, Psionic, Disintegrate, Psionic, Suspend Life; 7th - Crisis of Life, Divert Teleport, Phase Door, Psionic; 8th - Recall Death, Teleport, Psionic Greater, True Metabolism; 9th - Assimilate, Time Regression, Timeless Body, Tornado Blast.

Arikostinaal, Male Human lich Wiz29/Acm5: CR 36; Medium Undead ; HD 29d12(Wizard) , 5d12(Archmage) ; hp 254; Init +5; Spd 30; AC:29 (Flatfooted:24 Touch:19); Atk +27/+22 (1d6+8, +5 Darkwood Quarterstaff); SA: Fear Aura (Su) , Paralyzing Touch (Su) ; SQ: Darkvision (Ex): 60 ft., Immunity: Death Effects (Ex), Immunity: Energy Drain (Ex), Immunity: Ability Drain (Ex), Immunity: Critical hits (Ex), Immunity: Stun (Ex), Immunity: Fortitude Save-Based Attacks (Ex), Immunity: Paralysis (Ex), Immunity: Reincarnate (Ex), Immunity: Raise Dead (Ex), Immunity: Sleep Effects (Ex), Immunity: Poison (Ex), Resistance: Turn (Ex): +4, Immunity: Death from Massive Damage (Ex), Damage Reduction (Su): 15/Bludgeoning, Damage Reduction (Su): 15/Magic, Immunity: Ability Damage (Physical Scores), Immunity: Polymorph (Ex), Racial Traits: Undead, Immunity: Cold (Ex), Immunity: Nonlethal Damage (Ex), Immunity: Electricity (Ex), Immunity: Disease (Ex), Immunity: Mind-Affecting Attacks (Ex); AL NG (NE); SV Fort +22, Ref +27, Will +33; STR 14, DEX 20, CON --, INT 36, WIS 20, CHA 18.
Skills: Appraise +15, Concentration +37, Craft (Alchemy) +26, Craft (Armorsmithing) +14, Craft (Blacksmithing) +13, Craft (Bookbinding) +13, Craft (Bowmaking) +13, Craft (Calligraphy) +16, Craft (Carpentry) +14, Craft (Painting) +12, Craft (Sculpting) +13, Decipher Script +30, Diplomacy +7, Disable Device +12, Disguise +5, Escape Artist +6, Forgery +15, Gather Information +8, Handle Animal +5, Heal +8, Hide +15, Intimidate +10, Jump +4, Knowledge (Arcana) +45, Knowledge (Architecture and Engineering) +18, Knowledge (Demonology) +50, Knowledge (Dungeoneering) +16, Knowledge (Geography) +17, Knowledge (History) +17, Knowledge (Local) +26, Knowledge (Nature) +17, Knowledge (Nobility and Royalty) +18, Knowledge (Psionics) +16, Knowledge (Religion) +20, Knowledge (The Planes) +46, Listen +14, Move Silently +14, Open Lock +4, Ride +9, Search +23, Sense Motive +15, Sleight of Hand +7, Speak Language +15, Spellcraft +45, Spot +14, Survival +18, Swim +3, Tumble +7, Use Magic Device +13.

Feats: Craft Construct, Craft Magic Arms and Armor, Craft Staff, Craft Wand, Craft Wondrous Item, Empower Spell, Enlarge Spell, Eschew Materials, Extend Spell, Forge Ring, Greater Spell Focus: Necromancy, Greater Spell Penetration, Improved Counterspell, Improved Familiar, Improved Metamagic, Improved Spell Capacity x4, Scribe Scroll, Silent Spell, Skill Focus: Knowledge (Arcana), Spell Focus: Necromancy, Spell Mastery(11), Spell Penetration, Still Spell, Weapon Focus: Quarterstaff, Widen Spell.
Spells Prepared (Wiz 4/8/7/11/7/7/6/6/6/6/2/2/2/2): 0 - Arcane Mark, Detect Magic, Light x2; 1st - Burning Hands, Charm Person, Disguise Self, Magic Missile x3, Sleep, Unseen Servant; 2nd - Flaming Sphere, Glitterdust, Invisibility, Knock, Melf`s Acid Arrow, Melf`s Acid Arrow, Minor Image, Web; 3rd - Daylight, Dispel Magic x3, Fireball x2, Fly x2, Lightning Bolt x2, Slow; 4th - Animate Dead, Charm Monster, Dimension Door, Polymorph, Summon Monster IV, Wall of Fire; 5th - Cloudkill, Cone of Cold, Cone of Cold x2, Feeblemind, Teleport, Wall of Force, Waves of Fatigue; 6th - Acid Fog, Chain Lightning, Disintegrate, True Seeing; 7th - Delayed Blast Fireball, Finger of Death, Forcecage, Limited Wish, Teleport, Greater; 8th - Horrid Wilting x2, Incendiary Cloud, Maze, Polar Ray, Power Word, Stun; 9th - Gate, Power Word, Kill, Prismatic Sphere, Time Stop, Wail of the Banshee, Wish 10th – Maximized Delayed Blast Fireball, Silent and Quickened Teleport 11th – Silent Time Stop, Silent and Extended Forcecage 12th – Extended Time Stopx2 13th – Maximized and Quickened Meteor Swarm, Abyssal Fury
Possessions:
Weapons: +5 Darkwood Quarterstaff: Wounding, Spell Storing.
Magic: Headband of Intellect +4; Book of Vile Darkness; Boots of Levitation; Bracers of Armor +10; Cloak of Resistance +7;Gloves of Dexterity +4; Ring: Protection +4; Ring: Wizardry III.


Major NPC’s of AVYSTERVAN

Syris Blackhand: Male Human (Lich)Wiz18; CR 20; Medium Undead ; HD 18d12 (Wizard) ; hp 113; Init +3; Spd 30; AC 27; Atk +16/+11 and +16/+11 (1d6+5, +4 Quarterstaff ); SA: Fear Aura (Su) , Paralyzing Touch (Su) ; SQ: Darkvision (Ex): 60 ft., Immunity: Death Effects (Ex), Immunity: Energy Drain (Ex), Immunity: Ability Drain (Ex), Immunity: Critical hits (Ex), Immunity: Stun (Ex), Immunity: Fortitude Save-Based Attacks (Ex), Immunity: Paralysis (Ex), Immunity: Reincarnate (Ex), Immunity: Raise Dead (Ex), Immunity: Sleep Effects (Ex), Immunity: Poison (Ex), Resistance: Turn (Ex): +4, Immunity: Death from Massive Damage (Ex), Damage Reduction (Su): 15/Bludgeoning, Damage Reduction (Su): 15/Magic, Immunity: Ability Damage (Physical Scores), Immunity: Polymorph (Ex), Racial Traits: Undead, Immunity: Cold (Ex), Immunity: Nonlethal Damage (Ex), Immunity: Electricity (Ex), Immunity: Disease (Ex), Immunity: Mind-Affecting Attacks (Ex); AL NE; SV Fort +7, Ref +10, Will +14; STR 12, DEX 16, CON --, INT 22, WIS 14, CHA 14.
Possessions:
Weapons: +4 Quarterstaff.
Magic: Amulet of Natural Armor +3; Bracers of Armor +5; Cloak of protection (+4); Robe of Bones; Wand of Cloudkill (14) (Charges: 26); Ring of Spell-Battle; Ring of Shooting Stars.
Skills:
Concentration +20, Craft (Alchemy) +26, Craft (Blacksmithing) +13, Craft (Candlemaking) +10, Craft (Weaponsmithing) +8, Decipher Script +17, Heal +7, Knowledge (Arcana) +26, Knowledge (Demonology) +17, Knowledge (Dragonkind) +13, Knowledge (Dungeoneering) +9, Knowledge (Geography) +10, Knowledge (History) +9, Knowledge (Local) +13, Knowledge (Portals & Gates) +8, Knowledge (The Planes) +8, Knowledge (Undead) +20, Knowledge (Underdark) +7, Speak Language +4, Spellcraft +29, Use Magic Device +9.
Feats:
Arcane Strike, Chain Spell, Craft Wand, Extend Spell, Greater Spell Penetration, Maximize Spell, Quicken Spell, Reach Spell, Scribe Scroll, Silent Spell, Spell Penetration, Weapon Focus: Quarterstaff.
Spells Prepared (Wiz 4/6/6/5/5/5/5/3/3/2 Dc16+spell level): 0 - Daze, Detect Magic x3; 1st - Alarm, Identify, Magic Missile x4; 2nd - Blur, Command Undead, Flaming Sphere x3, Ghoul Touch; 3rd - Fireball x2, Halt Undead, Hold Person, Lightning Bolt; 4th - Acid Orb x3, Animate Dead, Wrack; 5th –Feeblemind, Teleportx2,, Wall of Force 6th - Chain Lightning x2, Disintegrate, Dispel Magic, Greater, True Seeing; 7th - Antimagic Ray x2, Plane Shift, Summon Monster VII; 8th - Create Greater Undead, Flensing; 9th - Gate, Prismatic Sphere.

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