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 Adventure Ideas: Thay
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LordEverhate
Acolyte

USA
14 Posts

Posted - 13 Jun 2005 :  17:37:14  Show Profile  Visit LordEverhate's Homepage Send LordEverhate a Private Message  Reply with Quote  Delete Topic
I am currently running a play-by-post game at my forums that starts out in Cormyr and eventually sends the players all over the realms looking for various clues and riddles to a specific puzzle. They are about to enter Thay and I was hoping some of you could give me some interesting side-quest ideas to add to the main adventure plot.

So, anyone got any ideas? The premise behind the adventure is that Cormyr is sponsoring a large scavenger hunt of sorts, the prize being given to the winner being land and title granted by the royals. To say the least, there are a lot of things that can happen and the PCs have a lot of competition.

Shawn Muder
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Edited by - LordEverhate on 13 Jun 2005 17:40:00

Kentinal
Great Reader

4703 Posts

Posted - 13 Jun 2005 :  17:47:10  Show Profile Send Kentinal a Private Message  Reply with Quote
Well there could be side quests to free slaves, perhaps a duaghter of a noble was kidnapped into slavery.

There almost certainly can be ruins from the prior wars with Aglarond and Rashemen that riches or artifacts could be rediscovered.

"Small beings can have small wisdom," the dragon said. "And small wise beings are better than small fools. Listen: Wisdom is caring for afterwards."
"Caring for afterwards ...? Ker repeated this without understanding.
"After action, afterwards," the dragon said. "Choose the afterwards first, then the action. Fools choose action first."
"Judgement" copyright 2003 by Elizabeth Moon
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DDH_101
Master of Realmslore

Canada
1272 Posts

Posted - 14 Jun 2005 :  06:00:29  Show Profile  Visit DDH_101's Homepage Send DDH_101 a Private Message  Reply with Quote
LordEverhate, do you have a copy of LEoF? There's quite a few ruins in the Thay area that are mentioned in the sourcebook and could provide quite a few side-quests.

Also, perhaps you could give us a few more details about your PCs so we can have a better understanding to help you. For example, if one of your PCs is a cleric of Kossuth, you could tie it in with Thay as Kossuth is one of the main deities worshipped in the area.

"Trust in the shadows, for the bright way makes you an easy target." -Mask
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Thureen Buroch
Learned Scribe

169 Posts

Posted - 30 Jun 2005 :  21:20:10  Show Profile  Visit Thureen Buroch's Homepage Send Thureen Buroch a Private Message  Reply with Quote
Taken from FRCS 3E:

"The Buried Ones: One group of adventurers exploring the Sunrise Mountains has come back with a tale of strange pale humans they found in a newly opened cave. These humans have the same features as the ruling Mulan race in Thay, but are as pale as albinos and almost completely blind. They weild weapons of gold that are as hard as steel and cast strange magic that gives off no light. The adventurers told the story in Pyarados before they left to fight these creatures, who many in Thay believe to be a degenerate offshoot of Mulhorandi trapped centuries ago."

What could they be? They surely don't speak Common. And what about those weapons? The main question: Who trapped them and why were the trapped?

Goblins? *Slash* *Scream* *Thunk* What goblins?
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Kajehase
Great Reader

Sweden
2104 Posts

Posted - 01 Jul 2005 :  06:30:18  Show Profile Send Kajehase a Private Message  Reply with Quote
quote:
Originally posted by Thureen Buroch

Taken from FRCS 3E:

"The Buried Ones: One group of adventurers exploring the Sunrise Mountains has come back with a tale of strange pale humans they found in a newly opened cave. These humans have the same features as the ruling Mulan race in Thay, but are as pale as albinos and almost completely blind. They weild weapons of gold that are as hard as steel and cast strange magic that gives off no light. The adventurers told the story in Pyarados before they left to fight these creatures, who many in Thay believe to be a degenerate offshoot of Mulhorandi trapped centuries ago."

What could they be? They surely don't speak Common. And what about those weapons? The main question: Who trapped them and why were the trapped?




And (supposing my brain isn't completely addled by the early hour), they make a brief cameo at the beginning of The Crimson Gold by Voronica Whitney-Robinson.

There is a rumour going around that I have found god. I think is unlikely because I have enough difficulty finding my keys, and there is empirical evidence that they exist.
Terry Pratchett
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Asgetrion
Master of Realmslore

Finland
1564 Posts

Posted - 01 Jul 2005 :  15:01:00  Show Profile  Visit Asgetrion's Homepage Send Asgetrion a Private Message  Reply with Quote
quote:
Originally posted by LordEverhate

I am currently running a play-by-post game at my forums that starts out in Cormyr and eventually sends the players all over the realms looking for various clues and riddles to a specific puzzle. They are about to enter Thay and I was hoping some of you could give me some interesting side-quest ideas to add to the main adventure plot.

So, anyone got any ideas? The premise behind the adventure is that Cormyr is sponsoring a large scavenger hunt of sorts, the prize being given to the winner being land and title granted by the royals. To say the least, there are a lot of things that can happen and the PCs have a lot of competition.



You could also check out the 'Perilous Gateways' articles on the WotC website. They offer possibilities for some nice 'hopping around the Realms'-type of action.

"What am I doing today? Ask me tomorrow - I can be sure of giving you the right answer then."
-- Askarran of Selgaunt, Master Sage, speaking to a curious merchant, Year of the Helm
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Forge
Learned Scribe

USA
218 Posts

Posted - 01 Jul 2005 :  15:05:16  Show Profile  Visit Forge's Homepage Send Forge a Private Message  Reply with Quote
Scavenger hunt? Heh Put "Phylactery of Zzass Tam" on the list and watch them squirm.
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