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 [3.5e] Revised Deities: Vhaeraun, the Masked Lord
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LordofBones
Master of Realmslore

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Posted - 31 Oct 2025 :  23:30:28  Show Profile Send LordofBones a Private Message  Reply with Quote  Delete Topic
VHAERAUN
The Masked Lord, the Masked God of Night, the Shadow, the Masked Mage, the Lord of Shadow, the Shadow Lord
Lesser Power of Carceri
Symbol
Black half-mask
Realm Ellaniath (Carceri/Colothys)
Alignment Neutral Evil with chaotic tendencies (worshipped as Chaotic Evil in Abeir-Toril)
Aliases Vhaerun
Superior none
Allies Kiaransalee, Mask, Shar, Talona
Foes Blibdoolpoolp, Cyrrollalee, Deep Duerra, Diinkarazan, Diirinka, Eilistraee, Ghaunadaur, the Great Mother, Gzemnid, Ilsensine, Ilxendren, Keptolo, Laduguer, Laogzed, Lolth, Maanzecorian (dead), Pisaethces, Psilofyr, the Seldarine, Selvetarm, Sharess, Zinzerena
Servants Allinzir Gi’Leera (proxy), multiple other unnamed male drow proxies
Servitor Creatures black cats, gehreleths (farastu, kelubar, and shator), mephits (air, smoke, and earth), ravens, shadow dragons, shadow fiends, shadows, vhaeraths, yeth hounds
Manifestations a flitting black shadow; a floating, insubstantial half-mask of shadows that drifts silently and can utter a chilling, mocking laugh
Signs of Favor regions of absolute, impenetrable darkness; dead spiders; agni manis, black opals, black sapphires, black-hued chalcedony, crown of silver, hematite, horn coral, black-hued jasper, jet, black-hued marble, obsidian, black-hued onyx, black-hued pearls, ravenar, samarskite
Worshipers assassins, drow dissatisfied with Lolth, drow spellthieves, the Jaezred Chaulssin, male drow and half-drow (House Jaelre in particular), poisoners, rogues, shadowblades, shadowdancers
Cleric Alignments CE, CN (in Toril), LE (outside Toril), NE
Specialty Priests Darkmask, Masked Traitor
Holy Days Midwinter Night, nights of the new moon
Important Ceremonies none specific
Portfolio drow males, evil activity on the surface, thievery, territory
Domains Avarice, Celerity, Chaos, Drow, Envy, Evil, Mysticism, Pride, Travel, Trickery
Favored Weapon Shadowflash (short sword)

VHAERAUN
Male Rogue 20, Shadowdancer 15, Assassin 10, Shadowblade 10
NE Medium Outsider (Evil, Extraplanar)
Divine Rank 9
Init +33 (+23 Dex, +2 eager, +8 Superior Initiative), Supreme Initiative; Senses 9-mile-radius; Listen +82, Spot +82; remote sensing (9 locations), portfolio sense
Aura divine aura (900 ft.; Will DC 64); Languages can communicate with any living creature; Dark Speech
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AC 83, touch 53, flat-footed 72 (+17 deflection, +23 Dex, +9 divine, +1 dodge, +1 insight, +22 natural); improved uncanny dodge; Battlesense; miss chance 59%; Epic Dodge
hp 1,370 (30d6 + 25d8 plus 990), divine shield 21/day (270 hp); DR 30/epic, good, and silver
Immune ability damage, ability drain, acid, antimagic, banishment, cold, death effects, disease, disintegration, energy drain, imprisonment, mind-affecting effects, paralysis, poison, sleep, stunning, transmutation, turning and rebuking; Weaknesses light blindness (Daylight Adaptation)
Resist acid 29, fire 29; SR 68
Fort +52 Ref +69 Will +48; +5 vs poison; improved evasion
_________________________________________________________

Speed 70 ft. (14 squares)
Melee shadowflash +74/+74/+69/+64 (1d6 + 24/18-20/x2 plus sneak attack) and
Melee nightshadow +67/+67/+62/+57 (1d8 + 24/18-20/x2 plus sneak attack) or
Melee spell +58 or
Ranged spell +65
Base Atk +33; Grp +58
Atk Options death attack (Fort DC 47, 10 creatures at once), divine blast 20/day (9 miles, 26d12 damage), opportunist, sneak attack +23d6 (crippling strike; Gloom Strike, Penetrating Strike, Persistent Attacker), unseen weapon 10/day; Combat Expertise, Combat Reflexes, Improved Combat Reflexes, Improved Trip, Improved Whirlwind Attack, Two Weapon Rend (1d6 + 22), Whirlwind Attack
Special Actions alter reality, alter size, avarice 9/day (determine the most valuable item within 30 feet), mysticism 9/day (+17 luck bonus to saves for 1 round), shadow illusion 1/day (as silent image), shadow jump (640 ft.), summon shadow (5 NE shadows with 11 HD each)
Combat Gear nightshadow, shadowflash

Spell-like Abilities (CL 55th; +1 chaos and evil spells; +1 ability damage, ability drain, or level drain spells)
At will – animate objects, antipathy (DC 45), astral projection, blasphemy (DC 43), blur, cat’s grace, chaos hammer (DC 40), cloak of chaos (DC 44), confusion (DC 40), create undead, crushing despair (DC 41), desecrate, dimension door, discern location (DC 44), disguise self, dispel good (DC 41), dispel law (DC 41), divine favor, divine power, eagle’s splendor, expeditious retreat, false vision, find the path, forbiddance (DC 42), fly, greater heroism, greater spell immunity, greater teleport, greater visage of the deity, haste, heroism, hypnotism (DC 37), improved blink, invisibility, leomund’s secret chest, lesser visage of the deity, limited wish, locate object, longstrider, mass charm monster (DC 45), magic circle against good, magic circle against law, magic jar (DC 42), mass cat’s grace, mass reduce person (DC 41), mislead (DC 42), nondetection, phase door, plane shift (DC 41), polymorph any object (DC 44), protection from good, protection from law, ray of enfeeblement, righteous might, screen (DC 43), sequester (DC 43), shatter (DC 38), shrink item (DC 40), simulacrum, spiritual weapon, sticky fingers, summon monster IX (chaotic or evil only), telekinesis, teleport, time stop, touch of idiocy, treasure scent, tree stride, unholy aura (DC 44), unholy blight (DC 40), vampiric touch, visage of the deity, weapon of the deity, wind walk, wish, word of chaos (DC 43).

Assassin Spells per Day (CL 10th; +1 chaos and evil spells; +1 ability damage, ability drain, or level drain spells)
4th (7/day) – assassin’s darkness, deathsight, greater invisibility, shadow form.
3rd (7/day) – enduring scrutiny, false life, find the gap, vital strike.
2nd (8/day) – pass without trace, swift invisibility, veil of shadow, wraithstrike.
1st (8/day) – combat readiness, insightful feint, rooftop strider, true strike.
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Abilities Str 42, Dex 56, Con 46, Int 47, Wis 38, Cha 44
SQ avatar (5), defensive roll 3/day, divinity, evasion, godly realm (Carceri 18 miles), hide in plain sight, immortality, improved evasion, pride (reroll any 1 on a saving throw and keep the new roll), slippery mind, trapfinding
Feats Blind-Fight, Combat Expertise, Combat Reflexes, Darkstalker, Daylight Adaptation, Dodge, Gloom Strike, Greater Two-Weapon Fighting, Improved Initiative, Improved Trip, Improved Two-Weapon Fighting, Lightning Reflexes (B), Mobility, Persistent Attacker, Savvy Rogue, Skill Focus (Use Magic Device) (B), Spring Attack, Telling Blow, Two-Weapon Fighting, Two Weapon Rend, Weapon Finesse, Weapon Focus (longsword, shortsword), Whirlwind Attack
Epic Feats Epic Dodge, Epic Reflexes, Epic Skill Focus (Use Magic Device) (B), Improved Combat Reflexes, Improved Whirlwind Attack, Superior Initiative
Salient Divine Abilities Battlesense, Divine Assassin (new salient divine ability), Divine Celerity (9 minutes), Divine Dodge (59%), Divine Glibness (CL 64th; 19 creatures no more than 190 ft. apart; Will DC 63), Divine Rogue, Divine Sneak Attack, Divine Weapon Focus (longsword, shortsword), Free Move, Instant Move (270 ft.), Masked Mage (unique salient divine ability), Supreme Initiative
Skills Appraise +73 (+79 poisons), Balance +95, Bluff +85, Climb +73 (+79 ropes), Craft (poisonmaking) +83, Decipher Script +73, Diplomacy +84, Disable Device +83, Disguise +85 (+91 in character), Escape Artist +91 (+97 ropes), Forgery +73, Gather Information +85, Hide +96, Intimidate +78, Jump +75, Knowledge (arcana, religion, the planes) +53, Knowledge (local) +76, Listen +82, Move Silently +96, Open Lock +91, Search +86, Sense Motive +82, Sleight of Hand +97, Spellcraft +53 (+59 scrolls), Spot +82, Survival +37 (+41 extraplanar, +43 following tracks), Tumble +57, Use Magic Device +102 (+112 scrolls), Use Rope +78 (+84 bindings)
Possessions ebon cloak, nightshadow, shadowflash

Alter Reality Vhaeraun is an embodiment of divine power and reality is his to alter as he sees fit. This effectively functions as the wish spell that costs him no XP and requires a standard action to implement. In effect, this allows Vhaeraun to duplicate any effect as long as it relates to his area of influence. For example, he can duplicate any class skill, ability or spell that relates to thievery or covert activity, especially on the surface. He can look into the deepest thoughts of his enemies to better bend them to his designs. He can enter the most secure rooms and subvert the hardest locks and even steal away the spells and arcane energies of his servants and enemies.

The Masked Lord can create temporary, nonmagical objects, magic items or creatures for up to 9 hours, and can also create permanent nonmagical objects. He can also render a magical or supernatural effect permanent and reshape landscapes. The limits to these abilities are fully defined in Deities and Demigods.

Avatar Vhaeraun can have five avatars at any given time and frequently dispatches his avatar to answer a summoning ritual performed by his priests. He appears as a well-muscled, slim, graceful, handsome drow male with eyes and hair that change in hue from red (for anger) to gold (triumph) to blue (amusement) and green (puzzlement or curious interest) to reflect his mood. He never wears armor of any sort, but he always wears a long, flowing black cloak.

Death Attack If Vhaeraun studies his victim for 3 rounds and then makes a sneak attack with a melee weapon that successfully deals damage, he can choose to paralyze or kill the target. While studying the victim, he can undertake other actions so long as his attention stays focused on the target and the target does not detect or recognize him as an enemy. If the victim of such an attack fails a Fortitude save (DC 47) against the kill effect, she dies. If the saving throw fails against the paralysis effect, the victim is rendered helpless and unable to act for 1d6 + 10 rounds. If the victim’s saving throw succeeds, the attack is just a normal sneak attack. Once the Vhaeraun has completed the 3 rounds of study, he must make the death attack within the next 3 rounds.

Divine Blast Vhaeraun can create a ray of divine power that extends for up to 9 miles, dealing up to 26d12 points of damage, as a ranged touch attack with no saving throw. Vhaeraun can unleash a divine blast 20 times per day, and alter the visual, auditory and sensation-based qualities of his divine blast as he desires. Vhaeraun’s divine blasts generally appear as bursts of absolute impenetrable darkness.

Divine Shield As a free action 20 times per day, Vhaeraun can create a shield that lasts 10 minutes and stops 270 points of damage from attacks. Once the shield stops that much damage, it collapses. Any damage Vhaeraun is naturally immune to does not count towards the shield’s limits.

Drow Traits Vhaeraun has a +2 racial bonus on Will saves against spells, spell-like abilities, and enchantment effects of other sorts. He has darkvision (120 ft.) and is entitled to a Search check when within 5 feet of a secret or concealed door as though actively looking for it. He also has light blindness (blinded for 1 round by abrupt exposure to bright light, -1 penalty on all attack rolls, saves, and checks while operating in bright light).

Hide in Plain Sight (Su) Vhaeraun can use the Hide skill even while being observed. As long as he is within 10 feet of some sort of shadow, he can hide himself from view in the open without anything to actually hide behind. He cannot, however, hide in his own shadow.

Masked Mage (unique salient divine ability) Vhaeraun lacks arcane spellcasting of his own; however, the Masked God has learned to not only tap into the wellspring of belief but to also siphon away arcane energy to mimic true spellcasting. This manifests in a variety of ways.

First, Vhaeraun can use any magic item short of a major artifact or another deity’s regalia, regardless of prerequisites. He does not need to make Use Magic Device checks to bypass alignment or racial restrictions, and for the purposes of using spell trigger items such spells are treated as part of his spell list. Additionally, he gains Skill Focus and Epic Skill Focus in Use Magic Device as bonus feats.

Furthermore, the Shadow Lord can draw upon the magic of his worshipers. As long as he is within 900 feet of any arcane or divine spellcaster that worships him (including shadowcasters and warlocks), or any similar creature with a spell-like ability, he can cast or utilize any of those creatures’ known or prepared invocations, mysteries, spells, eldritch blasts, or spell-like abilities as a free action. This expends the prepared spell or spell slot and treats Vhaeraun as the caster for the purposes of all variable and numeric effects (damage, duration, range and so forth). The saving throw DC is 46 plus spell level.

Finally, if Vhaeraun successfully identifies a spell, invocation, or mystery being cast with a Spellcraft check, he can siphon away a portion of the expended energy to store a duplicate of the spell within his mind. He can store up to 9 such spells at any given time; all variable and numeric effects, DC, caster level and so forth are calculated as though cast by Vhaeraun or the original caster, whichever is higher.

Penetrating Strike Whenever Vhaeraun flanks a creature that is immune to extra damage from sneak attacks, he still deals extra damage equal to half his normal sneak attack dice. This benefit does not apply against creatures that cannot be flanked, nor against foes that are otherwise denied their Dexterity bonus to AC or flat-footed but not flanked. Vhaeraun has traded away his trap sense for this ability.

Shadow and Stealth (Su) The shadows that engulf Vhaeraun’s unseen weapon cover him as well, granting him a +5 circumstance bonus on Hide and Move Silently checks.

Shadow Jump (Su) Vhaeraun has the ability to travel between shadows as if by means of a dimension door spell. The limitation is that the magical transport must begin and end in an area with at least some shadow. He can jump up to a total of 640 feet each day in this way; this may be a single jump of 20 feet or two jumps of 10 feet each. This amount can be split among many jumps, but each one, no matter how small, counts as a 10-foot increment.

Summon Shadow (Su) Vhaeraun can summon five Neutral Evil shadows with up to 11 Hit Dice each day.

Unseen Weapon (Su) As a standard action, Vhaeraun can wrap any melee weapon he wields in a layer of shifting shadows. This causes the weapon to darken, become less distinct, and leave a trail of shadow behind it as it moves. His weapon must be in hand and ready to use for him to draw upon this power. He can dismiss the effect with a free action; dropping or sheathing the weapon also ends the effect. Ten times per day, he can activate one of the powers of his unseen weapon as a swift action. Multiple uses of the same ability do not stack on a single attack.

Unerring Strike: Vhaeraun’s next melee attack ignores any miss chance because of concealment or total concealment.
Unexpected Strike: Vhaeraun’s opponent is denied its Dexterity bonus against his next melee attack.
Ephemeral Weapon: Vhaeraun’s next melee attack deals an extra 2d6 points of damage, as extraplanar darkness momentarily replaces portions of his opponent's body.
Shadowy Strike: Vhaeraun’s next melee attack is resolved as a melee touch attack, ignoring armor and natural armor.
Far Shadow: Vhaeraun’s melee reach is increased by 10 feet for 1 round.

Possessions
Vhaeraun wields Nightshadow, a jet-black +8 keen speed longsword of parrying that is invisible in darkness. As a free action once every 6 rounds, nightshadow can cause the blade of any edged weapon currently held within 90 feet of Vhaeraun to twist about to strike its holder for maximum damage before returning to normal. He also wields Shadowflash, a +8 eager keen speed shortsword that can flash with an eerie light at will. Those who witness such a flash, apart from Vhaeraun, must succeed at a Fortitude save (DC 66) to avoid being blinded for 1d4 + 9 rounds.

Those looking at Vhaeraun's ebon cloak in darkness can see through it the stars, the moon, or whatever else is behind it even if Vhaeraun is obviously within the portion they are observing. It absorbs magic missiles and its derivative spells (such as mordenkainen’s force missiles) as well as instantaneous area of effect spells that target the Masked God as a brooch of shielding with unlimited charges, and additionally harmlessly absorbs the first 7 harmful spells of any level per day.

Other Divine Powers
As a lesser power, Vhaeraun may take 10 on any check. Vhaeraun treats a 1 on an attack roll or saving throw normally and not as an automatic failure. He is immortal.
Senses Vhaeraun can see (using normal vision or darkvision), hear, touch, and smell at a distance of nine miles. As a standard action, he can perceive anything within nine miles of his worshippers, holy sites, objects, or any location where one of his titles or name was spoken in the last hour. He can extend his senses to up to five locations at once. He can block the sensing power of deities of his rank or lower at up to two remote locations at once for nine hours.
Portfolio Sense Vhaeraun senses any act taken by a male drow or any clandestine activity on the surface as long as the event in question affects at least five hundred people. He is similarly aware of any act of theft if the event is of similar scope.
Automatic Actions Vhaeraun can use any skill associated with his portfolio as a free action whether or not he has ranks in it, as long as the DC for the task is 20 or lower. Vhaeraun cannot do anything as a free action if the task would be a move action or part of a move action. He can perform up to five such free actions each round.
Create Magic Items Vhaeraun can create any kind of magic item that affects or involves covert activity or thievery, or that preserves or upholds the welfare of male drow, as long as the item's market price does not exceed 30,000 gp.

NEW SALIENT DIVINE ABILITY
DIVINE ASSASSIN
Prerequisites

Assassin level 10th.
Benefit
The deity adds its divine rank to the DC of its death attack. The deity’s attacks of opportunity resolve as death attacks; this stacks with the benefit of Divine Sneak Attack if the deity has that salient divine ability.

The deity can study a number of targets equal to its divine rank at any one time. All targets must save against its death attack. Any creature affected by the deity’s death attack must save twice against the effect and take the lowest roll.

Any creature that dies from the deity’s death attack is gone forever and can only be resurrected by the direct intervention of another deity.
Suggested Portfolio Elements
Assassination, death, murder.

Edited by - LordofBones on 31 Oct 2025 23:35:21
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