Author |
Topic  |
Wooly Rupert
Master of Mischief

    
USA
36877 Posts |
Posted - 13 Mar 2006 : 17:26:59
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quote: Originally posted by Mace Hammerhand
Plus, the rebels didn't really care about the millions of lives they ruined/took away when they blew up the Death Stars. There really wasn't much remorse in them at all. They killed because the enemy was 'evil'. The accountant or technician aboard the Death Stars were just doing their job.
Clerks flashback!  |
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Mace Hammerhand
Great Reader
    
Germany
2296 Posts |
Posted - 13 Mar 2006 : 17:35:36
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quote: Originally posted by Wooly Rupert
Clerks flashback! 
Call me ignorant but I still haven't seen it  |
Mace's not so gentle gamer's journal My rants were harmless compared to this, beware! |
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Wooly Rupert
Master of Mischief

    
USA
36877 Posts |
Posted - 13 Mar 2006 : 17:59:45
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quote: Originally posted by Mace Hammerhand
quote: Originally posted by Wooly Rupert
Clerks flashback! 
Call me ignorant but I still haven't seen it 
That very point (innocent contractors on the second Death Star) is brought up during the movie by Randall.  |
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Edited by - Wooly Rupert on 13 Mar 2006 18:00:26 |
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Erik Scott de Bie
Forgotten Realms Author
    
USA
4598 Posts |
Posted - 13 Mar 2006 : 19:43:37
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Wow! This thread's gone on a while.
To resurrect an old comment, for the sake of witticism:
quote: Make the hero take responsibility, damn it. I hate it especially when he stays his hand from the killing blow, then the villain tries one last time to kill him, forcing him to defend himself. Gag me with a cliche and slap the author with a frozen fish for being a milksop who can't bear to see her hero do something that's less than completely virtuous, oh noes.
And that's why, ladies and gentlemen, Han shot FIRST. 
Now, onto the discussion:
quote: Originally posted by Mace Hammerhand
Yep, I think that's it. Alignment is a crutch for the player, not something that people 'feel' consciously. And in FR novels it should not even be considered as the author strives (or should strive in some cases) to portray a character as plausible and realistically as possible. The problem with the FR is, that it is a game setting as well, so people are bound to ponder the various alignments of the portrayed characters.
To comment on how alignment works in MY games (and, to a lesser extent, my writing)? We'll look at theory, then at two of my characters.
Alignment results from the character's personality. You plan out a character, and maybe even play him/her for a while, THEN assign an alignment, based on the results. To me, it's a mechanic to empower things like Smite Evil and Unholy Blight spells. Everyone's got to have a category, otherwise these abilities are useless.
None of the alignments are a straight-jacket in my games. Think a LG paladin is a stuffy prick? You should see my Inquisitor. Yeah, he rights wrongs and fights evil, but he isn't afraid to get his hands dirty -- has to do with his three rogue levels. He's self-righteous, yeah, but he tempers it with a certain amount of shame and feelings of worthlessness. He's got blood on his hands. He's stolen lots of coin. He's lied, cheated, and reveled in it, but he's come to understand that there's another purpose to life. Now he uses the skills of his trade (notably, bluff and sense motive, not to mention hiding and moving silently when he needs to shed the armor and slip in like an assassin) to hunt down thieves and assassins. He's lawful good, but he isn't lawful stupid. 
In diametric contrast, my CE assassin wasn't a mad, murdering bitch -- she just had no sense of morality, decency, or even that others existed as thinking, feeling entities. She did everything for a purpose: money, mostly, or prestige, or desire, or even love. She never did things because they were evil or would promote pain and suffering -- what's the point, unless it serves another purpose? She wouldn't hesitate to torture, murder, or even rape, but only for another reason. She was antisocial and self-serving in action, with very little real capacity for empathy. Eventually, she became neutral, and even close to good, but that was an uphill battle for her, to understand this concept of morality.
Characters are about so much more than alignment -- their motivations should not be based on "It's the good/right thing to do!" or "It's evil! Kill it!" Alignment is really, to me, just a category for game mechanics.
At the same time, I think the concept of making all heroes into murdering, raping, pillaging bastards with no other redeeming qualities is just as reprehensible as making them "author's darlings," as Winterfox put it. I think that drive, for really despicable heroes, is only a (totally justified) cry for something DIFFERENT from the goody-goody two-shoes.
I think it's a knee-jerk, extremist reaction, and this practice is going to hurt more than it helps.
The rampant moralists out there will cry out against these awful, awful "heroes" who rape babies and burn down retirement homes for kicks, and they would be, I think, right for doing it.
(I believe, deep at heart, that people can indeed inflict real damage by glorifying that which is truly horrible, rather than presenting it as it really is (truly horrible). I have a big problem with some of these crime scene shows, for instance, that show rooms just covered in blood, as though someone brought in a hose, and are all about women being raped and mutilated (every week, there's a new one) -- none of it true to the real consequences (psychological as well as physical) of those sorts of events; it's only "horrible" in an abstract sense in some of this tripe that hits the screen. I think there's something a little disturbing about that -- on the one hand, it makes things so black and white, and on the other, it's trying to get ratings out of appealing to this kind of "deep, dark sexual thrill" through sexual violence. Same with a lot of the treatment out there of child abuse. Honestly, it disgusts me.)
But anyway. End of rant. Back on topic. 
Horrible, awful, villainous heroes:
You know what? I don't think the people who are asking for 'villainous' protagonists are asking for so much, either. I think they just want something *different* from the standard "author's darlings," as it were, who are never held responsible for anything.
I advocate something in the middle. I prefer characters to be real -- real people with real motivations, passions, desires, and flaws, who take real actions and make real mistakes. Of course, they're stylized and fantastic, but they are so much more human than the pure whitehat and complete blackhat. Why are Martin's characters so successful? Sure, most of them are villains, or at least villainous, but they have all that -- an incredible amount of depth that can't be summed up in two letters: L.G., N.G., C.G., L.N., etc., etc.
That's all I've got. Thanks for putting up with my tendency to ramble on. 
Cheers |
Erik Scott de Bie
'Tis easier to destroy than to create.
Author of a number of Realms novels (GHOSTWALKER, DEPTHS OF MADNESS, and the SHADOWBANE series), contributor to the NEVERWINTER CAMPAIGN GUIDE and SHADOWFELL: GLOOMWROUGHT AND BEYOND, Twitch DM of the Dungeon Scrawlers, currently playing "The Westgate Irregulars" |
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Erik Scott de Bie
Forgotten Realms Author
    
USA
4598 Posts |
Posted - 13 Mar 2006 : 19:59:09
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Oh and.....
quote: As long as those 'good' guys know that they are walking the thin line and do not try to cross it, the situation is handled well. If they don't and remain self-righteous, they turn bad quickly.
I particularly agree with this assertion. I think the role of a hero is to walk that thin line. If they're assured of "goodness!" whatever they do, then it takes a lot out of their heroics. Me, I prefer to see characters put in a moral testing ground. That way, stories teach us something about morality, rather than showing some sort of allegory we all know and yawn at.
Cheers |
Erik Scott de Bie
'Tis easier to destroy than to create.
Author of a number of Realms novels (GHOSTWALKER, DEPTHS OF MADNESS, and the SHADOWBANE series), contributor to the NEVERWINTER CAMPAIGN GUIDE and SHADOWFELL: GLOOMWROUGHT AND BEYOND, Twitch DM of the Dungeon Scrawlers, currently playing "The Westgate Irregulars" |
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Dremvek
Seeker

70 Posts |
Posted - 13 Mar 2006 : 20:30:13
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quote: Originally posted by Erik Scott de Bie
And that's why, ladies and gentlemen, Han shot FIRST. 
Not in the latest rerelease, sadly...... |
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Erik Scott de Bie
Forgotten Realms Author
    
USA
4598 Posts |
Posted - 13 Mar 2006 : 20:36:37
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quote: Originally posted by Dremvek
quote: Originally posted by Erik Scott de Bie
And that's why, ladies and gentlemen, Han shot FIRST. 
Not in the latest rerelease, sadly......
Well, we all know the truth. 
Cheers |
Erik Scott de Bie
'Tis easier to destroy than to create.
Author of a number of Realms novels (GHOSTWALKER, DEPTHS OF MADNESS, and the SHADOWBANE series), contributor to the NEVERWINTER CAMPAIGN GUIDE and SHADOWFELL: GLOOMWROUGHT AND BEYOND, Twitch DM of the Dungeon Scrawlers, currently playing "The Westgate Irregulars" |
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James P. Davis
Forgotten Realms Author
 
USA
244 Posts |
Posted - 13 Mar 2006 : 20:46:37
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quote: I believe, deep at heart, that people can indeed inflict real damage by glorifying that which is truly horrible, rather than presenting it as it really is (truly horrible). I have a big problem with some of these crime scene shows, for instance, that show rooms just covered in blood, as though someone brought in a hose, and are all about women being raped and mutilated (every week, there's a new one) -- none of it true to the real consequences (psychological as well as physical) of those sorts of events; it's only "horrible" in an abstract sense in some of this tripe that hits the screen.
In writing I think this can be a fine line. To show the consequences of commiting such acts (should there be any for the given villain as an individual) one should consider the "villain's" POV. He/she might do something that one might deem reprehensible, yet the POV would typically not display this form of opinion. The glorification might only be perceived in the lack of terms that pointed it out, terms the villain him/herself would never use. The "heroes" might act based on the nature of the crimes (and be appalled, disgusted, etc.), but the psychological aspects of the villain can only be explored through the villain and then only in the mirror one places before them.
In the actual 'glorififaction' that occurs in some books and TV, I must agree, but I think in most cases it's honest to show these acts as they typically occur, in a brutal sense, with little thought or ambition and many times the only consequence to be faced (from the 'villain's' POV) is being tracked down and/or stopped by the 'heroes'. I think the most unrealistic trait of those shows on TV is the villain always being caught before major damage is done. Though I suppose one might say that for every episode one watches, a dozen others occur in failure to catch the 'perp'. So maybe we just see the exceptional cases, just as in books we see mostly the exceptional heroes who are successful in such pursuits.
So perhaps the true glorification that occurs is not in the act of the crime, but the success rate of the good guys?
Just a thought (and maybe a little rant ), and some food for the discussion beast. Again, good topic guys.
Best, --James |
"Everybody is a book of blood; wherever we're opened, we're red."--Clive Barker
FR: RotD2:"Possessions" Wizards:Bloodwalk Citadels: The Shield of Weeping Ghosts Wilds: The Restless Shore Ed Greenwood Presents Waterdeep: Circle of Skulls (May 2010) Book trailers: http://www.youtube.com/watch?v=jC-ska7ohVk http://www.youtube.com/watch?v=ZfvFdQ8bLp0 |
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Erik Scott de Bie
Forgotten Realms Author
    
USA
4598 Posts |
Posted - 13 Mar 2006 : 21:38:08
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What I'm about to say is somewhat off topic. Apologies to moderators!
quote: Originally posted by James P. Davis
In writing I think this can be a fine line. To show the consequences of commiting such acts (should there be any for the given villain as an individual) one should consider the "villain's" POV. He/she might do something that one might deem reprehensible, yet the POV would typically not display this form of opinion. The glorification might only be perceived in the lack of terms that pointed it out, terms the villain him/herself would never use. The "heroes" might act based on the nature of the crimes (and be appalled, disgusted, etc.), but the psychological aspects of the villain can only be explored through the villain and then only in the mirror one places before them.
Very good points, James, and very, very relevant. I think that in a book where a villain is the hero, there is some kind of fundamental paradigm shift -- where the protagonist wouldn't perceive any kind of stigma attached to actions the "good guys" would see as appalling. Or, at least -- and this might be where Mace originally wanted to go, perhaps -- not in the same way.
I should probably clarify my post: I wasn't really talking about the implications / consequences for the perpetrator -- I was talking about the consequences for the victim.
I think the source of my rant isn't about antiheroes / villains, or even fantasy at all: It's mostly what I perceive as the insensitive and poor way in which violence (particularly sexual violence) is depicted on TV and film. Which strays quite far from the topic; my apologies for that.
Sexual violence is all too often reduced to a plot device, and often exists only as a mean to make a villain seem "villainous." My sense (and I could be totally wrong -- just a thought) is that directors and screenwriters are so caught up in the violence itself, and the implications, and perhaps a rather nasty thrill, that they completely neglect the real life consequences of the actions. For instance, a rape victim can (and often does, I've found from talking to a number of victims) suffer fundamental psychological damage: inability to trust people, loss of self-worth or self-esteem, feelings of insecurity about being alone, feelings of fear about being alone, feelings of guilt, dirtiness, and shame.
Are any of these explored in "mainstream" entertainment? No. I find this a terribly insensitive and even harmful false portrayal of something that is a really, really important issue in our society. It's demeaning and it's terribly offensive.
Now, I want to make perfectly clear that I'm not saying that you shouldn't talk about things like sexual violence and the really vile things people are capable of, nor even that heroes can't be, sometimes, really vile. But doesn't it seem reasonable to ask that it be sensitively / realistically dealt with? I don't think one should glorify or romanticize brutality and cruelty. Show it for what it is -- brutal, and cruel.
Now -- villains as heroes. Sure -- go for it. Have heroes be murderers, rapists, even child molestors, if you want. Sure. But I'd rather it MEAN SOMETHING, rather than it being done just for the sake of it being done. Rather than just having it be a plot device.
Thanks. No more ranting from me. 
Good discussion, all! Keep it going!
Cheers |
Erik Scott de Bie
'Tis easier to destroy than to create.
Author of a number of Realms novels (GHOSTWALKER, DEPTHS OF MADNESS, and the SHADOWBANE series), contributor to the NEVERWINTER CAMPAIGN GUIDE and SHADOWFELL: GLOOMWROUGHT AND BEYOND, Twitch DM of the Dungeon Scrawlers, currently playing "The Westgate Irregulars" |
Edited by - Erik Scott de Bie on 13 Mar 2006 21:42:32 |
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James P. Davis
Forgotten Realms Author
 
USA
244 Posts |
Posted - 13 Mar 2006 : 23:15:02
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Erik Scott de Bie posted:
quote: I should probably clarify my post: I wasn't really talking about the implications / consequences for the perpetrator -- I was talking about the consequences for the victim.
Ah, very true. Often the victims' POV is rarely represented (especially in some television). The same could be said for books as well, though sometimes for good reason depending on the story, characters, or point the author is driving toward.
Best, --James |
"Everybody is a book of blood; wherever we're opened, we're red."--Clive Barker
FR: RotD2:"Possessions" Wizards:Bloodwalk Citadels: The Shield of Weeping Ghosts Wilds: The Restless Shore Ed Greenwood Presents Waterdeep: Circle of Skulls (May 2010) Book trailers: http://www.youtube.com/watch?v=jC-ska7ohVk http://www.youtube.com/watch?v=ZfvFdQ8bLp0 |
Edited by - James P. Davis on 13 Mar 2006 23:16:56 |
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Richard Lee Byers
Forgotten Realms Author
   
USA
1814 Posts |
Posted - 13 Mar 2006 : 23:25:13
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I've always thought that one of the interesting things about the Star Wars films is that so little effort is made to justify the assertion that the Empire is fundamentally evil. We're just supposed to take George Lucas's word for it. Admittedly, we see the Empire using harsh measures to fight the Rebellion, but there's no actual demonstration that it rules oppressively when it isn't chasing Rebels. The Ewoks, on the other hand, were prepared to eat other sentient beings, and I've always regretted that we don't actually see them feasting on dead Stormtroopers at the end of Return of the Jedi. |
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James P. Davis
Forgotten Realms Author
 
USA
244 Posts |
Posted - 13 Mar 2006 : 23:47:19
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quote: Originally posted by Richard Lee Byers
I've always thought that one of the interesting things about the Star Wars films is that so little effort is made to justify the assertion that the Empire is fundamentally evil. We're just supposed to take George Lucas's word for it. Admittedly, we see the Empire using harsh measures to fight the Rebellion, but there's no actual demonstration that it rules oppressively when it isn't chasing Rebels. The Ewoks, on the other hand, were prepared to eat other sentient beings, and I've always regretted that we don't actually see them feasting on dead Stormtroopers at the end of Return of the Jedi.
  
Too true and wouldn't that have been a hilarious moment. Everyone standing around, rejoicing at the victory over 'evil', then Luke loses his lunch over the sight of a few hands stewing in a pot.  |
"Everybody is a book of blood; wherever we're opened, we're red."--Clive Barker
FR: RotD2:"Possessions" Wizards:Bloodwalk Citadels: The Shield of Weeping Ghosts Wilds: The Restless Shore Ed Greenwood Presents Waterdeep: Circle of Skulls (May 2010) Book trailers: http://www.youtube.com/watch?v=jC-ska7ohVk http://www.youtube.com/watch?v=ZfvFdQ8bLp0 |
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Mace Hammerhand
Great Reader
    
Germany
2296 Posts |
Posted - 13 Mar 2006 : 23:50:30
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Wish I could reply in more detail now, but it's getting kinda late over 'ere, I'll post some more at work, tomorrow,
Good night... oh, and Erik, I didn't want the 'heroes' to be rapists and child molesters... I may have a vivid, in some cases even wild, imagination, but I could not imagine writing something from the PoV of one of these types of ppl. In general, I am against the death penalty, with rapists and child molesters I make an exception. These are things so evil, in my eyes, that I cannot even find a 'reasonable' explanation for something like this, much less wanting to research the topic to try to get into the mind of someone like that.
Great, LOL, now the post did become longer than I intended...cheers and g'night y'all |
Mace's not so gentle gamer's journal My rants were harmless compared to this, beware! |
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Beezy
Learned Scribe
 
USA
280 Posts |
Posted - 14 Mar 2006 : 00:08:25
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quote: Originally posted by Erik Scott de Bie
I should probably clarify my post: I wasn't really talking about the implications / consequences for the perpetrator -- I was talking about the consequences for the victim.
I think the source of my rant isn't about antiheroes / villains, or even fantasy at all: It's mostly what I perceive as the insensitive and poor way in which violence (particularly sexual violence) is depicted on TV and film. Which strays quite far from the topic; my apologies for that.
Sexual violence is all too often reduced to a plot device, and often exists only as a mean to make a villain seem "villainous." My sense (and I could be totally wrong -- just a thought) is that directors and screenwriters are so caught up in the violence itself, and the implications, and perhaps a rather nasty thrill, that they completely neglect the real life consequences of the actions. For instance, a rape victim can (and often does, I've found from talking to a number of victims) suffer fundamental psychological damage: inability to trust people, loss of self-worth or self-esteem, feelings of insecurity about being alone, feelings of fear about being alone, feelings of guilt, dirtiness, and shame.
Are any of these explored in "mainstream" entertainment? No. I find this a terribly insensitive and even harmful false portrayal of something that is a really, really important issue in our society. It's demeaning and it's terribly offensive.
Now, I want to make perfectly clear that I'm not saying that you shouldn't talk about things like sexual violence and the really vile things people are capable of, nor even that heroes can't be, sometimes, really vile. But doesn't it seem reasonable to ask that it be sensitively / realistically dealt with? I don't think one should glorify or romanticize brutality and cruelty. Show it for what it is -- brutal, and cruel.
Now -- villains as heroes. Sure -- go for it. Have heroes be murderers, rapists, even child molestors, if you want. Sure. But I'd rather it MEAN SOMETHING, rather than it being done just for the sake of it being done. Rather than just having it be a plot device.
Thanks. No more ranting from me. 
Good discussion, all! Keep it going!
Cheers
It's off topic but...Erik Started it!
I agree with what you are saying there. The shows almost never give a glimpse into what the victims is going through. The victims is often only there to give the detectives the lead they need to continue the chase to the offender. The victims is typically not even around long enough for you to build any sympathy for them what so ever. I have known a few victims as well through the years and the shows do the real pain absolutely no justice (odd way to word that I suppose). The poor depiction can almost be a slap in the face to people that have gone through it. |
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Ballistic
Acolyte
3 Posts |
Posted - 14 Mar 2006 : 01:33:14
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Another good thing about characters who have a lot of grey area, is that they seem to get to say all the good lines. The following quote, for example, has become one of my favorites because it showcases the personality of a gray character.
"Ain't logical. Cuttin' on his own face, rapin' and murdering - Hell, I'll kill a man in a fair fight... or if I think he's gonna start a fair fight, or if he bothers me, or if there's a woman, or if I'm gettin' paid - mostly only when I'm gettin' paid. But these Reavers... last ten years they show up like the bogeyman from stories. Eating people alive? Where's that get fun?"
I wouldn't exactly call that remark good or evil. |
A friend will call you in jail. A good friend will visit you in jail. A really good friend will sit beside you in jail and say "Dude, that was Awesome!" |
Edited by - Ballistic on 14 Mar 2006 01:34:35 |
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Wooly Rupert
Master of Mischief

    
USA
36877 Posts |
Posted - 14 Mar 2006 : 01:50:53
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quote: Originally posted by Ballistic
Another good thing about characters who have a lot of grey area, is that they seem to get to say all the good lines. The following quote, for example, has become one of my favorites because it showcases the personality of a gray character.
"Ain't logical. Cuttin' on his own face, rapin' and murdering - Hell, I'll kill a man in a fair fight... or if I think he's gonna start a fair fight, or if he bothers me, or if there's a woman, or if I'm gettin' paid - mostly only when I'm gettin' paid. But these Reavers... last ten years they show up like the bogeyman from stories. Eating people alive? Where's that get fun?"
I wouldn't exactly call that remark good or evil.
At least they let him carry grenades after that.  |
Candlekeep Forums Moderator
Candlekeep - The Library of Forgotten Realms Lore http://www.candlekeep.com -- Candlekeep Forum Code of Conduct
I am the Giant Space Hamster of Ill Omen!  |
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Trace_Coburn
Learned Scribe
 
New Zealand
137 Posts |
Posted - 14 Mar 2006 : 13:18:24
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quote: Originally posted by Wooly Rupert
quote: Originally posted by Ballistic
Another good thing about characters who have a lot of grey area, is that they seem to get to say all the good lines. The following quote, for example, has become one of my favorites because it showcases the personality of a gray character.
"Ain't logical. Cuttin' on his own face, rapin' and murdering - Hell, I'll kill a man in a fair fight... or if I think he's gonna start a fair fight, or if he bothers me, or if there's a woman, or if I'm gettin' paid - mostly only when I'm gettin' paid. But these Reavers... last ten years they show up like the bogeyman from stories. Eating people alive? Where's that get fun?"
I wouldn't exactly call that remark good or evil.
At least they let him carry grenades after that. 
Indeed... and FWIW, I'd call the crew of Serenity (especially Mal and Jayne) classic examples of Chaotic Neutral behaviour: no time for the law, willing to do almost anything to survive and get at least a little ahead of their troubles. Mal's few remaining principles might give him some (often faint) Good tendencies; about the only thing keeping me from calling Jayne C/E is the fact that, while he was out for himself first, last and always, he was never actively cruel about it or seemed to take any real pleasure out of screwing the others (c.f. episode: Ariel). To me, evil has always implied taking a certain active enjoyment in (causing) others' misfortunes. YMMV.
Staying with the Serenity movie but getting back towards the topic of villains, The Operative should be enshrined as the icon of the 'perfect' literary villain. He was intelligent, insightful, methodical, ruthless, and in his own way honourable, reasonable and even compassionate... but as both Inara and Shepherd Book pointed out, the trait which made him the most dangerous was his motivation: he knowingly, willingly committed horrible acts because he genuinely believed what he did was for the greater good. He believed that the Alliance was the sole arbiter of everything that is Good and Right in the 'verse, that anything he did to protect the Alliance (no matter how vile) was ultimately a 'good' thing and that anything which threatened the stability of the Alliance (included a brutalised, psychologically shattered seventeen-year-old girl) was 'evil'.
Now, I don't know about anyone else, but put into game terms the above smacks to me of a Lawful Neutral sort of mindset - and if *he* had ever put it into game terms, he might have even called himself a slightly bloody-handed LG. 
Remember, every man is the hero of his own story. And it wasn't until Mal aired the Alliance's dirty laundry that The Operative realised that the status quo he fought to defend, the 'perfect world' he murdered to create and preserve... was an illusion. The status quo was created by a Parliament populated not by high-minded, selfless, flawless paragons of honourable statecraft looking out for the greater good, but rather by venal, self-serving men and women who chose to cover up their worst mistakes (and all the bodies which stemmed from them) rather than falling on their swords for them. He had devoted his entire existence to imposing a 'perfect world', a 'world without sin', onto people who had either been too busy surviving to aspire to such lofty goals... or who had already realised that such a thing cannot and could never be imposed from the outside - only built from within.
My two silver talons on the matter - and possibly just as 'valuable' as Zhentish coin in these parts.  |
D&D collection: Player's Handbook, Dungeon Master's Guide, Monster Manual I, Complete Arcane, Arms & Equipment Guide.
FR sourcebook collection: Dragons of Faerûn, Faiths & Pantheons, FRCS, Lords of Darkness, Monsters of Faerûn, Player's Guide to Faerûn, Power of Faerûn, Races of Faerûn, Silver Marches.
I just got back into this, okay? Give me time (or better yet money) - I'll catch up soon enough.  |
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PeterArcher
Acolyte
Ukraine
4 Posts |
Posted - 14 Mar 2006 : 18:02:47
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I think the important thing to keep in mind is that everyone always thinks he or she is doing the right thing. No one (or very few people, at any rate) get up in the morning and say, "I'm going to be evil today." A character who did that wouldn't be a successful fictional character.
Everyone wants something. Fiction is born of the fact that what people want are different things, and those objectives conflict with one another. |
Peter Archer |
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Erik Scott de Bie
Forgotten Realms Author
    
USA
4598 Posts |
Posted - 14 Mar 2006 : 18:29:24
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quote: Originally posted by Mace Hammerhand
Good night... oh, and Erik, I didn't want the 'heroes' to be rapists and child molesters... I may have a vivid, in some cases even wild, imagination, but I could not imagine writing something from the PoV of one of these types of ppl.
Oh good. My post was mostly meant to be a little ironic / sarcastic. I don't actually promote such a thing, and I do not want to, nor do I think I particularly could, write a narrative from the perspective of those sorts of perpetrators.
quote: In general, I am against the death penalty, with rapists and child molesters I make an exception. These are things so evil, in my eyes, that I cannot even find a 'reasonable' explanation for something like this, much less wanting to research the topic to try to get into the mind of someone like that.
Those are pretty strong feelings, and I respect your assertions very much. Myself, I define evil as inflicting harm, purposefully, upon another person, at any degree.
The secondary motive of my comment was to narrow our focus here. I have, indeed, come across some people who advocate having heroes that are that vile, that remorseless, and that, well, EVIL. I wanted to see if we have any of those folks here. Do we?
I personally feel that having a hero who has committed such acts and deals with them sensitively, in the course of the novel, can indeed be really, really interesting, and show us a lot. As an example from fiction. . .
***SPOILER for the movie versions of Bourne Identity, Bourne Supremacy***
The character we know as Jason Bourne was once a cold, emotionless, cruel killer. And in those films -- particularly the second -- we see how it has torn apart his life.
*****END SPOILER**********
There isn't a question in my mind that these things are "evil," as it were, but how does one deal with them, on either side?
quote: The victims is typically not even around long enough for you to build any sympathy for them what so ever. I have known a few victims as well through the years and the shows do the real pain absolutely no justice (odd way to word that I suppose). The poor depiction can almost be a slap in the face to people that have gone through it.
Not to mention, of course, that you lose the full impact. The actual event of a rape is often small potatoes compared to the awesome, devastating aftermath. You don't really get a sense of how monstruous the thing really is, so, in a way, it reduces the impact and makes it "easier" to take.
Same with murder. Murder is, really, a fundamental destabilization of society, on the personal and group levels -- bringing to an end years and years of love, hope, desire, dreams, training, and living. It's a nihilistic act as much as it is an act of sheer brutality. But is it explored in this light? Nah.
Cheers to the people who brought up Firefly / Serenity! Go browncoats! 
quote: Everyone wants something. Fiction is born of the fact that what people want are different things, and those objectives conflict with one another.
A really, really good point. Whole hearted agreement. 
Cheers |
Erik Scott de Bie
'Tis easier to destroy than to create.
Author of a number of Realms novels (GHOSTWALKER, DEPTHS OF MADNESS, and the SHADOWBANE series), contributor to the NEVERWINTER CAMPAIGN GUIDE and SHADOWFELL: GLOOMWROUGHT AND BEYOND, Twitch DM of the Dungeon Scrawlers, currently playing "The Westgate Irregulars" |
Edited by - Erik Scott de Bie on 14 Mar 2006 21:07:17 |
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Winterfox
Senior Scribe
  
895 Posts |
Posted - 14 Mar 2006 : 20:32:07
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quote: Originally posted by PeterArcher
Everyone wants something. Fiction is born of the fact that what people want are different things, and those objectives conflict with one another.
That describes the sort of things I prefer to read perfectly -- a story wherein there are "people who want different things" without clear distinctions rather than "hero/ines and villains." |
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Mace Hammerhand
Great Reader
    
Germany
2296 Posts |
Posted - 14 Mar 2006 : 22:33:08
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quote: Originally posted by Erik Scott de Bie
Those are pretty strong feelings, and I respect your assertions very much. Myself, I define evil as inflicting harm, purposefully, upon another person, at any degree.
I expect that some people will disagree with me on this one, but here it goes:
In my opinion a murderer is 'not so bad' compared to a rapist/child molester. At least the murderer's victim will not go through a lifelong trauma. For the victim's family there will be suffering, true, but I think it's worse for those being raped or otherwise physically abused because they loose faith in everybody. In one particular case, of a good friend of mine, who was in the past beaten, raped and so on... she felt so ashamed and insecure that she didn't even trust her own mother with this and I was unable to truly help. I think this despair of one single human being is worse than murder. With murder the victim cannot see the future through a glass house he or she can hardly ever get out of.
quote:
The secondary motive of my comment was to narrow our focus here. I have, indeed, come across some people who advocate having heroes that are that vile, that remorseless, and that, well, EVIL. I wanted to see if we have any of those folks here. Do we?
I hope not... it's interesting to see your player's reaction when you'll let them play a no-brakes-evil-RPG campaign. My players wanted to be evil so badly that I allowed it, in no other universe than Star Wars. BUT I told them if they were to play Imperials they better make damn sure that they can follow orders to wipe out entire villages and kill babies and such stuff... their eyes grew wider and wider and they actually let that matter drop. (thankfully).
quote:
I personally feel that having a hero who has committed such acts and deals with them sensitively, in the course of the novel, can indeed be really, really interesting, and show us a lot. As an example from fiction. . .
***SPOILER for the movie versions of Bourne Identity, Bourne Supremacy***
The character we know as Jason Bourne was once a cold, emotionless, cruel killer. And in those films -- particularly the second -- we see how it has torn apart his life.
What I really like about Jason Bourne is that he really really dislikes the person he was. If it wasn't a movie but a book, I'd expect so much internal conflict presented on page that Macbeth's madness could be considered child's play...to a degree.
As far as TV shows go... well, basically I have been on a TV sabbatical for about 6 or more years. It helps.
quote: Everyone wants something. Fiction is born of the fact that what people want are different things, and those objectives conflict with one another.
A really, really good point. Whole hearted agreement. 
Cheers [/quote]
Again I agree |
Mace's not so gentle gamer's journal My rants were harmless compared to this, beware! |
Edited by - Mace Hammerhand on 14 Mar 2006 23:13:31 |
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Mace Hammerhand
Great Reader
    
Germany
2296 Posts |
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PeterArcher
Acolyte
Ukraine
4 Posts |
Posted - 14 Mar 2006 : 22:52:19
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Um, as far as I know I'm the only Peter Archer out there--at least on Candlekeep.
I think this is an interesting discussion. It's one that editors and authors have a lot. What makes a character interesting? It's his or her conviction of the righteousness of that character's actions. The best way to write a character, in my opinion, is to figure out what the character wants and to understand that the character will take the absolute minimal action she or he believes necessary in order to achieve that objective. Once you create a couple characters like that and stick them in a situation together, the issue of good vs. evil characters becomes relatively easy to resolve. |
Peter Archer |
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Mace Hammerhand
Great Reader
    
Germany
2296 Posts |
Posted - 14 Mar 2006 : 22:59:52
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I actually thought about writing a story from the PoV of a fanatic paladin...the rpoblem with this is that I'd have to make him realize that his ways aren't as good as he thought to make the story interesting. There isn't much sense describing the buring and pillaging in the name of god. Switch on your TV and you see more than enough (unfortunately) of it.
So, I guess, it would boil down to a morality play, again... but one where the internal values are fought over so to speak.
I think we have got enough Drizzts (although I enjoy reading the books) and Cookie-Cutter-Hero-3s out there. Internal struggles that affect the world around the strugglee (is that a word?) are far more interesting and much more fulfilling in the long run.
Guess that's why I enjoy Drizzt's introspection so much. |
Mace's not so gentle gamer's journal My rants were harmless compared to this, beware! |
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Winterfox
Senior Scribe
  
895 Posts |
Posted - 14 Mar 2006 : 23:36:04
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quote: Originally posted by Mace Hammerhand
Guess that's why I enjoy Drizzt's introspection so much.
It might have been enjoyable had it not been repetitive, drawn out, and sounded so obviously like a meandering teenager's. And has all the subtlety of a siege weapon. Not to mention that it's not "struggles" so much as juvenile "me, me, me, pity me, all woes are caused by me, the world revolves around me, me, me, ME!" whining. |
Edited by - Winterfox on 14 Mar 2006 23:38:55 |
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Mace Hammerhand
Great Reader
    
Germany
2296 Posts |
Posted - 14 Mar 2006 : 23:49:23
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quote: Originally posted by Winterfox
It might have been enjoyable had it not been repetitive, drawn out, and sounded so obviously like a meandering teenager's. And has all the subtlety of a siege weapon. Not to mention that it's not "struggles" so much as juvenile "me, me, me, pity me, all woes are caused by me, the world revolves around me, me, me, ME!" whining.
Guess you got a point there, I never thought about them that way, always seen them as the proverbial icing. Maybe you're just too harsh... I really don't know, I always thought it protrayed loneliness fairly well.
Maybe Drizzt's ramblings are just showing his despair at being alienated and depressed.
I'd have to reread them again.
I don't (yet) consider them whinings.
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Mace's not so gentle gamer's journal My rants were harmless compared to this, beware! |
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Winterfox
Senior Scribe
  
895 Posts |
Posted - 15 Mar 2006 : 00:54:08
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Eh, my major gripe is that Drizzt never grows up. He doesn't develop as a character until after, what, two-three trilogies?
Granted, it's partly personal bias/preference. I don't take well to characters who spend a lot of their time sitting down and complaining. I largely prefer no-nonsense characters a lot more -- ones that keep moving, doing, and getting on with their lives rather than churning out journal entry after journal entry of pseudo-philosophical pretension where they try so, so hard at sounding "wise" but end up belaboring the painfully obvious. |
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Ethriel
Learned Scribe
 
USA
272 Posts |
Posted - 15 Mar 2006 : 04:16:45
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quote: Originally posted by Richard Lee Byers
I've always thought that one of the interesting things about the Star Wars films is that so little effort is made to justify the assertion that the Empire is fundamentally evil. We're just supposed to take George Lucas's word for it. Admittedly, we see the Empire using harsh measures to fight the Rebellion, but there's no actual demonstration that it rules oppressively when it isn't chasing Rebels. The Ewoks, on the other hand, were prepared to eat other sentient beings, and I've always regretted that we don't actually see them feasting on dead Stormtroopers at the end of Return of the Jedi.
They...vaporize a defenseless world after getting the information they want...but I digress. Here's something that annoys me about the whole thing.
First it's 'everyone's prejudiced against them.' Then it's 'everyone loves them and worships them.' Either they're 'so perfect' or they're 'angsty and cliched.' A lot of people seem too hung up on cliches and the like...no excuses for Drizzt and Elminster though, they are the definition of author's darlings, however, with characters who could be author favorites but act like actual people? Where does that classify them? Characters need pasts-it's a bit hard to create a healthy, well balanced hero in a fantasy story I've noticed. Frankly, there's nothing wrong using the most tired old cliche if you do it right. A difficult task, but no character should be crucified over background alone...execution is the key |
Edited by - Ethriel on 15 Mar 2006 04:25:16 |
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Richard Lee Byers
Forgotten Realms Author
   
USA
1814 Posts |
Posted - 15 Mar 2006 : 06:22:20
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As I pointed out (or thought I did), the Empire is indeed ferocious as it prosecutes its campaign against the Rebels. But we never see much evidence that it mistreats its subjects as a general rule. Certainly the Republic and its champions the Jedi can lay no claim to the moral high ground. Upon discovering that an artificial race of slave warriors has been created to fight for the Republic, none of the Jedi gives a passing thought to the morality of the situation. Their response is simply: "Get those clones to the battle line." Of course, I admit I'm being silly applying this kind of analytical thinking to Star Wars. Obviously, the charm of the story doesn't derive from or depend on it making logical sense. |
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James P. Davis
Forgotten Realms Author
 
USA
244 Posts |
Posted - 15 Mar 2006 : 07:09:15
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quote: Of course, I admit I'm being silly applying this kind of analytical thinking to Star Wars. Obviously, the charm of the story doesn't derive from or depend on it making logical sense.
I understand completely, my little nitpick/gripe has always been the lightsabers. If you have the technology and science to create a solid, finite beam of light, then its very existence precludes its necessity based on the physics involved and the alternative applications of such a science...but anyway, short rant, all done, sorry, back to villains.  
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"Everybody is a book of blood; wherever we're opened, we're red."--Clive Barker
FR: RotD2:"Possessions" Wizards:Bloodwalk Citadels: The Shield of Weeping Ghosts Wilds: The Restless Shore Ed Greenwood Presents Waterdeep: Circle of Skulls (May 2010) Book trailers: http://www.youtube.com/watch?v=jC-ska7ohVk http://www.youtube.com/watch?v=ZfvFdQ8bLp0 |
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