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 Pirates of Swordcoast!
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Cyric-The-Insane
Seeker

65 Posts

Posted - 10 Sep 2005 :  14:42:19  Show Profile  Visit Cyric-The-Insane's Homepage Send Cyric-The-Insane a Private Message  Reply with Quote  Delete Topic
Okay I have returned for a moment to sap the creativity from your minds like a hungry Mind Flayer. I need some help developing a plot for a adventure that takes our player to the seas of sword coast on a mystical journey of piracy.

If anyone could help me get the juices flowing with some kind of interesting yes not overused plot I would be ever so happy.

I love these forums..!

The Sage
Procrastinator Most High

Australia
31774 Posts

Posted - 10 Sep 2005 :  15:27:43  Show Profile Send The Sage a Private Message  Reply with Quote
A good place to start would be the two Volo's Guides dealing with the area -- namely Volo's Guide to the Sword Coast and Volo's Guide to the North. Both tomes provide details on the local pirate activity in the region.

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Edited by - The Sage on 10 Sep 2005 15:28:44
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Cyric-The-Insane
Seeker

65 Posts

Posted - 10 Sep 2005 :  16:18:13  Show Profile  Visit Cyric-The-Insane's Homepage Send Cyric-The-Insane a Private Message  Reply with Quote
I know about the area well enough.. the problem being is I lack creativity and I know not a better forum to leech such a thing off.
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Kuje
Great Reader

USA
7915 Posts

Posted - 10 Sep 2005 :  16:28:06  Show Profile Send Kuje a Private Message  Reply with Quote
Lands of Intrigue also details some of the Nelathder Isles (sp?) as does Volo's Guide to BG II.

For some of us, books are as important as almost anything else on earth. What a miracle it is that out of these small, flat, rigid squares of paper unfolds world after world, worlds that sing to you, comfort and quiet and excite you... Books are full of the things that you don't get in real life - wonderful, lyrical language, for instance, right off the bat. - Anne Lamott, Bird by Bird

Scribe for the Candlekeep Compendium

Edited by - Kuje on 10 Sep 2005 16:28:52
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Cyric-The-Insane
Seeker

65 Posts

Posted - 10 Sep 2005 :  16:29:44  Show Profile  Visit Cyric-The-Insane's Homepage Send Cyric-The-Insane a Private Message  Reply with Quote
Bah! *throws his hands up in the air*
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SiriusBlack
Great Reader

USA
5517 Posts

Posted - 10 Sep 2005 :  17:18:31  Show Profile  Visit SiriusBlack's Homepage Send SiriusBlack a Private Message  Reply with Quote
quote:
Originally posted by Cyric-The-Insane

Okay I have returned for a moment to sap the creativity from your minds like a hungry Mind Flayer. I need some help developing a plot for a adventure that takes our player to the seas of sword coast on a mystical journey of piracy.

If anyone could help me get the juices flowing with some kind of interesting yes not overused plot I would be ever so happy.

I love these forums..!



You might wish to check out Green Ronin's D20 series of Freeport books. That locale has an strong pirate theme with plot details that could easily be adapted to the Realms.
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Kuje
Great Reader

USA
7915 Posts

Posted - 10 Sep 2005 :  17:47:02  Show Profile Send Kuje a Private Message  Reply with Quote
Well tell us more about your PC's then. We need a little more info about the characters, or at least I do because I make ideas around the PC's as well as other ideas that have nothing to do with the PC's.... or so they think. :)

For some of us, books are as important as almost anything else on earth. What a miracle it is that out of these small, flat, rigid squares of paper unfolds world after world, worlds that sing to you, comfort and quiet and excite you... Books are full of the things that you don't get in real life - wonderful, lyrical language, for instance, right off the bat. - Anne Lamott, Bird by Bird

Scribe for the Candlekeep Compendium
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Cyric-The-Insane
Seeker

65 Posts

Posted - 10 Sep 2005 :  18:17:52  Show Profile  Visit Cyric-The-Insane's Homepage Send Cyric-The-Insane a Private Message  Reply with Quote
I have no clue what the the pc's will be like.. They have a choice of being Dwarf, Gnome, Elf, Half-elf, Human, Half-Orc.. Beyond the PC having to be born in Luskan or Baldurs gate or any other port city on the sword coast there wont be and limiting their past.

Really I just want one of those shocking plots of friendship and betrayal using a fresh idea that leaves everyone satisfied.. Oh and there has to be a cyricist.. Kidding

Edited by - Cyric-The-Insane on 10 Sep 2005 18:18:33
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Thelonius
Senior Scribe

Spain
730 Posts

Posted - 10 Sep 2005 :  18:28:17  Show Profile Send Thelonius a Private Message  Reply with Quote
Maybe is important too, to make up an idea about the chars playing first, who are the female ones, the most inclined to a betrayal act, if have seen that's important to have the chars first... only my opinion.

"If you are to truly understand, then you will need the contrast, not adherence to a single ideal." - Kreia
"I THINK I JUST HAD ANOTHER NEAR-RINCEWIND EXPERIENCE"- Discworld's Death frustrated after Rincewind scapes his grasp... again.
"I am death, come for thee" - Nimbul, from Baldur's Gate I just before being badly spanked
Sapientia sola libertas est

Edited by - Thelonius on 10 Sep 2005 18:30:04
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Sir Luther Cromwell
Learned Scribe

Canada
158 Posts

Posted - 10 Sep 2005 :  18:43:26  Show Profile  Visit Sir Luther Cromwell's Homepage Send Sir Luther Cromwell a Private Message  Reply with Quote
Ok, just because I'm such a Ravenloft Junky, I'm going to relate to a handy, effective way of getting a plot going.

Pirates are generally superstitious, right? In fact, heavily so. One thing you could do is introduce the pirates to a 'sea witch' of some sort, who will tell their fortunes with a tarot deck. Just go online somewhere (there are tons of them) and print off one with a fantasy theme. Randomly draw them, say 5 for each character (general, past, present, future, overall) or maybe even more if you want to. Then keep record of them, and then have their results subtly come up again in the campaign.

"At what temperature does a Goblin boil?"
"Any Rakshasa should eat a healthy diet that is high in wood elf, and low in shield Dwarf. One must always watch those cholesterol levels."
"If a Svirfneblin falls in the underdark, does anybody care?"
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The Sage
Procrastinator Most High

Australia
31774 Posts

Posted - 11 Sep 2005 :  02:46:19  Show Profile Send The Sage a Private Message  Reply with Quote
quote:
Originally posted by Cyric-The-Insane

I know about the area well enough.. the problem being is I lack creativity and I know not a better forum to leech such a thing off.
That may be true, but I offered the two tomes in support of your "creativity" -- each of the Volo's Guides provide more than enough useful and curious adventure nuggets that can be used to build campaigns on.

Try reading the material again. You're sure to come up with something...

Candlekeep Forums Moderator

Candlekeep - The Library of Forgotten Realms Lore
http://www.candlekeep.com
-- Candlekeep Forum Code of Conduct

Scribe for the Candlekeep Compendium -- Volume IX now available (Oct 2007)

"So Saith Ed" -- the collected Candlekeep replies of Ed Greenwood

Zhoth'ilam Folio -- The Electronic Misadventures of a Rambling Sage
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Melfius
Senior Scribe

USA
516 Posts

Posted - 12 Sep 2005 :  02:40:42  Show Profile  Visit Melfius's Homepage Send Melfius a Private Message  Reply with Quote
Also, the 2nd Ed book Pirates of the Fallen Stars could be useful.

Melfius, Pixie-Priest of Puck - Head Chef, The Faerie Kitchen, Candlekeep Inn
"What's in his pockets, besides me?"
Read a tale of my earlier days! - Happiness Comes in Small Packages
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Rinonalyrna Fathomlin
Great Reader

USA
7106 Posts

Posted - 12 Sep 2005 :  20:25:01  Show Profile  Visit Rinonalyrna Fathomlin's Homepage Send Rinonalyrna Fathomlin a Private Message  Reply with Quote
Did you know there is in fact a Pirates of the Sword Coast Neverwinter Nights premium module? I've played it, and it's fun.

"Instead of asking why we sleep, it might make sense to ask why we wake. Perchance we live to dream. From that perspective, the sea of troubles we navigate in the workaday world might be the price we pay for admission to another night in the world of dreams."
--Richard Greene (letter to Time)
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Melfius
Senior Scribe

USA
516 Posts

Posted - 12 Sep 2005 :  21:39:05  Show Profile  Visit Melfius's Homepage Send Melfius a Private Message  Reply with Quote
Here's a plot idea: someone (pick a group, any group) has discovered the wrecks of a fleet of elven vessels sunk crossing to Evermeet (nod to Lost Library of Cormanthyr). Your pirates want to jump claim on it.

Melfius, Pixie-Priest of Puck - Head Chef, The Faerie Kitchen, Candlekeep Inn
"What's in his pockets, besides me?"
Read a tale of my earlier days! - Happiness Comes in Small Packages

Edited by - Melfius on 12 Sep 2005 21:39:30
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Brom Greenstar
Acolyte

Argentina
25 Posts

Posted - 13 Sep 2005 :  13:29:12  Show Profile  Visit Brom Greenstar's Homepage Send Brom Greenstar a Private Message  Reply with Quote
your pirates are good adventurers (like Sinbad from the old movies) or evil cuthroats?
if they intend to be good they stick to traditional adventures but based on the sea, like fighting pirates and discovering ruins
if they are going to be evil, raids, slavering and pillaging can be add to the others
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Dart Ambermoon
Learned Scribe

Germany
253 Posts

Posted - 14 Sep 2005 :  18:31:06  Show Profile  Visit Dart Ambermoon's Homepage Send Dart Ambermoon a Private Message  Reply with Quote
If based on the Sword Coast, you may also want to give topics a look that deal with pirates and Waterdeep, such as "Skullport".
If you want to lead them a bit further astray, look to the Moonshaes, there are nice plot ideas in the two Trilogies.

~ In Finder I trust, for danger I lust ~
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Snotlord
Senior Scribe

Norway
476 Posts

Posted - 20 Sep 2005 :  09:35:03  Show Profile  Visit Snotlord's Homepage Send Snotlord a Private Message  Reply with Quote
I have a Cyricist blackguard wannabe in my Waterdeep game who was raised to hate Bane, and I have another character who wants to be a sea captain, so I'm trying to put together a swashbuckling blackguard cyricist adventure on the high seas.

My idea is to send the characters pirating around Mintarn looking for Banite booty (ehehe), maybe some smuggling and random assassinations. Should be fun.

I've worked out an adventure sequence based on published aventures, just to see if the story floats, as follows: “Pirate Sea Cave Stronghold”, see Dungeon 106 (any level); “Salvage Operation”, see Dungeon 123 (2nd level characters); “Tammeraut’s Fate”, see Dungeon 106 (6th level characters); “Curse of the Rusty Walrus”, Frostburn WE?.
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Brom Greenstar
Acolyte

Argentina
25 Posts

Posted - 20 Sep 2005 :  19:03:08  Show Profile  Visit Brom Greenstar's Homepage Send Brom Greenstar a Private Message  Reply with Quote
there was a 2nd ed module based on the moonshaes called the halls of the high king that faced the party with some banites
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