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hooper101
Learned Scribe

USA
117 Posts

Posted - 18 Nov 2005 :  19:48:53  Show Profile  Visit hooper101's Homepage Send hooper101 a Private Message  Reply with Quote  Delete Topic
Can a Ship be criticaled? I mean with a very naughty axe? Serious question I swear!

Die, die, die ,die, die, why won't you just die you silly dragon!

Kentinal
Great Reader

4693 Posts

Posted - 18 Nov 2005 :  20:02:55  Show Profile Send Kentinal a Private Message  Reply with Quote
Well under older rules yes, however I believe current rules prevent a crit because the ship is not living. *grin*

Best place to look for this is plant types, seeing how a ship is made from plants *Grin*

quote:
Not subject to critical hits.



"Small beings can have small wisdom," the dragon said. "And small wise beings are better than small fools. Listen: Wisdom is caring for afterwards."
"Caring for afterwards ...? Ker repeated this without understanding.
"After action, afterwards," the dragon said. "Choose the afterwards first, then the action. Fools choose action first."
"Judgement" copyright 2003 by Elizabeth Moon
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hooper101
Learned Scribe

USA
117 Posts

Posted - 18 Nov 2005 :  21:41:19  Show Profile  Visit hooper101's Homepage Send hooper101 a Private Message  Reply with Quote
Ship not living! Ask a sailor.

Die, die, die ,die, die, why won't you just die you silly dragon!
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Kentinal
Great Reader

4693 Posts

Posted - 18 Nov 2005 :  22:14:54  Show Profile Send Kentinal a Private Message  Reply with Quote
quote:
Originally posted by hooper101

Ship not living! Ask a sailor.



Most sailors do tend to say ships live, however setting that aside.

Undead can not be crit either and they clearly are dead. Crits in 3.x is based on doing extra damage to living things. Just look at the things that can not be crited.

"Small beings can have small wisdom," the dragon said. "And small wise beings are better than small fools. Listen: Wisdom is caring for afterwards."
"Caring for afterwards ...? Ker repeated this without understanding.
"After action, afterwards," the dragon said. "Choose the afterwards first, then the action. Fools choose action first."
"Judgement" copyright 2003 by Elizabeth Moon
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Thureen Buroch
Learned Scribe

169 Posts

Posted - 21 Nov 2005 :  23:45:44  Show Profile  Visit Thureen Buroch's Homepage Send Thureen Buroch a Private Message  Reply with Quote
A ship cannot take a crit. Here's why:

1. A critical hit reflects a well aimed blow that hits a vital area of a living creature's anatomy, thus dealing more damage.

2. A more powerful hit that hits at just the right angle, etc., to an object, building, or vehicle, is reflected by rolling a higher number on the damage roll.

Going back to number 1, you could say that you deal damage to other parts of the ship if you hit support pieces, etc. For example, you could say that hitting a roof-support in the bowels of the ship is a "critical hit" because it affects the ship's "anatomy" more. So you could say that you not only deal damage to this piece, but you also deal half damage to other areas that it's supporting, or something like that.

Goblins? *Slash* *Scream* *Thunk* What goblins?
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Arivia
Great Reader

Canada
2965 Posts

Posted - 22 Nov 2005 :  05:16:17  Show Profile  Reply with Quote
quote:
Originally posted by hooper101

Can a Ship be criticaled? I mean with a very naughty axe? Serious question I swear!


quote:
Arms and Equipment Guide, page 46
Like all inanimate objects, ships are immune to critical hits, subdual damage, and sneak attacks.

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msatran
Learned Scribe

USA
210 Posts

Posted - 22 Nov 2005 :  06:09:01  Show Profile  Visit msatran's Homepage Send msatran a Private Message  Reply with Quote
Ships cannot be criticalled NORMALLY.

If you really wanted to be able to do this, you could design a spell, or just use this one that I whipped up right here.

Shipstrike

Transmutation
Level: Druid 2, Paladin 2, Ranger 2, Sor/Wiz 3, Wujen 3
Components: V,S
Casting Time: 1 Standard Action
Range: Personal
Target: You
Duration: 1 round/level

For the duration of this spell, you may critically hit boats. The spell confers no other benefits to you versus non-boat objects.


Shipstriking: A weapon with this feature may critcally hit boats. The enhancement confers no other benefits vs. non-boat objects. This enhancement is worth a +1 Bonus.
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Belthor
Seeker

USA
52 Posts

Posted - 22 Nov 2005 :  18:08:34  Show Profile  Visit Belthor's Homepage Send Belthor a Private Message  Reply with Quote
I realize that I'm new here and don't have access to all the realmslore that others might, but if you hit a ship near the waterline with a fireball and the crew can't get to it, isn't that the same as a critical hit? The ship's going down wether you like it or not. Or is this more a question of semantics? If the axe in question does not only enough damage to open a monsterous hole, but has flameburst as well, wouldn't that do the same thing as a fireball at the waterline?

If the rest of humanity were only as smart as my familiar......

Edited by - Belthor on 22 Nov 2005 18:10:16
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Arivia
Great Reader

Canada
2965 Posts

Posted - 22 Nov 2005 :  18:42:31  Show Profile  Reply with Quote
quote:
Originally posted by Belthor

I realize that I'm new here and don't have access to all the realmslore that others might, but if you hit a ship near the waterline with a fireball and the crew can't get to it, isn't that the same as a critical hit? The ship's going down wether you like it or not. Or is this more a question of semantics? If the axe in question does not only enough damage to open a monsterous hole, but has flameburst as well, wouldn't that do the same thing as a fireball at the waterline?



If you destroy a section of a ship's hull(using the rules from the Arms and Equipment Guide), then the ship does start to take on water-but it's still not a critical hit, as that's a specific game term.
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cudi
Acolyte

Germany
21 Posts

Posted - 23 Nov 2005 :  13:53:16  Show Profile Send cudi a Private Message  Reply with Quote
Useful rules about all this are on Shipwreck.


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