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Firhyanda
Learned Scribe
USA
108 Posts |
Posted - 14 Feb 2006 : 00:25:52
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Greetings
The north box set makes a small reference to a lizard man lich in the mere of dead men is this just a plot hook or does a write up of said lich exists Name, classes, levels etcetera? Any background info on this lich would be most appreciated thanks.
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Kentinal
Great Reader
4689 Posts |
Posted - 14 Feb 2006 : 00:49:06
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Redeye appears to be his name, however no stats appear to be available for him. |
"Small beings can have small wisdom," the dragon said. "And small wise beings are better than small fools. Listen: Wisdom is caring for afterwards." "Caring for afterwards ...? Ker repeated this without understanding. "After action, afterwards," the dragon said. "Choose the afterwards first, then the action. Fools choose action first." "Judgement" copyright 2003 by Elizabeth Moon |
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Kuje
Great Reader
USA
7915 Posts |
Posted - 14 Feb 2006 : 01:30:28
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If it is Redeye then he was given stats. :)
Redeye, 7th Cleric, Male Lizardman, TN, Shaman of the Lizardman of Lizard Marsh, Under Illefarn
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For some of us, books are as important as almost anything else on earth. What a miracle it is that out of these small, flat, rigid squares of paper unfolds world after world, worlds that sing to you, comfort and quiet and excite you... Books are full of the things that you don't get in real life - wonderful, lyrical language, for instance, right off the bat. - Anne Lamott, Bird by Bird
Scribe for the Candlekeep Compendium |
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Beirnadri Magranth
Senior Scribe
USA
720 Posts |
Posted - 14 Feb 2006 : 01:41:14
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7th level Lich? no way! |
"You came here to be a martyr in a great big bang of glory... instead you will die with a whimper." ::moussaoui tries to interrupt:: "You will never get a chance to speak again and that's an appropriate ending."
-Judge Brinkema |
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Kentinal
Great Reader
4689 Posts |
Posted - 14 Feb 2006 : 01:46:28
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No stats in _The North_ download, he is listed as a true Rumor if the DM wants to use him, thus make rummor true. Perhaps there are stats someplace else.
Hmm a little more search offers this http://paizo.com/dungeonissues/126/DA126_Supplement_LR.pdf on Redeye, who might not be a lich anymore acording to 3.X stat block.
Oh he is now : Male lizardfolk barbarian 6/divine champion 1 |
"Small beings can have small wisdom," the dragon said. "And small wise beings are better than small fools. Listen: Wisdom is caring for afterwards." "Caring for afterwards ...? Ker repeated this without understanding. "After action, afterwards," the dragon said. "Choose the afterwards first, then the action. Fools choose action first." "Judgement" copyright 2003 by Elizabeth Moon |
Edited by - Kentinal on 14 Feb 2006 01:49:14 |
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Arivia
Great Reader
Canada
2965 Posts |
Posted - 14 Feb 2006 : 01:46:41
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quote: Originally posted by Beirnadri Magranth
7th level Lich? no way!
Under Illefarn is a very old adventure, from 1e actually if I remember correctly. Character levels have undergone many fluctuations between editions. |
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Beirnadri Magranth
Senior Scribe
USA
720 Posts |
Posted - 14 Feb 2006 : 01:50:16
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oh oh oh right. im not used to 2e er.. 1e in this case... haha i wasn't even born then. |
"You came here to be a martyr in a great big bang of glory... instead you will die with a whimper." ::moussaoui tries to interrupt:: "You will never get a chance to speak again and that's an appropriate ending."
-Judge Brinkema |
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warlockco
Master of Realmslore
USA
1695 Posts |
Posted - 14 Feb 2006 : 02:28:02
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quote: Originally posted by Kuje
If it is Redeye then he was given stats. :)
Redeye, 7th Cleric, Male Lizardman, TN, Shaman of the Lizardman of Lizard Marsh, Under Illefarn
I have done a conversion for him for 3.5E, in fact I did 3 versions of him.
They are in my NPC thread, that is a sticky thread in this part of the forum, but I'll repost them here:
Leader of Lizardfolk in Lizard Marsh, Version 1 Redeye: Male Lizardfolk Clr7; CR 8; Medium Humanoid (Reptilian); HD 9d8+18; hp 77; Init +3; Spd 30 ft.; AC 22 (touch 13, flat-footed 19); Base Atk +6; Grp +9; Atk +10 melee (1d8+4, +1 Heavy Mace); Full Atk +10/+5 melee (1d8+4, +1 Heavy Mace) and +4 melee (1d4+1, Bite); Face/Reach 5 ft./5 ft.; SA Turn Undead; SQ Lizardfolk traits; AL N; SV Fort +7, Ref +8, Will +8; Str 16, Dex 16, Con 14, Int 13, Wis 16, Cha 16. Skills and Feats (counting all modifiers except equipment and attributes): Balance +5, Climb +2, Concentration +6, Jump +5, Knowledge (Arcana) +3, Knowledge (Nature) +3, Knowledge (Religion) +5, Speak Language (Common, Draconic, Aquan), Survival +2, Swim +7. Athletic, Craft Wondrous Item, Leadership, Multiattack. Special Qualities: Lizardfolk traits: Darkvision 60 feet; +5 natural armor; +4 Racial bonus on Balance, Jump, and Swim checks; Hold Breath: a lizardfolk can hold his breath for a number of rounds equal to 4 x Constitution score before he is at risk of drowning; Natural Attacks: 2 claws and 1 bite for 1d4 each; Proficient with All Simple Weapons, Shields, and Barbed Darts. Turn Undead as 7th level cleric 6/day. Cleric Spells Prepared (6/5+1/4+1/3+1/1+1; base DC = 13 + spell level; caster level 7th). Deity: Semuanya. Domains: Plant (Rebuke/Command Plants as 7th level cleric 6/day), Scalykind (Rebuke/Command Animals (Reptilian Creatures and Snakes only) as 7th level cleric 6/day). Possessions: Silver Holy Symbol (Semuanya), +2 Large Wooden Shield, +1 Heavy Mace, other possessions unknown. Height: Unknown, Weight: Unknown, Hair: None, Eyes: Unknown. Conversion Note: Redeye is listed as Clr7 in N5 Under Illefarn with Str 15, Int 13, Wis 16, Dex 15, Con 14, Cha 18 and +1 Mace. Sources: N5 Under Illefarn (1E), The North boxed set (2E), PHB 3.5, DMG 3.5, Forgotten Realms Campaign Setting (3E), Magic of Faerun (3E), Player’s Guide to Faerun (3.5E), Races of Faerun (3E/3.5E), Monster Manual 3.5.
Version 2 of Redeye Redeye: Male Lizardfolk Lich Clr11; CR 14; Medium Undead (Augmented Humanoid, Reptilian); HD 13d12; hp 127; Init +3; Spd 30 ft.; AC 22 (touch 13, flat-footed 19); Base Atk +9; Grp +12; Atk +13 melee (1d8+4, +1 Heavy Mace); Full Atk +13/+8 melee (1d8+4, +1 Heavy Mace) and +7 melee (1d4+1, Bite); Face/Reach 5 ft./5 ft.; SA Damaging Touch, Fear Aura, Paralyzing Touch, Rebuke Undead; SQ Lizardfolk traits, Lich Traits, DR 15/bludgeoning and magic; AL NE; SV Fort +7, Ref +9, Will +11; Str 16, Dex 16, Con --, Int 15, Wis 18, Cha 19. Skills and Feats (counting all modifiers except equipment and attributes): Balance +5, Climb +2, Concentration +10, Hide +8, Jump +5, Knowledge (Arcana) +7, Knowledge (Nature) +3, Knowledge (Religion) +5, Listen +8, Move Silently +8, Search +8, Sense Motive +8, Speak Language (Common, Draconic, Aquan), Spot +8, Survival +2, Swim +9. Athletic, Craft Wondrous Item, Leadership, Multiattack, Spell Focus (Evocation). Special Qualities: Lizardfolk traits: Darkvision 60 feet; +5 natural armor; +4 Racial bonus on Balance, Jump, and Swim checks; Hold Breath: a lizardfolk can hold his breath for a number of rounds equal to 4 x Constitution score before he is at risk of drowning; Natural Attacks: 2 claws and 1 bite for 1d4 each; Proficient with All Simple Weapons, Shields, and Barbed Darts. Lich traits: Undead; +5 natural armor; Turn Resistance +4; DR 15/Bludgeoning and Magic; Immunity to Cold, Electricity, Polymorph, and Mind-Affecting attacks; +8 Racial bonus on Hide, Listen, Move Silently, Search, Sense Motive, and Spot checks. Aura of Evil (equal to cleric level); Rebuke Undead as 11th level cleric 7/day. Touch Attack (Su): Negative energy damage for 1d8+5 points of damage to living creatures; a Will save (DC 18) halves the damage. A lich with natural weapons can use its touch attack or its natural weapons, as it prefers. If it chooses the latter, it deals 1d8+5 points of extra damage on one natural weapon attack. Fear Aura (Su): Liches are shrouded in a dreadful aura of death and evil. Creatures of less than 5 HD in a 60-foot radius that look at the lich much succeed on a Will save (DC 18) or be affected as though by a Fear spell at 13th level. A creature that successfully saves cannot be affected again by the same lich’s aura for 24 hours. Paralyzing Touch (Su): Any living creature a lich hits with its touch attack must succeed on a Fortitude save (DC 18) or be permanently paralyzed. Remove Paralysis or any spell that can remove a curse can free the victim (see the Bestow Curse spell, page 203 of the PHB). The effect cannot be dispelled. Anyone paralyzed by a lich seems dead, though a DC 20 Spot check or a DC 15 Heal check reveals that the victim is still alive. Cleric Spells Prepared (6/6+1/5+1/5+1/4+1/2+1/1+1; base DC = 14 + spell level, 15 + spell level for Evocation spells; caster level 11th). Deity: Semuanya. Domains: Plant (Rebuke/Command Plants as 11th level cleric 7/day), Scalykind (Rebuke/Command Animals (Reptilian Creatures and Snakes only) as 11th level cleric 7/day). Possessions: Silver Holy Symbol (Semuanya), +2 Large Wooden Shield, +1 Heavy Mace, other possessions unknown. Height: Unknown, Weight: Unknown, Hair: None, Eyes: Unknown. Conversion Note: Redeye is listed as Clr7 in N5 Under Illefarn with Str 15, Int 13, Wis 16, Dex 15, Con 14, Cha 18 and +1 Mace. Rumors in the North boxed set, says Redeye has become a Lich. Sources: N5 Under Illefarn (1E), The North boxed set (2E), PHB 3.5, DMG 3.5, Forgotten Realms Campaign Setting (3E), Magic of Faerun (3E), Player’s Guide to Faerun (3.5E), Races of Faerun (3E/3.5E), Monster Manual 3.5.
Version 3 Redeye: Male Lizardfolk Bbn11/Chm5 of Talos; CR 17; Medium Humanoid (Reptilian); HD 2d8+10 plus 11d12+55 plus 5d10+25; hp 244; Init +10; Spd 40 ft.; AC 33 (touch 21, flat-footed 27); Base Atk +17; Grp +24; Atk +30 melee (1d6+12 plus 1d6 electricity, +5 Keen Shocking Burst Shortspear of Returning) or +29 ranged (1d6+12 plus 1d6 electricity, +5 Keen Shocking Burst Shortspear of Returning); Full Atk +30/+25/+20/+15 melee (1d6+12 plus 1d6 electricity, +5 Keen Shocking Burst Shortspear of Returning) and +22 melee (1d4+3, Bite) or +29 ranged (1d6+12 plus 1d6 electricity, +5 Keen Shocking Burst Shortspear of Returning); Face/Reach 5 ft./5 ft.; SA; SA Divine Wrath, Greater Rage, Smite Infidel; SQ Lizardfolk traits, DR 2/-; AL CE; SV Fort +13, Ref +16, Will +7; Str 24, Dex 22, Con 20, Int 13, Wis 16, Cha 16. Skills and Feats (counting all modifiers except equipment and attributes): Balance +5, Climb +12, Intimidate +20, Jump +10, Listen +5, Knowledge (Religion) +3, Speak Language (Common, Draconic, Aquan), Survival +11, Swim +20. Athletic, Dire Charge, Dodge, Extra Smiting, Improved Critical (Shortspear), Improved Initiative, Leadership, Mobility, Multiattack, Weapon Focus (Shortspear). Special Qualities: Lizardfolk traits: Darkvision 60 feet; +5 natural armor; +4 Racial bonus on Balance, Jump, and Swim checks; Hold Breath: a lizardfolk can hold his breath for a number of rounds equal to 4 x Constitution score before he is at risk of drowning; Natural Attacks: 2 claws and 1 bite for 1d4 each; Proficient with All Simple Weapons, Shields, and Barbed Darts. Fast Movement; Greater Rage 3/day; Improved Uncanny Dodge; Trap Sense +3; Damage Reduction 2/-. Lay on Hands (15 HPs); Sacred Defense +2; Smite Infidel (+3 Att/+5 Dmg) 2/day; Divine Wrath. Possessions: Silver Holy Symbol (Talos), +5 Large Wooden Shield, +5 Keen Shocking Burst Shortspear of Returning, Amulet of Health +6, Belt of Giant Strength +6, Gloves of Dexterity +6, Ring of Protection +5, other possessions unknown. Height: Unknown, Weight: Unknown, Hair: None, Eyes: Unknown. Source: Redeye is listed as Bbn11/Chm5 of Talos in the FRCS. Using information from N5 Under Illefarn’s Redeye as template for stats. Sources: N5 Under Illefarn (1E), The North boxed set (2E), PHB 3.5, DMG 3.5, Forgotten Realms Campaign Setting (3E), Magic of Faerun (3E), Player’s Guide to Faerun (3.5E), Races of Faerun (3E/3.5E), Monster Manual 3.5. |
News of the Weird
D20 System Reference Document D20 Modern System Reference Document
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RodOdom
Senior Scribe
USA
509 Posts |
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warlockco
Master of Realmslore
USA
1695 Posts |
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RodOdom
Senior Scribe
USA
509 Posts |
Posted - 14 Feb 2006 : 05:00:51
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I think its a perfect fit for the Lizard Marsh and Daggerford. |
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Firhyanda
Learned Scribe
USA
108 Posts |
Posted - 14 Feb 2006 : 06:06:22
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Greetings
Excellent responses one and all thanks so much for the quick replies, of all the versions of red eye presented I think that warlockcos Cleric 7th version bests suites my campaign with just a little tweaking. I could just drop Encounter at Black wall keep right into the mere of dead men for my water deep campaign, but I think that’s a bit easy. I think ill use red eye as a recurring villain in the mere of dead men he’s on a quest to become a lich working his way toward something like , warlockcos version two and must be stopped. |
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warlockco
Master of Realmslore
USA
1695 Posts |
Posted - 14 Feb 2006 : 08:30:38
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quote: Originally posted by Firhyanda
Greetings
Excellent responses one and all thanks so much for the quick replies, of all the versions of red eye presented I think that warlockcos Cleric 7th version bests suites my campaign with just a little tweaking. I could just drop Encounter at Black wall keep right into the mere of dead men for my water deep campaign, but I think that’s a bit easy. I think ill use red eye as a recurring villain in the mere of dead men he’s on a quest to become a lich working his way toward something like , warlockcos version two and must be stopped.
Glad to be of help. I also have a good number of NPCs from the Daggerford Area done up in the NPC thread too. |
News of the Weird
D20 System Reference Document D20 Modern System Reference Document
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Kaladorm
Master of Realmslore
United Kingdom
1176 Posts |
Posted - 14 Feb 2006 : 11:16:07
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See if you can bug Reefy for his stats :D
We ran through the mere of dead men campaign (converted to something like 3.2e) and I'm sure we met the shaman. Having said that if I remember rightly we were captured by the lizardmen, and then talked to them, where I 'think' the shaman Redeye asked us to do something. My memories a little hazy on it, but that might have been the lead on to the adventure with the Penangalan.
I forget exactly how it all came together, and I'm rambling sorry :) The moral of the story is: Ask Reefy, but don't say I sent you, he'll eat me
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Asgetrion
Master of Realmslore
Finland
1564 Posts |
Posted - 14 Feb 2006 : 22:46:12
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I have placed the Tomb of the Lizard King in the Vast Swamp in Cormyr. In my campaign Sakatha (Lizardfolk Vampire Sorcerer 10) fought on the side of the Witch Lords in 900 DR, when Cormyr triumphed with the aid of the elves against the host of those dreaded necromancers. The final battle, described in the novel Cormyr by Ed Greenwood, took place on the outskirts of the Vast Swamp. During the final confrontation, King Galaghard slew Sakatha, whose final curse was directed against the King and the Glory of Cormyr (the nobles). |
"What am I doing today? Ask me tomorrow - I can be sure of giving you the right answer then." -- Askarran of Selgaunt, Master Sage, speaking to a curious merchant, Year of the Helm |
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