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KnightErrantJR
Great Reader

USA
5402 Posts

Posted - 29 Sep 2005 :  00:10:16  Show Profile  Visit KnightErrantJR's Homepage Send KnightErrantJR a Private Message  Reply with Quote  Delete Topic
I was just wondering about this topic. Part of it is spawned by looking at the Banewarrens adventure of Monte Cook's, and it got me to thinking about places in the Realms that important and dangerous things are stored.

I thought of the Harper's vault that Khelbun raided for the Scepter of the Sorcerer Kings, and the Elven High Mage Towers on Evermeet, and even the Demiplane of Fear that Dwalimor Omen used in the FR comic book.

Can anyone else think of any places in the Realms that are used for storing evil/dangerous magic, and how things might end up getting out of them. For some reason this idea is catching my fancy right now.

Edited by - KnightErrantJR on 29 Sep 2005 00:10:45

Kuje
Great Reader

USA
7915 Posts

Posted - 29 Sep 2005 :  00:14:04  Show Profile Send Kuje a Private Message  Reply with Quote
The Naturalist Guild in Myth Drannor. :) They loved storing monsters and some should still be there.

For some of us, books are as important as almost anything else on earth. What a miracle it is that out of these small, flat, rigid squares of paper unfolds world after world, worlds that sing to you, comfort and quiet and excite you... Books are full of the things that you don't get in real life - wonderful, lyrical language, for instance, right off the bat. - Anne Lamott, Bird by Bird

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KnightErrantJR
Great Reader

USA
5402 Posts

Posted - 29 Sep 2005 :  00:17:45  Show Profile  Visit KnightErrantJR's Homepage Send KnightErrantJR a Private Message  Reply with Quote
Yeah, I seem to remember that from the Old Grey Boxed Set . . . and that reminds me, how many of these storage places do you suppose have gems or other items that might have some nasty Outsiders or other creatures within them (heck, Savras was trapped in a magic item for YEARS).
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The Sage
Procrastinator Most High

Australia
31799 Posts

Posted - 29 Sep 2005 :  02:21:01  Show Profile Send The Sage a Private Message  Reply with Quote
- There's the warehouse at the north end of Turnback Court in Waterdeep. 'Tis said to hide a number of powerful magical items and is owned possibly by the Harpers, or the Red Sashes, or an arm of the Lords Alliance. There's some thought that it is controlled by a cabal of wizards.

- In Cormyr, just west of Dhedluk, there's Meliyekur's Magical Museum -- an old manor house that was turned into a museum/storehouse dealing with all kinds of magical items.

- The Storm Dragon House in Raven's Bluff. Most of its trade is fairly standard, but Ravenian authories regularly check the storehouse for suspect magical items or equipment bearing enchantments from Red Wizards.

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Edited by - The Sage on 29 Sep 2005 02:22:03
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Kuje
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USA
7915 Posts

Posted - 29 Sep 2005 :  02:24:19  Show Profile Send Kuje a Private Message  Reply with Quote
quote:
Originally posted by KnightErrantJR

Yeah, I seem to remember that from the Old Grey Boxed Set . . . and that reminds me, how many of these storage places do you suppose have gems or other items that might have some nasty Outsiders or other creatures within them (heck, Savras was trapped in a magic item for YEARS).



Many of them will especially since many of the Netheril mages put themselves into magical items according to Ed. Mystra has done the same to some of her past Magisters. :) I still love that sentient tankard that was once a Magister.

For some of us, books are as important as almost anything else on earth. What a miracle it is that out of these small, flat, rigid squares of paper unfolds world after world, worlds that sing to you, comfort and quiet and excite you... Books are full of the things that you don't get in real life - wonderful, lyrical language, for instance, right off the bat. - Anne Lamott, Bird by Bird

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Wooly Rupert
Master of Mischief
Moderator

USA
36965 Posts

Posted - 29 Sep 2005 :  02:59:59  Show Profile Send Wooly Rupert a Private Message  Reply with Quote
There's a very large warehouse in Waterdeep, where the Lords keep all sorts of powerful artifacts locked away in plain wooden crates...

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KnightErrantJR
Great Reader

USA
5402 Posts

Posted - 29 Sep 2005 :  03:01:53  Show Profile  Visit KnightErrantJR's Homepage Send KnightErrantJR a Private Message  Reply with Quote
Why am I suddenly put in mind of Raider of the Lost Ark?
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warlockco
Master of Realmslore

USA
1695 Posts

Posted - 29 Sep 2005 :  06:41:02  Show Profile  Visit warlockco's Homepage Send warlockco a Private Message  Reply with Quote
quote:
Originally posted by Wooly Rupert

There's a very large warehouse in Waterdeep, where the Lords keep all sorts of powerful artifacts locked away in plain wooden crates...



Nice, sounds like Warehouse 23 from GURPS.

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MuadDib
Senior Scribe

South Africa
442 Posts

Posted - 29 Sep 2005 :  10:35:43  Show Profile  Visit MuadDib's Homepage Send MuadDib a Private Message  Reply with Quote
There's that treasure room come vault in Cormyr's Palace...mentioned in Elminster in Hell I think...

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Wooly Rupert
Master of Mischief
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USA
36965 Posts

Posted - 29 Sep 2005 :  11:19:45  Show Profile Send Wooly Rupert a Private Message  Reply with Quote
quote:
Originally posted by KnightErrantJR

Why am I suddenly put in mind of Raider of the Lost Ark?



...Because that was the joke I was making?

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Crennen FaerieBane
Master of Realmslore

USA
1378 Posts

Posted - 29 Sep 2005 :  13:58:17  Show Profile Send Crennen FaerieBane a Private Message  Reply with Quote
Don't the wizards of Thay have some major vault that they stick a lot of things into? Hence where they kept that crazy Demon they summoned... Eltab, right? Wasn't he stuck under there in some storage unit?

C-Fb

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ShadowJack
Senior Scribe

USA
350 Posts

Posted - 29 Sep 2005 :  14:26:16  Show Profile  Visit ShadowJack's Homepage Send ShadowJack a Private Message  Reply with Quote
I thought that the wards that kept Eltab locked away was the pattern of the streets or canals of the city. It makes sense that there would be a large underground chamber where he was "safely" installed...

ShadowJack
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The Sage
Procrastinator Most High

Australia
31799 Posts

Posted - 29 Sep 2005 :  14:39:48  Show Profile Send The Sage a Private Message  Reply with Quote
quote:
Originally posted by CrennenFaerieBane

Don't the wizards of Thay have some major vault that they stick a lot of things into? Hence where they kept that crazy Demon they summoned... Eltab, right? Wasn't he stuck under there in some storage unit?

C-Fb

Thaymount. It is where the Red Wizards store many of their crafted items and devices prior to transport to their distant trading enclaves.

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The Sage
Procrastinator Most High

Australia
31799 Posts

Posted - 29 Sep 2005 :  14:47:39  Show Profile Send The Sage a Private Message  Reply with Quote
quote:
Originally posted by ShadowJack

I thought that the wards that kept Eltab locked away was the pattern of the streets or canals of the city. It makes sense that there would be a large underground chamber where he was "safely" installed...

The city of Eltabbar is actually built in the form of a glyph. The streets and canals and roadways combined to create the immense binding symbol that kept Eltab imprisoned beneath the city itself. It's not so much a chamber beneath Eltabbar, but rather an arcane prison.

Of course, Eltab is now free...

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Edited by - The Sage on 29 Sep 2005 15:00:49
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khorne
Master of Realmslore

Finland
1073 Posts

Posted - 29 Sep 2005 :  16:45:35  Show Profile  Visit khorne's Homepage Send khorne a Private Message  Reply with Quote
quote:
Originally posted by The Sage


Of course, Eltab is now free...


There goes most of eastern Faerun...........

If I were a ranger, I would pick NDA for my favorite enemy
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Crennen FaerieBane
Master of Realmslore

USA
1378 Posts

Posted - 29 Sep 2005 :  17:53:06  Show Profile Send Crennen FaerieBane a Private Message  Reply with Quote
Does that mean renovations to Eltabbar screwed up the glyph or did Eltab just manage to find a way out of the prison? I don't remember it specifically mentioning how he actually escaped in Champions of Ruin.

C-Fb

Still rockin' the Fey'ri style.
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khorne
Master of Realmslore

Finland
1073 Posts

Posted - 29 Sep 2005 :  18:31:05  Show Profile  Visit khorne's Homepage Send khorne a Private Message  Reply with Quote
quote:
Originally posted by CrennenFaerieBane

Does that mean renovations to Eltabbar screwed up the glyph or did Eltab just manage to find a way out of the prison? I don't remember it specifically mentioning how he actually escaped in Champions of Ruin.

C-Fb

It was in the novel the crimson gold. A stupid red wizard actually freed him. I can`t remember her motives but I do know that she was a complete idiot.

If I were a ranger, I would pick NDA for my favorite enemy
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Amraz one arm
Acolyte

Netherlands
42 Posts

Posted - 29 Sep 2005 :  18:35:26  Show Profile  Visit Amraz one arm's Homepage Send Amraz one arm a Private Message  Reply with Quote
Well, it was Szass Tam who released him. I had something to do with artifacts, another lich named larloch and a good case of megalomania on his part. Trying to control a demon prince sounds lika a recipe for big trouble anyday.

"You smell human to me."
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Crennen FaerieBane
Master of Realmslore

USA
1378 Posts

Posted - 29 Sep 2005 :  20:25:48  Show Profile Send Crennen FaerieBane a Private Message  Reply with Quote
Crimson Gold? I've never heard of that novel - in fact I am unfamiliar with a lot of novels dealing with the Red Wizards in general... I would ask for a list, but that would not be in this thread.

C-Fb

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Hoondatha
Great Reader

USA
2450 Posts

Posted - 29 Sep 2005 :  23:21:46  Show Profile  Visit Hoondatha's Homepage Send Hoondatha a Private Message  Reply with Quote
Eltab is introduced and freed and reimprisoned in the adventures Throne of Deceit and Runes of Chaos that are found in the 2e Spellbound book (dealing with Thay, Rashemen, and Aglarond). The basic premise is that Tam wants to rule all of Thay, and he's got an artifact that can allow him to permanently enslave another being. So he frees Eltab (demon prince) from his prison beneath Eltabbar and promptly reimprisons him on Thakorsil's Seat. He then needs to perform nine rituals over nine months to permanently and irrevocably enslave Eltab.

That's where the party comes in: they're hot on the heels of all this conspiracy, and, as plotted, show up in the ritual chamber just before Tam does for the ninth time. It is strongly suggested that the adventurers shatter the bindings (any damage does so), and then RUN while Eltab and Tam duke it out to a stalemate. Eltab returns to the Abyss, and Tam's plans are ruined for the time being.

I haven't read Crimson Gold, so I can't comment on that.

As a point of note, my players, once again, changed the intended ending when I ran them through it. They used a weirdstone (sometimes I give my players magical items just to watch what they do with them) to block all teleportation, then freed Eltab in such as way that Tam thought an underling did it. Eltab and Tam fought until Tam was destroyed (and his spirit fled to rise another day), and then my party charged out and killed the severely weakened Eltab before he could figure out that he couldn't return to the Abyss. End result: Tam gone for a month or so (and unaware the players did it), and Eltab permanently dead. I love my group.

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Hoondatha
Great Reader

USA
2450 Posts

Posted - 29 Sep 2005 :  23:25:47  Show Profile  Visit Hoondatha's Homepage Send Hoondatha a Private Message  Reply with Quote
Getting back to the original topic, there's always the Nameless Dungeon where some of Aryvandaar's nastier magical items (and, apartently, a bunch of Siluvanaedan fey'ri) were imprisoned for thousands of years.

Probably the greatest storehouse of magical goods and knowledge are the Vaults of Uvaeren, the ancient elven empire in what is now Mistledale. The nation of magical scholars was destroyed by comet impact, but their vaults still survive. It was mentioned in the Fall of Myth Drannor sourcebook that if the Army of Darkness had been able to get its hands on the Vaults, then Myth Drannor's life span could have been measured in hours. Wonder what all is in there.

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The Sage
Procrastinator Most High

Australia
31799 Posts

Posted - 30 Sep 2005 :  02:18:39  Show Profile Send The Sage a Private Message  Reply with Quote
quote:
Originally posted by khorne

quote:
Originally posted by CrennenFaerieBane

Does that mean renovations to Eltabbar screwed up the glyph or did Eltab just manage to find a way out of the prison? I don't remember it specifically mentioning how he actually escaped in Champions of Ruin.

C-Fb

It was in the novel the crimson gold. A stupid red wizard actually freed him. I can`t remember her motives but I do know that she was a complete idiot.

See the UNAPPROACHABLE EAST tome for more details surrounding Eltab, his release, and the bindings that once kept him imprisoned.

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KnightErrantJR
Great Reader

USA
5402 Posts

Posted - 30 Sep 2005 :  02:24:22  Show Profile  Visit KnightErrantJR's Homepage Send KnightErrantJR a Private Message  Reply with Quote
So, singling out one of the things that caught my attention, did any other source besides the FR comics ever mention the Demiplane of Fear?
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Hoondatha
Great Reader

USA
2450 Posts

Posted - 30 Sep 2005 :  04:38:52  Show Profile  Visit Hoondatha's Homepage Send Hoondatha a Private Message  Reply with Quote
In the Netheril boxed set it says that several Neth archmages exploring the planes blundered into the Demiplane of Imprisonment (another name for Ravenloft, the Demiplane of Dread) and were subsequently imprisoned. Which raises the question: how many domains have Neth lords? Not that they're leaving any time soon.

Also in the novel Vampire of the Mists (or maybe "in the Mists"), Jander Sunstart goes from Faerun to Ravenloft.

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KnightErrantJR
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Posted - 30 Sep 2005 :  10:50:00  Show Profile  Visit KnightErrantJR's Homepage Send KnightErrantJR a Private Message  Reply with Quote
I'm doubting that the Demiplane of Fear was connected to Ravenloft, only because Omen opened a portal, threw the Hand of Vaprak in, then closed the portal. Interesting that the Netherese blundered onto that, however.
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Chosen of Moradin
Master of Realmslore

Brazil
1120 Posts

Posted - 30 Sep 2005 :  13:30:53  Show Profile  Visit Chosen of Moradin's Homepage Send Chosen of Moradin a Private Message  Reply with Quote
In Player´s Guide to Faerûn, is mentioned that the Kaliesherai order of Evereska have the most complete vaults of itens and knowledge about psionics.... without mention the illithids, of course

Chosen of Moradin

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Crennen FaerieBane
Master of Realmslore

USA
1378 Posts

Posted - 30 Sep 2005 :  13:36:33  Show Profile Send Crennen FaerieBane a Private Message  Reply with Quote
How exactly does one get a hand of Vaprak? I mean, I know he'll just grow another one if it gets cut off, but a hand from a god can't be too common, eh?

C-Fb

Still rockin' the Fey'ri style.
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Steven Schend
Forgotten Realms Designer & Author

USA
1732 Posts

Posted - 30 Sep 2005 :  13:38:13  Show Profile  Visit Steven Schend's Homepage Send Steven Schend a Private Message  Reply with Quote
quote:
Originally posted by Hoondatha

Getting back to the original topic, there's always the Nameless Dungeon where some of Aryvandaar's nastier magical items (and, apartently, a bunch of Siluvanaedan fey'ri) were imprisoned for thousands of years.

Probably the greatest storehouse of magical goods and knowledge are the Vaults of Uvaeren, the ancient elven empire in what is now Mistledale. The nation of magical scholars was destroyed by comet impact, but their vaults still survive. It was mentioned in the Fall of Myth Drannor sourcebook that if the Army of Darkness had been able to get its hands on the Vaults, then Myth Drannor's life span could have been measured in hours. Wonder what all is in there.



Wondrous things.....

Steven
Who mischievously starts scribbling on a note pad as he wanders off, cackling and muttering, "hm, I'm glad she reminded me of that...."

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Hoondatha
Great Reader

USA
2450 Posts

Posted - 30 Sep 2005 :  16:10:51  Show Profile  Visit Hoondatha's Homepage Send Hoondatha a Private Message  Reply with Quote
Not a problem, glad to be of service (though I regret to inform you I'm male).

And, to the best of my knowledge, the Demiplanes of Dread, Fear, and Imprisonment all descripe exactly the same place: what we know as the campaign world of Ravenloft. But that was back in 2e, no knowing how 3e mucked it up.

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Crennen FaerieBane
Master of Realmslore

USA
1378 Posts

Posted - 30 Sep 2005 :  17:23:12  Show Profile Send Crennen FaerieBane a Private Message  Reply with Quote
Who knows since Ravenloft became a third party campaign setting, and from what I hear it is now reverted back to Wizards... crazy world. Ravenloft is becoming the red-headed stepchild.

C-Fb

Still rockin' the Fey'ri style.
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Wooly Rupert
Master of Mischief
Moderator

USA
36965 Posts

Posted - 30 Sep 2005 :  17:29:15  Show Profile Send Wooly Rupert a Private Message  Reply with Quote
quote:
Originally posted by Hoondatha

Not a problem, glad to be of service (though I regret to inform you I'm male).

And, to the best of my knowledge, the Demiplanes of Dread, Fear, and Imprisonment all descripe exactly the same place: what we know as the campaign world of Ravenloft. But that was back in 2e, no knowing how 3e mucked it up.



Nope: Fear was something else entirely. What it was, exactly, was never made clear. I was always of the opinion that it was a pocket dimension with a pretentious name.

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