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 41 urban adventure ideas
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Kiaransalyn
Senior Scribe

United Kingdom
762 Posts

Posted - 20 Aug 2006 :  14:24:53  Show Profile Send Kiaransalyn a Private Message  Reply with Quote  Delete Topic
For abut three years I was a fairly active DM for an online RP site set in Menzoberranzan. Since the setting was mostly urban it became quite difficult for some of the DM's to gome up with game ideas since a large number of games involve characters travelling from place to place. That is they require dynamic settings, whereas most online Persistent worlds are static since there is both a finite limit of areas the PC's can explore and there is a finite limit the server can host.

Therefore, I did some thinking, a bit more searching and drew up the following 41 adventure seeds. With a little tweaking they should work in most urban settings. The sources I consulted were: page 138 of the 3rd Edn, Dungeon Master's Guide. Drizt Do'Urden's Guide to the Underdark and the Menzoberranzan Boxed Set.

Generally, my urban adventures were concerned with disease, fire, crime and trade. An adventure arc can cycle these four in several combinations. For example, increased trade brings increased wealth but also brings infected goods that cause a plague. The plague decimates or incapacitates the authorites that maintain law causing an increase in crime. Then a fire breaks out which destroys several of the disease's strongholds and allows order to return . . . until the next time.

I hope you find them useful. And for the record, give adventure 41 a try. You'll soon find out which of your players identify too strongly with their PCs.

1. Thieves steal a Qu'ellar's valuable jewels
2. The tomb/lair of a long-dead but powerful wizard has been discovered.
3. Wealthy merchants are being kiled in their homes.
4. A Gate to the lower planes is causing an influx of unbound demons and devils.
5. Miners in the Lustrum uncover something.
6. A rival guild/cabal of wizards springs up to challenge Sorcere.
7. Slavers are raiding the trade routes.
8. A fire (or other type) elemental is on the loose.
9. An enchanter is compelling others to steal for him.
10. Something has brought the plague.
11. The keys/devices for disarming all of the magic traps in a building have gone missing.
12. Something is organising the non-drow creatures in the Braeryn.
13. A vampire, or vampires, are preying on the Menzoberranyr.
14. A poison has been put into the water supply, an antidote must be found.
15. Dodgy merchants are selling faulty magic items then leaving before the buyer discovers the fraud.
16. A recently discovered artifact is affecting arcane spellcasters' ability to use magic.
17. Vermin are multiplying and getting out of hand.
18. A high priestess is actually an illusion.
19. A fire threatens to get out of control.
20. A resurrected character is not what they once were.
21. All the doors to a major food warehouse are suddenly locked and trapped, and teleportation magic does not work either.
22. There are rumours that someone will disrupt a well-attended social event.
23. A drow thought to be long dead is seen in the city.
24. Gladitorial games are going to be held and some Houses are looking for champions.
25. Powerful elixirs, eg Potions of Eternal Youth are becoming very popular. However, they are being made from young drow maidens.
26. Two parts of an artifact are in the hands of bitter rivals, the third is missing.
27. Cultists are working to summon a powerful god/entity into Menzoberranzan.
28. A batch of powerful weapons bound for Arach Tinilith or a House has been stolen.
29. A series of earthquakes rock the city.
30. Lloth demands that the junior priestesses develop a new prayer or form of pleasing her. The successful priestesses will be promoted to High Priestesses.
31. 'Commoners' attached to several major Houses are raiding the Lustrum.
32. A drow body with tentacles for arms has been found carrying several powerful weapons.
33. Students and Teachers of one of the Academy's schools are being killed thus weakening the city.
34. Promising students from all the Houses except Baenre are dying in 'training accidents'.
35. A violent murderer is on the loose and has as yet evaded capture.
36. A very addictive drug is ravaging the city's youth.
37. A number of mysterious spies are thought to be at large in the city.
38. The Trojan Horse or in this case a giant spider statue.
39. A deadly 'turf war' breaks out between rival gangs.
40. A powerful explosion results in a rapidly expanding poisonous gas cloud.
41. A popular prostitute in the Braeryn is actually a shape-changed mind-flayer.

Death is Life
Love is Hate
Revenge is Forgiveness


Ken: You from the States?
Jimmy: Yeah. But don't hold it against me.
Ken: I'll try not to... Just try not to say anything too loud or crass.

Dhomal
Senior Scribe

USA
565 Posts

Posted - 21 Aug 2006 :  02:33:12  Show Profile Send Dhomal a Private Message  Reply with Quote
Hello-

Thanks Kiaransalyn! My current campaign (just starting, really) is partially urban, partially in the wilds - so this list will be helpful. Ah - the printer just finished! :)

Dhomal

I am collecting the D&D Minis. I would be more than willing to trade with people. You can send me a PM here with your email listed - and I can send you my minis list. Thanks!

Successfully traded with Xysma!
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Bladedancer
Learned Scribe

USA
149 Posts

Posted - 22 Aug 2006 :  17:51:28  Show Profile  Visit Bladedancer's Homepage Send Bladedancer a Private Message  Reply with Quote
Aye more than a few of these will help in my Menzoberranzan campaign. Thanks Kiaransalyn

Solarr Bladedancer
Mercenary For Hire
Master of the Ginsu Knives
They Slice They Dice They Will Cut through A Tin Can
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Kiaransalyn
Senior Scribe

United Kingdom
762 Posts

Posted - 25 Jun 2012 :  22:02:02  Show Profile Send Kiaransalyn a Private Message  Reply with Quote
Hurrah for the search function on this site. Thanks Alaundo.

Death is Life
Love is Hate
Revenge is Forgiveness


Ken: You from the States?
Jimmy: Yeah. But don't hold it against me.
Ken: I'll try not to... Just try not to say anything too loud or crass.
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