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Shadovar
Senior Scribe

785 Posts

Posted - 15 Jul 2005 :  05:58:53  Show Profile  Visit Shadovar's Homepage Send Shadovar a Private Message  Reply with Quote
quote:
Originally posted by Sir Vengeance

Excuse me, I currently lack the neccessary materials about the various planes but can someone tell me about combat on the plane of shadow? Will fighting on the plane of shadow be hindered by the plane's environment? Thanks.



For fighting in the shadow plane, given the limitations of vision and magic, combat on the Plane of Shadow is otherwise normal. Shadow combatants fight in a universe that is eternally in night. While the ground on the plane continually shifts due to the plane of Shadow's morphic nature, such slow changes don't affect terrain during a battle. But most importantly is to know the terrain of the shadow plane well before fighting.

We have fostered trust, recruited loyalty, and gathered the faithful. We have trained thousands. Our legions can cover the land, fill the sky and travel through the darkness. We can hunt any and all that would deny our heritage. Now is our time, now is the time of the Dark Reign(Rain) of the Empire of Shadows.
- High Prince Telemont Tanthul, Lord Shadow
In a speech given to the citizens of Shade Enclave
At the celebration of the Shinantra Battle victory when he revealed that he was THE Lord Shadow of legend.
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Tylas
Acolyte

11 Posts

Posted - 15 Jul 2005 :  06:12:52  Show Profile  Visit Tylas's Homepage Send Tylas a Private Message  Reply with Quote
Can I ask are there any more features about the Plane of Shadow, I mean such as the environmental features?
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Shadovar
Senior Scribe

785 Posts

Posted - 15 Jul 2005 :  06:18:14  Show Profile  Visit Shadovar's Homepage Send Shadovar a Private Message  Reply with Quote
quote:
Originally posted by Tylas

Can I ask are there any more features about the Plane of Shadow, I mean such as the environmental features?



Well, the Plane of Shadow is no more or less dangerous than the Material Plane. Certain regions are perilous, and the natives are hostile, but the plane is not inherently damaging to most who travel it. Unlike on the Astral Plane and the Ethereal Plane, there is sufficient food (though it's often dark in color and dripping black fluid) and water(it's ichorous and thick). The air on the plane is normal, and a native of the Material Plane can survive years here without ill effect—once he gets used to the darkness and the ever-present slight chill(like the Shadovar). But over decades, the Plane of Shadow is toxic to nonnatives. Creatures from elsewhere who spend most of their lives on the Plane of Shadow develop new abilities and vulnerabilities to match their adopted home. Abilities seems to be unpredictable from creature to creature and location to location on the Plane of Shadow. Vision on the Plane of Shadow is like vision on a moonless night on the Material Plane. Most of the terrain is dark, interrupted only by the occasional pale beacon of a portal or a traveler's campfire. Darkvision is unaffected by the plane, but every torch, lantern, and light-emitting spell has its radius of illumination halved. Bright lights tend to attract other travelers and natives from the Plane of Shadow, so the likelihood of encounters is doubled for a group of travelers bearing a light source. Travelers from the Material Plane find the Plane of Shadow to be cool, but not cold. The Plane of Shadow mutes the heat from normal fires slightly but an ordinary campfire somehow seems to provide less warmth than on the Material Plane.


We have fostered trust, recruited loyalty, and gathered the faithful. We have trained thousands. Our legions can cover the land, fill the sky and travel through the darkness. We can hunt any and all that would deny our heritage. Now is our time, now is the time of the Dark Reign(Rain) of the Empire of Shadows.
- High Prince Telemont Tanthul, Lord Shadow
In a speech given to the citizens of Shade Enclave
At the celebration of the Shinantra Battle victory when he revealed that he was THE Lord Shadow of legend.
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Sir Vengeance
Acolyte

42 Posts

Posted - 15 Jul 2005 :  06:24:12  Show Profile  Visit Sir Vengeance's Homepage Send Sir Vengeance a Private Message  Reply with Quote
So if the plane of shadow has a highly morphic nature, surely there would be something like mirages in the dark plane, is there?

Vengeance is justified on righteous grounds, for righteous vengeance cannot be denied by anybody.
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TymoraChosen
Seeker

67 Posts

Posted - 15 Jul 2005 :  06:34:09  Show Profile  Visit TymoraChosen's Homepage Send TymoraChosen a Private Message  Reply with Quote
quote:
Originally posted by Sir Vengeance

So if the plane of shadow has a highly morphic nature, surely there would be something like mirages in the dark plane, is there?



Yes, there are mirages in the plane of shadow but you may not like it and worse still, confuse you when you are fighting with opponents on the plane of shadow.


Call it dark mirages,it is simply a warped reflection of the Material Plane. A traveler who enters the Plane of Shadow from anywhere say example a city on the material plane may find herself in a dark, abandoned version of that city. The parallels are not exact, he/she may be on a different street, the city built in a different style, or lie in ruins. Other dark mirages are equally troubling, such as a huge dark castle where none exists on the Material Plane. Most disturbing are the shadowy echoes of people the traveler knows and is familiar with, shadow creatures with the twisted but still recognizable features of loved ones. These shadow duplicates have no special abilities, but what you see is still disturbing and shocking anyway. So be of strong mind and will if one is to survive on that plane. Such dark mirages occur because the Plane of Shadow is so close to the Material Plane and the echo of an alternate Material Plane can also bleed through onto the Plane of Shadow, making the dark mirages more disturbing and shocking. Otherwise, it is as good as stepping into an haunted house or a house of mirrors where one see distorted things and scare oneself.

May tymora's blessings be heaped on all
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FreezeChaser
Acolyte

19 Posts

Posted - 15 Jul 2005 :  06:41:06  Show Profile  Visit FreezeChaser's Homepage Send FreezeChaser a Private Message  Reply with Quote
The plane of shadow seems to be an interesting topic to discuss, then I would like to know more about movement on the shadow plane and accessing the shadow plane, replies to my query here is appreciated.
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TymoraChosen
Seeker

67 Posts

Posted - 15 Jul 2005 :  07:01:39  Show Profile  Visit TymoraChosen's Homepage Send TymoraChosen a Private Message  Reply with Quote
quote:
Originally posted by FreezeChaser

The plane of shadow seems to be an interesting topic to discuss, then I would like to know more about movement on the shadow plane and accessing the shadow plane, replies to my query here is appreciated.



Travelers typically access the Plane of Shadow with spells or portals. The most common way to enter the Plane of Shadow is to use the shadow walk spell for fast travel from one point to another on the Material Plane. The spell moves its targets up to 50 miles per hour on the Plane of Shadow, regardless of one's normal speed. Such travel happens entirely on the Plane of Shadow, so travelers don't see much of the intervening terrain on the Material Plane. Ending the spell returns the travelers to the Material Plane, again in a shadowy location if possible. There are also vortices between the Plane of Shadow and the Material Plane that function randomly and have variable destinations. These intermittent portals to the Plane of Shadow are usually Medium-size and the frequency of these portals is unknown, for many may appear, last for a few days, then fade without anyone noticing, much less using, the portal. Like any vortex, spells and unattended objects (such your clothes) can pass from one plane to another. It is as if the Plane of Shadow itself is boiling, and the bubbles rise and burst on its borders with the Material Plane. These random vortices only appear in areas of shade or darkness on the Material Plane. If they appear within a solid object, no transfer between the planes is possible. But vortices that reach open space on the Material Plane are useful for Plane of Shadow natives who want to infest the Material Plane. The shadow walk spell is in many ways a creation of such natural vortices, one at the beginning of the journey and one near the end. Larger vortices exist, though they are rare. A particularly massive vortex could swallow an entire castle or city, transplanting it to the Plane of Shadow permanently(maybe Telamont did this to bring his city to the shadow plane the second time). Visitors on the Plane of Shadow who look back through a vortex onto the Material Plane see the world with black and white reversed (like a photographic negative). Because vortices open onto dark regions of the Material Plane, they are obvious on the Plane of Shadow because the darkness of the Material plane looks bright in comparison to the Plane of Shadow. The Plane of Shadow does not connect to the Ethereal Plane. Spells and spell-like abilities that use or access the Ethereal Plane do not function in the Plane of Shadow. The Plane of Shadow is coexistent with the Astral Plane, so various spells and portals make it possible to move between the two planes. Depending on the cosmology, the Plane of Shadow might lead to alternate Material Planes and other planes of existence. This is a perilous way to travel, because the way to other planes plunges through parts of the Plane of Shadow that are not coexistent with any known plane and home to a variety of fell monsters(hope don't plunge into the wrong plane).


May tymora's blessings be heaped on all
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Shadovar
Senior Scribe

785 Posts

Posted - 15 Jul 2005 :  07:14:49  Show Profile  Visit Shadovar's Homepage Send Shadovar a Private Message  Reply with Quote
quote:
Originally posted by FreezeChaser

The plane of shadow seems to be an interesting topic to discuss, then I would like to know more about movement on the shadow plane and accessing the shadow plane, replies to my query here is appreciated.



Movement is as normal on the Plane of Shadow, but travelers can cover great distances on the corresponding Material Plane by stepping across the Plane of Shadow. Those who know the way can access other planes from the Plane of Shadow. Thrill-seekers can simply wander through the Plane of Shadow, looking for adventure. Most Material Plane creatures on the Plane of Shadow use the shadow walk spell. With this spell, the caster moves into the Plane of Shadow, moves in a particular direction for a certain amount of time, and then steps back into the Material Plane. Cardinal directions (north, south, east, and west) are the same on the Plane of Shadow and the Material Plane, but distances are deceptive. Travelers simply move faster on the Plane of Shadow than on the Material Plane.
Once the travler using shadow walk reaches the desired location, the second part of the spell activates. This opens a portal back onto the Material Plane, again with a shadowy road leading there. This road is illusory, but the portal at the end is real. The traveler emerges among the nearest shadows to the destination. By studying the surroundings on the Plane of Shadow before emerging, a traveler may have some idea of where she is going to appear( but only a fair idea of where one will appear). When moving through the Plane of Shadow, travelers see shadowy landscapes that are similar to, though not exactly alike, the corresponding terrain on the Material Plane. Rivers may be changed or absent, and castles present, ruined, or altered entirely. But the basic terrain type (marsh, hills, mountains) remains the same. Shadow travelers may attempt to seek out a portal to an alternate Material Plane or an Outer Plane. If seeking an alternate Material Plane, the traveler forces himself/herself out of the areas that correspond to the original Material Plane. The terrain grows extreme: Trees are more massive than anything on the Material Plane, mountains become clifflike barriers, and rivers are raging torrents. It takes 1d4 hours of constant travel to reach the spot on the alternate Material Plane that corresponds to the departure point on the original Material Plane. At this point, the traveler can open a new portal and enter the alternate Material Plane.
But whenever opening the portal at either end with a shadow walk spell, the traveler creates a weak spot between the Material Plane and the Plane of Shadow(just take care to watch your back for somebody with the wrong ideas while doing this). The weak spot lasts a short while, individuals lost or otherwise stranded on the Plane of Shadow must locate such a weak spot in the shadowy fabric of the plane, happen across a permanent portal or natural vortex, or find a traveler willing to bring them back to the Material Plane

We have fostered trust, recruited loyalty, and gathered the faithful. We have trained thousands. Our legions can cover the land, fill the sky and travel through the darkness. We can hunt any and all that would deny our heritage. Now is our time, now is the time of the Dark Reign(Rain) of the Empire of Shadows.
- High Prince Telemont Tanthul, Lord Shadow
In a speech given to the citizens of Shade Enclave
At the celebration of the Shinantra Battle victory when he revealed that he was THE Lord Shadow of legend.
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