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George Krashos
Master of Realmslore
Australia
6666 Posts |
Posted - 24 Aug 2005 : 13:46:55
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I'm just going through the epic spellcasting and epic spell development sections and have a few queries (due to the feeble nature of my game mechanics understanding).
In the table dealing with "Epic Spell Factors" it has a section on casting times. What is a "1-action casting time"? Is it dependent on the type of spell to be cast? In the "quickened spell" bit it notes that this is limited to one quickened action per round. Does this mean that if I came up with an epic spell that hurled two separate meteor swarms that only one of them would go off as a free action and not both? Lastly, the table talks about "contingent on a specific trigger" and then footnotes this by saying 'each contingent spell in use counts as a slot used from the caster's daily epic slots'. Umm, what the heck does this mean? Examples please.
Thanks to all you Rules Gurus in anticipation of your help.
-- George Krashos
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"Because only we, contrary to the barbarians, never count the enemy in battle." -- Aeschylus |
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Garen Thal
Master of Realmslore
USA
1105 Posts |
Posted - 24 Aug 2005 : 14:49:22
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A spell with a 1-action casting time is a spell that requires a standard action to cast (that is, one that takes as long as a magic missle or fireball to cast).
A given caster is limited to casting one quickened spell per round. In D&D 3.5, since the release of the Miniatures Handbook, the action it takes to cast a quickened spell (or the equivalent) is called a "swift action." A character is limited to one swift action per round, except if she has the Multispell feat or the like. (NOTE: Immediate actions are like swift actions, but can be taken on another initiative count than your own, such as casting feather fall. Immediate actions count against your one-per-round limit for swift actions.)
If you have a spell that permits you to hurl multiple effects as a free action, this may or may not count against the casters limit of swift actions per round (swift actions are more restrictive, and should therefore be "cheaper" in terms of Spellcraft DC and cost to create the spell), as noted in the spell description.
The contingent spell bit is for those cases when the caster has a spell with a contigent effect--say, a spell with the Life seed that triggers when the target is slain. When such a spell is cast and in effect, it continues to occupy one of the caster's daily epic spell slots until the spell is discharged (which may be a long, long time). The number of epic spell slots a caster receives is dependent upon the number of ranks she has in the appropriate Knowledge skill, as noted in the ELH. |
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George Krashos
Master of Realmslore
Australia
6666 Posts |
Posted - 25 Aug 2005 : 00:55:26
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Ah thanks Garen! I should have e-mailed you directly.
Just where can I find the Multispell feat?
-- George Krashos
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"Because only we, contrary to the barbarians, never count the enemy in battle." -- Aeschylus |
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Edain Shadowstar
Senior Scribe
USA
455 Posts |
Posted - 25 Aug 2005 : 02:16:25
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Multispell is in the Epic Level Handbook. |
Edain Shadowstar Archwizard of Rel Astra and Waterdeep
"Mmm…pie…" - Gaius Solarian, Captain General |
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warlockco
Master of Realmslore
USA
1695 Posts |
Posted - 25 Aug 2005 : 03:09:12
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quote: Originally posted by George Krashos
Ah thanks Garen! I should have e-mailed you directly.
Just where can I find the Multispell feat?
-- George Krashos
Here you go Krash
Multispell [Epic] You can cast an additional quickened spell in a round. Source: Epic Level Handbook. Prerequisites: Quicken Spell, ability to cast 9th level arcane or divine spells. Benefit: You may cast one additional quickened spell in a round. Special: You can gain this feat multiple times. Its effects stack.
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George Krashos
Master of Realmslore
Australia
6666 Posts |
Posted - 25 Aug 2005 : 05:38:03
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Ahhh, multispell is a beautiful thing - especially when I use it for my own epic, evil purposes. Thanks fellows.
-- George Krashos
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"Because only we, contrary to the barbarians, never count the enemy in battle." -- Aeschylus |
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warlockco
Master of Realmslore
USA
1695 Posts |
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George Krashos
Master of Realmslore
Australia
6666 Posts |
Posted - 30 Aug 2005 : 01:47:13
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Another question to you learned fellows: If I have an epic spell that is normally of a 24-hour duration, what is the DC increase to make that spell last for one year (365 days). My mathematics skills are very feeble and I don't think it's a straight 364 x 2 DC increase as per the Table.
Anyone care to illuminate me?
-- George Krashos
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"Because only we, contrary to the barbarians, never count the enemy in battle." -- Aeschylus |
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warlockco
Master of Realmslore
USA
1695 Posts |
Posted - 30 Aug 2005 : 03:02:47
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quote: Originally posted by George Krashos
Another question to you learned fellows: If I have an epic spell that is normally of a 24-hour duration, what is the DC increase to make that spell last for one year (365 days). My mathematics skills are very feeble and I don't think it's a straight 364 x 2 DC increase as per the Table.
Anyone care to illuminate me?
-- George Krashos
well 100% increase to duration is +2 and to make it a year would be adding that 364 times. |
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George Krashos
Master of Realmslore
Australia
6666 Posts |
Posted - 30 Aug 2005 : 06:39:27
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Well, all I can say then is: ick! Back to the drawing board.
-- George Krashos
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"Because only we, contrary to the barbarians, never count the enemy in battle." -- Aeschylus |
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warlockco
Master of Realmslore
USA
1695 Posts |
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George Krashos
Master of Realmslore
Australia
6666 Posts |
Posted - 30 Aug 2005 : 12:17:01
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Yep, doing all that but the DC is high, high, high! Just out of interest, anyone out there know how many ranks the Simbul has in Spellcraft from the Epic level Handbook?
-- George Krashos
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"Because only we, contrary to the barbarians, never count the enemy in battle." -- Aeschylus |
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warlockco
Master of Realmslore
USA
1695 Posts |
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ericlboyd
Forgotten Realms Designer
USA
2067 Posts |
Posted - 30 Aug 2005 : 13:41:24
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I usually aim for DC 40-60 for epic spells, favoring the low end for epic spells that will be cast regularly. I figure +30 is a reasonable modifier, and then add an average d20 roll (i.e. 10).
I have found that sometimes I need to approach the epic spell design from a completely different angle to get a reasonable DC.
--Eric |
-- http://www.ericlboyd.com/dnd/ |
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George Krashos
Master of Realmslore
Australia
6666 Posts |
Posted - 31 Aug 2005 : 00:48:06
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Thanks all.
Eric, I'll chat to you via e-mail.
-- George Krashos
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"Because only we, contrary to the barbarians, never count the enemy in battle." -- Aeschylus |
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warlockco
Master of Realmslore
USA
1695 Posts |
Posted - 31 Aug 2005 : 01:01:08
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I made two powerful Epic Spells for an NPC in my own campaign. Not sure if I would allow a PC to create/use them though.
True Replica Conjuration (Creation) Spellcraft DC: 95 Components: V, S, XP Casting Time: 100 days, 11 minutes Range: 5 ft. Effect: One duplicate of caster Duration: Permanent Saving Throw: None Spell Resistance: No To Develop: 855,000 gp; 17 days; 34,200 xp. Seeds: conjure (to make base substance) (DC 21), transform (DC 21), transport (to move part of caster’s soul into duplicate) (DC 27). Factors: nonliving substance to humanoid (+10 DC), transform into specific individual (+25 DC), make permanent (x5 DC). Mitigating factors: increase casting time by 10 minutes (-20 DC), increase casting time by 100 days (-200 DC), burn 10,000 xp (-100 DC).
Make a permanent 21st level copy of caster that can then progress as normal.
Copy Artifact Conjuration (Creation) Spellcraft DC: 95 Components: V, S, XP Casting Time: 100 days, 11 minutes Range: 5 ft. Effect: One duplicate of target object Duration: Permanent Saving Throw: None Spell Resistance: No To Develop: 855,000 gp; 17 days; 34,200 xp. Seeds: conjure (to make base substance) (DC 21), transform (DC 21), transport (to move part of object’s power into duplicate) (DC 27). Factors: affect adamantine (+10 DC), transform into specific object (+25 DC), make permanent (x5 DC). Mitigating factors: increase casting time by 10 minutes (-20 DC), increase casting time by 100 days (-200 DC), burn 10,000 xp (-100 DC).
To make a copy of an artifact, often with reduced powers.
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Chosen of Moradin
Master of Realmslore
Brazil
1120 Posts |
Posted - 31 Aug 2005 : 13:12:51
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Humm... let´s see... Simbul´s spellcraft level... 365 days of duration of an epic spell... multispell feat...
Something is saying to me that Mr. Krashos will give to the zulkirs a very great headache... |
Dwarf, DM, husband, and proud of this! :P
twitter: @yuripeixoto Facebook: yuri.peixoto |
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Asgetrion
Master of Realmslore
Finland
1564 Posts |
Posted - 31 Aug 2005 : 13:37:13
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quote: Originally posted by Chosen of Moradin
Humm... let´s see... Simbul´s spellcraft level... 365 days of duration of an epic spell... multispell feat...
Something is saying to me that Mr. Krashos will give to the zulkirs a very great headache...
I think whatever he may be planning, George is up to no "good" |
"What am I doing today? Ask me tomorrow - I can be sure of giving you the right answer then." -- Askarran of Selgaunt, Master Sage, speaking to a curious merchant, Year of the Helm |
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George Krashos
Master of Realmslore
Australia
6666 Posts |
Posted - 01 Sep 2005 : 00:52:48
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Looks like I'm letting the tarrasque out of the portable hole - so no more questions! Thanks anyway, fellows.
-- George Krashos
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"Because only we, contrary to the barbarians, never count the enemy in battle." -- Aeschylus |
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souldragon_420
Acolyte
4 Posts |
Posted - 30 Sep 2005 : 05:11:16
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hey my DM did that to a group i was in once earlier in the campaign the group had banished the tarrasque to the 9th layer of hell so it got the feindish template several lvls later we are in a fight on top of an iceburg and the mage their uses a epic spell to sommun the Fiendish Tarrasque.
Epic spells and campaigns are so nuts. I love it.
Oh and im a big fan of craking out my Spellcraft then making a Intellegence fortify that i just need to roll a 2 to cast then making another bigger nastier buff or dmg spell that i can cast with a roll of 2 at my new spellcraft. Makes the epic mages sick cause skyrockets your DCs to.
And in the case of my Cerebremancers its even worse cause you cnat avoid Backlash dmg if you put it in but he just puts insane Backlash in and Vigors Before casting and often still walks away with temp HPs. |
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Dargoth
Great Reader
Australia
4607 Posts |
Posted - 30 Sep 2005 : 06:24:34
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quote: Originally posted by Asgetrion
I think whatever he may be planning, George is up to no "good"
George is a Lawyer!
Hes never up to good!
I wonder what the stats would be for a Sanctify the Lawyer spell?
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Emperor Sigismund
"Its good to be the King!"
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Wooly Rupert
Master of Mischief
USA
36804 Posts |
Posted - 30 Sep 2005 : 11:21:51
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quote: Originally posted by Dargoth
quote: Originally posted by Asgetrion
I think whatever he may be planning, George is up to no "good"
George is a Lawyer!
Hes never up to good!
I wonder what the stats would be for a Sanctify the Lawyer spell?
It's an epic spell, and is slightly more difficult than Proctiv's Move Mountain. |
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warlockco
Master of Realmslore
USA
1695 Posts |
Posted - 01 Oct 2005 : 05:15:36
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quote: Originally posted by Dargoth
quote: Originally posted by Asgetrion
I think whatever he may be planning, George is up to no "good"
George is a Lawyer!
Hes never up to good!
I wonder what the stats would be for a Sanctify the Lawyer spell?
As soon as you start research, you'll get an Injunction to stop all research on it from the Authorities, plus they will confiscate all your research, and mindwipe you of all knowledge of it. |
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