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Dwarven Godfather
Acolyte
USA
7 Posts |
Posted - 24 Jan 2006 : 06:34:09
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Here I go with what I have worked on so far, The location is the Forest of Tethir in Tethyr. I have changed from the Village of Nulb to the village of Orlane from "Cult of the Reptile Gods and threw in the Haunted House from the Saltmarsh series within Orlane. The Temple of Elemental Evil deep within the Forest where no one dares to travel since there was very little returning from the Forest.
The player characters which will be run by only one player since Our gaming group has gotten really small from lack of Players who only would do only Hack and slash type games
The Character group is all bad guys, Orcs,Ogres, goblins, drow, duergar, a lizardman who will have the potential to become a Lizard King. I'm not wooried about power-gaming with the player, he will never do that and we would like to progress the characters as they go up in levels.
Now the history of the village is that at one time it was human dominated until the Black Horde descended from the North and over ran The Empire of Sands region in which a band of Humanoids wanted to stake a claim at their own Village and ran the humans out of Orlane. So I have a Gnoll Mayor running the Village and Cult underway within the Village maybe devoted to the creator race Sarruk or even the naga that is still in the module. The Haunted House is a Haunted House from the Module and over looking the river and would be a good starting point for the Player characters to shack up in for the region.
The major goal of the campaign is the discover what holds for the Characters at the Temple, help build up a safe haven for the humanoids maybe even take over the region from the human nobles and kick them out of Tethyr and then take on the rest of Faerun. The time period is right before the Time of Troubles and I'm also making the Time of troubles last alittle bit longer then a couple of months and maybe even ascend one the characters to demi-god status.
What our goals are is to have fun, learn the rules, make mods on any existing rules or make our own house rules if need be and just have some good old fashion fun.
Any suggestions and comments are very appreciated and I will listen to experienced GMs in this territory since this is My first time DMing Faerun. I'm any old Rifter who has seen the light and have come back from the other side.
Other ideas I have always been working on is maybe Duergar Mafia style clan (enemy or ally for PCs) Venger and Warduke (competition for PCs)
Has anyone else converted the Temple over to Faerun and how did you did it? Did you combine both the old with material from the new to combine into a one shot deal? I'm a big Dwarven character type Player/DM and so the more dwarven type stuff the funnier this will be for me running as well.
Thank You, Dwarven Godfather
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Firhyanda
Learned Scribe
USA
108 Posts |
Posted - 24 Jan 2006 : 14:34:26
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Greetings
Here are my thoughts on your temple of elemental evil champagne in the Realms for what there worth.
1} If you are playing an all monstrous campaign, I highly recommend that you pick up Savage Spices. Make sure your pcs playing powerful monsters take a level adjustment.
2} You should use the witch class from the DMG to create NPC spell casters to beef up any encounters with local human bandits. You could have them be a sect of good witches from Rashemen.
3} I would create a crusade as opposition for my PCs Have a rival party of good guys exploring the temple of elemental evil at the same time they are. Perhaps you could use a paladin of Siamorphe for there leader.
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Kuje
Great Reader
USA
7915 Posts |
Posted - 24 Jan 2006 : 16:45:05
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Just a note, I deleted Firhyanda's double post in this thread. :) |
For some of us, books are as important as almost anything else on earth. What a miracle it is that out of these small, flat, rigid squares of paper unfolds world after world, worlds that sing to you, comfort and quiet and excite you... Books are full of the things that you don't get in real life - wonderful, lyrical language, for instance, right off the bat. - Anne Lamott, Bird by Bird
Scribe for the Candlekeep Compendium |
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Dwarven Godfather
Acolyte
USA
7 Posts |
Posted - 25 Jan 2006 : 03:58:14
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Thanks Firhyanda about the opposition in fact another friend of mine is running the temple in greyhwak for the third time and try to give it a go. I know he will fail for the third time since most of the leader?players are not gaming with the group. I am planning on using his group as the opposition even though he does not know it yet.
The group consists of a Gestalt Cleric/Monk, Elven Wizard, Dwarven Paladin, gnome rogue, and a Npc Elven Fighter.My group that I'm running through the temple has not been made up yet and is in thought process as we type, sothings could change. I know they are going to be bad guys since I've been trying to run this game for a couple of years but the chemistry in players was not there.
Please have the cool ideas keep coming. Dwarven Godfather |
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Thauramarth
Senior Scribe
United Kingdom
729 Posts |
Posted - 25 Jan 2006 : 21:47:23
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I used the Temple of Elemental Evil in a campaign I ran in the former "Fallen Kingdom" (the lands ranging from Ardeep Forest in the north to Dragonspear Castle in the south, and between the Sea of Swords and the High Moor). I place the Temple itself in the border between the southern edge of the Misty Forest and the High Moor, north of Dragonspear Castle.
I modified the main movers and shakers slightly - I changed Zuggtmoy to Iyachtu Xvim. And the one trying to get him free was changed to Glasya, the Princess of Hell in MM2, daughter of Asmodeus, consort of Mammon and (in my campaign) not adverse to extramarital activities in order to increase her own power. The campaign was set before the Time of Troubles, and I used the threat of the gate to the Nine Hells beneath Dragonspear Castle in conjunction with Glasya's activities (as she already had a presence, she was trying to open the Gate to the Nine Hells also). There were a number of other plots by other powers in the background, but most of these remained invisible to the player characters (I just devised them for my own pleasure, and to see how much plots and scheming and adventure opportunities I could cram into that area - as it turned out: a whole lot).
I also had some other ideas for the main vilains - Moander instead of Zuggtmoy, and Ghaunadaur as the patron of the priesthood.
I have fond memories of the Temple of Elemental Evil - one of the first modules I ever bought, just before 2nd edition came out... |
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Dwarven Godfather
Acolyte
USA
7 Posts |
Posted - 26 Jan 2006 : 02:59:02
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Thauramarth thanks for the info, I was running into the same problems with the Gods and who is stuck inside the Temple and I will be looking into these gods. I do have question about Glasya, is that MM2 for 2nd or 3rd edition. Did you run the Temple before 3rd edition came out? Dwarven Godfather |
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Thauramarth
Senior Scribe
United Kingdom
729 Posts |
Posted - 26 Jan 2006 : 07:30:35
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quote: Originally posted by Dwarven Godfather
Thauramarth thanks for the info, I was running into the same problems with the Gods and who is stuck inside the Temple and I will be looking into these gods. I do have question about Glasya, is that MM2 for 2nd or 3rd edition. Did you run the Temple before 3rd edition came out? Dwarven Godfather
I ran the Temple of Elemental Evil before 3rd edition came out, under 2nd edition rules, even though it was a 1st edition module. I used Glasya from the 1st Edition Monster Manual 2, and Iyachtu Xvim in his role as the Godson, when daddy Bane was still very much alive and plotting (I understand that Bane has become alive again by consuming Iyachtu Xvim ? So much for paternal love). I beefed her up somewhat by granting her some additional spellcaster levels. |
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Asgetrion
Master of Realmslore
Finland
1564 Posts |
Posted - 26 Jan 2006 : 07:35:58
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quote: Originally posted by Thauramarth
I used the Temple of Elemental Evil in a campaign I ran in the former "Fallen Kingdom" (the lands ranging from Ardeep Forest in the north to Dragonspear Castle in the south, and between the Sea of Swords and the High Moor). I place the Temple itself in the border between the southern edge of the Misty Forest and the High Moor, north of Dragonspear Castle.
I modified the main movers and shakers slightly - I changed Zuggtmoy to Iyachtu Xvim. And the one trying to get him free was changed to Glasya, the Princess of Hell in MM2, daughter of Asmodeus, consort of Mammon and (in my campaign) not adverse to extramarital activities in order to increase her own power. The campaign was set before the Time of Troubles, and I used the threat of the gate to the Nine Hells beneath Dragonspear Castle in conjunction with Glasya's activities (as she already had a presence, she was trying to open the Gate to the Nine Hells also). There were a number of other plots by other powers in the background, but most of these remained invisible to the player characters (I just devised them for my own pleasure, and to see how much plots and scheming and adventure opportunities I could cram into that area - as it turned out: a whole lot).
I also had some other ideas for the main vilains - Moander instead of Zuggtmoy, and Ghaunadaur as the patron of the priesthood.
I have fond memories of the Temple of Elemental Evil - one of the first modules I ever bought, just before 2nd edition came out...
Sounds like a very good conversion to me - I am a big fan of the Old Rotting God |
"What am I doing today? Ask me tomorrow - I can be sure of giving you the right answer then." -- Askarran of Selgaunt, Master Sage, speaking to a curious merchant, Year of the Helm |
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Dwarven Godfather
Acolyte
USA
7 Posts |
Posted - 27 Jan 2006 : 06:13:56
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I actually found another god to replace Lolth since my player wants to work with a Drow Priestess dedicated to Lolth. Lareth the Beautiful is dedicated to Vhaeraun which is Lolth's son and wants to oppose Lolth of anyway possible. Vhaeraun fits Lareth better since he is Male and is a Priest also which fits the portfolio as well. |
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