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Karesch
Learned Scribe
Canada
199 Posts |
Posted - 06 Sep 2004 : 03:42:06
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Ok, mebe this is a little pointless to some, but I just took a look in a PC game mag, I disremember which one (sorry), but according to the mag, Atari has indeed revived BG3, it's release date is still TBA, however, it is currently being worked on. It's not backshelved, it's not awaiting the completion/release of other games, but is actually being actively worked upon once more. It looks to be that they will be using the NWN engine, which, although it's nice to see them working to further develop and hopefully improve, that engine, I still thing anything with the Baldur's Gate title, should be run with the BG2 Infinity Engine. But, perhaps, with using the NWN engine, they'll be able to improve the texturing some more and thus bring even further reality to the game. I can see this being a game that will require system improvements for alot of people... However, in any case, I look forward to it's release.
K
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Knowledge is power... power corrupts... knowledge corrupts? hmm...
Death is only frightening to those who haven't died yet... |
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Capn Charlie
Senior Scribe
USA
418 Posts |
Posted - 06 Sep 2004 : 04:22:36
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It's alive! ALIVE! Muahahahaha
Seriously, this is heartening news. Or rather rumour, as there is no evidence I have yet seen. Show me something official, anynthing, about this, and then I will feel free enough feel truly pleased with it. |
Shadows of War: Tales of a Mercenary
My first stab at realms fiction, here at candlekeep. Stop on by and tell me what you think. |
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Kaervok
Seeker
USA
63 Posts |
Posted - 06 Sep 2004 : 05:01:27
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Yes. Hard evidence please! O NO. NOt hte NWN engine. It totally blows!!!!!!!!!!!!!!!
I don't know how you will continue the baldurs gate story though????? How the heck? It's complete. The epic saga is done, and perfectly at that. I hope they don't ruin it. BUT HEY! Faerun games rock my socks! Anything with Forgotten Realms logo I must have! Faerun is the best. I hope they dramatically redoe the NWN engine if they MUst use it though, such a bland engine. |
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Icewolf
Learned Scribe
USA
214 Posts |
Posted - 06 Sep 2004 : 08:30:29
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The only way I can think of to continue the saga is to somehow revive Bhaal, or start a new character (and story) altogether. |
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MuadDib
Senior Scribe
South Africa
442 Posts |
Posted - 06 Sep 2004 : 10:02:41
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I dont know where I read this, but I heard it was going to be a separate adventure.
I know they wont be using an old engine either, but I dont know if they will use Aurora either. Personally I hope not, I'd like to see something new, although I dont know how they could possibly dream of beating BGII, I dont think it's possible. |
MuadDib - Candlekeep Inn Barhand |
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Grumpi
Acolyte
Bulgaria
6 Posts |
Posted - 06 Sep 2004 : 11:09:53
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It will be a prequel, not a sequel. The story will take place somewhat before Troubled Times. (it's a rumour, of course, there are not official comments from developers). |
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Lina
Senior Scribe
Australia
469 Posts |
Posted - 06 Sep 2004 : 11:43:06
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Cool, cool, cool. Can't wait. If they're using the NWN engine, I think it needs to be modified more towards the BG engine. That way they'd have the latest 3D graphics as well as complex, non-linear gameplay. |
“Darkness beyond twilight, crimson beyond blood that flows! Buried in the flow of time. In thy great name. I pledge myself to darkness. All the fools who stand in our way shall be destroyed…by the power you and I possess! DRAGON SLAVE!!!”
"Thieves? Ah, such an ugly word... look upon them as the most honest sort of merchant." -Oglar the Thieflord |
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Karesch
Learned Scribe
Canada
199 Posts |
Posted - 06 Sep 2004 : 17:37:32
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Ok, well, as for the hard evidence, it's in a PC Game magazine, take a look through the mags in ur local PC game store, you'll find the article, it's about the middle of the mag. I wish I could recall which one it is. If you ask someone that works there, they'll probably be able to tell you though. As far as I know, the article is an official article, as per Atari (yes, they are the ones making it, no sub-company,it'll be all Atari... you can smile or cry for that..) But as far as I could glean from the article, it is official, not just rumor. The release date as I said is still TBA,but it's being worked on currently.
As a point of opinion, I would say they're going to stick with the NWN engine, and just put a little more work into it to give better texturing and the like. Another point of opinion, based on what I've heard and such, is that it's going to be a completely different story, it's just going to be set in the BG area. It's not going to have anything to do with Bhaal, or the original story line.
K |
Knowledge is power... power corrupts... knowledge corrupts? hmm...
Death is only frightening to those who haven't died yet... |
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Kaervok
Seeker
USA
63 Posts |
Posted - 06 Sep 2004 : 20:50:57
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Well my thoughts are, why even called it Baldurs Gate 3? Might as well just name it something different. I for one would like to see a Forgotten Realms game set in Thay, Chult, the Elvish Isles- Evermeet, and especially the town of,, o god, the one where Alustriel lives, near the huge swamps. I would love that. Anyhting set in Faerun dominates. Now, if they are going to use the NWN system, they will lose. They need to just build way off it. I hated it for one. It did not give me a sense of feeling in the realms. The Knights of the Old republic engine was that of my dreams. An awesome epic experience, with ACTUALLY BIG monsters. THe rancors were huge, and you could tell. The graphics, simply amazing. I suppose the could change with teh battle system a little. Those are my htoughts, and I send out my love for Faerun. |
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Arivia
Great Reader
Canada
2965 Posts |
Posted - 06 Sep 2004 : 23:33:35
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quote: Originally posted by Kaervok
Well my thoughts are, why even called it Baldurs Gate 3? Might as well just name it something different. I for one would like to see a Forgotten Realms game set in Thay, Chult, the Elvish Isles- Evermeet, and especially the town of,, o god, the one where Alustriel lives, near the huge swamps. I would love that. Anyhting set in Faerun dominates. Now, if they are going to use the NWN system, they will lose. They need to just build way off it. I hated it for one. It did not give me a sense of feeling in the realms. The Knights of the Old republic engine was that of my dreams. An awesome epic experience, with ACTUALLY BIG monsters. THe rancors were huge, and you could tell. The graphics, simply amazing. I suppose the could change with teh battle system a little. Those are my htoughts, and I send out my love for Faerun.
A little thing called licensing agreements. I believe Atari's picking off from where Interplay left off, which means that likely several hardcoded parts are already set to BGIII. Saves them time, and gains them brand recognition. |
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Karesch
Learned Scribe
Canada
199 Posts |
Posted - 08 Sep 2004 : 05:21:11
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Arivia... if they use some of the hard code from Interplay's designing of BGIII, would that not mean they'd be forced to use Interplay's engine? I don't know alot about programming, so I could be wrong, but I can't see any of the coding being adaptable from one engine to the next. So if that's the case, we may see hope for the Infinity engine once more.. Again, I may be wrong, as I don't know alot about programming, but that seems to make sense to me. That the coding wouldn't be adaptable from one engine to the next. Personally, I liked the Infinity engine, for it's ability to let you move across maps by way of selecting destinations, VS. the NWN engine, that made you walk across area's as it did. However, I liked the 3D aspects of the NWN engine more than those of the Infinity Engine. If they could merge those aspects into one, and bolster the texturing of the 3D aspects to give more reality to it, The NWN texturing was good for it's time, considering when they started writing it, technology wasn't where it is now, I think, if they wrote it to utilize more powerful hardware, it would make for an incredible game. I mean, NWN was written to utilize a 32MB video card to it's fullest, whereas now, most gamers have at least a 128MB video card, and if not, the upgrade is no longer that expensive, so, utilizing that kind of power, would, in my opinion, lead to some incredible visuals. But, this is all opinion, take it as you might.
K |
Knowledge is power... power corrupts... knowledge corrupts? hmm...
Death is only frightening to those who haven't died yet... |
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Kaervok
Seeker
USA
63 Posts |
Posted - 11 Sep 2004 : 02:52:02
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Yes, I totally understand your point, but the aurora engine would need *lots* of improvement. :-) The concept is cool though, building and what not, even though it's a total way to cheat and ruin the game. At least to me, I can't explain. |
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Dargoth
Great Reader
Australia
4607 Posts |
Posted - 11 Sep 2004 : 05:38:40
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quote: Originally posted by Grumpi
It will be a prequel, not a sequel. The story will take place somewhat before Troubled Times. (it's a rumour, of course, there are not official comments from developers).
I heard the Title is BG3: the Erotic adventures of Bhaal
You play as Bhaals avatar during the ToT, you roam around the realms knocking women up!
*Chuckle*
Think Leasure Suit larry meets Baldurs gate |
I am the King of Rome, and above grammar
Emperor Sigismund
"Its good to be the King!"
Mel Brooks |
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Lemernis
Senior Scribe
378 Posts |
Posted - 11 Sep 2004 : 17:31:19
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For both NwN2 and BG3, my wish list for the Aurora engine is the following:
* skies that include the passage of the sun and moons, with integrated weather, similar to what developers have done with Morrowind--and in fact what Bioware did with KotR's Odissey engine, which is an advanced version of the Aurora engine. * add the proper meshes so that clothing hangs and moves right * hooded cloaks that hide faces * rideable horses (with combat animations) and rideable wagons * a tileset for sea travel that allows not only for motion on the sea, but sea battles as well * find a way to retexture surface and the color and light palette to have the world feel a little less cold and artificial feeling than it currently is. There was a certain warmth to the atmoshpere in the infinity engine, especially in the orginal BG, I felt. They lost that in NwN.
If they manage to do those things, they can really make the gameworld come to life. |
Edited by - Lemernis on 11 Sep 2004 17:33:31 |
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Kaervok
Seeker
USA
63 Posts |
Posted - 11 Sep 2004 : 20:35:17
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Ahh, so KOTORS engine is called Odissey? Ha, now I have a name for awesome incarnate. I had no clue that it was called that, or, that it was part of the Aurora engine, is that NWN's name? I totally agree with the lighting in BG games, everything felt lively. I think there needs to be numerous things to do. I will definitly agree with everything on your list Lemernis. It was nicely composed. The whole environment should definitly be more interactive, say if you cast say, call lightning or storm of vengeance, you can really tell that you are working powerful magic, the skys turning dark and it raining, I guess I'm asking for amazing VFX, but it's worth it. Realistic spells and magical items. Not to ub3r but not pathetic. I would like to see the Carsomyr, ha, and staff of the magi. But I guess we could all go on forever. |
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the psychotic seaotter
Seeker
USA
78 Posts |
Posted - 29 Nov 2004 : 20:18:18
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If the story was to be a prequel I would like to see it set prior to the ToT when the Bhaalsapwn were just emerging (Sarevok in Pampers ) You could include Gorion as an NPC for the party. However for it to work you would almost have to go through the ToT and a bit after.
Yes it's a long story for the game but you could do it as a spin-off series and title it like: Baldur's Gate: Children of Bhaal and have a sequel called: Baldur's Gate: Fall of Bhaal, or something like that. ( I suck with titles)
Ps. I have a rough framework for a story that I may use as a Campiagn and if you're interested I'll post it. |
Run run as fast as you can you can't catch me I'm the gingerbread man...
The Arcane Brotherhood, Wizards of the Sword Coast. |
Edited by - the psychotic seaotter on 29 Nov 2004 20:20:29 |
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Effect
Acolyte
USA
18 Posts |
Posted - 03 Dec 2004 : 17:35:36
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As for why calling it BG3? Why not. It it takes place in or around the area of Baulder's Gate why shouldn't it be called that. If I recall correctly didn't BG2 not even take place anywhere near Baulder's Gate?
People complained about Dark Alliance being called BG but a good part of the story took part in that city. Dark Alliance continued the story from the first one so I can see why it was called BG:DA2. Its not like BG only deals with the Bhaal(sp?) storyline does it? I guess I just don't see why people get so bent out of shape simply cause the name is used in reference to a different story and characters. Look at the Final Fantasy series. All the games have different story but have similar elements. Why can you have several games named the same thing but only have similar things, like a city linking them? |
Edited by - Effect on 03 Dec 2004 17:38:11 |
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Deverien Valandil
Seeker
73 Posts |
Posted - 05 Dec 2004 : 04:51:20
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I believe CGW (Computer Gaming World magazine) reported that Atari or Activision (I forget which) is looking to produce BG3.
I also heard a rumor that Minsc might make a cameo appearance.
While I loved the original Baldur's Gate series, I'm leery about this possible upcoming title. As far as I'm concerned, the Bhaalspawn saga is over and done. I'd rather not see them try to milk the series and end up squeezing out an altogether unnecessary addition.
Of course, if they make it a stand-alone series from the original Baldur's Gate games (maybe an independent story like BG: Dark Alliance), then it might be okay. |
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Kitira Gildragon
Learned Scribe
USA
191 Posts |
Posted - 07 Dec 2004 : 21:30:06
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*drools* How could I miss this? Kit's got a new TOY! *does a little dance*
And, btw- Leisure suit Larry was funny as all hell. ^.^ Unfortunately the new one got tagged by ESRB ;p
Eventually, I do have to get the BG:DA2 *VV Hope it was better than the first one... bleh. >_> <_< *VV |
-Space for rent- |
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Winterfox
Senior Scribe
895 Posts |
Posted - 08 Dec 2004 : 04:34:34
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quote: Originally posted by Lemernis
* skies that include the passage of the sun and moons, with integrated weather, similar to what developers have done with Morrowind--and in fact what Bioware did with KotR's Odissey engine, which is an advanced version of the Aurora engine.
?
There is weather and day/night cycle in KotOR? I mean, sure, Dantooine looks pretty, but I don't remember any rain/storm clouds/sunset/sunrise/moonrise/night sky there. (Korriban looks perpetually afternoonish; Manaan is just blue and more blue; Kashyyk... uh, canopies thanks to five-meter tall wroshyr.)
quote: * rideable horses (with combat animations) and rideable wagons
For what it's worth, the DLA's working on that, no? |
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KnightErrantJR
Great Reader
USA
5402 Posts |
Posted - 05 Mar 2005 : 04:21:03
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According to PC Gamer, not only is Baldur's Gate 3 not going to have Minsc (it can't see below), but its not going to have anything to do with the Bhaalspawn either. In fact, they decided to make a prequel set near the founding of Baldur's Gate.
The problem being, the original was called Baldur's Gate becuase that is where events wrapped up. I don't know that a lot of us had a burning desire to see the founding of Baldur's Gate (no offence). I would rather see the founding of Silverymoon, Waterdeep, or even Luskan.
I would much rather they had tried to follow the original idea better. Perhaps the Bhaalspawn you played died and transferred his essence to another person, and you could answer questions (al la KOTOR 2) to determine what path your character took. In such a scenario you could have at least had your cameos from the iconic NPCs, Minsc, Jaheira, and Imoen.
And I am trying not to be negative, but they have said they want a "Minsc-esque" character. If you have to try too hard to emulate him I doubt he will be interesting in his own right. |
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Winterfox
Senior Scribe
895 Posts |
Posted - 05 Mar 2005 : 07:55:48
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quote: Originally posted by KnightErrantJR
According to PC Gamer, not only is Baldur's Gate 3 not going to have Minsc (it can't see below)
If that's true, then I can only say: thank you, whoever developing the game! |
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Krafus
Learned Scribe
246 Posts |
Posted - 05 Mar 2005 : 14:53:10
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quote: Originally posted by KnightErrantJR
The problem being, the original was called Baldur's Gate becuase that is where events wrapped up. I don't know that a lot of us had a burning desire to see the founding of Baldur's Gate (no offence). I would rather see the founding of Silverymoon, Waterdeep, or even Luskan.
The series is named Baldur's Gate. So I think it's normal that they would focus on that city. |
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Hymn
Senior Scribe
Sweden
514 Posts |
Posted - 05 Mar 2005 : 15:11:27
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Yepp, I never liked Minsc that much either. I on the other hand I find the founding of Baldurs Gate an interesting idea, there where quiet a few hints about it in the first game I think. |
Sauro moki kara ochiro - Even monkeys falls from trees.
The path that leads to truth is littered with the bodies of the ignorant - Miyamoto Musashi |
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Lina
Senior Scribe
Australia
469 Posts |
Posted - 06 Mar 2005 : 00:27:53
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Owww, no Boo & Minsc?? Although the character dialogue does get annoying after hearing it repetitively for 2/3 days in a row. |
“Darkness beyond twilight, crimson beyond blood that flows! Buried in the flow of time. In thy great name. I pledge myself to darkness. All the fools who stand in our way shall be destroyed…by the power you and I possess! DRAGON SLAVE!!!”
"Thieves? Ah, such an ugly word... look upon them as the most honest sort of merchant." -Oglar the Thieflord |
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Senbar Flay
Learned Scribe
185 Posts |
Posted - 06 Mar 2005 : 18:24:39
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I havent' played neverwinter nights yet since I have been having some problems with my comp but i was wondering whats wrong with the engine. I am not saying it is good I just want to know what is wrong is it the graphics' perspective texture or anything else and what made the BG engine better I did like the texture on BG though.... |
Imagination is more important than knowledge for knowledge is limited imagination encircles the world.- Albert Einstein |
Edited by - Senbar Flay on 06 Mar 2005 18:26:04 |
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Hymn
Senior Scribe
Sweden
514 Posts |
Posted - 06 Mar 2005 : 22:49:29
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Well nothing's really wrong with it as far as I can tell any how. It's more of a preference really.
The Infinity engine due to it's 2d map texture it dosn't have to think about making other textures in different modes, as 16, 32, 64 etc. Nor LoS, fog etc since it only got one perspective and distance to work from. Thus those 2d map artists can spend more time to perfect it all, and boy do they do a good job.
The thing you loose with it is the 3d "perspective", sure it looks 3d but it really aint, not true 3d any how.
That's where Aurora comes in, which also looks pretty nice in the highest res and with ful specs on. There ain't many games out there who isn't 3d nowdays and it is probably a sales reason nowdays to keep it 3dish.
All though I really like the games made with the Infinity engines, and Diablo II who also sports really nice 2d map textures. I also like equally much the "new" 3d perspective who now is more or less standard when it comes to RPG, and heavy so on the MMORPG scene. |
Sauro moki kara ochiro - Even monkeys falls from trees.
The path that leads to truth is littered with the bodies of the ignorant - Miyamoto Musashi |
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