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 Drizzt and his Ranger abilities
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Dargoth
Great Reader

Australia
4607 Posts

Posted - 30 Apr 2006 :  07:48:34  Show Profile  Visit Dargoth's Homepage Send Dargoth a Private Message  Reply with Quote
Perhaps the 3.5 version of Drizzt will give him substitute Ranger levels of an as yet unseen varient levels that sacrifice spell casting for something?

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Arivia
Great Reader

Canada
2965 Posts

Posted - 30 Apr 2006 :  08:03:54  Show Profile  Reply with Quote
quote:
Originally posted by Dargoth

Perhaps the 3.5 version of Drizzt will give him substitute Ranger levels of an as yet unseen varient levels that sacrifice spell casting for something?



As KnightErrantJR noted above, Drizzt fits the non-spellcasting ranger variant in Complete Warrior in 3.5. The biggest problem today is the 3.5 darkness changes, actually.
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Wandering_mage
Senior Scribe

688 Posts

Posted - 30 Apr 2006 :  20:04:09  Show Profile  Visit Wandering_mage's Homepage Send Wandering_mage a Private Message  Reply with Quote
I was reading in one of my sourcebooks for FR that you could have variant rangers that do not have the spells but instead abilities like freedom of movement, increased movement, and I think one other cool ability. So in other words, it would seem that Drizzt might be based on this variant ranger unofficially per RAS writing of Drizzt. And I think that is fine. The again that is just what I think. You have to admit though, Drizzt is so unique that he broke the mold in many ways when he was first unleashed into literature. He was my first favorite Realms personality and great deal of many other peoples first favorite as well methinks.

Illum
The Wandering Mage
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KnightErrantJR
Great Reader

USA
5402 Posts

Posted - 30 May 2006 :  02:40:20  Show Profile  Visit KnightErrantJR's Homepage Send KnightErrantJR a Private Message  Reply with Quote
One more point in this discussion, that pops into my head after sitting down and reading the Player's Handbook II at Border's today . . . the retraining rules that appear in the PH II might work well at some point if you are looking at Drizzt having used feats earlier in his career to deal with two weapon fighting. As it stands, with Drizzt only being a 5th level ranger, he still needs the fighter feats to be the two weapon fighter he is in the books, but its something to keep in mind when it comes to effective use of resources.

It also puts me in mind of Elminster and some of the things he could do at one point in time as opposed to what he can do later on. I know, I'm not huge on having specific stats for characters that are mainly supporting NPCs in a campaign, but its nice to know that there is a mechanic to alter some of the specifics that they might have been able to do earlier in their careers.
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Jon Grey
Acolyte

USA
22 Posts

Posted - 30 May 2006 :  04:47:05  Show Profile  Visit Jon Grey's Homepage Send Jon Grey a Private Message  Reply with Quote
I don't claim to be an expert on either the rules or the novels (though I'd consider myself more familiar with the latter) but I think it might be reasonable in a strict rule-based discussion, given the obvious splits that have to occur to make the characters in the novels more "fleshed-out," that you might substitute Drizzt's spellcasting ability for the feats previously mentioned in terms of giving him the weaponmastery that he's reached (for instance, if a player approached me with this idea, I'd consider it), explaining it as Drizzt focusing the time usually allotted to praying for spells to honing his craft with his scimitars. Again, my lack of familiarity with the newer rules might cause some problems with the explanation; just another theory.

Consider this my two cents on the subject, though I find the discussion fascinating.

Of all the people that have lied to me/
Bards tend to do it most beautifully. -Rehthan Cotheras, Harper
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Zanan
Senior Scribe

Germany
942 Posts

Posted - 30 May 2006 :  23:48:23  Show Profile  Visit Zanan's Homepage Send Zanan a Private Message  Reply with Quote
Well, if it was for me, I would have made him a scout instead of a ranger. But you have to stick with what you got and many books et all were not available when his first write up's were made, AD&D and 3E. Not that the rules available were bended left, right, and centre with him over the years ...

I'll have a possible version of him later next month in my Drow Tactics over at the Gate.

Cave quid dicis, quando et cui!

Gæð a wyrd swa hio scel!

In memory of Alura Durshavin.

Visit my "Homepage" to find A Guide to the Drow NPCs of Faerûn, Drow and non-Drow PrC and much more.

Edited by - Zanan on 30 May 2006 23:49:24
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Wooly Rupert
Master of Mischief
Moderator

USA
36804 Posts

Posted - 31 May 2006 :  00:31:33  Show Profile Send Wooly Rupert a Private Message  Reply with Quote
quote:
Originally posted by Zanan

But you have to stick with what you got and many books et all were not available when his first write up's were made, AD&D and 3E. Not that the rules available were bended left, right, and centre with him over the years ...



That's part of the reason I don't care about statting out fiction characters. They are usually shoehorned into a class that works, but isn't a perfect fit. Later, new rules and classes come out that make it work, but we've already got them statted out for that edition... So I say don't bother statting them unless you need them, and then just go with what works best for you.

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Crennen FaerieBane
Master of Realmslore

USA
1378 Posts

Posted - 07 Jun 2006 :  07:07:13  Show Profile Send Crennen FaerieBane a Private Message  Reply with Quote
I agree with Wooly. Let the fiction characters be on their own. Crunch and Fluff are sometimes not friends. And seriously, unless Drizzt is killing someone or fighting a PC, just use him as a guild, etc.

C-Fb

P.S. - Unless you run the Chosen of Shar campaign like I have started.

Still rockin' the Fey'ri style.
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