Candlekeep Forum
Candlekeep Forum
Home | Profile | Register | Active Topics | Active Polls | Members | Private Messages | Search | FAQ
Username:
Password:
Save Password
Forgot your Password?

 All Forums
 Forgotten Realms Journals
 Running the Realms
 First Time Running the Realms
 New Topic  New Poll New Poll
 Reply to Topic
 Printer Friendly
Next Page
Author Previous Topic Topic Next Topic
Page: of 2

shike
Seeker

USA
71 Posts

Posted - 19 Oct 2005 :  22:17:40  Show Profile  Visit shike's Homepage Send shike a Private Message  Reply with Quote  Delete Topic
Well, this is my first time DMing period. My wife wanted to get into the game, but wanted to go at a pace where she could learn the rules with personal attention. Me, being somewhat of a Rules Lawyer, know the system fairly well, decided to run a game for her. We decided to use the realms as our setting (I love the Realms). This being my first time I decided to run some of the free adventures from the wizards website. THe first one I am running is "The Buring Plague" (which can be found at http://www.wizards.com/dnd/article1.asp?x=dnd/oa/oa20000801a,3). I have set this in the Cloud Peaks (not positive on name) on the northern border of Amn (being that her character is from Tethyr and on of the 3 npc's in the group is from Amn.) I was wondering if this was a good place to set this. As well as I made the party up of My wife (the rogue), the "leader" is a Human fighter/tempest/reaping mauler(depending on level), an elven Ranger/Deepwood Sniper (depending on level), and a Halfling Cleric of Brandobaris (1st lvl rogue). Since the rest of the party is supposed to be more experienced than she is, I made them between 3rd and 4th lvl and she is lvl 1. Is this a good way to start? Any feedback would be helpful.

Sanishiver
Senior Scribe

USA
476 Posts

Posted - 20 Oct 2005 :  06:59:06  Show Profile  Visit Sanishiver's Homepage Send Sanishiver a Private Message  Reply with Quote
Hello Shike,

Looks like you're on the right track with the location. After all you've got to start somewhere, right?

The only thing I'd do differently is cut back on the number of NPC adventurers in your group. If you have all of these NPCs actions (with their Prestige Class abilities) to deal with and you are running the monsters too, there's not going to be much time for your wife to play her one character.

I'd also pair down the Burning Plauge adventure so that a group of 2 adventurers (your wife's character and maybe a 2nd or 3rd Level Cleric) can play it. That way she gets maximum play time and you can run the one class capable of healing her character while she learns the ropes of the game.

Good luck!

J. Grenemyer

09/20/2008: Tiger Army at the Catalyst in Santa Cruz. You wouldn’t believe how many females rode it out in the pit. Santa Cruz women are all of them beautiful. Now I know to add tough to that description.
6/27/2008: WALL-E is about the best damn movie Pixar has ever made. It had my heart racing and had me rooting for the good guy.
9/9/2006: Dave Mathews Band was off the hook at the Shoreline Amphitheater.

Never, ever read the game books too literally, or make such assumptions that what is omitted cannot be. Bad DM form, that.

And no matter how compelling a picture string theory paints, if it does not accurately describe our universe, it will be no more relevant than an elaborate game of Dungeons and Dragons. --paragraph 1, chapter 9, The Elegant Universe by Brian Greene
Go to Top of Page

shike
Seeker

USA
71 Posts

Posted - 21 Oct 2005 :  04:11:46  Show Profile  Visit shike's Homepage Send shike a Private Message  Reply with Quote
Thanks, Sanishiver, I never thought of that. I'll think about it. We're going to start tomorrow night. I'll let you guys know how it went.
Go to Top of Page

DestroyYouAlot
Seeker

USA
69 Posts

Posted - 21 Oct 2005 :  20:19:40  Show Profile Send DestroyYouAlot a Private Message  Reply with Quote
I enjoyed running this adventure a lot, and it's a great campaign-starter. I ran it in the mountains between Impiltur and the Vast, and used it to introduce a PC who had started late - he was from the mining town, and recruited the PCs to help save the village. I would probably go with the pared down monsters option, and give your one PC a little more room to shine. Level down the Orc cleric, or maybe let your adventurers free a (healthy, combat-ready) captive right before they meet him. Just my two cents.
Go to Top of Page

shike
Seeker

USA
71 Posts

Posted - 22 Oct 2005 :  18:20:34  Show Profile  Visit shike's Homepage Send shike a Private Message  Reply with Quote
Thanks, DestroyYouAlot. Well, We started last night. It went well. I pared down the NPC's by one. The fighter character is one that my wife wanted in the story, and then the halfling cleric. I think that w/ the added levels to the Fighter and Cleric, I shouldn't have to par down the adventure.
Go to Top of Page

Sanishiver
Senior Scribe

USA
476 Posts

Posted - 23 Oct 2005 :  05:47:16  Show Profile  Visit Sanishiver's Homepage Send Sanishiver a Private Message  Reply with Quote
Hey Shike,

I'm curious how your wife took to play. Did she have any rules or game mechanics issues up front or during play? If there was a combat, did she seem to have fun? Was she drawn into the story of the adventure?

And did you have fun?

Just curious.

J. Grenemyer

09/20/2008: Tiger Army at the Catalyst in Santa Cruz. You wouldn’t believe how many females rode it out in the pit. Santa Cruz women are all of them beautiful. Now I know to add tough to that description.
6/27/2008: WALL-E is about the best damn movie Pixar has ever made. It had my heart racing and had me rooting for the good guy.
9/9/2006: Dave Mathews Band was off the hook at the Shoreline Amphitheater.

Never, ever read the game books too literally, or make such assumptions that what is omitted cannot be. Bad DM form, that.

And no matter how compelling a picture string theory paints, if it does not accurately describe our universe, it will be no more relevant than an elaborate game of Dungeons and Dragons. --paragraph 1, chapter 9, The Elegant Universe by Brian Greene
Go to Top of Page

shike
Seeker

USA
71 Posts

Posted - 23 Oct 2005 :  15:51:48  Show Profile  Visit shike's Homepage Send shike a Private Message  Reply with Quote
My Wife had played once or twice before, (not really learning though as it was a group of rather experienced players and it was difficult at the time to teach her) so she did have some background, but, at least at the beginning, it is practice for both of us. Also, part of the reason we are doing it this way is so she can learn the system in a setting she is more comfortable with, than with a larger group (both of us have some minor anxiety issues). We didn't get to any combat, and the entire session was getting my wife into the role of her character as well as introducing the two NPC's she will be traveling with. (no, i'm not going to overwhelm her with the NPC's). She seemed to become more comfortable as the session moved along, and she told me afterwards that she really enjoyed the session, and is excited to play again, (which will most likely be next saturday night).

I enjoyed the experience. My wife and I playing alone for a while is a good exercise for me, as I get to practice at DMing. My wife was impressed with how well I did and made sure to let me know. I feel I was a little too nervous at how well i'd be at GMing. :) I am excited to continue.

Edited by - shike on 23 Oct 2005 15:54:04
Go to Top of Page

Lonesome Drow
Acolyte

USA
5 Posts

Posted - 23 Oct 2005 :  16:20:04  Show Profile  Visit Lonesome Drow's Homepage Send Lonesome Drow a Private Message  Reply with Quote
Sounds like you are both having a good time. That is what matters. I Recently got my wife brother and 13 year old son into D&D and the Realms (but of course) I run a game with them only and use a bunch of differnt ideas to keep them , but easy enough for them to learn.
Go to Top of Page

Crennen FaerieBane
Master of Realmslore

USA
1378 Posts

Posted - 23 Oct 2005 :  16:32:28  Show Profile Send Crennen FaerieBane a Private Message  Reply with Quote
Go for it!

I run games for my wife and she runs games for me, and let me tell you, it is one of the best pasttimes in the world. I run D&D, Star Wars, and White Wolf for her most of the time. Every once and a while, she runs for me - but I don't mind doing all the DM'ing. It's rather fun.

I think it's a great, non-expensive way to pass some nights away.

C-Fb

Still rockin' the Fey'ri style.
Go to Top of Page

Sanishiver
Senior Scribe

USA
476 Posts

Posted - 23 Oct 2005 :  19:56:39  Show Profile  Visit Sanishiver's Homepage Send Sanishiver a Private Message  Reply with Quote
Right on, Shike, Right on.

J. Grenemyer

09/20/2008: Tiger Army at the Catalyst in Santa Cruz. You wouldn’t believe how many females rode it out in the pit. Santa Cruz women are all of them beautiful. Now I know to add tough to that description.
6/27/2008: WALL-E is about the best damn movie Pixar has ever made. It had my heart racing and had me rooting for the good guy.
9/9/2006: Dave Mathews Band was off the hook at the Shoreline Amphitheater.

Never, ever read the game books too literally, or make such assumptions that what is omitted cannot be. Bad DM form, that.

And no matter how compelling a picture string theory paints, if it does not accurately describe our universe, it will be no more relevant than an elaborate game of Dungeons and Dragons. --paragraph 1, chapter 9, The Elegant Universe by Brian Greene
Go to Top of Page

shike
Seeker

USA
71 Posts

Posted - 25 Oct 2005 :  00:52:42  Show Profile  Visit shike's Homepage Send shike a Private Message  Reply with Quote
Thank you for all the support. It is nice to have this kind of support from a community. Especially for first time DMs. :)
Go to Top of Page

shike
Seeker

USA
71 Posts

Posted - 02 Nov 2005 :  16:48:33  Show Profile  Visit shike's Homepage Send shike a Private Message  Reply with Quote
Well, I believe I've come up with a decent story line (at least for the beginning of it). Part of my Wife's background is that her character sold a magical item that her dad's business was supposed to get for a specific person. Since she had no clue as to what it was, I decided it would be a lost Moonblade and the "buyer" was the blade's heir. She still doesn't know this (neither my wife nor her character), so she is trying to find the item and get it back. I have a few encounters in mind that should give her the information that she needs. But for those encounter's to happen I have to get her into the Silver Marches.

This should be fun.
Go to Top of Page

Wooly Rupert
Master of Mischief
Moderator

USA
36805 Posts

Posted - 02 Nov 2005 :  17:40:57  Show Profile Send Wooly Rupert a Private Message  Reply with Quote
quote:
Originally posted by shike

Well, I believe I've come up with a decent story line (at least for the beginning of it). Part of my Wife's background is that her character sold a magical item that her dad's business was supposed to get for a specific person. Since she had no clue as to what it was, I decided it would be a lost Moonblade and the "buyer" was the blade's heir. She still doesn't know this (neither my wife nor her character), so she is trying to find the item and get it back. I have a few encounters in mind that should give her the information that she needs. But for those encounter's to happen I have to get her into the Silver Marches.

This should be fun.



I'd be wary of using a moonblade... After the Arilyn books came out, people kinda went crazy for these swords. If a moonblade is in play, some players will want to use it themselves, and these things are way too powerful for regular play. I'd make up a unique magical blade, one tailored specifically tailored to your campaign.

Candlekeep Forums Moderator

Candlekeep - The Library of Forgotten Realms Lore
http://www.candlekeep.com
-- Candlekeep Forum Code of Conduct

I am the Giant Space Hamster of Ill Omen!
Go to Top of Page

shike
Seeker

USA
71 Posts

Posted - 02 Nov 2005 :  18:48:21  Show Profile  Visit shike's Homepage Send shike a Private Message  Reply with Quote
quote:
Originally posted by Wooly Rupert
I'd be wary of using a moonblade... After the Arilyn books came out, people kinda went crazy for these swords. If a moonblade is in play, some players will want to use it themselves, and these things are way too powerful for regular play. I'd make up a unique magical blade, one tailored specifically tailored to your campaign.



I do understand your hesitancy in using a moonblade, but I thought that since none of the characters are elves (let alone moon elves) they would be killed if they tried to draw the blade. Also, none of the characters actually know what a moonblade is, (which is why my wife's character sold it, cheaply i might add). The item is strictly for an NPC who will enter play eventually, but won't be obtrusive. When the item is recovered the NPC will draw the blade and become atuned to it, but otherwise it is just a plot device.
Go to Top of Page

The Sage
Procrastinator Most High

Australia
31777 Posts

Posted - 03 Nov 2005 :  01:02:11  Show Profile Send The Sage a Private Message  Reply with Quote
quote:
Originally posted by Wooly Rupert

quote:
Originally posted by shike

Well, I believe I've come up with a decent story line (at least for the beginning of it). Part of my Wife's background is that her character sold a magical item that her dad's business was supposed to get for a specific person. Since she had no clue as to what it was, I decided it would be a lost Moonblade and the "buyer" was the blade's heir. She still doesn't know this (neither my wife nor her character), so she is trying to find the item and get it back. I have a few encounters in mind that should give her the information that she needs. But for those encounter's to happen I have to get her into the Silver Marches.

This should be fun.



I'd be wary of using a moonblade... After the Arilyn books came out, people kinda went crazy for these swords. If a moonblade is in play, some players will want to use it themselves, and these things are way too powerful for regular play. I'd make up a unique magical blade, one tailored specifically tailored to your campaign.

I'd have to agree with Wooly.

There's plenty of opportunity here to forge your own type of "magical sword" adn introduce it into your campaign, rather than falling back on old and over-played "use-the-moonblade" technique. As Elaine has said in the past, moonblades are primarily the artifacts used for helping to select the elven royal family and that's how they should remain.

Candlekeep Forums Moderator

Candlekeep - The Library of Forgotten Realms Lore
http://www.candlekeep.com
-- Candlekeep Forum Code of Conduct

Scribe for the Candlekeep Compendium -- Volume IX now available (Oct 2007)

"So Saith Ed" -- the collected Candlekeep replies of Ed Greenwood

Zhoth'ilam Folio -- The Electronic Misadventures of a Rambling Sage
Go to Top of Page

Crennen FaerieBane
Master of Realmslore

USA
1378 Posts

Posted - 03 Nov 2005 :  01:55:47  Show Profile Send Crennen FaerieBane a Private Message  Reply with Quote
And if you want some creation tips - you can look at both the DMG/DMG II and Weapons of Legacy, which provide tips on creating legendary weapons - or more specifically, weapons that grow with your characters.

C-Fb

Still rockin' the Fey'ri style.
Go to Top of Page

shike
Seeker

USA
71 Posts

Posted - 03 Nov 2005 :  02:59:31  Show Profile  Visit shike's Homepage Send shike a Private Message  Reply with Quote
First off to the sage - I believe I had stated that the Moonblade is strictly for an NPC and plotline. NO PC will get a moonblade. When the moonblade is recoverd and given back to the NPC it will leave the story. Any PC who tries to Draw the blade will suffer the ill effects of not being chosen by the blade.

Second to CrennenFaerieBane - I do not have any of those books (I have the 3.0 DMG) but not any of the 3.5 versions and don't plan on being able to buy them in the near future as when I looked at the checkbook it said "not"

I hope that this clears it up. It is a plotline (as my wife's character basically stole it from its owner before the owner was able to retrieve it) and will not be "In play" with any of the PCs.

Also, as this is my first game, I am using estabolished lore to help me along. I have always wanted to play w/ a moonblade but also thought that they were too powerful. This way I can feature one w/o it's abilities coming into play or anything of the sort.

I realize that I am fighting advice, and I do appreciate all the advice that has been given. A part of me thinks that I haven't been clear in the intent with which the item is being used. Again, I do thank everyone for their advice.
Go to Top of Page

The Sage
Procrastinator Most High

Australia
31777 Posts

Posted - 03 Nov 2005 :  03:05:41  Show Profile Send The Sage a Private Message  Reply with Quote
quote:
Originally posted by shike

First off to the sage - I believe I had stated that the Moonblade is strictly for an NPC and plotline. NO PC will get a moonblade. When the moonblade is recoverd and given back to the NPC it will leave the story. Any PC who tries to Draw the blade will suffer the ill effects of not being chosen by the blade.
Fair enough .

I still think it's inclusion in the campaign should be a heavily-monitored affair. I've heard of more than one FR campaigns that's gone to the pits of Nessus because players have revolted against a DM's decision to remove a moonblade from the game.

Candlekeep Forums Moderator

Candlekeep - The Library of Forgotten Realms Lore
http://www.candlekeep.com
-- Candlekeep Forum Code of Conduct

Scribe for the Candlekeep Compendium -- Volume IX now available (Oct 2007)

"So Saith Ed" -- the collected Candlekeep replies of Ed Greenwood

Zhoth'ilam Folio -- The Electronic Misadventures of a Rambling Sage
Go to Top of Page

Khaa
Seeker

USA
80 Posts

Posted - 03 Nov 2005 :  14:23:05  Show Profile  Visit Khaa's Homepage Send Khaa a Private Message  Reply with Quote
I remember my first time DMing. It was an utter failure... 'Course it was within a 50 minute lunch break at the High school. Not quite qaulity time. Me being at such a young age ( as well as my friends), did not like to except my decisions on the xp, gold, "magical items, etc.... Least you have a person who is willing to actually play a game and not get superpowerful in twenty minutes and try to take over all of Toril.

Ever want another forum? Well try out www.icewinddale.com
Go to Top of Page

Wooly Rupert
Master of Mischief
Moderator

USA
36805 Posts

Posted - 03 Nov 2005 :  17:28:41  Show Profile Send Wooly Rupert a Private Message  Reply with Quote
quote:
Originally posted by Khaa

Least you have a person who is willing to actually play a game and not get superpowerful in twenty minutes and try to take over all of Toril.



I prefer to do that in an hour. You can savor it more, that way.

Candlekeep Forums Moderator

Candlekeep - The Library of Forgotten Realms Lore
http://www.candlekeep.com
-- Candlekeep Forum Code of Conduct

I am the Giant Space Hamster of Ill Omen!
Go to Top of Page

shike
Seeker

USA
71 Posts

Posted - 04 Nov 2005 :  00:13:29  Show Profile  Visit shike's Homepage Send shike a Private Message  Reply with Quote
All very good points. I am very fortunate because the people in my games are generally more interested in the character development of each individual charact than how powerful they are. That is not to say that they don't want to have an optimised character, but they prefer concept over stats, as such most of my players have multiclass characters, to some point. Heck, I think one of the characters in the last game I was in had 3 base classes and one homebrew prestige class.

The point of this ramble, I think, is that I think my players can handle the item as a plotline tool and not an option for players.

BTW I played with a DM who in the same game gave one character a moonblade and allowed another to have spellfire.
Go to Top of Page

KnightErrantJR
Great Reader

USA
5402 Posts

Posted - 04 Nov 2005 :  00:25:56  Show Profile  Visit KnightErrantJR's Homepage Send KnightErrantJR a Private Message  Reply with Quote
Hmm . . . that seems to be the first two commandments of DMing the Realms . . .



1. Thou shalt not let PCs have Spellfire

2. Thou shalt not let PCs have a Moonblade


Go to Top of Page

Sanishiver
Senior Scribe

USA
476 Posts

Posted - 04 Nov 2005 :  03:06:08  Show Profile  Visit Sanishiver's Homepage Send Sanishiver a Private Message  Reply with Quote
Shike,

As far as I'm concerned, you're doing things just right.

In my experience, if you are fortunate enough to have players who don't know all that much about the Realms, then you have a grand opportunity (and privilege, mind) to introduce to them for the first time all the cool elements of the Realms that regularly find their way into the minds of Realms fans through the novels, like moonblades.

It's also the sign of a good DM to introduce, disappear, then reappear items/NPCs over the course of the campaign. This keeps the players interested in the game, promotes taking notes (mental or written) during play and helps develop an 'alive' campaign world.

Heck, if the player in your game should manage to obtain for herself the moonblade by whatever means, that's fine too. I'd just be sure to show her via in-game means just how deadly the things are, then let her make up her mind what to do with it.

That way the player can be truly in control of her character, without unnecessary and unfair DM interference.

BTW, the first commandment of DMing (home brew or campaign setting) is: If the DM and players are having fun, it's fine.

J. Grenemyer

09/20/2008: Tiger Army at the Catalyst in Santa Cruz. You wouldn’t believe how many females rode it out in the pit. Santa Cruz women are all of them beautiful. Now I know to add tough to that description.
6/27/2008: WALL-E is about the best damn movie Pixar has ever made. It had my heart racing and had me rooting for the good guy.
9/9/2006: Dave Mathews Band was off the hook at the Shoreline Amphitheater.

Never, ever read the game books too literally, or make such assumptions that what is omitted cannot be. Bad DM form, that.

And no matter how compelling a picture string theory paints, if it does not accurately describe our universe, it will be no more relevant than an elaborate game of Dungeons and Dragons. --paragraph 1, chapter 9, The Elegant Universe by Brian Greene
Go to Top of Page

shike
Seeker

USA
71 Posts

Posted - 06 Nov 2005 :  17:51:41  Show Profile  Visit shike's Homepage Send shike a Private Message  Reply with Quote
Well, We ran another session last night. It went well, had 3 combats and I believe my wife is starting to get the hang of combat situations. I wonder though, is there a better way to deal with AC. When you see an expert Fencer and a Novice Fencer (w/ the same Dex score) The expert fencer should be able to parry much better than the novice, yet in D&D there isn't a mechanic for this. I was wondering if there were any conversions for armor as DR and adding BAB or some fraction there of to AC. What do you guys think?
Go to Top of Page

Crennen FaerieBane
Master of Realmslore

USA
1378 Posts

Posted - 06 Nov 2005 :  18:20:30  Show Profile Send Crennen FaerieBane a Private Message  Reply with Quote
Well, you might consider giving the expert fencer some magic items that increase Armor bonus - such as braces of armor, or a ring of protection. As a higher level character, he/she has probably seen more adventure and may have run across these items, where as the novice may not have.

C-Fb

Still rockin' the Fey'ri style.
Go to Top of Page

Arivia
Great Reader

Canada
2965 Posts

Posted - 06 Nov 2005 :  20:17:12  Show Profile  Reply with Quote
quote:
Originally posted by shike

Well, We ran another session last night. It went well, had 3 combats and I believe my wife is starting to get the hang of combat situations. I wonder though, is there a better way to deal with AC. When you see an expert Fencer and a Novice Fencer (w/ the same Dex score) The expert fencer should be able to parry much better than the novice, yet in D&D there isn't a mechanic for this. I was wondering if there were any conversions for armor as DR and adding BAB or some fraction there of to AC. What do you guys think?



Unearthed Arcana includes a number of variant rules dealing with armor and AC, including a system for having armor grant DR.
Go to Top of Page

Sanishiver
Senior Scribe

USA
476 Posts

Posted - 07 Nov 2005 :  23:52:44  Show Profile  Visit Sanishiver's Homepage Send Sanishiver a Private Message  Reply with Quote
quote:
Originally posted by shike

When you see an Expert Fencer and a Novice Fencer (w/ the same Dex score) The Expert fencer should be able to parry much better than the Novice, yet in D&D there isn't a mechanic for this.
Actually, there is, albeit built in and very indirectly.

You see, if an Expert Fencer and a Novice are sparing and both (in game terms) have the same Dex (and probably the same AC), the Novice is still less likely to hit the Expert than the Expert is to hit the Novice.

Why?

Base Attack Bonus.

An Expert (say around 5th or 6th level) will have a minimum +5 or +6 to hit from BaB alone, whereas a level 1 Novice will have +1 to hit.

Another reason would be number of attacks per round. The Expert will have two attack rolls to make as opposed to the Novice' one attack.

Lastly don't forget feats (like Dodge and Spring Attack), skills (such as Tumbling), ability score increases due to level, etc...

Each little bit adds up!

Glad to here your campaign is going well.

J. Grenemyer

09/20/2008: Tiger Army at the Catalyst in Santa Cruz. You wouldn’t believe how many females rode it out in the pit. Santa Cruz women are all of them beautiful. Now I know to add tough to that description.
6/27/2008: WALL-E is about the best damn movie Pixar has ever made. It had my heart racing and had me rooting for the good guy.
9/9/2006: Dave Mathews Band was off the hook at the Shoreline Amphitheater.

Never, ever read the game books too literally, or make such assumptions that what is omitted cannot be. Bad DM form, that.

And no matter how compelling a picture string theory paints, if it does not accurately describe our universe, it will be no more relevant than an elaborate game of Dungeons and Dragons. --paragraph 1, chapter 9, The Elegant Universe by Brian Greene

Edited by - Sanishiver on 07 Nov 2005 23:56:55
Go to Top of Page

shike
Seeker

USA
71 Posts

Posted - 08 Nov 2005 :  20:35:05  Show Profile  Visit shike's Homepage Send shike a Private Message  Reply with Quote
Sanishiver, While I fully agree with this assessment. I personally think that a players combat ability should also be reflected in his ability to not be hit. Again, I'm spoiled by the HERO system (as i have mentioned over at WotC). Their combat system has OCV and DCV, DCV (defensive Combat Value) is literally are you hit. then it has a d20 like defense system where you damage from each attack by x, and what ever gets through is damage done. Their version of Damage Reduction is infact a percentage of the damage that gets through defenses. This is one reason why I have begun to look at AC the way I am. I also think that equal level fighters, 1 fencer and 1 bastard sword, should be able to stand toe to toe and be on equal terms. With that in mind, the Fencer should be able to "hit" the fully armored warrior, just not deal a ton of damage, more often than the other way around. And as a last note, in HERO a character can actually "buy" up their # of attacks / round, so a lightly armored fencer actually attacks more often, where as the heavily armored fighter buys more Armor (read armor as defenses).

Anyway, back to my un-hijacked thread (I know I did the Hijacking )

Thanks for the support in my game. It is greatly appreciated.
Go to Top of Page

Sanishiver
Senior Scribe

USA
476 Posts

Posted - 09 Nov 2005 :  01:47:14  Show Profile  Visit Sanishiver's Homepage Send Sanishiver a Private Message  Reply with Quote
No problem Shike.

Something to ponder as we get back on track: That fully armored warrior will be hit more often, and without taking damage. Any roll between 10 and (the sum of 10 plus his AC due to armor) will hit the warrior, but be stopped by his armor.

I also forgot to mentin the Combat Expertise Feat.

All the same, I'd be interested in any new rules you come up with.

So when's your next session?

J. Grenemyer

09/20/2008: Tiger Army at the Catalyst in Santa Cruz. You wouldn’t believe how many females rode it out in the pit. Santa Cruz women are all of them beautiful. Now I know to add tough to that description.
6/27/2008: WALL-E is about the best damn movie Pixar has ever made. It had my heart racing and had me rooting for the good guy.
9/9/2006: Dave Mathews Band was off the hook at the Shoreline Amphitheater.

Never, ever read the game books too literally, or make such assumptions that what is omitted cannot be. Bad DM form, that.

And no matter how compelling a picture string theory paints, if it does not accurately describe our universe, it will be no more relevant than an elaborate game of Dungeons and Dragons. --paragraph 1, chapter 9, The Elegant Universe by Brian Greene
Go to Top of Page

shike
Seeker

USA
71 Posts

Posted - 25 Mar 2006 :  04:56:27  Show Profile  Visit shike's Homepage Send shike a Private Message  Reply with Quote
sanishiver,

I know That I haven't posted in quite a while, but I got caught up in life.

I finally got some other players and we are running again on April 1st.

I'll post with how it goes.
Go to Top of Page

scererar
Master of Realmslore

USA
1618 Posts

Posted - 25 Mar 2006 :  06:08:34  Show Profile Send scererar a Private Message  Reply with Quote
quote:
Originally posted by shike

sanishiver,

I know That I haven't posted in quite a while, but I got caught up in life.

I finally got some other players and we are running again on April 1st.

I'll post with how it goes.



Shike, let us know how it goes and if you would like, I at least would be interested in assisting in any needed realms lore that you might be looking for. Game on my friend.

Edited by - scererar on 25 Mar 2006 06:09:23
Go to Top of Page
Page: of 2 Previous Topic Topic Next Topic  
Next Page
 New Topic  New Poll New Poll
 Reply to Topic
 Printer Friendly
Jump To:
Candlekeep Forum © 1999-2024 Candlekeep.com Go To Top Of Page
Snitz Forums 2000