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RodOdom
Senior Scribe
USA
509 Posts |
Posted - 09 Mar 2006 : 14:22:05
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Would the average person on the Sword Coast have heard of it? Or would the 'average' adventurer have heard?
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Skeptic
Master of Realmslore
Canada
1273 Posts |
Posted - 09 Mar 2006 : 14:51:50
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I don't think is existence is a secret, but the average commoner don't know how "horrible" it is (drow and mind flayer walking in the streets). |
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ericlboyd
Forgotten Realms Designer
USA
2067 Posts |
Posted - 09 Mar 2006 : 15:14:52
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I think this is a bit of an open question. Early write-ups of the city suggest it is a secret (or pretty close to it, known only to "folks in the know"), but later products make it much more of an openly known bogeyman.
It might be worth asking Ed how he sees it in light of the entirety of products.
--Eric |
-- http://www.ericlboyd.com/dnd/ |
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Skeptic
Master of Realmslore
Canada
1273 Posts |
Posted - 09 Mar 2006 : 15:29:22
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The secrecy problem I run into in my current campaign is about the main entrance of Skullport.
I can't get a clear picture of how ships can go from the docks to the near south sea caves in clear sight of the City guard.
I know that the Lords tolerate Skullport to keep the worst under, but I can't believe they don't have to answers citizen questions about these obvious illicit ships. |
Edited by - Skeptic on 09 Mar 2006 15:30:40 |
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Chosen of Lathander
Acolyte
Turkey
21 Posts |
Posted - 09 Mar 2006 : 17:36:44
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i am not the expert but maybe there are rumours between the people of waterdeep taht there is a illegal city below waterdeep. |
Lathander is beginnig of all things,everything will reborn with dawn. |
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Wooly Rupert
Master of Mischief
USA
36803 Posts |
Posted - 09 Mar 2006 : 18:06:02
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From the 2E City of Splendors boxed set:
quote: Aside from the Lords, their direct agents, a contingent of the city guard, and the few close-mouthed folk of the city who traffic with the lawless port, few within Waterdeep believe this legendary port city beneath the waves truly exists beyond the tavern songs of sailors and other unsavory denizens of Dock Ward.
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Skeptic
Master of Realmslore
Canada
1273 Posts |
Posted - 09 Mar 2006 : 18:11:19
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quote: Originally posted by Wooly Rupert
From the 2E City of Splendors boxed set:
quote: Aside from the Lords, their direct agents, a contingent of the city guard, and the few close-mouthed folk of the city who traffic with the lawless port, few within Waterdeep believe this legendary port city beneath the waves truly exists beyond the tavern songs of sailors and other unsavory denizens of Dock Ward.
Yeah, I've read this one before... But in all those years, I canont believe that no one tried to bring up the subject of these vessels "entering" Mount Waterdeep before the Lord's court |
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RodOdom
Senior Scribe
USA
509 Posts |
Posted - 09 Mar 2006 : 18:23:08
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quote: Originally posted by ericlboyd
It might be worth asking Ed how he sees it in light of the entirety of products.
--Eric
Will do. Thanks ! |
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Faraer
Great Reader
3308 Posts |
Posted - 09 Mar 2006 : 18:29:17
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In cases like this I'd always go with the earliest source and the most secret (least entropic) situation. (Same with the drow -- they're whispered legends in my Realms, not surface menaces.) |
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Wooly Rupert
Master of Mischief
USA
36803 Posts |
Posted - 09 Mar 2006 : 19:09:36
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I just found a quote from Ed on this topic. 'Tis from July of last year.
quote: Now, as for Skullport: I doubt Waterdhavians would ever go into unrest over the mere existence of Skullport; I can only see unrest occurring if nightly raids on the city that clearly came from Skullport(such as by bands of Drow or other "known to be of the Underdark" creatures, coupled with the inevitable lurid rumours) began and went on for days without any response from the authorities. The existence of Skullport is common knowledge in Waterdeep, and has been for years. So have the publicly-given reasons for the Lords of Waterdeep tolerating its presence: it enriches Waterdeep greatly, making possible all the wealth and great selection of wares and bustling progress that “advances us all," and it neatly provides a place for dangerous beings (wizards and drow and illithids and the like) to trade in valuable and sometimes dangerous goods, and "keep all that away from all of us who never have any reason to venture down there." In other words, you as a citizen or resident of Waterdeep enjoy great prosperity and safety that you would not, if Skullport didn't exist. Among all the lurid legends and tall tales of goings-on in Skullport are tales "planted" as reassurance, such as: "And if anything ever gets out of hand in Skullport, the Blackstaff has all sorts of spells 'hanging ready' to take care of it all: invaders from there will get blasted to dust! In the meantime, he and Laeral take their apprentices down there for training, and Watchful Order magists, too, so they can blast a few monsters and remind everyone not to try anything with Waterdeep, or - - blam!" So if adventurers did "tell everyone else about it “they’d probably get responses of: "Uh-huh. 'Sware the bad folk trade, and go, and they deserve whatever befalls them. Glad the Lords keep it all out of OUR hair, anyroads!" Ed
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The Sage
Procrastinator Most High
Australia
31772 Posts |
Posted - 10 Mar 2006 : 00:09:21
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It's also fair to assume a significant portion of the "criminal underground" and those with a less lawful-bent at play in Waterdeep know and appreciate the reality of Skullport.
As Ed said in September last year -
"The drug trade in Waterdeep is largely confined to Skullport (dealing, storage of large amounts): “topside” or in the city proper there is no drug production and only runner-to-client selling, face to face (some nobles send their stewards, bodyguards, or trade agents to buy)."
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"So Saith Ed" -- the collected Candlekeep replies of Ed Greenwood
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