Candlekeep Forum
Candlekeep Forum
Home | Profile | Register | Active Topics | Active Polls | Members | Private Messages | Search | FAQ
Username:
Password:
Save Password
Forgot your Password?

 All Forums
 Forgotten Realms Journals
 Running the Realms
 CR for Sammaster
 New Topic  New Poll New Poll
 Reply to Topic
 Printer Friendly
Previous Page
Author Previous Topic Topic Next Topic
Page: of 2

GRYPHON
Senior Scribe

USA
527 Posts

Posted - 18 Apr 2008 :  16:05:30  Show Profile Send GRYPHON a Private Message  Reply with Quote
36 seems to be right...

'Everyone dies...I only choose the time and place for a few.' --Eric Destler
Go to Top of Page

elglanto
Acolyte

24 Posts

Posted - 23 Jun 2011 :  07:52:28  Show Profile  Visit elglanto's Homepage Send elglanto a Private Message  Reply with Quote
Hello,

I would have two questions about Sammaster.

1) It is said that he was destroyed in 1285 DR then, he came back again almost one century later. Why didn't he came back before? He is a lich with a phylactery, he could have came back a long time ago no?

2 )The first time he was slained by Lathander avatar, how did he came back to unlife since he wasn't a lich with a phylactery at that time?

Thanks for your anwsers.

Elglanto.
Go to Top of Page

Keldren
Acolyte

Austria
18 Posts

Posted - 23 Jun 2011 :  15:00:54  Show Profile  Visit Keldren's Homepage Send Keldren a Private Message  Reply with Quote
I recently stumbled across the following stats for Sammaster, so I can't really take credit. He is pegged as a CR 28 here. Might be useful.

Sammaster
Necromancer 10, Incantatar 7, Archmage 4, Pale Master 5
The Lich

Medium Undead (Augmented Human)
Hit Dice: 26d12 (175 hp)
Initiative: +3 (+3 Dex)
Speed: 30 ft. (6 squares)
Armor Class: 31 (+3 Dex, +8 armor, +5 deflection, +5 natural), touch 18, flat-footed 28
Base Att/Grapple: +13/+12
Attack: Staff of necromancy +12 melee (1d6-1); or paralyzing touch +12 melee (1d8+3 negative energy [Fort DC 33 halves] plus paralysis [Fort DC 33 negates]); or spell +12 melee touch, or +16 ranged touch
Full Attack: Staff of necromancy +12 melee (1d6-1); or paralyzing touch +12/+7 melee (1d8+3 negative energy [Fort DC 33 halves] plus paralysis [Fort DC 33 negates]); or spell +12 melee touch, or +16 ranged touch.
Space/Reach: 5 ft./5 ft.
Special Attacks: Arcane fire, control undead, rebuke undead, spells.
Special Qualities: Animate dead, cooperative metamagic, darkvision 60 ft., damage reduction 15/bludgeoning, enhanced ability scores, high arcana (arcane fire, arcane reach, mastery of elements, mastery of shaping), instant metamagic, metamagic effect, metamagic spell trigger, immunities, phylactery, seize concentration, summon familiar, turn resistance +4, undead traits.
Saves: Fort +16, Ref +19, Will +32
Abilities: Str 8, Dex 17, Con --, Int 33, Wis 19, Cha 18
Skills: Concentration +33, Decipher Script +26, Diplomacy +6, Hide +7, Intimidate +18, Knowledge (arcana) +40, Knowledge (dungeoneering) +21, Knowledge (geography) +23, Knowledge (history) +31, Knowledge (nature) +17, Knowledge (nobility and royalty) +18, Knowledge (religion) +43, Knowledge (the planes) +40, Move Silently +7, Spellcraft +47, Survival +4 (+6 in aboveground natural environments, +8 on other planes, +6 to avoid getting lost), Use Magic Device +4 (+8 to use scrolls).
Feats: Delay Spell, Empower Spell, Eschew Materials, Heighten Spell, Initiate of Mystra, Iron Will, Maximize Spell, Quicken Spell, Silent Spell, Scribe Scroll, Skill Focus (Knowledge [religion]), Skill Focus (Spellcraft), Spellcasting Prodigy, Spell Focus (Evocation), Spell Focus (Necromancy), Still Spell, Twin Spell.
Salient Abilities: Fear Aura, Paralyzing Touch.
Environment: Faerūn
Organization: Solitary (unique)
Challenge Rating: 28
Treasure: Bracers of armor +8, cloak of resistance +5, ring of protection +5, staff of necromancy
Alignment: Chaotic evil
Advancement: --
Level Adjustment: --

- This creature is skeletal, with dry skin pulled taught in some areas and exposed bone in others. Its black hair and mustache are long and scraggly, its nose has rotted away, and its eyes are empty sockets filled with points of red light. It wears tattered black robes and heavy iron bracers, and clutches an ornate staff topped by a demonic-looking skull.

- Animate Dead (Sp): 1/day, Sammaster may use animate dead as a spell-like ability (CL 26th).
- Arcane Fire: Sammaster may change arcane spell energy into arcane fire, manifesting it as a bolt of raw magical energy. The bolt is a ranged touch attack (560 foot range) that deals 4d6 points of damage plus 1d6 points of damage per level of the spell used to create the effect.
- Arcane Reach: Sammaster's touch spells have a 30-foot range.
- Cooperative Metamagic (Su): 11/day, Sammaster may apply any metamagic feat he possesses (except Silent Spell, Still Spell, or Quicken Spell) to a spell being cast by an adjacent willing spellcaster by making a Spellcraft check (DC 18 + [3 x modified spell level]).
- Control Undead (Sp): 1/day, Sammaster may gain control over an undead creature of up to 25 HD by making a successful melee touch attack (the creature receives no saving throw). The control lasts for 5 rounds.
- Enhanced Ability Scores: Sammaster has gained a +2 inherent bonus to his Intelligence score.
- Immunities (Ex): Sammaster is immune to cold, electricty, polymorph (though he can use polymorph effects on himself) and mind-affecting effects.
- Instant Metamagic (Su): 1/day, Sammaster may apply a single metamagic feat to a spell as it is being cast, without preparing it that way beforehand.
- Mastery of Elements: Sammaster can prepare any arcane spell he knows with the acid, cold, fire, electricity, or sonic descriptor to be cast as a different element. For example, a fireball may be prepared to deal sonic damage instead of fire damage.
- Mastery of Shaping: Sammaster can alter area of effect spells that use on the following shapes: burst, cone, cylinder, emanation, or spread. The alteration consists of creating spaces within the spell's area of effect that are not subject to the spell. The minimum dimension for these spaces is a 5-foot-cube. Furthermore, any shapeable spells have a minimum dimension of 5 feet instead of 10 feet.
- Metamagic Effect (Su): 11/day, Sammaster may apply a metamagic feat he possesses to an adjacent persistent spell that is already in place by making a Spellcraft check (DC 18 + [3 x modified spell level]).
- Phylactery (Su): If slain, Sammaster's soul returns to his phylactery - a small uncut diamond worth over 10,000 gp. If a living creature consumes ashes that were once part of Sammaster's mortal remains (part of a process detailed in the Tome of the Dragon), Sammaster may possess that creature and use it as a host body. The body, once possessed, has the same statistics as Sammaster did before his destruction.
- Rebuke Undead: 5/day, Sammaster may rebuke or command undead creature as a 26th level cleric.
- Seize Concentration (Su): Sammaster may wrest control of a spell that requires concentration from another spellcaster within 30 feet by making an opposed caster level check (divine casters recieve a +2 bonus). The original caster receives a +2 circumstance bonus on his saving throw should the spell be redirected against him. If Sammaster allows his concentration to lapse, the original caster may attempt to reassert control with a caster level check (DC 15 + spell level).
- Necromancer Spells per Day: 4/7+1/7+1/7+1/7+1/6+1/5+1/5+1/5+1/4+1. Base DC 21 + spell level, 22 + spell level for Evocation and Necromancy spells. Caster level 25th. Having gained his necromantic knowledge through twisted ceremonies and dark pacts, Sammaster does not suffer the usual penalties for being a specialized wizard, and has no restricted schools.

"No sane human would try to wash ink beats with ink, or oil beads with oil. Only blood shall always be washed with blood"
Go to Top of Page

Nicolai Withander
Master of Realmslore

Denmark
1093 Posts

Posted - 07 Jul 2011 :  16:55:48  Show Profile Send Nicolai Withander a Private Message  Reply with Quote
It says on FR wiki, that he's a lvl 26 necromancer and a lich. That would make him CR 28 in my book. But I dont know much about him.
Go to Top of Page

Nicolai Withander
Master of Realmslore

Denmark
1093 Posts

Posted - 07 Jul 2011 :  17:03:38  Show Profile Send Nicolai Withander a Private Message  Reply with Quote
quote:
Originally posted by Ergdusch

Finally - lots of time and quite some nerves went ito his creation. Sammaster the Lich is ready to be taken apart. The stats I worked out for him are as follows:

Sammaster the Lich
Male Chondathan Human Wiz29/Acm5; CR 36; Medium-size Undead;
HD 36d12; hp 210; AL CE; Init +8; Spd 30 ft.; AC 31 (touch 14, flat-footed 15);
Base Atk +18; Full Atk +17/+11 melee (1d8+5, touch); Face/Reach 5 ft./5 ft.;
SV: Fort +14, Ref +18, Will +30; Abilities: Str 8, Dex 18, Con -, Int 30, Wis 17, Cha 16.
Special Attacks: Touch attack (DC 31), paralyzing touch (DC 31), fear aura (DC 31);
Special Qualities: Turning resistance +4, DR 15/bludgeoning and magic, undead traits, Immunities (Ex): Immune to cold, electricity, polymorph and mind-affecting attacks; Archmage High Arcana: Arcane Reach, mastery of counterspelling, mastery of elements, spell power +2; through the use of dark rituals and complex magical experiments Sammaster has the following permanent supernatural abilities: Darkvision, Detect Magic, See Invisibility, Tongues; Enhanced Intelligence: Sammaster used a Tome of clear Thoughts to increase his Intelligence. His Intelligence score has a+2 inherent bonus included in its value;
Skills and Feats: Appraise +24, Concentration +29 (+33 when casting defensively), Craft (alchemy) +20, Decipher Script +12, Diplomacy +8, Gather Information +10, Hide +14, Knowledge (arcana) +33, Knowledge (architecture and engineering) +18, Knowledge (dungeoneering) +18, Knowledge (geography) +28, Knowledge (history) +30, Knowledge (nature) +28, Knowledge (nobility and royalty) +20, Knowledge (religion) +28, Knowledge (the planes) +28, Listen +17, Move Silently +14, Profession (Merchant) +10, Ride (dragon) +6, Scry+20, Search +27, Sense Motive +22, Speak Language (chondathan, common, abyssal, celestial, damaran, draconic, dwarven, elven, illuskan, infernal, netherese, thorass), Spellcraft +34, Spot +16; Combat Casting, Craft Magic Arms and Armor, Craft Rod, Craft Staff, Craft Wand, Empower Spell, Heighten Spell, Greater Skill Focus (Spellcraft), Greater Spell Focus (Necromancy), Improved Initiative, Iron Will, Leadership, Maximize Spell, Quicken Spell, Scribe Scrolls, Skillfocus (Spellcraft), Spell Focus (Evocation), Spell Focus (Necromancy), Spell Focus (Transmutation), Spell Penetration, Summon Familiar;
Wizard Spells per Day: (4/7/14/12/6/6/6/5/5/5/3/3; base DC = 22 + spell level, DC 23 + spell level with Evocation and Transmutation spells; DC 24 + spell level with necromancy spells; caster level 36th).
Spellbook: As a very old lich and a powerful wizard Sammaster has access to a vast number of spells that are known and has created many unique necromancy spells known only to himself.
Possessions: As a powerful spellcaster and the head of an evil organisation, Sammaster has most likely access to incredible resources and can acquire almost any nonartifact item he might need, given time. He has bracers of armor +10, a headband of intellect +4, a ring of wizardry II & III (doubles 2nd & 3rd-level spells), staff of power and wings of flying in his possession at all times;
Height: 5’10”, Weight: Unknown, Hair: Unknown, Eyes: Unknown.

(Books used: 3.x Ed.: Players Handbook, Dungeon Master Guide, Monster Manual, Epic Level Handbook, Forgotten Realms Campaign Setting, Magic of Faerūn; 2. Ed.: Cult of the Dragon)




Got a question about your creation: Why have you not maxed out his Knowledge arcane? My lvl 25 mage have + 40!
Go to Top of Page
Page: of 2 Previous Topic Topic Next Topic  
Previous Page
 New Topic  New Poll New Poll
 Reply to Topic
 Printer Friendly
Jump To:
Candlekeep Forum © 1999-2024 Candlekeep.com Go To Top Of Page
Snitz Forums 2000