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Forgotten Ghost
Acolyte
Australia
36 Posts |
Posted - 13 Aug 2006 : 12:50:20
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I figured that I might try my hand at coming up with a lifedrain/vampiric weapon ability of use in 3rd/3.5 since there is no such ability in the rules (that I know of). I wanted something that worked in game terms closely to what weapons of this kind do in the novels. So here we go
Vampiric (Weapon Ability)
This property can only be added to a slashing or piercing melee weapon, the wielder of a Vampiric Weapon can forgo all other normal attacks in the current round to make a single Vampiric Attack using their highest attack bonus. If the attack hits in addition to the normal damage weapon damage dealt the wielder drains the victim’s life force dealing 1D6 damage per 2 caster levels of the spellcaster who added the property to a maximum of 10D6. The wielder also gains Hit points equal to the damage dealt, the wielder cannot regain more than their current maximum hit point total. The wielder of a weapon with this property can control the mount of life force they drain, as such they can voluntarily lower the amount of damage to a minimum of 1D6.
E.g.) A Vampiric dagger whose creator at the time of its creation was caster level 14th does 7D6 damage on a successful vampiric attack though the wielder can lower this amount to as little as 1D6 or anywhere in between.
Cost: +4 bonus Spells required: Vampiric Touch
What do you think, I think it's pretty stong and was unsure of whether it should be +4 or +5. So i'd like to know others thoughts on this and if anyone thinks it maybe open to exploitation in a game (i.e. Munchkinism).
Also I know others have done it but I couldn't help my self I tried to stat out Charon's Claw so here is my attempt (please if any senior sages are finding this too painful please don't go all Simbul on me)
Charon's Claw
+3 wounding longsword (smoking???) Intelligent weapon Alignment: NE or CE Int:10-14 Wis: 10-14 Cha:10-12 Empathic or Telepathic ??? (I personally think Empathic) Instead of emitting light the way a normal magical weapon does Charon's Claw emits 'Black Light' as per the spell except with torch radius, it does so only when willed. Special purpose:Defeat/Slay on command and Defeat/Slay wielder Dedicated Power:Slay Living(i.e. Melt Head)
Smoking was suggested by others but this doesn't fit it's ash ability in my opinion.
I would like to hear others opinions and with feedback refine this.
Lastly I am compiling a list of Evil Outsiders which I may at some point in time post here and would like any assisstance that could be offered. I got of names which I shall post here later so this is just a heads up.
THanks!
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warlockco
Master of Realmslore
USA
1695 Posts |
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Ladern
Acolyte
Mexico
14 Posts |
Posted - 15 Aug 2006 : 03:36:26
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think in terms of the most probably character that its to use it, Vampiric touch is a spell that makes a wizard a bit vulnerable as he has to aproach a big bad monster (as monsters with lots of hp tend to be Fighter types).
The sword can be used by a fighter in full plate that use it as part of his attack. Think in a dragon, usually only the first attack hits, why waste all my attacks to deliver 15-30 hp if i can make one attack and deliver 30-60 hp that heals him. and every round. You make a juggernaut.
Maybe use the ability once per day, and be prepared to see your fight turn totally turn over you just because the fighter land a good hit in the boss monster.
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If life turns back at you.....
Sneak Attack for extra damage |
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Wooly Rupert
Master of Mischief
USA
36804 Posts |
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Forgotten Ghost
Acolyte
Australia
36 Posts |
Posted - 17 Aug 2006 : 12:50:18
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Some one will need to refresh me about the 2E rule but was that where the weapon drained a particular amount like +2 and so each time the wielder hit he recovered the +2? if so I wanted a weapon ability which worked the way weapons of this type in books did, (my main inspiration was the Vampiric Katana from Ninja Gaiden). Also on the damage I actually wanted lower like a set 2D6 damage and the plus to be +5, but other players and DMs I knew and had discussed the abilty with seemed to favour the current incarnation above, though I prefered the one I just stated. Any ideas on how to tone it down and balance it better or just other opinions are welcome. |
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sleyvas
Skilled Spell Strategist
USA
11829 Posts |
Posted - 18 Aug 2006 : 15:29:42
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There is a vampiric ability for weapons, I want to say in Lords of Darkness. The DC is very low, correspondingly pc's aren't constantly sucking in a lot of HP. I'm looking in e-tools as well, and it shows a vampiric ability that is a +2 enhancement in Ghostwalk (assuming WotC-GWv35e means ghostwalk) |
Alavairthae, may your skill prevail
Phillip aka Sleyvas |
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Ergdusch
Master of Realmslore
Germany
1720 Posts |
Posted - 18 Aug 2006 : 16:06:16
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quote: Originally posted by Wooly Rupert
Why not just adapt the vampiric stuff from 2E?
I was thinking the same! the old stuff was nice - I always liked playing with them. besides, the new proposed ability is a little out of balance imo.
the old power of a weapon of vampiric regeneration was as follows: Half the damage the weapon does is bestowed upon the wielder of the weapon with all the fractiions rounded down. If the target of the weapon is nonliving (an extraplanar being, undead or golem, for example) it functions only as a normal magical sword. The weapon cannot otherwise cause regeneration, nor will it restore life, limb or organ. The blade cannot increase the wielder's hit points beyond the character's normal maximum. |
Edited by - Ergdusch on 18 Aug 2006 16:42:33 |
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Ergdusch
Master of Realmslore
Germany
1720 Posts |
Posted - 18 Aug 2006 : 16:49:20
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quote: Originally posted by sleyvas
There is a vampiric ability for weapons, I want to say in Lords of Darkness. The DC is very low, correspondingly pc's aren't constantly sucking in a lot of HP. I'm looking in e-tools as well, and it shows a vampiric ability that is a +2 enhancement in Ghostwalk (assuming WotC-GWv35e means ghostwalk)
Lords of Darkness does not list such a weapon. |
"Das Gras weht im Wind, wenn der Wind weht." |
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