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Elrond Half Elven
Learned Scribe
United Kingdom
322 Posts |
Posted - 06 Aug 2006 : 17:42:40
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Recently one of my players (A Drow Assassin) told me that he'd like to rent or buy a small house and use it specifically to manufactor poisons. Unfortuntely I've never been to adept at bottony, Mycology (or even Biology for that matter ) have have absolutely no idea what equipment etc the player would require. I was wondering if anyone could hint at this or possibly help me construct a list. (This player is a bottonist, and it would be quite nice to impress him )
Secondly I was wondering if anyone could help me construct 'recipes' for poisons. Perhaps selecting fantasy poisons from various sources (in particular this excellent resource by Susannah Redelfs and hosted here at candlekeep).
Any help here would be greatly appreciated!
Hanx Elrond
Mod edit: added quotation marks to the coding to make it show up correctly.
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Once upon a midnight dreary, while i pondered, weak and weary, Over many a quaint and curious volume of forgotten lore- While i nodded, nearly napping, suddenly there came a tapping, As of some one gently rapping, rapping at my chamber door. -The Raven by Edgar Allan Poe |
Edited by - Wooly Rupert on 06 Aug 2006 18:55:10
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Wooly Rupert
Master of Mischief
USA
36803 Posts |
Posted - 06 Aug 2006 : 18:58:29
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Equipment: Mortars and pestles, cutting boards and knives, sources of fire, beakers, vials, various liquids, containers for storage, bowls and pans for mixing stuff up... Racks for herbs and containers of leaves and roots, diagrams of specific plants, books of plant and herb lore... Oh, and hooks and such for hanging up stuff to dry out.
If you've a copy of the old Aurora's Whole Realms Catalog, the wizard section should have lots of nifty stuff to inspire you, equipment-wise. |
Candlekeep Forums Moderator
Candlekeep - The Library of Forgotten Realms Lore http://www.candlekeep.com -- Candlekeep Forum Code of Conduct
I am the Giant Space Hamster of Ill Omen! |
Edited by - Wooly Rupert on 06 Aug 2006 19:01:27 |
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Kiaransalyn
Senior Scribe
United Kingdom
762 Posts |
Posted - 06 Aug 2006 : 20:01:02
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As regards sourcebooks, the Arms and Equipment Guide has a decent section on poisons and you may also want to check out the Book of Vile Darkness.
Mostly for poison manufacture you want to extract it from its source, if it's a creature or distill it from its plant. Wooly said it all with regard to equipment. Although, this link might help: www.ilpi.com/inorganic/glassware/index.html |
Death is Life Love is Hate Revenge is Forgiveness
Ken: You from the States? Jimmy: Yeah. But don't hold it against me. Ken: I'll try not to... Just try not to say anything too loud or crass. |
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Ergdusch
Master of Realmslore
Germany
1720 Posts |
Posted - 07 Aug 2006 : 09:57:29
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There are specific poisons for the Underdark in the 3. Ed. sourcebook of the same name - Underdark. Just to get some inspiration... |
"Das Gras weht im Wind, wenn der Wind weht." |
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GothicDan
Master of Realmslore
USA
1103 Posts |
Posted - 07 Aug 2006 : 10:02:22
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I believe the Lords of Darkness book also has some about Poisons in it. Maybe Champions of Ruin, too. |
Planescape Fanatic
"Fiends and Undead are the peanut butter and jelly of evil." - Me "That attitude should be stomped on, whenever and wherever it's encountered, because it makes people holding such views bad citizens, not just bad roleplayers (considering D&D was structured as a 'forced cooperation' game, and although successive editions are pointing it more and more towards a me-first, min-max game, the drift away from 'we all need each other to succeed' will at some point make it 'no longer' D&D)." - ED GREENWOOD |
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warlockco
Master of Realmslore
USA
1695 Posts |
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Na-Gang
Learned Scribe
United Kingdom
348 Posts |
Posted - 07 Aug 2006 : 14:46:14
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One of the PCs in my campaign is a Wild Dwarf. A wild dwarf would certainly not need access to a laboratory, and even if he had access he wouldn't know what to do with it all.
How, then would you guys suggest I deal with that since he has Craft(Poisonmaking) and has hopes to make some of the deadly stuff. |
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GothicDan
Master of Realmslore
USA
1103 Posts |
Posted - 07 Aug 2006 : 14:51:31
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Well, there's a reason why science was able to improve upon poisons and venoms and develop antidotes. It's because it was, well, science. Your Wild Dwarf is probably going to be limited either to poisons that he could directly 'milk' from animals or plants, or those which could be created in very simple ways according to prepration more similar to 'cooking.' |
Planescape Fanatic
"Fiends and Undead are the peanut butter and jelly of evil." - Me "That attitude should be stomped on, whenever and wherever it's encountered, because it makes people holding such views bad citizens, not just bad roleplayers (considering D&D was structured as a 'forced cooperation' game, and although successive editions are pointing it more and more towards a me-first, min-max game, the drift away from 'we all need each other to succeed' will at some point make it 'no longer' D&D)." - ED GREENWOOD |
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Na-Gang
Learned Scribe
United Kingdom
348 Posts |
Posted - 07 Aug 2006 : 14:54:34
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quote: Originally posted by GothicDan
Well, there's a reason why science was able to improve upon poisons and venoms and develop antidotes. It's because it was, well, science. Your Wild Dwarf is probably going to be limited either to poisons that he could directly 'milk' from animals or plants, or those which could be created in very simple ways according to prepration more similar to 'cooking.'
I was thinking along those lines already, I mean he's not going to be able to produce the vast majority of poisons. And the one's he's going to be able to make are going to require ingredients from the jungle, since that's all that he's really familiar with (as far as poisons go). |
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Jorkens
Great Reader
Norway
2950 Posts |
Posted - 07 Aug 2006 : 14:59:13
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The wild dwarf would as Dan says, be be limited to natural poisons. I don't agree that these are more limited in potency, its more a case of needing fresh ingredients for the natural poisons, such as frogs, snakes, plants etc. These poisons would have to be found locally (where the dwarf would be an expert)and the dwarf might be severely limited outside of his jungle environment as he has little knowledge of the ingredients needed in other lands. With time he will of course learn. |
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GothicDan
Master of Realmslore
USA
1103 Posts |
Posted - 07 Aug 2006 : 15:00:32
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Herbalism is so overlooked sometimes in D&D. :)
When I played in 2E, almost all of my characters had the Herbalism proficiency. |
Planescape Fanatic
"Fiends and Undead are the peanut butter and jelly of evil." - Me "That attitude should be stomped on, whenever and wherever it's encountered, because it makes people holding such views bad citizens, not just bad roleplayers (considering D&D was structured as a 'forced cooperation' game, and although successive editions are pointing it more and more towards a me-first, min-max game, the drift away from 'we all need each other to succeed' will at some point make it 'no longer' D&D)." - ED GREENWOOD |
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Jorkens
Great Reader
Norway
2950 Posts |
Posted - 07 Aug 2006 : 15:02:58
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quote:
Originally posted by GothicDan
When I played in 2E, almost all of my characters had the Herbalism proficiency.
And their names were Cheech and Chong?
Sorry couldn't resist. |
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GothicDan
Master of Realmslore
USA
1103 Posts |
Posted - 07 Aug 2006 : 15:06:38
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*Blinks a few times.* |
Planescape Fanatic
"Fiends and Undead are the peanut butter and jelly of evil." - Me "That attitude should be stomped on, whenever and wherever it's encountered, because it makes people holding such views bad citizens, not just bad roleplayers (considering D&D was structured as a 'forced cooperation' game, and although successive editions are pointing it more and more towards a me-first, min-max game, the drift away from 'we all need each other to succeed' will at some point make it 'no longer' D&D)." - ED GREENWOOD |
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The Sage
Procrastinator Most High
Australia
31772 Posts |
Posted - 07 Aug 2006 : 16:05:46
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quote: Originally posted by Jorkens
quote:
Originally posted by GothicDan
When I played in 2E, almost all of my characters had the Herbalism proficiency.
And their names were Cheech and Chong?
Sorry couldn't resist.
Well, to be fair... I'd rather say just Chong. |
Candlekeep Forums Moderator
Candlekeep - The Library of Forgotten Realms Lore http://www.candlekeep.com -- Candlekeep Forum Code of Conduct
Scribe for the Candlekeep Compendium -- Volume IX now available (Oct 2007)
"So Saith Ed" -- the collected Candlekeep replies of Ed Greenwood
Zhoth'ilam Folio -- The Electronic Misadventures of a Rambling Sage |
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warlockco
Master of Realmslore
USA
1695 Posts |
Posted - 07 Aug 2006 : 18:11:30
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quote: Originally posted by The Sage
quote: Originally posted by Jorkens
quote:
Originally posted by GothicDan
When I played in 2E, almost all of my characters had the Herbalism proficiency.
And their names were Cheech and Chong?
Sorry couldn't resist.
Well, to be fair... I'd rather say just Chong.
Why do I suddenly have the munchies... |
News of the Weird
D20 System Reference Document D20 Modern System Reference Document
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Wooly Rupert
Master of Mischief
USA
36803 Posts |
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GothicDan
Master of Realmslore
USA
1103 Posts |
Posted - 07 Aug 2006 : 21:34:17
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Woohoo! I wasn't the one who went off topic this time! |
Planescape Fanatic
"Fiends and Undead are the peanut butter and jelly of evil." - Me "That attitude should be stomped on, whenever and wherever it's encountered, because it makes people holding such views bad citizens, not just bad roleplayers (considering D&D was structured as a 'forced cooperation' game, and although successive editions are pointing it more and more towards a me-first, min-max game, the drift away from 'we all need each other to succeed' will at some point make it 'no longer' D&D)." - ED GREENWOOD |
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Asgetrion
Master of Realmslore
Finland
1564 Posts |
Posted - 07 Aug 2006 : 22:09:08
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I seem to recall that the old "gray" 1e Forgotten Realms boxed set had a bunch of poisons described in detail (ingredients and how to make them) |
"What am I doing today? Ask me tomorrow - I can be sure of giving you the right answer then." -- Askarran of Selgaunt, Master Sage, speaking to a curious merchant, Year of the Helm |
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Wandering_mage
Senior Scribe
688 Posts |
Posted - 07 Aug 2006 : 22:13:42
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I would like to learn more about poisons and herbs in the Realms. It just adds more to the game when your character can identify a poison that is more unique than... spider poison!!! How about Black leaf poison? Doesn't that sound cool. Not that it is a real poison. I think candlekeep has an herb description section which I read through once already. I picked a few things for a campaign I'm planning in the Dales. If only I had a poison or two to add. |
Illum The Wandering Mage |
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The Sage
Procrastinator Most High
Australia
31772 Posts |
Posted - 08 Aug 2006 : 01:06:14
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quote: Originally posted by Asgetrion
I seem to recall that the old "gray" 1e Forgotten Realms boxed set had a bunch of poisons described in detail (ingredients and how to make them)
Aye, it does.
The FRA also mentions a few by name, with few supportive details.
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Candlekeep Forums Moderator
Candlekeep - The Library of Forgotten Realms Lore http://www.candlekeep.com -- Candlekeep Forum Code of Conduct
Scribe for the Candlekeep Compendium -- Volume IX now available (Oct 2007)
"So Saith Ed" -- the collected Candlekeep replies of Ed Greenwood
Zhoth'ilam Folio -- The Electronic Misadventures of a Rambling Sage |
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Beirnadri Magranth
Senior Scribe
USA
720 Posts |
Posted - 25 Aug 2006 : 16:26:40
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if the character has access to magic this changes things a bit. in a magical toxicology lab one might have magically reinforced cages for exotic creatures, evil essence-harnessing devices, a collection of portals to different exotic locales to collect the different ingredients, and all sorts of containers with interiors environmentally suited to best preserve the substance within, these conatiners can float and spout openings of perfect size so they can be commanded to mix poisons all by themselves. a magical toxicology lab might be suited with area spells that nuetralize poison in case it spilled or leaked out into the room. a toxicology lab might rely on magically animated iron lung-esque apparati to cultivate spores and develop airborne pathogens.
or if the character doesnt have magic it should have ovens to store warm ingredients and cool ice wells to store cold ingredients. many escape passages so if it is in a land where toxicology is forbidden the maker can escape to safety easily. |
"You came here to be a martyr in a great big bang of glory... instead you will die with a whimper." ::moussaoui tries to interrupt:: "You will never get a chance to speak again and that's an appropriate ending."
-Judge Brinkema |
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