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dannyfu
Learned Scribe
USA
108 Posts |
Posted - 15 Jun 2006 : 18:33:09
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hey everyone, i finally got a copy of races of faerun. i specifically got it for the bladesinger build which i heard (from an earlier thread on this site) is superior to the one i have in complete warrior. upon looking at both i see why.(i just got the book yesterday and haven't really looked at it beyond the bladesinger) i just found out that RoF is a 3.0. i know that it is up to the DM (and my gaming group is awesome and would let me build the RoF) but i'm a weirdo that needs to validate some things before i start building my RoF bladesinger 1.do you think they updated it in CW because they felt it was broken? 2.do you feel RoF remains in print because the difference between 3.0 and 3.5 doesn't really apply to this book making the gaming elements of this book valid for 3.5 play?
i just feel that the mechanics of the RoF fit the roleplaying of a bladesinger much better. complete warrior is a lot of work with mediocre results at best. thanks in advance. -daniel
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Purple Dragon Knight
Master of Realmslore
Canada
1796 Posts |
Posted - 15 Jun 2006 : 19:48:27
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quote: Originally posted by dannyfu
1.do you think they updated it in CW because they felt it was broken?
YES.
2.do you feel RoF remains in print because the difference between 3.0 and 3.5 doesn't really apply to this book making the gaming elements of this book valid for 3.5 play?
NO. RoF remains in print because of the lore and history provided for each race, as well as for the racial game elements (i.e. avariel, urdunnir dwarf, gray orcs, wemic, tanarukk, fey-ri, etc. which have not been reprinted anywhere else in 3.5)
i just feel that the mechanics of the RoF fit the roleplaying of a bladesinger much better. complete warrior is a lot of work with mediocre results at best. thanks in advance. -daniel
The Complete Warrior version is actually better. Believe me on that. Make sure you build your bladesinger with at least 3 levels of Swashbuckler and make sure you use Wizard for the arcane spellcasting class you need to meet the prereqs... the rest will follow! (provided you dump all your money in a good Headband of Intellect! )
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Edited by - Purple Dragon Knight on 15 Jun 2006 19:48:51 |
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warlockco
Master of Realmslore
USA
1695 Posts |
Posted - 15 Jun 2006 : 23:21:33
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Races of Faerun is more properly a 3.25E book, it came out right at the changeover from 3.0E to 3.5E, so it incorporates elements of both.
To me the Complete Warrior version is the more like the original 2E version of the Bladesinger in regards to spellcasting ability.
Bladesingers were Fighter/Mages that specialized with a single weapon, they had great defensive capability, which allowed them to get their spells off to greater effect while in combat.
The first three incarnations of the Bladesinger in 3E deviated from that by making them Hybrid spellcasters with their own spell list. (Tome and Blood, Tome and Blood Web Enhancement, Races of Faerun)
Course this is further compounded by authors not staying with a specific form of it either. Both RAS and Richard Lee Byers have used different versions, RAS using the 2E/Complete Warrior, while Richard Lee Byers using what appears to be the Races of Faerun version. I haven't read the Bladesinger novel, so no clue on how the author of that book did it, and currently have no interest in that particular novel, Rashemen is not an area that I'm particularly interested in at the moment. |
News of the Weird
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scererar
Master of Realmslore
USA
1618 Posts |
Posted - 16 Jun 2006 : 03:40:43
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I have both of these tomes and I have placed them next to each other to compare. It seems, to me, that the CW version is far easier to obtain it's special abilities and spells. I prefer the RoF version, these abilities should come more slowly and at a higher level than what is presented in CW. Granted I have not stated out various options of the bladesinger, as others have done, and will concede to my fellow scribes experience on what characters they have made from these. Just my observations. The stats/ history/ lore seem very close though. easier to obtain in CW, a little more difficult in RoF. |
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dannyfu
Learned Scribe
USA
108 Posts |
Posted - 16 Jun 2006 : 15:19:50
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thanks guys for your input and time. i am accessing all that has been said. i do like the bonus feats received in the RoF version (maybe thats why people think this version is broken) and regardless of the freedom of spell choice in the CW version, the RoF versions spell selection is probably what i will base my spell choices on. RoF gives you a better feel for blending game mechanics with roleplaying than CW i think and it definately is helping a noob like me understand the build better. thanks again. still if anyone wishes to share, please do, i can use all the suggestions you all have to offer |
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Purple Dragon Knight
Master of Realmslore
Canada
1796 Posts |
Posted - 17 Jun 2006 : 07:30:11
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Ah... young Dannyfu... fear leads to hate, and hate leads to suffering...
Do not be afraid of the INSANELY WIDE spell selection you'd gain with the CW version... or of the possibility of adding more WIZARD levels when your reach epic levels (read: when all warrior types have become useless and must bow down to mages that are 10 levels lower than they are! )
If you take the RoF version, it will come back to haunt you with every new D&D book release that has new juicy spells in it... which will lead to hate, and suffering, and to you tweaking the RoF version to include these new spells...
The balance will subside to much chaos...
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warlockco
Master of Realmslore
USA
1695 Posts |
Posted - 17 Jun 2006 : 08:53:38
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quote: Originally posted by Purple Dragon Knight
Ah... young Dannyfu... fear leads to hate, and hate leads to suffering...
Do not be afraid of the INSANELY WIDE spell selection you'd gain with the CW version... or of the possibility of adding more WIZARD levels when your reach epic levels (read: when all warrior types have become useless and must bow down to mages that are 10 levels lower than they are! )
If you take the RoF version, it will come back to haunt you with every new D&D book release that has new juicy spells in it... which will lead to hate, and suffering, and to you tweaking the RoF version to include these new spells...
The balance will subside to much chaos...
I'll take a Cleric that can cast 4th level spells any day of the week over a Warrior Class at Epic Levels, not counting feats (those can make some things interesting).
A Character that can cast 4th level Cleric Spells is just wrong at Epic Levels because of 1 spell. Divine Power, gain a Base Attack Bonus equal to your Character Level, and you gain extra attacks as per that new BAB, so the Character has a guaranteed 4 Attacks if not more.
I have a "Battle" Cleric/Wizard that the DM just cringed when she charged on the first round for the first time. Dire Charge (can take a full attack action on the first round), Contigency set for when she cast Divine Favor (quickened), to activate Divine Power, two Speed Weapons, and Perfect Two-Weapon Fighting (her BAB is +16), so she ends up with 5 attacks times 2 scaling down from a base of +35+6, not counting any other modifiers.
And she didn't care about Dead Magic zones either, being an Initiate of Mystra.
All of this in addition to being a Bladesinger that switches from using 1 weapon and Bladesong to using 2 weapons and not using Bladesong. |
News of the Weird
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dannyfu
Learned Scribe
USA
108 Posts |
Posted - 17 Jun 2006 : 22:29:33
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ok Dragonknight, you convinced me, i shall not turn to the darkside the way my father did. i'll try the CW version. thanks again warlockco too for your replies and help. |
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