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 Is Ray of Resurgence (from LEOF) TOO powerful?
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thom
Seeker

USA
69 Posts

Posted - 25 May 2006 :  15:40:59  Show Profile Send thom a Private Message  Reply with Quote  Delete Topic
Ok my fellow sages;

I was looking through LEOF for new spells for my Lathander cleric PC when I saw Ray of Resurgence. Wow! A first level Clerical spell that 1) removes fatigue, 2) reverses a Ray of Enfeeblement's effects and 3) restores up to 5 points of strength?! Isn't that a little too powerful for a first level spell?

Or do you think it's a "lost spell of the ancients" and so that's why it's so powerful? I'm thinking of toning it down to just 2 out of 3 of the effects. What do y'all think about that?

Kentinal
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4689 Posts

Posted - 25 May 2006 :  16:18:05  Show Profile Send Kentinal a Private Message  Reply with Quote
Well Ray of Enfeeblement is a level 1 spell. Also it is unlikely that many charaters would be suffering effects of fatigue, the spell and some other strength impairment.

It could be changed to or one of the effects, however I do not believe this is needed.

"Small beings can have small wisdom," the dragon said. "And small wise beings are better than small fools. Listen: Wisdom is caring for afterwards."
"Caring for afterwards ...? Ker repeated this without understanding.
"After action, afterwards," the dragon said. "Choose the afterwards first, then the action. Fools choose action first."
"Judgement" copyright 2003 by Elizabeth Moon
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Archwizard
Learned Scribe

USA
266 Posts

Posted - 25 May 2006 :  21:16:16  Show Profile  Visit Archwizard's Homepage Send Archwizard a Private Message  Reply with Quote
Or you could keep it the way it is and raise it to a level 2 or 3 spell. Though I don't believe it is too powerful. Its main purpose is to remove penalties of various sorts rather than give bonuses. It means a character has to be affected by those sorts of penalties before this spell can be of any use.
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Arivia
Great Reader

Canada
2965 Posts

Posted - 25 May 2006 :  23:50:29  Show Profile  Reply with Quote
quote:
Originally posted by Kentinal

Well Ray of Enfeeblement is a level 1 spell. Also it is unlikely that many charaters would be suffering effects of fatigue, the spell and some other strength impairment.

It could be changed to or one of the effects, however I do not believe this is needed.



It isn't. It's CL-bound, and it essentially has modal weak effects. It's unusual to see a character with any two of the three, let alone the three, and CL-bound cures for those effects are balanced at level 1 for clerics. Sorcerers and wizards get it at level 2; that's about right for them.

Edited by - Arivia on 25 May 2006 23:51:02
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thom
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USA
69 Posts

Posted - 26 May 2006 :  16:45:58  Show Profile Send thom a Private Message  Reply with Quote
Thanks everyone for your answers! As it happens I asked Rich Baker on the WOTC thread and he said:

quote:
Really, the spell is nothing but an un-debuffer. You have to get debuffed first before ray of resurgence can do anything for you. How many fights do you get fatigued or suffer Strength damage in? The ray is only good in those fights. Admittedly it does step on lesser restoration a bit, since it fixes Strength damage better and faster. If there's an effect that could use some pruning, it's probably that one. (my emphasis) But I don't think it's broken, just because the spell has such a narrow application. Unless you're fighting shadows, or your DM loves to give his evil wizards ray of enfeeblement, or your party includes a low-Con barbarian and you get into a lot of long fights, you'll have a hard time using the spell more than once every couple of adventures.


Since I just happen to be the evil DM who managed to get a wizard to successfully cast Ray of Enfeeblement and Touch of Fatigue on the party's poor tank I know that it does happen!
I'm thinking I might remove or reduce the Strength restoration part of the spell...
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Archwizard
Learned Scribe

USA
266 Posts

Posted - 26 May 2006 :  19:15:56  Show Profile  Visit Archwizard's Homepage Send Archwizard a Private Message  Reply with Quote
Well there you have it. You yourself note that you can get two weakening spells off on one character who is primarily dependent on strength. That can be crippling depending on the circumstances. Poor tanks and fighers never get a break. Do you still think that a 1st level spell that reverses those effects is overpowered? Consider also the oft forgotten "controls" to such spells, it takes up a first level spell slot, there are some pretty useful first level spells out there the cleric could have used that spell slot for, and it takes a standard action to cast, a cleric can be doing a lot of things in a standard action. In this instance it promotes the cleric's role as a healer.

Edited by - Archwizard on 26 May 2006 20:05:53
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EytanBernstein
Forgotten Realms Designer

USA
704 Posts

Posted - 26 May 2006 :  20:34:20  Show Profile  Visit EytanBernstein's Homepage Send EytanBernstein a Private Message  Reply with Quote
It seems an unlikely choice for a low level caster, but for high level casters with lots of removal/cancelling spells (remove paralysis, neutralize poison, remove fear, panacea, freedom of movement, heal, etc...), this is a good spell, especially when first level spells begin to become relatively meaningless.

http://eytanbernstein.com - the official website of Eytan Bernstein
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Wandering_mage
Senior Scribe

688 Posts

Posted - 26 May 2006 :  20:54:37  Show Profile  Visit Wandering_mage's Homepage Send Wandering_mage a Private Message  Reply with Quote
I think it is balanced. Like some people have said it cancels penalties that come from spells, etc. It does not give bonus modifiers so it seems relatively limited in retrospect. But I would also say that if you are the DM and you do not like the spell then don't let your players use it. DnD is a custom game for every one. So make it your own.

Illum
The Wandering Mage
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